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Couple of notes:
1. The version of K9 shown at #128 is actually K9 Mark 2 from the recent K9 spinoff TV series, and never appeared on Doctor Who (though he is supposed to be the same character as the original DW K9 - he's "regenerated").
2. The robot at #81 is driving me crazy, because I'm sure I know it but I can't remember where from or what it's called.
3) Technically the droid at #45 is a "battle droid", not one meant for security. If you want to be really specific (and of course this is science fiction fandom so you do), it's a Trade Federation B1 battle droid.
4) Similarly, just as a matter of labeling, #180's name is M-O.
5) To paraphrase Harlan Ellison, I have nits and I must pick. -
It's interesting that you're willing to think far enough outside the box to want a whip set for ATs other than Mastermind, but not to go so far as to entertain the possibility of the various specialized ammo types - which is really all they are - from Trick Arrow being available to non-archers. Particularly since both are entirely sensible notions, and the latter requires quite a bit less cooking.
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I dunno what original post you read, but it's what's said in the one I'm looking at: "take the existing Trick Shot powerset, and give it optional Rifle, Beam Rifle, or Pistol using animations." Apart from omitting the hyphens (technically it should be "Rifle-, Beam Rifle-, or Pistol-using animations"), it's perfectly straightforward. The reference to "existing animations can be slightly tweaked" further down is to the existing rifle and/or pistol animations, not the ones that are already part of Trick Arrow.
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Heh, I just noticed Kamelion, from not-quite-as-old-timey-as-the-Quarks Doctor Who, at #86. It was relatively rare for him to actually look like that.
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Quote:Maybe it should only be in force during events. (That seems to be what the OP is getting at.) 'Cause, you know, when it's raining Rikti (or zombies, or whateverthehell else is involved in those things nowadays), there isn't always time for the niceties.It's not a bad idea in itself, but I personally don't like taking away chat interaction as a minimal requirement for teaming.
("I'm sorry, your name is? What the hell is that? What is that? 'We're gettin' blown to s--- here, but can't we be formal? You got a middle name?'") -
The thing that gets me about that is that it's there and a number of actual, you know, how-to-play-the-game skills aren't even touched in the new tutorial. Gauging an enemy's ability to scrape you off its shoe by the color of its name? I didn't see that mentioned anyplace. What Inspirations are for? Enhancements and what to do with them? Doesn't come up. Instead, you get a super-bare-bones movement primer, a weirdly abrupt and unheralded Moral Choice, an utterly random Giant Monster that doesn't work like any other GM I've ever seen in the game, and... a very carefully structured pointer to where you can give the company real money. It just fails on so many levels. It's like they forgot it's intended for people who don't already know how the game works.
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Quote:That's in the same "wait, what? are you just doing it wrong out of utter contrariness?" camp as Blasters who don't shoot and Defenders who don't buff. It's like saying your lifelong ambition is to own a car that can't move. At least the people who made Thugs MMs before Dual Pistols because they wanted pistols made a certain kind of sense - doing it specifically because you want to play the archetype inappropriately is just masochism, and this is a T-rated game, yo.It's not about the powers. It's about a Mastermind with no pets.
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In an academic setting, you'd lose major points for labeling a graph that poorly. The axes aren't identified at all, the units aren't specified, and the overall title is about as vague as it can be and still be a title. What are we supposed to be looking at? The X axis appears to be time as measured by fiscal quarters, which implies that the Y axis is... something to do with subscription or concurrent login numbers, maybe?... but expecting your audience to glark the meaning of your graph from context is exceedingly sloppy work. Never mind that you didn't cite the source for the data that went into the graph in the first place. That's the statistical equivalent of "pics or it didn't happen."
If it were an exam question, you'd get maybe five points out of 15. Needs improvement. See instructor. -
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Wow. You interpreted the OP exactly backward. Try envisioning the TA power effects being applied by your pistols or assault rifle, with those existing animations. Like the existing Trick Arrow set interlocks with Archery.
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Quote:Apart from the tier-1 one, they're pretty short-ranged. If they were going to keep that design concept for the rest of them, they'd have to decide whether they wanted to set to be a strangely short-ranged blaster set (and have people complaining about how gimpy it is) or an unusually long-ranged scrapper set (and have people complaining that scrappers aren't supposed to be ranged at all). Six of one... (shrug)I'm not sure why you'd say that. The attacks that exist right now are ranged. Why would they change that when they make a full set?
Kind of reminds me of back when the dual pistol set didn't exist, and people occasionally proposed that if such a thing be created, it should have really short ranges and be pitched as a scrapper set with a difference. -
Like I said before: If every-zone costume modification coverage is suddenly so mission-critical, the designers can follow the AE precedent - or even the Merit Vendor precedent, they don't have to be full-on storefronts - and proliferate tailors. Makes easily as much sense as extending that capability to the trainers (cripes, they might as well just activate it on every civilian whose name starts with T), and doesn't get in my damn way.
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Quote:Rave on, dude. I didn't say I thought it was the end of the world and I don't recall even mentioning immersion. My standpoint is that it's frickin' annoying, full stop, and unnecessary.In other news: the sky is falling because of issue 21. (...) The level 1-5 game goes by so fast, especially for new players, that they probably won't even notice the one tiny line of dialogue that seems to be the great immersion breaker 2011. And veteran players can now chill out at Mirror Spirit or War Witch and update their costume on the fly without having to break THEIR immersion and stop fighting crime so they can run to Steel Canyon or Independence Port.
Also:
Quote:And everyone assuming that every new player will just sit around at the costume creator the second they leave the costume creator has to be some of the laziest and thinly veiled attacks on the mental capacity of new players yet. -
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I'd just like to note that on my screen a bit ago, this post was immediately adjacent to "Chupacabra Captured?" Which was a weird kind of symmetry.
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Quote:This is the way the world endsSo since we've seen the first issues of last issues of the titles... do you think that the Modern Age is ending well or are the titles overall bad?
This is the way the world ends
This is the way the world ends
Not with a bang but a WTF.
- with apologies to T.S. Eliot -
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Conversely, they could turn on sprint, travel 600 yards, and mess with their costumes in Icon, like they're supposed to. I have to Seek Alternate Route because they're using the trainer for something other than training? IDFTS, sunshine.