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This just in: Large-scale systems sometimes develop unexpected, crippling difficulties, particularly when significant changes have just been made. Film at 11.
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Havin' lunch. I know, not terribly climactic.
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Not actually a terrible movie, but may have the widest gulf I can think of between the star-studdedness, size, and collective caliber of its cast and the outcome: Richard Attenborough's A Bridge Too Far (1977). Based on Cornelius Ryan's book of the same name about the failure of the Allied offensive codenamed Operation Market Garden in September 1944, this film had so many big stars they couldn't fit them all on the poster and was directed by one of the biggest names in the business at the time.
I mean, check out this list: Dirk Bogarde, James Caan, Michael Caine, Elliot Gould, Gene Hackman, Sean Connery, Anthony Hopkins, Ryan O'Neal, Robert Redford, Maximilian Schell, Laurence Olivier. And that's just the A-listers. This film also included appearances by the likes of Denholm "Marcus Brody" Elliott and a young John Ratzenberger.
Like I said, it's not a terrible movie. It's no The Big Bus or Sky Captain and the World of Tomorrow. It's not even Force 10 from Navarone (which was hampered mainly by being the long-delayed sequel to such a stonking great movie that it would have been disappointing even if it was better-than-average). It's just... well, like the military operation it depicts, appropriately enough, it's a reminder that even great figures who are on a roll can overreach. It's so complicated, the cast is so huge and full of prominent talents, that it always seems muddled, like it can never quite catch up with itself and get its feet under it. It ends up being just an OK war movie, and when you start with a director like Attenborough, a cast like that, and a book like Ryan's, "just OK" is a shatteringly disappointing outcome. -
Come to think of it, The Big Bus might be a candidate for the original thread topic. Its cast includes, in addition to Channing, René Auberjonois, Ned Beatty, José Ferrer, Larry Hagman, Howard Hesseman, Sally Kellerman, and Lynn Redgrave. It was trying to be a parody of the then-red-hot "star-studded disaster film" genre with a dash of It's a Mad, Mad, Mad, Mad World thrown in, but ended up just being... the only movie a man who enjoyed Megaforce hated.
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Quote:Heh, this reminds me of a long-lost friend of mine who loved bad movies. I mean, really bad. The worse the better. Derek could have appreciated pretty much any film that ever appeared on MST3K on its own, unShadowrama'd "merits". The only exception anyone ever identified was 1976's The Big Bus (Stockard Channing, Joe Bologna), which he hated with the fury of a thousand suns.Okay, I may need to run and hide after saying this, because I know it's a cult classic. However, it is not a cult classic because it's a "great" movie. It's actually a really really really bad movie. What makes it so classic is the audience, not the movie....
Rocky Horror Picture Show
To his eternal frustration, Derek was never able to form an opinion of The Rocky Horror Picture Show, because, he complained, he was never able to see it in an appropriate setting. The home video availability at the time (this was long before DVDs) was lamentable, and anytime he found a theater that was showing it, the people wouldn't sit the hell down and watch the f---ing movie, which would spur him into ranting fits of rage.
It was joking rage, of course - he was a very sharp guy, not nearly so monumentally dense that he didn't understand the fact that the RHPS cult's whole thing is audience participation - but there was a nub of truth at the core of it. It annoyed him very much that he was never able to decide whether the movie irritated him because it sucked even more than his stupendous threshold for movie suction would permit, or because the antics in the theater were getting in the way. -
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This becomes particularly hilarious in the dialogue setting up the Moral Choice in the mission at the end of a particular Praetorian contact's arc. "You set up Rufus Xavier Sarsaparilla to be killed, but he escaped. And I don't think Rufus Xavier Sarsaparilla is inclined to let you get away with it. Are you, Rufus Xavier Sarsaparilla?" "... Rufus Xavier Sarsaparilla!" "What do you say, Rufus Xavier Sarsaparilla? Should we start with the beating down now?" "Don't you do this, Rufus Xavier Sarsaparilla!"
It all gets a bit ponderous, though that probably could have been mitigated if the dialogue was written a little more carefully. Its writer clearly expected everyone going through that mission arc would have a classic short, snappy superhero name, and it rather falls apart if you don't.
So I like your suggestion, and I begin to wonder if it might even be carried a little further - one name that's the character's full nom de guerre, for use by passers-by and in more formal contexts ("So you're Sgt. Sam Hill. Heard a lot about you."), one used for what you might call respectful address (as in your "thanks for rescuing me" example), and one for "among friends"-type dialogue (as when speaking with a contact you've reached Friend or Confidant status with). Sgt. Sam Hill would thus be Sgt. Hill to people he's just rescued and Sarge or Sam to his friends.
That could get complicated trying to explain to new users what the blanks in the form are for, but what the hell, I mean, if one had to, one could make it part of the new "extended tutorial" concept - have the player enter the "full name" during character generation and provide opportunities to select the other two forms during early conversations.
However it was structured, I'd make the Full Name the one with the permanent existence, only alterable by rename token, and the other two free-floating, like the fields for bio and Battle Cry. If you've actually got a short, punchy superhero name, just set them all to the same thing, or ignore the "lesser forms" and they'll default to your proper name. That might make the optional names more open to abuse, I'm not sure, but since only the player him- or herself would ever see them, that may not even be important.
It'd be a pretty big job to go and recode all those dialogue strings to use context-dependent $NAME fields, though. Expect opposition from the Number Slaves and standard code ranters who see development resources as a zero-sum game and don't want their coding time spent on your quality-of-immersion feature. -
No. They're going to stop selling them, because the bits that are in them are going to be available (along with everything else) in the "in-game store" under the new world order. They're not taking them away from people who already bought them.
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I just finished Richard J. Evans's The Third Reich in Power and have moved on to volume 3 of the trilogy, The Third Reich at War.
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Quote:Technically, the singular would be premletarian. "The proletariat" is a collective noun. If you're going to snipe at a putative segment of a not-yet-existing game population, you may as well do it from a solid linguistic foundation.Now we need a cool witty name for everybody who is a Prem but not a Premletariat.
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Quote:Just for the record, I didn't have a trial account. I just bought the box one day and started playing. Still got my original manual, with the leveling chart that only goes to 40 and the description of Fallout as an oh-hey-I-died revenge power.So many people with such bitterness for the "freeloaders," forgetting the fact that they too were such, when they fired up their trial for the first time.
'Course, the irony there is that I'm not one of the people yelling at the free players to get off his lawn, 'cause what do I care? Seriously. So they can't respond to /tells. I'm not going to be /telling them anything anyway. Or trying to give them their prizes at a costume contest. Or, in fact, interacting with them in any way. I've spent the last seven years ignoring 99.9% of the other paying players. The ones who aren't won't even make an impression. -
William Shatner once claimed that if you bought the double-DVD special edition of Star Trek V and you had seen it in a theater, he would not only refund your original ticket price, but also come to your house and personally explain to you what he intended the film to be about. Pretty safe promise, as no one who had met criterion 2 would be all the likely to meet criterion 1.
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Quote:What was it you were saying to me the other day about Durakkenian levels of wrongness?
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I mean, yes, obviously it's on Praetorian Earth, but I mean, where on the planet, geographically, is it? I haven't found anything in the in-game lore that mentions its location (n.b. this is not me claiming it isn't there). About the only thing I have been able to work out, from one contact's background info, is that it's probably not where Rome used to be.
This information isn't of any practical use, but I admit I'm curious. -
Quote:Set the launcher so it closes when you launch the game; launch the game. Alt-tab back to your desktop and start another copy of the launcher, then launch the game again.and I can't figure out how to get the new launcher to let me have two versions open at the same time.
That worked for me last night, for values of "worked" that involve crap framerates. That's more down to my antique video card than anything else, though. -
This workaround is viable, but profoundly inferior to the proposed change.
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Quote:I'm OK with the development of a less privileged underclass so long as there's a way for those of us higher up the food chain to exploit them properly for our own gain. Otherwise there's no point in having an underclass. Plutocracy only works if the peons can be made to pull their betters' weight along with their own.Either that, or players in the /search window will be labelled F2P, Premium, and VIP (something that might promote stratification in the community).
If you really can't tell, this entire remark is tongue-in-cheek. -
Everybody in Nova Praetoria is one. That's going to be the big reveal in the next issue. It's why they're always blathering on about having reports to finish and how fulfilling their jobs are.
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Well, it's probably not the developers, but somebody sure does. The little rotating ad was still hawking July's strike targets until sometime last week.
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My favorite character-name-in-NPC-dialogue moment came in a villain mission vs. Longbow, when I came around the corner and the named Longbow officer I was there to take out blurted my name and nothing else.
And the reason I loved it so much was because that character's name is:
Tragically, I wasn't fast enough on the draw to get a screenshot of that moment; I was too busy just enjoying it. I did get one of this moment from the tutorial, which was almost as good...
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You've got these backward. Daylight Saving Time is one hour ahead of Standard Time, so, for example, Central Standard Time is GMT-6, while Central Daylight Time is GMT-5.
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