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Posts
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Joined
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Should point out that the Pirates video (as kindly nominated by FG) should be accredited to Blindfaith - I just posted it
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Black hole is definitely skippable, and howling twilight, whilst the best rez in the game (and a handy combat power with a sizable disorient) is also not necessary.
Shadow Fall I would take if you can - increased damage resistance and some stealth for you, your pets and your team, plus resistance to psionic damage? A beautiful power, that I tend not to leave the house without on my /dark corr and mm.
AS far as stamina goes, not sure - not really tried it - might be worth a go, but with spamming twilight grasp, fearsome stare, and darkest night toggled on, you might find it tough. Give it a go, see how you get on! -
Don't really know /rad that well, but have done some reading on it, I'm sure people will jump in to let me know if it is daft, but have tried all the illusion powers, and am pretty certain on them.
If nothing else it should spark discussion...
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Radiation Emission
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01) --> Blind==> Acc(1) Acc(3) Hold(3) Hold(7) Hold(7) Rechg(17)
01) --> Radiant Aura==> Rechg(1) Rechg(5) Rechg(15) EndRdx(36) Heal(37) Heal(39)
02) --> Spectral Wounds==> Acc(2) Acc(5) Dmg(11) Dmg(34) Dmg(36) Rechg(50)
04) --> Radiation Infection==> EndRdx(4) TH_DeBuf(15) TH_DeBuf(17) TH_DeBuf(34) DefDeBuf(37) DefDeBuf(43)
06) --> Accelerate Metabolism==> Rechg(6) Rechg(9) Rechg(9) EndMod(42) EndMod(43) EndMod(46)
08) --> Deceive==> Acc(8) Acc(11) ConfDur(43) Rechg(48) ConfDur(50)
10) --> Hasten==> Rechg(10) Rechg(13) Rechg(13)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> EndRdx(14)
16) --> Health==> Heal(16)
18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Dmg(23) Dmg(25) Dmg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Enervating Field==> EndRdx(22) EndRdx(23)
24) --> Superior Invisibility==> EndRdx(24) EndRdx(27) EndRdx(27)
26) --> Lingering Radiation==> Acc(26) Acc(29) Rechg(29) Rechg(37) Slow(45) Rechg(50)
28) --> Spectral Terror==> Acc(28) Fear(36)
30) --> Flash==> Acc(30) Acc(31) Hold(31) Hold(31) Hold(34) Rechg(46)
32) --> Phantasm==> Acc(32) Dmg(33) Dmg(33) Dmg(33)
35) --> Combat Jumping==> Jump(35)
38) --> EM Pulse==> Acc(38) Acc(39) Hold(39) Hold(40) Hold(40) Rechg(40)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Super Jump==> Jump(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Containment==> Empty(1)
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Some notes: Illusion changes dramatically at 18 when you get your trio of wannabee tanks/blasters - the PA are simply awesome. I use blind, deceive and spectral terror as my control powers on mine, with the PA and phantasm for additional damage to supplement spectral wounds.
With /rad you get more tools to control the mobs than I do with empathy, so flash becomes a useful addition to your build - this is a power that really needs slots and SOs to be useful. RI,EF and LR will debuff the mobs to hell and back, while hasten and AM keep them up nice and often. With Flash, EMP and spectral terror you will keep mobs locked down in the later game. Powerboost to up those secondary effects, conserve power to help with end issues during longer fights.
You'll do loads of damage, and will be quite hold heavy later on, as well as safe as houses. -
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Dominator
Primary: Fire Control
Secondary: Fiery Assault
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01) --> Char==> Acc(1) Acc(3) Hold(3) Hold(5) Hold(13) Rechg(13)
01) --> Flares==> Acc(1)
02) --> Incinerate==> Acc(2) Acc(5) Dmg(11) Dmg(31) Dmg(37) Rechg(40)
04) --> Fire Breath==> Acc(4) Acc(7) Dmg(11) Dmg(31) Dmg(37) Range(37)
06) --> Hurdle==> Jump(6) Jump(7) Jump(25)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Aid Other==> IntRdx(10)
12) --> Flashfire==> Acc(12) Acc(15) DisDur(17) DisDur(23) DisDur(23) Rechg(36)
14) --> Fire Cages==> Acc(14) Acc(15) EndRdx(46)
16) --> Fire Blast==> Acc(16) Acc(17) Dmg(50) Dmg(50) Dmg(50)
18) --> Cinders==> Acc(18) Acc(19) Hold(19) Hold(21) Hold(25) Rechg(36)
20) --> Aid Self==> IntRdx(20) IntRdx(21) Heal(34) Heal(34) Rechg(43) Rechg(43)
22) --> Fiery Embrace==> Rechg(22) Rechg(42) Rechg(43)
24) --> Health==> Heal(24)
26) --> Stamina==> EndMod(26) EndMod(27) EndMod(27)
28) --> Consume==> Acc(28) Acc(29) EndMod(29) Rechg(31) Rechg(34) Rechg(36)
30) --> Super Speed==> EndRdx(30)
32) --> Fire Imps==> Acc(32) Dmg(33) Dmg(33) Dmg(33)
35) --> Combat Jumping==> Jump(35)
38) --> Blaze==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Scorpion Shield==> DefBuf(41) DefBuf(42) DefBuf(42)
44) --> Disruptor Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Summon Tarantula==> Acc(47) Dmg(48) Dmg(48) Dmg(48)
49) --> Super Jump==> Jump(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Empty(2)
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Ok, changes - ditched combustion, as further investigation showed that it would be fairly disappointing damage wise. Got rid of bonfire. Ditched acrobatics (although I suppose I could just get it at 49 - think I'll have got used to carrying spare breakfrees by then tho) In their place, hasten, fire blast and superspeed.
Shifted the order around a little, and incorporated some slotting changes in light of the advice/a bit more experience of how he plays.
As far as travelling goes, three slotted hurdle and a jump in sprint should get me places reasonably quickly, whilst making full use of the mayhem mission temp rewards and the two jetpack missions to see me through to SS at 30. If it proves too painful, I can always deviate from the plan.
How's version two look? -
[ QUOTE ]
SNIP...We team one hell of a lot with "others" as well as teaming with ourselves. I think in my 1 1/2 years of gaming I've teamed with members of the 1AT coalition about 4 times. SNIP
[/ QUOTE ]
Well, and in the true spirit of the 1AT, feel free to change that little statistic by looking any of us up - cause if there is anything we love more than spamming the boards (here and ours), its teaming -
[ QUOTE ]
/bind numpad3 "team_select 3$$powexec_name Thaw" (that's for the team member nr. 3)
Played around a little in the builder and made a build for 50:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Corruptor
Primary: Fire Blast
Secondary: Thermal Radiation
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01) --> Fire Blast==> 3Dmg 2Acc 1Rechg
01) --> Warmth==> 3Heal 2Rechg 1EndRdx
02) --> Fire Shield==> 3DmgRes
04) --> Cauterize==> 3Heal 2Rechg 1EndRdx
06) --> Swift==> 1Run
08) --> Recall Friend==> 1EndRdx
10) --> Plasma Shield==> 3DmgRes
12) --> Aim==> 2Rechg 2TH_Buf
14) --> Teleport==> 2EndRdx
16) --> Hurdle==> 1Jump
18) --> Blaze==> 3Dmg 2Acc 1Rchg
20) --> Stamina==> 3EndMod
22) --> Thaw==> 1Range
24) --> Assault==> 2EndRdx
26) --> Blazing Bolt==> 3Dmg 1Acc 2IntRdx
28) --> Forge==> 2Rchg
30) --> Tactics==> 1EndRdx 2TH_Buf
32) --> Inferno==> 3Dmg 1Acc
35) --> Heat Exhaustion==> 3Acc 2Rchg
38) --> Melt Armor==> 3Acc 2Rchg 1DefDeBuf
41) --> Scorpion Shield==> 3DefBuf 3EndRdx
44) --> Web Cocoon==> 3Hold 2Acc 1Rchg
47) --> Summon Disruptor==> 3Dmg 2Acc
49) --> Vengeance==> 3DefBuf
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[/ QUOTE ]
I use a similar bind, but don't bind thaw to the select button. I use the following, that might be of use to you:
/bind numpad1 "team_select 1"
/bind numpad0 "powexec_name Cauterise"
/bind lshift+numpad0 "powexec_name Thaw"
/bind numpadenter "powexec_name Fire Shield"
/bind lshift+numpadenter "powexec_name Plasma Shield"
With those, selecting and firing off the appropriate single target heal, buff or shield is really fast - highly recommended for all /thermal players.
The build looks pretty good - I use the same slotting for the snipe on my rad/dark, works very well. -
Well, he is level 6 now, took hurdle instead of swift. I'm starting to see how much flares sucks...
Just toying with the idea of picking up the temp travel powers from the atlas and KR mayhems and going without SJ and acro, and using hurdle and combat jumping for travel (with judicious use of the temps) and using it to pick up hasten and fire blast...
Hmm, to the builder... -
Well, he is level 4 now, and oh my, what a burny little fellow he is!
I'll see if I can find somewhere to put in fireblast and hasten, but really don't see what I could drop
perhaps abandon the medicine pool and embrace debt fully... -
Thanks for your thoughts defuser.
Accuracy is a big thing for me - if i chose to use a power, I want it to hit, hence the second slot in flares, but I'll see how it goes.
As far as limited attacks go - my fire/therm only has 2 attacks, and won't get his third until 18 - I'm used to having limited damage early on
I personally don't really like immobs either, but the ghetto hold possibilities are there, and I am pretty much always in a team, so damage output isn't really that much of a problem.
Aidself gets away with 1 intred on my brute, as he has the defence to help with that - on this guy, getting the heal off is going to be important, and I have no defence bar CJ until 41.
Consume is in there because 1) it's a tiny bit more aoe goodness, 2) it will keep me topped up on end while domination is building. This should allow me to get away without endreds (hopefully).
Snipes are great, but I doubt I'd have time to get the shot off with all the aggro I'll be gettingIt may go in if I respec into a more PvP centric build later on.
I'll throw up a revised build later with the changes i think I'll make. -
Indeedy - you are welcome to borrow captain morgan to start it - I hardly ever play him, so having him in the TF while you start it isn't a problem.
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Yeah, didn't know where to put the slots. Fire cages seems to be as good as anyplace for the one from the imps.
I'll probably keep the slot in flares, mainly as when I do use it, I'll want it to hit to help bump the domination bar. -
[ QUOTE ]
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Dominator
Primary: Fire Control
Secondary: Fiery Assault
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01) --> Char==> Acc(1) Acc(3) Hold(3) Hold(7) Hold(7) Rechg(9)
01) --> Flares==> Acc(1) Acc(9)
02) --> Incinerate==> Acc(2) Acc(5) Dmg(11) Dmg(34) Dmg(37) Rechg(50)
04) --> Fire Breath==> Acc(4) Acc(5) Dmg(11) Dmg(17) Dmg(37) Range(37)
06) --> Swift==> Run(6)
08) --> Aid Other==> IntRdx(8)
10) --> Combat Jumping==> Jump(10)
12) --> Flashfire==> Acc(12) Acc(13) DisDur(13) DisDur(15) DisDur(15) Rechg(17)
14) --> Super Jump==> Jump(14)
16) --> Fire Cages==> Acc(16) Acc(19)
18) --> Cinders==> Acc(18) Acc(19) Hold(21) Hold(23) Hold(23) Rechg(25)
20) --> Aid Self==> IntRdx(20) IntRdx(21) Rechg(31) Rechg(31) Heal(40) Heal(40)
22) --> Fiery Embrace==> Rechg(22) Rechg(25) Rechg(31)
24) --> Health==> Heal(24)
26) --> Stamina==> EndMod(26) EndMod(27) EndMod(27)
28) --> Consume==> Acc(28) Acc(29) Rechg(29) Rechg(34) Rechg(34) EndMod(43)
30) --> Acrobatics==> EndRdx(30) EndRdx(43)
32) --> Fire Imps==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Dmg(50)
35) --> Combustion==> Acc(35) Acc(36) Dmg(36) Dmg(36) Dmg(42) EndRdx(46)
38) --> Blaze==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Range(43)
41) --> Scorpion Shield==> DefBuf(41) DefBuf(42) DefBuf(42)
44) --> Disruptor Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Summon Tarantula==> Acc(47) Dmg(48) Dmg(48) Dmg(48) Rechg(50)
49) --> Bonfire==> KB_Dist(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Empty(2)
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Did I do anything silly? Or does this look ok for an aoe flame fest?
Basically using flashfire and firecages as a 2nd aoe hold of sorts, with cinders when it/domination are up, then getting into the thick of things and letting off pbaoes, fire breath and other fun stuff, with eventually the imps running around causing mass devastation. Aid self to try and limit the pain of all that aggro, then black scorpion for a cool tribal mace/tomahawk (heavily fudged natch!) and a toxic tarantula for sheer evilness.
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Nope, SF/TF AVs are hardcoded to always be AVs. Doesn't stop him from trying though.
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PRAF wins the internet.
I'm 1 level away from ET. suffice to say that I will probably cry with excitement when I next ding. -
A good point cybercel - the two accuracy is due to habit on most of my toons I think.
I may try with a 1acc, 3 heal, 2 recharge slotting on test before I take the plunge on live. Thanks for the advice
As for PvP, well, the last time I took him in, I only had TP as a travel power (no hover, no nothing), and to say I got a beating would be well, probably the biggest understatement I can think of. -
[ QUOTE ]
En/En - My opinion, better than forum concensus
[/ QUOTE ]
Quoted because, well, he's right. 4 powers - Total Focus, Energy Transfer, Energy Drain, Overload = win. -
At a guess, using the bit of code that tells a pedestrian to walk, and tagging it to the three villains.
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Oh, and obviously all figures may be wrong, but in-game reality seems to confirm them (even though I haven't actually done any specific testing - just worked from the patch note and doing some maths).
Further to that, operating at around the 30% defense mark most of the time I find it rare that I'm unable to use aid self (currently slotted 1x recharge, 1x intred, 1x heal) when I want on my EA brute, unless I've tried to use it whilst on fire, but that is what respites are for
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Sherksilver has it as the following:
Hide+Focused Fighting+Focused Senses+Evasion = 31.3% melee +ranged, 46.9%aoe defence.
Add in Agile and Dodge = Melee/Range go up to 39.1%
Add in Elude without passives = 101.5%(M/R) 117.1%(AOE)
Add in Elude with passives = 109.3% (M/R) 117.1% (AOE)
All figures based on 3 white defense SOs in each power.
So you'd be spending 2 power picks and 4 extra slots to get an extra 7.8% defense. They are listed as having 6% base defense, so those 4 slots are netting you precisely 1.8% increase.
I personally don't see the point - the extra 8%ish won't protect you from an Aim+Bu combo - whereas using the slots and powerpicks would give you stimulant + aid self - slotted 1 recharge, 2 intred, 3x heal, you are looking at a 40% heal every 13 seconds (with just quickness, 9 secs with hasten). Alternatively you could go 3x recharge, 1 heal, 2 intred and have a 26% heal every 7 seconds (with quick and hasten). Makes a lot more sense to me, but ymmv -
Well, I put this build onto test, and it worked fine, once I stuck some extra end reds in a couple of powers.
I managed 35 levels without tarpatch - and now I quite like it , so that is staying. Agree about petrifying gaze - that is being binned I think (the only change to the test build was swapping proton volley for aim - i miss my torpedo sounds, but it is situational at best.)
TG has always been slotted that way for me - the stacked -def from a very fast neutrino bolt/xray beam combo means it damn near always hits without any acc slots, and the 3 recharges mean it is up in 4 seconds if it does miss. I solo'd 5 missions on relentless on test - only died once, and that was because the freak tank kept stunning me. 1 breakfree purchase later, he was toast. In those 5 missions, TG missed twice.
But I know it is only because I'm rad/dark that I can get away with that
Will have a little further play around, see if I can tweak a little more out of it. -
The buffs to agile and dodge were introduced in i6 to compensate for SR's squishiness pre i7 defence scaling changes. Now that defence works better against higher level mobs, there is no need for the extra buff to the passives, so back they go to being skippable.
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Bin Dodge, get vertical movement - the passives are probably not worth the pick, seeing as they removed the boost to them.
Also, no power at 49Might let you fit in one of your other options.
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It takes a certain kind of crazy to do that!
But massive congratulations on your achievement