Need help on my energy/SR build


Bergis

 

Posted

So i've decided to roll a villain, and this seemed like a very nice squishy dropper and boss killer. However, I have one issue: If I take stamina (which is needed), I run out of places for vertical movement, and for the counterpart of the 'Dodge-Agile' combo. I'm planning on PvPing, so Stealth is also needed but no spots to fit it in whatsoever.

Here's my build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: nrg-sr
Level: 49
Archetype: Stalker
Primary: Energy Melee
Secondary: Super Reflexes
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01) --> Energy Punch==> Acc(1) Acc(3) Dmg(5) Dmg(37) Dmg(43)
01) --> Hide==> DefBuf(1) DefBuf(11) DefBuf(13) EndRdx(15)
02) --> Bone Smasher==> Acc(2) Acc(3) Dmg(5) Dmg(23) Dmg(25)
04) --> Focused Fighting==> DefBuf(4) DefBuf(9) DefBuf(11) EndRdx(15)
06) --> Assassin's Strike==> Acc(6) Acc(7) Dmg(7) Dmg(19) Dmg(31) Rechg(50)
08) --> Focused Senses==> DefBuf(8) DefBuf(9) DefBuf(13) EndRdx(19)
10) --> Hasten==> Rechg(10) Rechg(25) Rechg(31)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> Acc(14)
16) --> Practiced Brawler==> Rechg(16) Rechg(17) Rechg(17)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Dodge==> DefBuf(22) DefBuf(23) DefBuf(34)
24) --> Placate==> Rechg(24) Rechg(31) Rechg(34)
26) --> Energy Transfer==> Acc(26) Acc(27) Dmg(27) Dmg(29) Dmg(29)
28) --> Quickness==> Run(28)
30) --> Build Up==> Rechg(30) Rechg(37) Rechg(37)
32) --> Total Focus==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(46)
35) --> Evasion==> DefBuf(35) DefBuf(36) DefBuf(36) EndRdx(36)
38) --> Elude==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Zapp==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43)
44) --> Electric Shackles==> Acc(44) Acc(45) Hold(45) Hold(45) Rechg(46) Rechg(46)
47) --> Summon Adept==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Assassination==> Empty(1)
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What should I do?


@Double

Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad

 

Posted

Bin Dodge, get vertical movement - the passives are probably not worth the pick, seeing as they removed the boost to them.

Also, no power at 49 Might let you fit in one of your other options.


 

Posted

They have removed the buffs on dodge and agile?


 

Posted

The buffs to agile and dodge were introduced in i6 to compensate for SR's squishiness pre i7 defence scaling changes. Now that defence works better against higher level mobs, there is no need for the extra buff to the passives, so back they go to being skippable.


 

Posted

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
The buffs to agile and dodge were introduced in i6 to compensate for SR's squishiness pre i7 defence scaling changes. Now that defence works better against higher level mobs, there is no need for the extra buff to the passives, so back they go to being skippable.

[/ QUOTE ]

Do you have any numbers? Ive got a 33 EM/SR stalker, and after i7 i feel like i get hit a lot more often (relentless, orange mobs - solo). i dont know how this will be in pvp, but for pvp i personally want max defense, so i dont get onehitted by a full-fury KB
however if agile/dodge should actually have become useless/not important, i could skip them for aid other/self.


 

Posted

Sherksilver has it as the following:

Hide+Focused Fighting+Focused Senses+Evasion = 31.3% melee +ranged, 46.9%aoe defence.

Add in Agile and Dodge = Melee/Range go up to 39.1%

Add in Elude without passives = 101.5%(M/R) 117.1%(AOE)
Add in Elude with passives = 109.3% (M/R) 117.1% (AOE)

All figures based on 3 white defense SOs in each power.

So you'd be spending 2 power picks and 4 extra slots to get an extra 7.8% defense. They are listed as having 6% base defense, so those 4 slots are netting you precisely 1.8% increase.

I personally don't see the point - the extra 8%ish won't protect you from an Aim+Bu combo - whereas using the slots and powerpicks would give you stimulant + aid self - slotted 1 recharge, 2 intred, 3x heal, you are looking at a 40% heal every 13 seconds (with just quickness, 9 secs with hasten). Alternatively you could go 3x recharge, 1 heal, 2 intred and have a 26% heal every 7 seconds (with quick and hasten). Makes a lot more sense to me, but ymmv


 

Posted

Oh, and obviously all figures may be wrong, but in-game reality seems to confirm them (even though I haven't actually done any specific testing - just worked from the patch note and doing some maths).

Further to that, operating at around the 30% defense mark most of the time I find it rare that I'm unable to use aid self (currently slotted 1x recharge, 1x intred, 1x heal) when I want on my EA brute, unless I've tried to use it whilst on fire, but that is what respites are for