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Posts
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Joined
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You can place some of the items in "Room details" and "Tech" on top of some of the items in "Desks".
Practice. -
Yes, bosses and lieutenants have a better chance to drop salvage.
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I'm kinda hoping the devs will give the whole base construction system a once over sometime in the near future. It feels like it's about 95% right now and just needs some polish.
Of course getting new base items with the issues would be nice. there are a LOT of things that could be added at the moment. Sometimes it feels like the devs went a little overboard with some things (there are HOW many different kinds of organs in jars, or stacks of paper?) and dropped the ball on others (why can't I buy a bed that isn't covered in restraints or made out of reeds?)
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100% total agreement. Plus, more wall art types! -
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Most base costs can be divided into two groups: decorative/functional and defensive/raidable. The first group would include things like energy, control, workshops, infirmaries, teleporters, and decorative rooms and objects. The second group includes anything dealing with defense, having 'secure' in the name, or deals directly with raids (vaults, IoP mounts, dimensional anchors, etc.). Reduce the cost of the items in the first group dramatically so smaller groups can do something useful and cool with their bases. Leave the costs in the second group at their already obscenely high costs so that people who want to raid actually have to work for it. Sure, the smaller supergroups are going to complain because you promoted the fact that CoV would have bases and raids then disenfranchised a large number of your players by making the costs of everything prohibitively high, but you should have thought of that earlier. At least give them something in return.
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Agreed wholeheartedly, with the exception of the part about raids. I couldn't care less about raidability. I just want the functions that will make life easier for me and my group.
I've been grinding for prestige like crazy, and as of now I am still about 100k short of being able to place a basic worktable. I am getting tired of the grind. As I said in another post, they could end a lot of the frustration in about an afternoon's worth of work. Make the price twin-tiered as you have mentioned here. Let me build my little, functional base and be done with it. Then, if I desire, I can start saving long-term for a bigger plot and/or raidability. I fail to understand how delaying gratification for a big part of your playerbase provides any benefit. -
OK - here's the small/economical yet functional base that I have designed on test. It does not have a fulltime workroom, since most of the time it isn't really needed. The infirmary will be switched out as needed.
Before anyone asks - I like lots of green in my base. That means living things of the plant variety.
Here it is:
Overhead shot
Entry room
Entry to TP room
TP room controls
Infirmary
Power room
Control room
Reception area
Library/research area
Bar/brewery
Bar lounge
TV area
Entry to personal rooms
Total cost will be about 1.3-1.4 million. -
I like it - it's unique. I tend to like the eclectic look. In the base that I am building on the test server (for eventual construction in-game on Freedom) has a different styles in each room. The only common element across a few of the rooms is the wall type. Some floors are shared as well. However, I think the key is working with lighting, floor types and heights, and ceiling types and heights. A lot of interesting stuff can be done with the editor. I am weary of all-arcane or all-technical designs.
I'll post the new base on here when I get a chance. Nice job! -
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Two suggestions:
1. New base item: salvage cabinet. Holds up to 1000 (or different numbers of each salvage item). This provides an easy way for groups to aggregate their salvage.
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This is a great idea. I would love to see something like this.
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2. New base item/feature that requires no power or control and can be placed in your base entrance. There would be at least two (but possibly more) different versions. One would allow you to participate in raids and acquire items of power. The other would reduce prestige cost of items in the base.
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I think this is the same as picking an option at the beginning of base construction for PvE or PvP. PvE bases should be much cheaper, and somewhat more limited in size options. I can live with the 8x8 plot (although 10x10 would have been better). I don't need a "massive secure complex" for my PvE needs. -
Wow, for someone that seems to completely dismiss small groups, you sure seem to think you know their needs and desires. Let's look at some of your points:
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But as for all the rest of you Im standing by my statement that a 5 man TEAM is not a full GROUP
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Great. You can stand by your toilet for all I care. Your opinion is just that - an opinion. Equally valid/invalid as anyone else's.
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A supergroup is on ORGANIZATION and a COMMUNITY we have a core of players in our SG who team regularly,
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Amazing. So, what exactly is the minimum number to have an ORGANIZATION or COMMUNITY (not sure why you went all-caps there)? My small group of seven players is a community as well. People that like to play together. We are organized. We communicate outside of the game. Do you do that with the members of your group that you don't know so well? I would think that high levels of communication is an inherent attribute of a community.
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but we also keep a rotation of lower levels that are welcome to join us, even if we dont know them that well.. people get kicked for innactivity and others get invited because our ranks are empty. Noobs who show their loyalty and stick with our group into the higher levels eventualy gain rank and become closer to our core group. Other people run small 4 or 5 man teams while we play. At any given time we may have up to 5 or 6 individual teams running within our sg. If anyone needs help with an archvillain, hero, or elite boss nobody is afraid to call it out over SG chat. In a matter of minutes they have a full team ready for any objective.
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What you've described here fits with my group as well. Assuming that you need large numbers of people to fulfill these same roles is just naive on your part.
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Small SGs cant possibly be self reliant.
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Incorrect!
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They should just wait till appartments and leave it at that.
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Why? Because some how my $50 is worth less than yours? I don't mind having to wait a little longer to get a functional base, but completely missing out while waiting for "apartments" is not acceptable. I didn't pay for an apartment "that is coming soon". I paid for a base. I suspect that I will have enough prestige to get the small, functional base that I want in about a month or so. If I have to wait that long, then so be it. It will be worth the wait if I can avoid forming a large, bland group of strangers and avoid the risk of having members with your attitude.
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Larger SGs are the only ones with the manpower and managment skills to efficiantly operate truly memorable pvp events, like a decent guild war.
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Why do you assume I care about PvP? Once again, you stand incorrect!
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All these small, team-like SGs should stick to themselves
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To avoid others like yourself? Gladly! That's why I prefer to play the way that I am. I'm happy that we agree on this point.
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and stop whining to the devs that "this game is too haaarddddd... make it easier for us little groups....
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Incorrect again! Wow, you're on a roll! The game is not hard. And we're not asking for easier - just fair. You know, kind of like how minorities always seem to want equal rights? Funny how the "big guy" is always convinved that the "little guy" should just suck it up and deal with it. I wonder if you would feel the same way if someone was telling you how to act or feel.
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cause we dont want to have to deal with anyone other than ourselfes, much less behave like a real SG would."
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Ah yes, I see your opinion creeping back in here. Be careful of the word "real" here. It indicates that you are not terribly wise.
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Grow a spine people.
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And this confirms it.
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If you want a good sg base (even though right now the only reason to have one is pvp)
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Ah, so now you are telling me how I think. Let me clue you in here. You are, once again, incorrect.
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get up
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Done.
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make your guild great
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Assuming I played WoW, I would. My supergroup IS great. Thanks for your concern.
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AND EARN ONE.
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Too late! Already doing so.
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AND FOR THE LOVE OF ALL MMOs STOP MAKING COMPARISONS TO BATMAN AND THE LIKE. This is NOT a comic book, its a Super Hero/Villain THEMED MMO!
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Yes, it is a superhero-themed MMORPG. And therefore it should be as like a comic book in as many ways as possible. Just because it is a game does not mean that shouldn't be like the genre it emulates - in fact, just the opposite.
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It will NOT behave like a commic book but RATHER more LIKE an MMO.
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I am not sure what your point is here. Is there some set of rules somewhere that indicate what an MMORPG is supposed to be?
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Go to most other games and you will not hear of small SGs becoming great, simply because "batman could do it so we should be able to also."
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So because of the way it is in other games we should limit ourselves as well? How small your thoughts must be.
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Take a step back and look at what your playing, your not living a comic book, your PLAYING a MMORPG.
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So, because we are playing a comic book themed MMORPG we should expect it to not play like a comic book. Again, the point you are making makes little sense to me.
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For you roleplayers out there I apologize, you may want to live a comic book, but that is mostly unrelated to the topic at hand, which is PvP and the size of super groups.
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Actually, the topic at hand is making base construction and use more fair for the small groups. Apparently the topic at hand for you IS PvP. Enjoy PvP if you wish. I don't care a bit about it.
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One last thing.. Small Sgs wanting Large SG equipment
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I'm not sure what you mean by "large SG" equipment. All I need is the basics. If you want to grind away for months just to get the next best thing so you can be "uber" then go for it. Again, not interested.
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should just close their mouths and wait.
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What are you, ten years old? It's always easier to tell others what to do and how to do it when you already have what you want. Grow up.
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The PvE content of SG bases is not only underpowered, but definatly overvalued. The respawn features are weak and teleporters are only good for crossin large zone gaps (ex. from nerva to port oaks).
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So don't use them. They would be useful for my group. Plus, I expect that there will be some changes for these items.
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Since IoPs are still currently not live maybe you guys should start complaining about them.. because thats what you really want.
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Incorrect again! I couldn't care less about IoPs. Seems like a big waste of time and resources for such a little return. 1%? Who cares?
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PvE support and stat bonuses.. not the functional base you need for pvp.
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Was there a point in that fragment? Again, completely uninterested in PvP. If you have trouble with that concept, then I suggest you stop assuming that every SG wants the same thing yours does. Also, you should stop speaking for those that know better about what they want than you do.
Enjoy your big supergroup. I'll continue to enjoy my small supergroup, and continue to lobby for a bit more equality in the considerations for both. I pay the same monthly fee as you do. -
Other than walls and doors (real ones), I think barstools is my #1 request. Most of the bases I design have bars - just no barstools. The bar looks....akward.
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Agreed! Smaller groups need to be the most vocal here.
If you have a large SG, and are unsatisfied with the smallest plot and the smallest rooms available, then I can understand your gripe. Especially if you are interested in PvP.
I couldn't care less about raids and Items of Power. I want the small base plot with the rooms that I need to enjoy my PvE experience. In addition to cheapening the decorative room costs, I think the decorative items need to be cheapened somewhat as well.
As to this attitude that "larger groups work harder for it", give me a freaking break. Leader of huge, 75-member group logs off in the evening. The prestige level for the group is at 1 million. The next evening, he logs on to find that it's at 1.2 million. Whoopie! We gained 200k, and I didn't have to do anything to get it. Now, Me, leader of small SG, logs on to find no change in prestige. And so I go back to grinding to help my group. The average prestige per player in an SG is the only measure to determine "how hard a group is working". By that measure, an 8-player team with a functional base has worked much harder than a 50-player team with one. -
Thank you, sir!
This is the best news I've had today. How about a cheap way to make some of the basic equipment (basic generator, computer, etc) using the salvage so that we can afford to get started sooner rather than later?
Whatever you do, I'm looking forward to seeing what you guys come up with. Thanks again! -
Thanks! I was going for that "serenity" feeling as soon as you enter the base. I like the lighting there. I think the first thing that you should feel when you enter a base is that "I'm home" feeling.
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Off-topic, but here goes:
What is the "Mega-monitor" that you unlock with 5 sg badges? I looked for it on the recipe tables, but didn't see anything about it. Anyone got some insight on this one? -
OK - here's my second attempt. This is the base for my once-a-week group. It is currently just the entrance and a 4x4 decorative room. We are saving for the real deal, but for now this gives us a place to meet when needed.
The tour:
Entrance room
Looking into the base
Turn left for the laboratory
Turn right for the reception area
Forward for the meeting room
Downstairs to the bar
The bar/lounge area
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Thanks! I'll try that again. It didn't seem to work last time.
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Bump. Can someone help me with the image posting?
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I've got pics on photobucket to post, but I must not have done it correctly. Can anyone tell me how to post the links like the rest of you have?
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I bought CoV so that my son and I could build a base together. I knew that he would love it (being a 6 year old who loves things like that). I realized that with just 2 people we would never have anything flashy. However, I hoped that we would be able to build a small base that might give us some kind of perk.
Then I played with the builder and realized that was never going to happen.
If it were me, I would make the prices for things scaling. You want your first room, it costs X, then the next costs 2x, 3x, 4x, 5x, etc. Put those kind of controls in for all of the items and then a small group could build a moderately functional base while a larger one can pull down the resources needed for a truely impressive one.
Another thing to keep in mind is that by making bases so expensive, you are going to disuade people from raiding if they find that they can't keep their bases intact.
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Yeah, like the post after yours said, load up your group with alts that never play so you can get the full 300k. I've done this and actually have two random alts (actually used "random" button for costume) named "Random Dude 1" and "Random Chick 1" to be used for this purpose. You can easily get the entrance room and 5x5 decorative room for 150k prestige. That leaves 150k for decorating as you like. Believe me, 150k for decorations will give you a pretty detailed and swanky base. It just won't "do" anything. If you have a toon on Freedom, I can show you one I made for one of my alts. In-game I'm @Dr. Feedback. Good luck! -
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I been fooling around creating rooms.
This is what our VG meeting room looks like at the moment.
Walking in.
Flying in.
Enjoy!
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Well done! That's one of the better rooms I've seen. Plus, thank you for not going with the tired "tech" format.