CapnGeist

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  1. Hey, there's plenty of good reasons to go to the back of Nerva storywise, even if mechanically it's a pain. All the major CoT missions take place there.

    This idea as a whole seems pretty solid, but crazy to implement. It destroys the flavor of AE as AE but encourages it more as a make your own story-arc, which is really what I think people are using it for.

    The big issue, I think, is that you'd have to have contacts locked into missions of their level, which would require heavy planning during arc creation. I've got an arc that uses Mu'Drakhan as a contact, but it's above his level range (179395 if you feel the desire to poke it). I could edit it down to 41, if i wanted (one mission is locked at 52 because it gives Mu'Drakhan as an ally, but that's fixable), but not down to the 39 because Malta just doesn't go that low.
  2. Quote:
    Originally Posted by Fleeting Whisper View Post
    Agreed. The only thing that's not beneficial from Mystic Fortune is The Fool. It's got a very tiny tohit debuff (what is it, 2%? 5%?), and some people don't like movement speed buffs.
    I'm pretty sure it's -3. Also, "The Tower" comes with a kick in the junk, which can be bad if you're hit with it in combat.

    Also, those people get mocked mercilessly for not being able to handle the awesome that is Speed Boost.
  3. Except the raid also includes drops, inf, and experience. Hmm... Okay, it's gonna take some time to come up with appropriate pricing. I think "hardcore farming" is too much, but you might be right in that I'm thinking too little. Still, it's an idea, and there is SOME fair price even if I don't know what it is.
  4. CapnGeist

    New Capes

    We don't get them because those are unique costume parts. You don't want to be a copycat, do you?
  5. I'd be in favor of it as an accolade power.
  6. Quote:
    Originally Posted by WindsOfFate View Post
    the slots are limited, and whats to prevent you from using them as free storage anyway?
    Well, you can, but generally they're out of the way. It's a separate function and all that. What you're saying is to introduce a system that would just encourage that further.
  7. Quote:
    Originally Posted by Fleeting Whisper View Post
    I'm curious where you draw this conclusion from. Our 'netherworld' is expressed with darkness, shadows, and tentacles. None of which are exhibited by our demons, who are all about fire and claws.

    http://wiki.cohtitan.com/wiki/Burned_out_Spirit_Trap
    http://wiki.cohtitan.com/wiki/Virgil...s_Strike_Force
    http://wiki.cohtitan.com/wiki/Archmage_Tarixus

    I'm sure there's more, but I thought three would suffice. They all specifically mention Circle demons coming from the Netherworld.
  8. This effectively gives characters who aren't selling free Recipe and Salvage storage space to use in-missions. Bad idea.
  9. @Umbal

    On the topic of the Casino... I know it's an idea that would be a silly amount of effort, and it's not really feasible, it's just that it would be cool if it happened. Feel free to disregard it, it was mostly just something kicking around in my head. Your comments on the casino are pretty much correct, including illegality in Rhode Island (though Dave and Busters is a rather convincing alternative).


    I think, with purchasable temp powers, power and usefulness varies. For example, the Med Kit is a relatively weak power, but it's the sort of thing characters with defense builds are going to want to have on hand and would be willing to shell out cash for. Similarly, a lot of the temp powers are ranged attacks that give a bit of versatility to melee classes and a better way to take down fliers, even if they don't actually increase your DPS in melee.

    As for the summons, I don't know if 10 million is too low. Vanguard merits have a very modal form of worth. Either you don't raid and they're precious, precious, precious or your raid a lot and you've got more than you'll ever need. I got the Defeat U'kon Grai 10 times badge, and in the time it took me to do it, I got enough merits for a full vanguard outfit, the storage increase, and maybe 5 HVAS's. HVAS isn't so much a seperate reward as it is the thing you get from completing a Raid. Now, a raid takes about half an hour with about three teams (Pinnacle's standard) so if we were to compare it to a Task Force, that'd be about 10 merits by what the devs want, and let's double it because it's a pain to get together. So, assuming an HVAS is worth 20 merits, and a Gold Recipe is worth 20 merits, how much is the average Gold Recipe worth in infamy? I'd say averaging out the good and the crap, 10, maybe 20 million. Your mileage may vary, but I don't think a summon, even one that garunteed victory over pretty much anything, should be worth more than that. Especially cconsidering what are you using the summon to GET? At best you're using it for help against the Freedom Phalanx or Lord Recluse, and then even forgetting the rest of the TF, you're spending 10 million to ensure 20 some odd merits.

    The rest of your post is pretty spot on. Nothing to say there. "Summon Black Scorpion" has just sorta become one of my pet suggestions, so I get a bit vocal about it.


    Edit: ...Pet suggestions... UNINTENDED PUN! I apologize. No, no I don't. PUNS RULE!
  10. Supremacy WOULD do the set better than Overpower.
  11. Whether the best way to fix the economy is infamy sinks or not, I won't discuss here, but for those of us who think it is, and even those of us that think it isn't, well.. We need some inf sinks. So what I want here is for things that characters could possibly spend inf on to siphon it out of the economy.

    A note here: Siphon it out means "Non-Transferable." If you're turning Infamy into trade goods, then it's not leaving the economy, it's just becoming a different form of currency.


    So here's my ideas...
    Standard Temp powers: Most of the Safeguard temp powers are cool but have too few powers and are nearly impossible to recharge. Making most of them purchasable wouldn't be much of a power boost to characters, but it would be a lot of fun.

    Summon Powers: Mercenaries. Temp powers that summon an ally for you to use in battle. Cost and use depends on the strength of the ally. A Hellion thug might cost a mere 10,000 inf, while Black Scorpion could charge upwards of 10,000,000. They'd need to be priced based on power level with a wide scale.

    Backpacks: No, not back items, but Umbral's basic idea that he keeps tossing around. Extra salvage space, extra recipe space, and extra market slots. Dragon Age, which I've been playing lately, includes these items called Backpacks, and each time you get one, your maximum storage space increases, permanently. And they cost lots of gold. I vote put the same in City.

    Costume Pieces: Enemy-group-specific items, purchasable only from an NPC of that group, possibly after doing a quest chain for them. What if, for example, after completing Lt. Chalmers' arc, a Store opened up where you could buy a Back piece of Raptor Pack or a Porter? Or heroside these items would be unlocked by clearing an arc of that enemy group, instead of for it. Maybe put the Summon powers in the same stores.

    Teleporters: We've got the Black Market temporary transporter, which I do admit I keep on a few of my characters. How about a temp power Base Porter and Mission Porter as well?

    Non-Combat Pets: Permanent Summon Temp powers that summon creatures that have no combat effect. There's an issue of a lack of models for this, so this is unlikely, but it's an idea.

    The Golden Giza: It's a Casino. So make it a casino. Put in a few minigames that invariably favor the house and watch the money slowly sink away from the community.

    Any other ideas? Toss 'em here. And remember: NON-TRANSFERABLE.
  12. Actually, I think the best way to up the PVP drop would be to allow them to drop off of anything in PVP zones, rather than just players. Higher drop for players, sure, but farming Siren's Call, Recluse's Victory, etc. should give the option of PVP drops. After all, the recipes work in PVP zones, not just against other players.

    This would also mean those who are trying to get them are more likely to be in PVP zones, giving them all more opportunities to smack other players around for them.

    And yes, I know, forcing players to PVP for PVE gains is bad, but the recipes are pretty much clearly gonna be PVP-style rewards anyway, so I think this is a reasonable request.


    But yeah, up the drop rate, too. Couldn't hurt.


    And a side note to Umbral: While I agree that you'd still need non-combat inf sinks, some combat inf-sinks are good, too. I still think the idea of "expensive, awesome temporary powers" such as summoning EB and AV allies would be a solid inf sink. But that's an argument for another topic.
  13. I'd /sign a chain whatever set. Seems like a mix of melee and mid-range attacks... Probably something or Dominators. Especially because, you know, DOMINATORS. /Whip Assault in 2011 (and alt animations for Mind that include whipping to get your enemy to do what you want.)
  14. CapnGeist

    Few Badge Ideas

    Quote:
    Originally Posted by States View Post
    it's possible with going rogue comes out, you have to realize your character may it be hero or villain can go to either the hero side or the villain side, which makes getting some of the badges obtainable. So it's not going to be that hard to get such a badge or badges..
    And gone-forever badges aside, still not possible: Devs have stated that there will be rewards for NOT becoming a rogue/vigilante, which almost certainly includes a badge.

    And then there's the April's Fool badge, which IS in the system.
  15. Quote:
    Originally Posted by The_Larker View Post
    Regen for brutes

    Ill for dom's

    Kinetics for mm's

    I don't care about the why we can't do it,I want to know WHEN we can do it.
    For Ill and Kin, the when is "never." Here's why...

    For Ill, as said, it doesn't work with Domination. Putting Ill on Doms would be like giving Scrappers a set that couldn't crit whatsoever. Or giving masterminds a primary with only one or two pets. It would be strictly underpowered on them because it just wouldn't work.

    Kin has a similar issue on masterminds. Due to the way the AI works, an MM pet will cycle through all its ranged attacks before going into melee, always. All MM pets have at least one ranged attack, so this means that with considerable recharge, these pets will never enter Melee. This was becoming a serious problem on certain pets, and other times it just forced pets to never use their best attacks because pets are stupid. For this reason, Devs eliminated the ability for pets to get +recharge bonuses. That said, Speed Boost is kind of Kin's best power. Speed Boost doesn't work on pets, so they won't be proliferating Kin to Masterminds to event massive outcry. The Controllers complained enough when they made the change to begin with.


    For Regen, the answer is 'sometime eventually possibly maybe.'
  16. CapnGeist

    Few Badge Ideas

    Quote:
    Originally Posted by States View Post
    I would like to see the badge that completes all badges..

    just one big Accolade, like when you have all the badges, you get a special accolade badge that powers up your skills and powers by %50

    Not all badges are still obtainable, not all badges are obtainable without Dev interference, and new badges come out every issue. This isn't even remotely possible.
  17. Tanks and Brutes: Energy Aura is underpowered and hasn't been proliferated because it's just that weak. It won't get proliferated until it gets fixed.

    Regeneration hasn't been proliferated because there might be issues with the tank's and brute's higher HPs. Regen effects as they are work off your max HP, not off a set value, so they'd be much stronger on Tanks and Brutes than Stalkers and Scrappers.

    Broadsword, don't know, but I think the devs just don't want to see a broadsword that can't crit. Brutes and Tanks don't have Katana either. The other issue might be that Parry and Divine Avalanche would be stupid good on Tanks and Brutes.

    Kheldians... I don't know from Kheldians.

    Dominators: Illusion doesn't work like the other Control sets. Simply put, it wouldn't work with Domination because the Illusions are so odd. Only THREE of Illusion's powers would be capable of triggering off Domination.

    Mastermind: Probably just haven't been proliferated yet. Really no reason why not that I know of.

    Stalker: You can't sneak up on people if you are on fire. It kind of draws attention. Even if it's just your hands.
  18. Signed. I've never wanted to not accept.
  19. Except City's netherworld is full of demons.
  20. This is the suggestions and ideas forum. This is where people post things that they'd like to see in the game, and everyone else decides whether it would be a good idea or a bad idea and says why.

    Yes, it's fun. She has fun posting the idea, the rest of us have fun trying to make an idea that might actually work in the game.
  21. Quote:
    Originally Posted by Suggestionator View Post
    I like the "build your own power out of attribute Lego" approach. Interesting. I do see it as a lot of coding, though. Also, you'd have to consider that the devs would potentially need to rebalance every scenario - since up to 8 people running a mission can do something totally off the scale every 30 minutes. Maybe it's only accessible if you are solo, or maybe duo/level pact?

    Good point. Bump the recharge to an hour. If a team wants to super-nova Romulus Nictus, I'd allow it.
  22. It'd have to be villains only in that case, Shadow.
  23. Level 1 power should probably be a ranged attack that causes tentacles. Midnight grasp as the capstone or not, it's kind of how blasters work. Power Thrust is the only exception, and that's still a 'stop foe from getting close to me' power.


    But if we really want to just re-use Dark power,s how about Petrifying Gaze? It's a hold instead of an immobilize, but it deals no damage so that should balance it out. The blaster could be getting Tenebrous Tentacles at level 8 anyway for an AoE immobilize.
  24. Too many weapons in one set. Pick ONE weapon and make a set based on that.

    That being said, we're probably not getting any more weapon sets any time soon. I think the devs said something about preferring non-weapon sets.
  25. The Netherworld is Hell, simply put. So, would I be up for Hell as a ZONE? Seems kind of weird. Really weird. Adding extra missions that take place in the Netherworld would be awesome though.