Bunker

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  1. wow, hate to be such a newb but damn Bodyguard mode just made me feel like I am unstoppable. Just cleared 4 missions at +5 without a hitch (lost 1 bot due to a room glitch)

    Thanks for the heads up on that!
  2. I went Bots/Dark with a current build that looks something like this (not in level order, just threw it together to show what i have and what's slotted);

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 34 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fitness

    Villain Profile:
    Level 1: Battle Drones
    • (A) Empty
    • (3) Empty
    • (3) Empty
    • (5) Empty
    • (5) Empty
    • (7) Empty
    Level 1: Twilight Grasp
    • (A) Empty
    • (7) Empty
    • (9) Empty
    • (9) Empty
    • (11) Empty
    • (11) Empty
    Level 2: Pulse Rifle Burst
    • (A) Empty
    Level 4: Darkest Night
    • (A) Empty
    • (13) Empty
    • (13) Empty
    Level 6: Tar Patch
    • (A) Empty
    • (15) Empty
    Level 8: Equip Robot
    • (A) Empty
    Level 10: Howling Twilight
    • (A) Empty
    • (15) Empty
    • (17) Empty
    Level 12: Protector Bots
    • (A) Empty
    • (17) Empty
    • (19) Empty
    • (19) Empty
    • (21) Empty
    • (21) Empty
    Level 14: Combat Jumping
    • (A) Empty
    Level 16: Super Jump
    • (A) Empty
    Level 18: Maneuvers
    • (A) Empty
    • (23) Empty
    • (23) Empty
    • (25) Empty
    • (25) Empty
    • (27) Empty
    Level 20: Assault
    • (A) Empty
    Level 22: Swift
    • (A) Empty
    Level 24: Health
    • (A) Empty
    Level 26: Stamina
    • (A) Empty
    Level 28: Assault Bot
    • (A) Empty
    • (29) Empty
    • (29) Empty
    • (31) Empty
    • (31) Empty
    • (31) Empty
    Level 30: Shadow Fall
    • (A) Empty
    • (33) Empty
    • (33) Empty
    • (33) Empty
    • (34) Empty
    Level 32: Upgrade Robot
    • (A) Empty
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
  3. Just wondering if I should have my Protector's set to Heal Mode and let the Drones and Assault Bot on the Offensive?

    Any other tips appreciated.

    I was fine but I've died more in the the last level, since getting upgrade, to LT's and Bosses than the previous 33 levels combined :/
  4. ok, took everything together and added a little to try and suit it to my taste, thoughts please.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bunker: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage
    • (7) Multi Strike - Damage/Endurance
    • (7) Multi Strike - Damage/Recharge
    • (9) Multi Strike - Accuracy/Endurance
    • (9) Multi Strike - Accuracy/Damage/Endurance
    • (11) Multi Strike - Damage/Endurance/Recharge
    Level 1: Scorch
    • (A) Accuracy IO
    Level 2: Fire Shield
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Endurance
    • (3) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (5) Steadfast Protection - Knockback Protection
    Level 4: Combustion
    • (A) Obliteration - Damage
    • (11) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (19) Obliteration - Chance for Smashing Damage
    Level 6: Healing Flames
    • (A) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    • (21) Doctored Wounds - Heal/Recharge
    • (23) Doctored Wounds - Endurance/Recharge
    • (23) Doctored Wounds - Heal/Endurance
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Plasma Shield
    • (A) Reactive Armor - Resistance
    • (13) Reactive Armor - Endurance
    • (13) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    • (15) Steadfast Protection - Knockback Protection
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Health
    • (A) Doctored Wounds - Heal/Endurance
    • (43) Doctored Wounds - Endurance/Recharge
    • (45) Doctored Wounds - Heal/Recharge
    • (45) Doctored Wounds - Heal
    • (46) Doctored Wounds - Heal/Endurance/Recharge
    • (50) Doctored Wounds - Recharge
    Level 18: Boxing
    • (A) Accuracy IO
    Level 20: Burn
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    Level 22: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (33) Efficacy Adaptor - EndMod/Endurance
    • (33) Efficacy Adaptor - EndMod/Recharge
    • (34) Efficacy Adaptor - EndMod/Accuracy
    Level 24: Tough
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Endurance
    • (25) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    Level 26: Build Up
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 28: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 30: Fire Sword Circle
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Damage/Endurance
    • (37) Scirocco's Dervish - Damage/Recharge
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Scirocco's Dervish - Accuracy/Recharge
    • (39) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 32: Rise of the Phoenix
    • (A) Doctored Wounds - Heal/Endurance
    Level 35: Incinerate
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Damage/Endurance
    • (39) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Damage/Endurance/Recharge
    Level 38: Greater Fire Sword
    • (A) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (42) Hecatomb - Accuracy/Damage/Recharge
    • (42) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    • (43) Hecatomb - Chance of Damage(Negative)
    Level 41: Stone Prison
    • (A) Trap of the Hunter - Immobilize/Accuracy
    Level 44: Quick Sand
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (45) Pacing of the Turtle - Endurance/Recharge/Slow
    • (46) Pacing of the Turtle - Chance of -Recharge
    Level 47: Weave
    • (A) Red Fortune - Defense/Endurance
    • (48) Red Fortune - Defense/Recharge
    • (48) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 49: Consume
    • (A) Efficacy Adaptor - EndMod/Accuracy
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Endurance Modification IO
    Level 1: Gauntlet
  5. THANK YOU SAILBOAT!!!

    This is perfect, ESPECIALLY the comments you posted below the build. That's what I needed to see. Brilliant!
  6. Quote:
    Originally Posted by New Dawn View Post
    There should be no embarassment to making a build, posting it and having people look at it and it is better for someone to create and change a build for themselves. You learn better in a way that it helps to produce other builds. Plus many people like something to look at.
    mine wouldn't have helped you unless you time warped to pre ED I'm afraid.

    I'm sure it will take me a week or so to learn all the new implementations (I just figured out the whole IO and Sets) so that changes slotting. Some of the powers have also changed and I'm trying to play catchup on those too.

    Thank you though, and thanks Sailboat too
  7. would very much like some input on this, I deleted my build for obvious reasons :/

    I'd really like to use Burn again and I'm open to just about everything at this point.
  8. I haven't played for a LONG time... about 4 years (before ED) so thanks for that... don't I feel like a complete nub

    As for the build, it is no way meant to be a guide as I just threw everything into Mid's to show the slotting (or lack thereof) of what I was trying to do last night with Burn/Quicksand (my Fire/Fire Tank is lvl 50 already)

    The ultimate goal is to get Burn to work and I thought maybe Quicksand would do it. This would facilitate a SO build farmer and then work my way up to a separate IO build.

    So basically I have currently a pre ED uber Fire/Fire Farmer that hasn't been played in a looooong time that I now need to make viable as a solo farmer to fund a completely new IO Tanking build.
  9. So I did a quick build ingame with my Fire/Fire Tanker adding Earth Mastery to the mix.

    Quicksand worked pretty well 2 slotted with SO's, I was able to get Burn off on most of the mobs. I could take down dual 49 bosses (Nemesis) pretty fast.

    Burn is just insane now, the minute you hit it they run like roaches when the light turns on. How did it come to this? I remember my Tanker being ubber farmer but seriously, how did it get nerfed that bad? :/

    Ok, enough complaining!

    I think this is a doable combo, especially for farming, IF I can get it slotted correctly. This is where I need help.

    Can someone suggest a SO farming build utilizing Quicksand and Burn?

    *edit* deleted the build, I REALLY need help!
  10. it's all coming back

    played around last night and decided I am for sure going to subscribe again.

    spent a little while "playing" the market and managed to make half the mola to equip my defender with IO's ehhhh it was an experiment to see what I could learn about the market and invention system.

    BTW I hadn't run the mission in PI (for access to 35-50 SO's) on my Defender and i know I bought lvl 40 SO's somewhere else. I could have sworn there was another spot.

    One more question; when last I played you had to do a reactor mission to get respecs and I don't remeber what happened to your SO's... do you loose them all if/when you respec and why would you respec if you can have dual builds? (something else I learned yesterday )

    Thanks again guys, I'll be flaming again REAL soon!
  11. great info guys, thanks!

    I went out and ran a few missions just to see and he did ok. It tookme a while to take down a Pactorian boss (the wolf mission). Burn will be gone I think, I loved that so much too.

    I'm thinking I may play a little more, it was more fun than I thought it would be and there seems to be a whole lot more than there used to be.

    I had a question about SO's (that is the standard Single Origin that you buy from vendors right?) you can still buy them in stores (I saw lower level ones and remembered you buy the mid and higher in different zones, just don't remember where ).

    The invention system looks cool, gives a reason to farm - are there any lists that show what mobs drop specific recipes and/or parts?

    oh and where was the cape store lol I have 48 costume changes and my "wrestling" attire needs an upgrade

    Thanks again guys, cya on the streets!
  12. So I quit way back in 05 and came back this weekend t give my Fire/Fire tank a go and well... I remeber why I quit, the damn Burn nerf!!!

    Good news is I have 2 respecs (this was a typical Burn build for the time)

    I need a little help here, what should I be shooting for in a build. Please remember I've been gone 4 years so be gentle

    Thanks in advance.

    Oh, if I don't reply after Monday it cold be because I have no forum access
  13. [ QUOTE ]
    Here's my calculator based off the numbers above. I'll continually update the page with newer numbers as people find them. If there's any problems you find, let me know. I've tested it in IE and Firefox. Your selections will automatically get saved to a browser cookie so you can come back to the page and they will be there.

    Toggle Endurance Cost Calculator

    [/ QUOTE ]

    that is the coolest thing since sliced bread! AWESOME!!!
  14. [ QUOTE ]
    [ QUOTE ]
    ok Bunker... you play a fire firre TANKER.... and you are complaining about blaster AoEs???? i PLAY a fire fire BLASTER and all an AoE does for me on reds and purples is get me a fast ticket to the hospital. i suggest you make sure of the level of blaster doing the AoEs before complaining.
    if anyone should be nerfed its you fire fire tankers... from what you said they are WAY too strong. 100 hours to lvl 40???

    [/ QUOTE ]

    agreed... if you look through my posts you'd see that I agree my tanker is over the top. I am also not complaining about blaster's AoEs but ALL AoEs. I've also stated that other proposed fixes MAY be better than reducing overall AoE damage. I don't want a nerf, I want balance.

    [/ QUOTE ]

    understood, BUT my example of a fire/* blaster just running around doing inferno (I guess only really viable pre level 40 per this threads discussion) is a relatively safe way to level.

    I have a problem with the fact that it takes 4 weeks, less than 100 hours, etc to level these AoE characters myself included to level 40.

    Many have posted reply's including punishr's about boss and lt exp increase, maybe there is something there. Definitely more discussion needs to be done.
  15. [ QUOTE ]
    ok Bunker... you play a fire firre TANKER.... and you are complaining about blaster AoEs???? i PLAY a fire fire BLASTER and all an AoE does for me on reds and purples is get me a fast ticket to the hospital. i suggest you make sure of the level of blaster doing the AoEs before complaining.
    if anyone should be nerfed its you fire fire tankers... from what you said they are WAY too strong. 100 hours to lvl 40???

    [/ QUOTE ]

    agreed... if you look through my posts you'd see that I agree my tanker is over the top. I am also not complaining about blaster's AoEs but ALL AoEs. I've also stated that other proposed fixes MAY be better than reducing overall AoE damage. I don't want a nerf, I want balance.
  16. [ QUOTE ]
    However Bunker, this is balanced i think. The AoE blaster cant handle groups with Bosses and/or Large groups of Lts (which is why its so different in the PI vs Bricktown). Conversely the Single Target Blaster cant handle groups with lots of minions and will go after groups consisting of a small amount of powerful enemies.

    For instance i have seen Ice Blasters take out +3 Fake Nemesis, with two Lts. That would be out of the question for any AoE blaster, even one with a lot of Defense, unless a LOT of inspirations were used.

    The real problem as i see it lies in the fact that a group such as this doesnt give as much exp as a group of 8-10 +3 minions. Which is exactly the kind of group an AoE blaster is looking for.

    Moridin, its interesting that you say that becuase when most people think about a blaster destroying hordes of enemies in the post 40 game, they are thinking about skills like Inferno, becuase that is the only shot a Blaster has at doing this and living to tell about it unless said Blaster has a ton of defense or a lot of Lucks.

    And of course we both know well that 5 minutes doesnt mean 5 minutes. It means just under 2.

    [/ QUOTE ]

    Well this has been most informative for me

    My only experience with blaster's is teaming with embyr and another 42 ar/dev blaster and seeing how they basically level our SG with the rest of us basically meatshields and buff bots, well until I leveled up the fire tank (and yes I think the fire tank is overpowered).

    I'm now leaning towards the increase Lt/Boss exp route as that seems to cover both sides post 38ish.
  17. [ QUOTE ]
    Depends on the boss. As a /dev blaster probably becuase /dev blasters have (or at least my build has) a lot of defense enough to decrease the risk to an acceptable level. Regular blasters? Nah.

    Btw most high level (35+) bosses cannot be kited becuase they attack mainly through ranged attacks. Take a Rikti Chief Soldier for example. Sure he hits for close to 1k dmg + disorient on his melee, but he also hits for around 500+dmg + disorient on his ranged.

    At lvl 50 my blaster has 1017hp. That is no joke. Over half my hp gone. Even at 10x the exp many blasters arent going to take that kind of risk soloing unless they have a serious source of damage mitigation like dev blasters do (+70% DEF on mine) even with so high a reward. Whats more likely is that you would see more blasters forming Duos and Trios to take down the bosses.

    Now single target blasters like elec and ice are a different story of course.

    [/ QUOTE ]

    hmm I see your point now, yeah I guess I would bomb and run too

    Those single target blasters still have to figure out how to kill off all the minions and Lt's before they can get to the bosses though... advantage still way in favor of the AoE, it's not even close and it should be.

    The way I see it, AoE's target many foes for but at a cost of less damage than their single target brethern, much less than currently implemented.
  18. [ QUOTE ]
    Well Fire/Fire Tankers are just rediculous, but the main call of AoE nerf is from Blasters, and Blasters generally dont stick around to take there chances with bosses. They just vaporize the minions and run.

    [/ QUOTE ]

    agreed, but if I were a fire/* blaster, I'd Inferno, pop a chicklet or 2 and kite the boss if it were worth 10x the exp, after all there are no minions or Lt's left after my Inferno. Wouldn't you do the same? As a bonus, you get a chance to actually kill while you wait for the Inferno recharge.
  19. and BTW I DEFINITELY don't want a nerf to soloing, I play alot solo in fact 95% of my 40 levels oon my tank were solo. So a big NO to solo nerf, just make it slower for AoE characters is all I'm saying, myself included.
  20. [ QUOTE ]
    why not just increase xp rewards for bosses and Lts so that one boss is equivalent to 10 minions.

    [/ QUOTE ]

    how does that change the fact that an AoE character will still be able to kill that boss AND all the Lt's AND minions. You just increased the reward for killing the boss.

    My fire/fire tank atm kills all but the bosses (PI docks) as it just takes to long, well not to long but in the time it takes to half kill the boss I could kill another group of minions/Lt's so I skip the bosses even at half health. If I was getting 10x the exp I surely would stay and kill the boss as well.
  21. well how about a max % against any given target.

    example:

    even con minion's max 40% damage
    even con Lt's max 30% damage
    even con bosse's 25% damage

    and scale accordingly.

    This would only work for the instant AoE's though, you'd have to do something else for the pulsing AoE's, ie the 1/4 of current damage.

    A single target blaster for example should be able to 1 or 2 shot minions with his regular attack thus killing a group in about the same amount of time (for arguments sake set average group size to 6) as an AoE based blaster. Understandably there would be MANY variables but as a base this should hold true.

    If you minimize the AoE damage, you promote player groups to kill the larger more rewarding mob groups without taking away the solo ability of those that chose that route, it's just not as easy as it is now. You'd level your AoE king at the same rate as the rest of the single target or group orientated players.
  22. AoE damage is to high, if you think it's fine as is your kidding yourself. Sorry but it's true, there is a reason the AoE kings level so fast - the ability to kill large groups of mobs fast.

    AoE damage should be 1/4 of any given single target damage if not less. Mob hp should be increased and exp given for said mobs should increase. This leaves the ability to solo, you just can't take on +3 groups anymore without serious risk of debt, unlike now :/

    Grouping would be more rewarding with the use of controller/defender/tanker AT's, the exp reward will be better and on par with solo as you'll be killing + con groups effectively (a slight increase in group exp might be needed also).

    I spent 220 hours on my rad/rad defender getting to lvl 39 and less than 100 to get my fire/fire tank to 40! That just isn't right, more than double the time and a rad/rad defender is one of the best if not the best soloable defender.

    I've all but quit playing my defender because my tank is much more effective while grouping with my SG friends because it's all about killing the mobs fast atm and my tank just does that better :/