Fire/Fire/Earth - need help slotting


Bunker

 

Posted

So I did a quick build ingame with my Fire/Fire Tanker adding Earth Mastery to the mix.

Quicksand worked pretty well 2 slotted with SO's, I was able to get Burn off on most of the mobs. I could take down dual 49 bosses (Nemesis) pretty fast.

Burn is just insane now, the minute you hit it they run like roaches when the light turns on. How did it come to this? I remember my Tanker being ubber farmer but seriously, how did it get nerfed that bad? :/

Ok, enough complaining!

I think this is a doable combo, especially for farming, IF I can get it slotted correctly. This is where I need help.

Can someone suggest a SO farming build utilizing Quicksand and Burn?

*edit* deleted the build, I REALLY need help!


 

Posted

I'll take the obvious easy targets.

Firstly, look up ED and read about it -- your slotting is prehistoric. In particular, note this:

Quote:
Due to the diminishing returns of multiple enhancements of the same type, it is clearly inefficient to put more than three Single Origin enhancements of a given type in one power. For instance, three damage Single Origin enhancements will give you "the most bang for your buck."
It is possible to make too much of that rule, and it doesn't really apply to multiple-category set IOs, but generally, any time you see more than three damage, resistance, or defense enhancements slotted, it means you're doing it very wastefully.

There are a lot of discussions about whether Weave's bonus by itself is worth taking on a Fire Tanker. My stance is that it would be nice to have, but since it gives much less advantage to a Fire tanker than any defense-based Tankers, I usually find something I want more. But it is a valid option for those who want it.

But there's no reason to take it so early, at 20, before Stamina (!) and Combustion, and there's no reason to put off Fire Sword Circle any later than the earliest you can pick it up, which is 28 iirc.

Fiery Melee gives strong single-target attacks -- much better than Spines, for example -- and the current paradigm with custom AE bosses and so on makes ST attacks more important than they used to be. You're missing out on a lot of Fiery Melee's potential power by taking NO single-target attacking capability at all.

Don't slot Stalagmites for damage (it's not really a damage power), especially if you leave the excellent, efficient damage power Incinerate unslotted. Six-slot Incinerate before you put any damage enhancement into Stalagmites, at the very least.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I haven't played for a LONG time... about 4 years (before ED) so thanks for that... don't I feel like a complete nub

As for the build, it is no way meant to be a guide as I just threw everything into Mid's to show the slotting (or lack thereof) of what I was trying to do last night with Burn/Quicksand (my Fire/Fire Tank is lvl 50 already)

The ultimate goal is to get Burn to work and I thought maybe Quicksand would do it. This would facilitate a SO build farmer and then work my way up to a separate IO build.

So basically I have currently a pre ED uber Fire/Fire Farmer that hasn't been played in a looooong time that I now need to make viable as a solo farmer to fund a completely new IO Tanking build.


 

Posted

would very much like some input on this, I deleted my build for obvious reasons :/

I'd really like to use Burn again and I'm open to just about everything at this point.


 

Posted

Bunker, I am currently in the throes of indecision regarding rebuilding my own Fire/Fire/Fire Tanker, and she's on the back-burner while I refit a Scrapper first. Later today I will try and post what passes for my planned build, but it's neither final nor battle-tested. You could easily sub in the Earth Ancillary pool where I have Fire. Gotta run now, will return with something that might at least give you a jumping-off point.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

There should be no embarassment to making a build, posting it and having people look at it and it is better for someone to create and change a build for themselves. You learn better in a way that it helps to produce other builds. Plus many people like something to look at.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
There should be no embarassment to making a build, posting it and having people look at it and it is better for someone to create and change a build for themselves. You learn better in a way that it helps to produce other builds. Plus many people like something to look at.
mine wouldn't have helped you unless you time warped to pre ED I'm afraid.

I'm sure it will take me a week or so to learn all the new implementations (I just figured out the whole IO and Sets) so that changes slotting. Some of the powers have also changed and I'm trying to play catchup on those too.

Thank you though, and thanks Sailboat too


 

Posted

Well, I'm still having trouble with the planner (SuckerPunch). I can't coax it into saving builds. Might be me, might be teething troubles.

Here's some output I saved over to a word processor. I tried to get the slots at realistic levels as if leveling from scratch, but didn't put hours of thought into that -- if you feel you'd finish Healing Flames earlier or whatnot, feel free to adjust.


+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Tanker
Primary: Fiery Aura
Secondary: Fiery Melee
+----------------------------------------------------------------

01: Scorch => Empty(1)
01: Fire Shield => Empty(1), Empty(9), Empty(9), Empty(11), Empty(25)
02: Fire Sword => Empty(2), Empty(3), Empty(3), Empty(11), Empty(23), Empty(40)
04: Combustion => Empty(4), Empty(5), Empty(5), Empty(15), Empty(15), Empty(19)
06: Healing Flames => Empty(6), Empty(7), Empty(7), Empty(17), Empty(19)
08: Hover/Hasten => Empty(8), Empty(46), Empty(50)
10: Blazing Aura => Empty(10), Empty(27), Empty(27), Empty(33), Empty(33), Empty(33)
12: Plasma Shield => Empty(12) Empty(13), Empty(13), Empty(23), Empty(25)
14: Fly => Empty(14), Empty(17)
16: Swift => Empty(16)
18: Health => Empty(18)
20: Stamina => Empty(20), Empty(21), Empty(21), Empty(37)
22: Burn => Empty(22), Empty(43), Empty(43), Empty(45), Empty(45), Empty(45)
24: Kick => Empty(30)
26: Tough => Empty(32), Empty(34), Empty(34), Empty(34)
28: Fire Sword Circle => Empty(28), Empty(29), Empty(29), Empty(31), Empty(31), Empty(31)
30: Build Up => Empty(24), Empty(42), Empty(42)
32: Fiery Embrace => Empty(26), Empty(42), Empty(43)
35: Incinerate => Empty(35), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37),
38: Greater Fire Sword => Empty(38), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
41: Char => Empty(41)
44: Melt Armor => Empty(44), Empty(46), Empty(46)*
47: Fire Ball => Empty(47), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
49: Consume => Empty(49)

+----------------------------------------------------------------

A couple of points:

  • The shields (Fire Shield, Plasma Shield, Tough) get 4 slots...that's 1 end red, 3 dmg resist before sets, and if you want sets, you can 4-slot either Impervium Armor for endurance or Reactive Armor for defenses. The first two shields get a 5th slot each for a Steadfast -knb IO.
  • Blazing Aura, Burn, Build Up and Fiery Embrace were slotted up late in favor of more solid defenses and some semblance of an attack chain. Feel free to complete them earlier if you prefer.
  • Substitute your Earth attacks in for my fire ancillary picks at 41-47.
  • My plan is to make this build in December, when I get the 60-month Vet reward and can take Hasten in pace of Hover and still pick up Flight. You probably don't have that reward yet, so I am showing this build without it. Sub in your travel powers of choice. You could of course take Hasten/Superspeed and rely on Burn for Immobilization protection.
  • Apparently Flight with 2 IOs and Swift slotted with a Flight IO caps Flight now, hence my slot choices.
  • Stick either a 3rd -knb IO into Hover, or the +to-hit proc from the Defense set Kismet, and take out the slots if you are using a travel prerequisite you'd rather not slot.
  • I know Health is unslotted and Consume is late in the build; can't have everything. Change to suit yourself.
  • Stamina is 4-slotted so you can throw in a +end Perf Shifter proc. If you'd rather use a Miracle or Numina +recovery unique, shift that slot to Health.
  • The slots in Melt Armor could be poached for Consume, Health, or other things.
  • Healing Flames eventually should get 5 Doctored Wounds, otherwise you'll probably want 6 slots.
  • I frankenslot or partially frankenslot the attacks; you can put complete sets in, but you won't be as well enhanced as with frankenslotting. Optimal recharge and damage, coupled with solid accuracy and very good end reduction, are easily possible if you do frankenslot.
  • If you go for a defense build, spec in Weave somewhere and slot the attacks for defense bonuses (probably go for Typed defense so you can use your resist toggles with Reactive Armors)


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Bunker View Post
mine wouldn't have helped you unless you time warped to pre ED I'm afraid.
I never like to be responsible for someones power choices.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

THANK YOU SAILBOAT!!!

This is perfect, ESPECIALLY the comments you posted below the build. That's what I needed to see. Brilliant!


 

Posted

A point I should make is that my concept was wielding a fiery sword, so I had to take Fire Sword. It's nice and fast too. But if you were not wedded to Fire Sword, you could switch those slots into Scorch for early fighting and late-game-attack-chain-filling, since Scorch isn't bad either for a Tier 1 Tanker attack.

That would let you move Blazing Aura 2, where I took Fire Sword, and grab something else early, probably Consume if you're a Consume fan. You'd have fewer attacks early in the build, and Fire Sword is nice, but if you wanted a different power, that's a good way to do it without deviating totally from this build.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

So do a build now?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Here's a build I use for farmin, it does have IO sets.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Heaven's Sin2: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Fire Shield

  • (A) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Recharge
  • (5) Impervium Armor - Resistance/Endurance/Recharge
  • (50) Steadfast Protection - Knockback Protection
Level 1: Scorch
  • (A) Accuracy IO
Level 2: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal
  • (9) Doctored Wounds - Recharge
Level 4: Combustion
  • (A) Cleaving Blow - Accuracy/Damage
  • (11) Cleaving Blow - Accuracy/Recharge
  • (11) Scirocco's Dervish - Damage/Endurance
  • (13) Scirocco's Dervish - Damage/Recharge
  • (13) Scirocco's Dervish - Accuracy/Recharge
  • (15) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 6: Blazing Aura
  • (A) Cleaving Blow - Accuracy/Damage
  • (15) Cleaving Blow - Damage/Endurance
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (17) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (19) Scirocco's Dervish - Accuracy/Recharge
Level 8: Consume
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (23) Efficacy Adaptor - Accuracy/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy
  • (25) Efficacy Adaptor - EndMod/Endurance
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Plasma Shield
  • (A) Impervium Armor - Resistance
  • (25) Impervium Armor - Resistance/Endurance
  • (27) Impervium Armor - Resistance/Recharge
  • (27) Impervium Armor - Resistance/Endurance/Recharge
  • (50) Steadfast Protection - Knockback Protection
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod/Accuracy
  • (29) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
Level 22: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 24: Tough
  • (A) Impervium Armor - Resistance
  • (31) Impervium Armor - Resistance/Endurance
  • (31) Impervium Armor - Resistance/Recharge
  • (33) Impervium Armor - Resistance/Endurance/Recharge
Level 26: Build Up
  • (A) HamiO:Membrane Exposure
  • (33) HamiO:Membrane Exposure
  • (33) HamiO:Membrane Exposure
Level 28: Fire Sword Circle
  • (A) Cleaving Blow - Accuracy/Damage
  • (34) Cleaving Blow - Accuracy/Recharge
  • (34) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Scirocco's Dervish - Accuracy/Recharge
Level 30: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 32: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 35: Incinerate
  • (A) Crushing Impact - Accuracy/Damage
  • (37) Crushing Impact - Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (39) Crushing Impact - Damage/Endurance/Recharge
  • (39) Perfect Zinger - Accuracy/Recharge
Level 38: Greater Fire Sword
  • (A) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Damage/Endurance/Recharge
  • (42) Perfect Zinger - Accuracy/Recharge
Level 41: Salt Crystals
  • (A) Fortunata Hypnosis - Sleep/Recharge
  • (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (43) Fortunata Hypnosis - Accuracy/Recharge
  • (43) Fortunata Hypnosis - Sleep/Endurance
  • (43) Fortunata Hypnosis - Chance for Placate
  • (45) Accuracy IO
Level 44: Quick Sand
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Pacing of the Turtle - Endurance/Recharge/Slow
  • (46) Slow IO
  • (46) Slow IO
Level 47: Burn
  • (A) Cleaving Blow - Accuracy/Damage
  • (48) Cleaving Blow - Damage/Recharge
  • (48) Multi Strike - Damage/Recharge
  • (48) Scirocco's Dervish - Damage/Recharge
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet


Frostyblue Level 50 Ice/Ice/Ice Blaster

other toons
Sara Stoneheart - level 50 Stone/Stone/Eng Tank
Frostybubbles - level 50 Sonic/Rad Defender
FrostyRad - level 50 Grav/Rad Controller

 

Posted

This is the build I am currently using. Very survivable with near softcap defense to melee, fast recharging heal, and high resistance values

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Tanker Mebs: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Fire Shield

  • (A) (3) (3)
Level 1: Scorch
  • (A) (5) (5) (7) (7) (9)
Level 2: Healing Flames
  • (A) (9) (11) (11) (13)
Level 4: Combustion
  • (A) (13) (15) (15) (17) (17)
Level 6: Combat Jumping
  • (A)
Level 8: Hurdle
  • (A)
Level 10: Boxing
  • (A)
Level 12: Plasma Shield
  • (A) (19) (19) (21) (21) (23)
Level 14: Health
  • (A)
Level 16: Tough
  • (A) (23) (25)
Level 18: Burn
  • (A) (25) (27) (27) (29) (29)
Level 20: Stamina
  • (A) (31)
Level 22: Weave
  • (A) (31) (33) (33) (33) (34)
Level 24: Build Up
  • (A) (34) (34) (36) (36) (36)
Level 26: Fiery Embrace
  • (A) (37)
Level 28: Fire Sword Circle
  • (A) (37) (37) (39) (39) (39)
Level 30: Blazing Aura
  • (A) (31) (40) (40) (40) (42)
Level 32: Consume
  • (A) (42) (42)
Level 35: Incinerate
  • (A) (43) (43) (43) (45) (45)
Level 38: Greater Fire Sword
  • (A) (45) (46) (46) (46) (50)
Level 41: Salt Crystals
  • (A)
Level 44: Quick Sand
  • (A)
Level 47: Stalagmites
  • (A) (48) (48) (48) (50) (50)
Level 49: Super Jump
  • (A)
------------
Level 1: Brawl
  • (A)
Level 1: Sprint
  • (A)
Level 2: Rest
  • (A)
Level 1: Gauntlet



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


 

Posted

ok, took everything together and added a little to try and suit it to my taste, thoughts please.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Bunker: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Multi Strike - Accuracy/Damage
  • (7) Multi Strike - Damage/Endurance
  • (7) Multi Strike - Damage/Recharge
  • (9) Multi Strike - Accuracy/Endurance
  • (9) Multi Strike - Accuracy/Damage/Endurance
  • (11) Multi Strike - Damage/Endurance/Recharge
Level 1: Scorch
  • (A) Accuracy IO
Level 2: Fire Shield
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Endurance
  • (3) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Recharge
  • (5) Steadfast Protection - Knockback Protection
Level 4: Combustion
  • (A) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (19) Obliteration - Chance for Smashing Damage
Level 6: Healing Flames
  • (A) Doctored Wounds - Heal
  • (21) Doctored Wounds - Recharge
  • (21) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Endurance/Recharge
  • (23) Doctored Wounds - Heal/Endurance
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Plasma Shield
  • (A) Reactive Armor - Resistance
  • (13) Reactive Armor - Endurance
  • (13) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (15) Steadfast Protection - Knockback Protection
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Doctored Wounds - Heal/Endurance
  • (43) Doctored Wounds - Endurance/Recharge
  • (45) Doctored Wounds - Heal/Recharge
  • (45) Doctored Wounds - Heal
  • (46) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Recharge
Level 18: Boxing
  • (A) Accuracy IO
Level 20: Burn
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 22: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (33) Efficacy Adaptor - EndMod/Endurance
  • (33) Efficacy Adaptor - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Accuracy
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Endurance
  • (25) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
Level 26: Build Up
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 28: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 30: Fire Sword Circle
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Recharge
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Scirocco's Dervish - Accuracy/Recharge
  • (39) Scirocco's Dervish - Chance of Damage(Lethal)
Level 32: Rise of the Phoenix
  • (A) Doctored Wounds - Heal/Endurance
Level 35: Incinerate
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 38: Greater Fire Sword
  • (A) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (42) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Chance of Damage(Negative)
Level 41: Stone Prison
  • (A) Trap of the Hunter - Immobilize/Accuracy
Level 44: Quick Sand
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (45) Pacing of the Turtle - Endurance/Recharge/Slow
  • (46) Pacing of the Turtle - Chance of -Recharge
Level 47: Weave
  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 49: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Endurance Modification IO
Level 1: Gauntlet


 

Posted

I take it this is a farming build. So you should of worked out your attack chains. Worked out how much end per second the attack chains average at before adding the end drain per sec of all your toggles. Add the average end recovery/sec of consume to your base end recovery plus stamina (include any +end related accolade bonuses) and come up with a total end recovery that is higher than end drain. It's nice with a farming build to keep going flat out between consumes (more so if your a congaliner).

Quicksand, I'd forget bonuses and go rechg/slows possibly dam proc (-rechg procs aren't a lot of use if the npc it hits is defeated in the next 5 secs). I'd probably look at rechg,rechg, slow or rechg, slow, slow affording 3 slots like you have. Remember wherever you Burn you may want quicksand available.

Consume looks underfunded, slots from health could provide better bonuses and utility by going into consume. If something is heavy in slot take up then its better to fit it in earlier leaving the powers low in slot take up to the end if possible and I think its possible.

One of the build suggestions basically went for no defense, another went for melee defense (most mobs would have to be in melee) and you've gone for a little of each position around 15% mark. What's right is probably down to who your trying to farm + possibly insp tray.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.