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Posts
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Joined
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Quote:These two steps may not work for everyone. I know it doesn't work for me, and I can only assume it's because of Desktop Composition in Windows 7/Vista. If I do that, I'd get a full black screen as the screenshot.3) Go into character select screen, hit "Print Screen" on my keyboard
4) Alt-tab over to MS Paint, Edit > Paste; crop accordingly; Save jpg with same name as character .costume file
My work around is that I alt-tab, open a random window. At the time, CoH, with the character selection screen, should be in background. So I take a screeny of that newly opened window, and then it works, with CoH in the background. Then I just crop the window out of it. -
1. Yes.
2. Yes.
3. Yes.
For number 2, I would say maybe. It'd depend on lots of things. But in general, yes. -
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Another good AoE Support: Fire/Cold Corruptor with perma Rain of Fire and Sleet. Add a Brute with Foot Stomp to the mix and they'll chew through most things with incredible ease.
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Spines/Fire Scrapper and an Empathy/Anything Defender.
In fact...
The Defender could take Recall Friend. The Scrapper could go AFK and just turn on their toggles. The Defender would be able to farm at 50% efficiency just by teleporting the Scrapper and healing them.
Spines/Fire is just that awesome. It's like a flaming monolith of bananas...that are on fire! -
Quote:Yah...I'd count that as the infamous drama llama. If members of the VG are dumb enough to avoid me -just- cause the Supreme Leader (*snrk*) said so, I wouldn't wanna have anything to do with those people to begin with.Actually, there are SGs that will blacklist you if you join and say the wrong thing, even including keeping their members from teaming with you. It's better to know that ahead of time so you can at least still team with the nicer members and not get into that lovely little conflict.
And if they ever actively try to harass me, or their members for interacting with me...there are tools such as Report and /Ignore. Personally I can't /ignore people though. It's weakness, I know...
I'm not saying blind SG invites are cool. I have been a member of only one SG in my entire CoH years. But quitting a drama llama VG doesn't seem that big of a deal to me. -
Quote:Pretty much. If you join a VG, and it's not fun...just quit. If it's a pick-up SG, treat it just like how you'd quit a crappy pick-up group that ends up with 15 consecutive team wipes cause that "healer" isn't "healing" and the team leader is raging in the background over it!This is generally good advice, I mean how else do you know if you'll have fun with the people? But remember it's not like it's a blood sacrifice to join and SG, you can quit. Also, in the end, unless you give up a lot of personal information, it's not like you just can't ignore group.
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Quote:So very true...in theory. However, when put in practice, a whole community cannot be like this. There has been many times that I, for instance, stopped to look at an RP scene going on before me, be it in D or someplace else. I really wanted to approach and try to get involved in it (and the participants seemed open to random people butting in). But sometimes I just don't feel like RPing, or don't have enough time.What I wish is more people would carry the D experience out to the active game world (as opposed in internal SG channels or bases) React to the world around you not as you would (thought at the early stages of RP why not) but as your character would. More open expression in local would be welcome. Seems to me some want too, a lot of people stop and appear to stare at you for a second, but then seem to move on, almost as if they were afraid to act for fear of not being cool. It's damn RPG, ff you see a cool event in game and your character is the type who would say something....SAY SOMETHING. Or ever just emote it, hell even if it's "Whoa, hot costume". The other players may or may not pick up on it, may or may not act on it, but hey nothing ventured nothing gained.
I'm sure I'm not alone. So, that's why you sometimes see scenarios like that. Sometimes it's because people are afraid of approaching a stranger; othertimes may be because the person is just not wanting to RP at that particular instant. -
This would be a wonderful thread for people who are just out of costume ideas after a few years...like me!
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Here's my list:
- More casual outfits for more "street" characters.
- Better character and world models. I think computers these days can handle a few more polygons so that my character's boobs don't look like a roughly cut-out foam piece.
- Addition of vehicles and removal of the really stupid tram/ferry system. I just want my character to summon a car, ride it, and the bring up the loading screen to load into a new zone.
- Revamp of Mercy Island
- Revamp of the UI. I find the current UI too bulky with too many unessesary borders and whatnot.
- High resolution textures for world and costumes
- Overhaul of bases and base editting
- I'd like to see character origins and enhancement stores play a more significant role in the game. I don't know how, but I still want it!
- I want most of the NPC costume pieces unlocked for player characters. The universe would not implode if someone, somewhere makes a Manticore clone; instead, it'd give everyone a massive set of new costume options.
- Power customization for pool powers. Gawd, I hate Hasten.
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...I seem to be the only one who has no idea what this "Alpha Slot" is...
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Quote:Those seem like tips to avoid RP in general, not just RP drama!Tips to avoid Virtue RP drama..
1. Stay away from the area under the statue of Atlas in Atlas Park. Pay no attention to the huge line of players all waiting for the next costume contest and quickly hit the Sewers with a new character. On a good sewer team you can emerge in King's Row above 7 level and ready to start running radios for your Raptor Pack
2. Unless the Winter or Valentine Event is running stay far, far away from Pocket D. This dark place is home to the serious RPers and you can find them there even at the oddest hours of day or night.
3. While RP does take place in other locales it is spotty and easy enough to avoid. If you see people in local chatting about their "super hero high school, etc".. Simply click on Ninja Run and get as far away as possible
To the original poster:
Bottom line is, if you absolutely loathe RP and cannot stand it, Virtue might not be the place for you. If you can tolerate it, or maybe even would like to give it a shot, hop on board! Virtue is pretty packed, which means you're bound to find -some- people who share your tastes in anything. There are also tons of events and a very wonderful community in this server.
Also, my rule of thumb: never judge a server by its cov-...err...forum community! -
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Mmmm...post-issue-info-release doom posts! I missed the smell!
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Quote:I love you.10 - More costume pieces.
9 - More costume pieces.
8 - More character slots.
7 - More character customization in terms of power picks. (mix-match, like pistol+sword).
6 - More costume pieces.
5 - More costume slots.
4 - More costume pieces.
3 - More costume slots.
2 - More costume pieces.
and finally.
1 - MANY MANY MORE COSTUME PIECES! GIMME NOW! -
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And here I was hoping to see the new costume bits and emotes in the screenshots. Oh well!
Thanks, devs! Can't wait for Issue 18!
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Quote:AE was advertised as a fully viable, alternative system in which players can level up their characters.I did suggest somewhere previously the AE Exp should be a bit like The Tutorial Exp, limited to so many levels (like 5) without playing any standard content, so for say doing a contact mission outside the AE you get 1 level of AE exp available again.
Earn 3 levels in ae and you have 2 'training' levels left (of 5), run a contact/standard mission and you would then have 3 'training' levels left to use.
This way it doesn't (fully) nerf exp, it does slow ae levelers down and so on...
I am willing to bet any "solution" that will be suggested in this thread has been discussed so many times in so many different threads by so many different people that eventually, the "counter-solution" to all of them will be the following:
AE was advertised as a fully viable, alternative system in which players can level up their characters from 1 to 50. Placing reward hard-limits, or drastically reducing the XP compared to normal content, or replacing experience points with some other reward, or simply removing experience points from AE would put developers of the game at a vulnerable position against people who paid for the City of Heroes: Architect Edition, and almost everyone else because they were promised something that is not being offered. Not only that, but as of now, only a small number of people use AE (compared to the targeted audience of the system). Reducing XP gain or placing hard-caps on it would be one of the last 3 nails in AE's coffin. The other 2 would be diminishing the ticket rewards, and adding level restrictions.
Every time you try to come up with a solution to AE, please read the above paragraph, twice, VERY LOUDLY. If you sound dumb and start making no sense, it's because your solution will not work. End of story.
Thank you!