BravoFox

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  1. Would this effect the current unlocking system for the Kheldian/Arachnos archetypes any?
  2. Most of my complaints have been said so far such as Trip Mine, Time Bomb, Turret, etc, but here goes for my current issues I have:

    Devices-
    Smoke Grenade needs to allow for range enhancements, especially with it having to be near aggro-range to use.

    AR-

    Full auto rooting time allows enemies to walk into melee combat and attack before FA animation is complete. Some enemies such as warwolves can be at the furthest range and kill you before the damage of FA completes.

    Sniper Rifle has problems. It being lethal (and for AR/Dev not having buildup) makes it unable to function well. Slotting for anything other than damage is near pointless. It is not meant for in combat use and takes a second to fire while you are safe before combat meaning interrupt reducers have no point. You will regain most of the endurance used while waiting to fire, so that isn't a great slot option. It comes with great range as is and with slight accuracy bonus. It recharges between fights, and it is not meant for in battle use so recharge is pointless as well. How is this meant to work?

    Epic pool Munitions:
    Cryo Freeze Ray animation goes off before you fire.

    Body Armor had low damage reduction and one slot type available, with ED it makes it nigh useless in comparison to other epic armors.
  3. [ QUOTE ]
    no its not one shotting..one shotting is a stalker asing u from behind. but, if u can outwit one stalker..u can outwit 98% of the stalker collective Elude+/e cower gets'em everytime.

    [/ QUOTE ]

    But little Timmy is only 5, and he doesn't have the tactical understanding to do this. This means Stalkers are overpowered, and need further nerfs. Hence, you must all wear your shock helmets, and your character randomly detoggles and jumps up and down for five seconds every minute.

    I went on yesterday with my squishy blaster. AR/Dev as well, so I can't aim or buildup, and everyone resists my damage. I did get one shotted with AS a few times. But before getting mad, I realized I needed to see if I had anything I could do differently. I could get a team, use inspirations, upgrade my tactics, or use a power from my tray to help. My target drone didn't get past their stealth level; I tossed caltrops in the water and sat in the middle. A few seconds later I see three stalkers pop up trying to AS, and I proceed with a facefull of flamethrower+buckshot+everything else. Made a bunch of dead stalkers. Poor little guys thought they only had it rough in PvE, hehe.

    Most AT sets have one power they can use, or power pool they can take to stop stalkers badly. If you don't get one, I see where you are upset, but then do we need to nerf all teleporters as they can get away, controllers who can knock you out of your fly tactics, or tanks because you picked buffs instead of damage? No matter what, there will always be something you will not do well against. Look at scrappers vs storm, villain team vs hero with kinetics, or MM vs controllers. It's likely even more lopsided of a fight and with a two minute moment of helplessness vs a quick poke of doom. Me, I kill corruptors and MM, but those brutes hand me my butt fairly well. Not everything will be perfectly equal.

    This overall debate isn't as much one shotting, but people upset over their idea of fun vs. others. Not everyone's are the same (see I6 and ED for example). Since this is against other people who also are trying to enjoy things you cannot always have your ideal of fun. Taking out the AS one shot would mean death for most stalkers, and kill their fun. Its just easier for me to change myself, and meet halfway. So go ahead and one shot me if you can, but if you miss, I'm going to return the favor.
  4. Well...

    It's nice that I'll have to worry a little less about my blue END bar dropping while my green HP bar skyrockets down faster than a Kheld in a mob of Quants.

    I may be dead, but I've still got some END, darnit! Oh wait..... darn.
  5. My only problem with the set so far is:

    Howl is listed as 'High Damage' in the description, but the power is actually 'Moderate' when you hover over it in your tray.

    And that moderate damage usually is less than the first 2 sonic attacks anyways. Maybe it's high damage in the aspect that it can hit multiples? (although I've never actually seen it hit more than one thing... stupid hard to aim cone.....)