Brass_Munkee

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  1. Brass_Munkee

    Bodyguard

    To General Hades and The_Solitair:

    Perhaps you are right and I should not resort to petty insults, I know that got this discussion absolutely nowhere. But it is very irritating for me to see a change such as this come out and for people to blow it off as if it is nothing. Keep in mind, Hades was the one to reply to my resistance numbers with an analogy that was far beyond the scope of the Bodyguard stance in some hope of defending his side of the issue.

    I am not quite sure what you guys were expecting for MMs. Sure The_Solitaire, reverse the changes on PFF. You may not hide in it, but many people do. And what good does PFF do for MMs who are not /Force Field? Nothing. But I'll tell you what what does do something for all MMs and that is bodyguard. I will also tell you which secondary it overpowers and that is Dark Miasma.

    I am not sure how you guys are testing this. I agree it is useless in PvE, but I really doubt MMs needed help for PvE anyway so we can safely eliminate that as a con to the stance. This is strictly to help the MM out in PvP. I can't stress enough, this was not meant to be a resistance power that you leave on constantly. I feel like everyone went into a PvP zone, left the stance on and are now like "omg, i cant kill people now, this sucks". Well.. turn it off after they alpha strike. Its extremely situational. But, if used correctly, and I am sorry but apparently none of you are, this can be an extremely overpowered ability.

    I challenge any of you to take one last look at your abilities. Come up with a strategy. This wont be like every other AT that can turn things on and go. You are not an invuln tank. You are a Master Mind, and as one, you have a wide array of abilities at your disposal. Use them! Come up with something! No matter how many nerfs/buffs/changes all of my characters have undergone, they have never became less effective. I used that free respec that was given to me and made my character BE useful with the things I had.

    But basically what you guys are trying to tell me is you can't think of one good way to use a no-end, no-recharge, no-activation time pet stance that grants you 75% full resistance to all damage types on your MM.

    I retract my statement about you not knowing how to play a Master Mind. But I do say you adapt horribly to change and do not work well with you have at your disposal.
  2. Brass_Munkee

    Bodyguard

    [ QUOTE ]
    Reeks of no huh.

    Well, yes I have tested it quite extensively. I really dont want to drag this out much cause im beyond caring anymore about how much MM suck now. Pets die too fast,go out of supreme range too often and have to be kept in defensive mode for this to work. This "constant" 60% assumes all pets are in defensive, handicapping you from the start. Anyway long story short MM are the extreme squishy and body guard doesnt change the fact that they are by far the easiest things to kill next to rikti monkeys. Had the devs given them an actual 60%+ res everyone on both sides would be screaming bloody murder of how unfair that really is.

    [/ QUOTE ]

    Oh man, I'm so sorry. I totally messed up.


    I thought I was talking to someone who knew how to play a Mastermind.
  3. Brass_Munkee

    Bodyguard

    [ QUOTE ]
    [ QUOTE ]
    I don't know if someone broke this down yet I'm too lazy too look for it.

    # of Pets : % Damage resisted by Master Mind.
    6 pets : 75%
    5 Pets : 71.4%
    4 Pets : 66.7%
    3 Pets : 60%
    2 Pets : 50%
    1 Pet : 33.3%

    For those saying Bodyguard will not change their mode of play, you must make horrible use of what you have at your disposal. I don't know about you guys but I would love it if my arch type received a new ability to grant themselves 75% pure damage resistance at will. So what if you can't attack while doing this? No offense, but if you think this power is meant to be left on for the duration of the battle, maybe you shouldn't be pvping. You see a Katana scrapper run at you and hitting build up, you better hit that bodyguard or you will probably be brought to 1 hp (as per new one-shot nerf). In fact, with that new bodyguard, not only will you not be reduced to 1 hp, you will only receive around 200 dmg tops and thats if they crit.

    Think about it. Say a scrapper can land 600 damage on you with Build and crit. If you had bodyguard on with 6 pets out, you will only recieve 150 damage. Each of your pets will receive 75 dmg. Oh noes? I think not.

    [/ QUOTE ]

    Heres a test you can do. Take 2 pieces of paper. Soak them for 30 seconds in warm water. Pick up the paper, using your right index finger and thumb hold them away from your body. Grab a knife, jab at the paper and observe how long it took to cut through it. Now get 4 pieces of paper and do it again.

    Result= Although adding 2 more pieces of paper on top of the ones you already had prevented the knife from going through just as fast, it merely slowed it a fraction of a second. Wet paper cannot hide the fact it has no defense against a knife.

    [/ QUOTE ]

    That's the worst analogy I've ever heard. Have you even tested this bodyguard stance? Your post reeks with 'NO'. I suppose an average constant 60%+ resistance to all damage can be compared to wet paper. I guess I need to learn to think outside of the box. I eagerly await a realistic educated response from you.
  4. Brass_Munkee

    Bodyguard

    I don't know if someone broke this down yet I'm too lazy too look for it.

    # of Pets : % Damage resisted by Master Mind.
    6 pets : 75%
    5 Pets : 71.4%
    4 Pets : 66.7%
    3 Pets : 60%
    2 Pets : 50%
    1 Pet : 33.3%

    For those saying Bodyguard will not change their mode of play, you must make horrible use of what you have at your disposal. I don't know about you guys but I would love it if my arch type received a new ability to grant themselves 75% pure damage resistance at will. So what if you can't attack while doing this? No offense, but if you think this power is meant to be left on for the duration of the battle, maybe you shouldn't be pvping. You see a Katana scrapper run at you and hitting build up, you better hit that bodyguard or you will probably be brought to 1 hp (as per new one-shot nerf). In fact, with that new bodyguard, not only will you not be reduced to 1 hp, you will only receive around 200 dmg tops and thats if they crit.

    Think about it. Say a scrapper can land 600 damage on you with Build and crit. If you had bodyguard on with 6 pets out, you will only recieve 150 damage. Each of your pets will receive 75 dmg. Oh noes? I think not.
  5. hmm. I remember 4 slotting brawl

    i remember seeing a level 17 in KR with the title legendary and thinking he must be really good.

    I remember my reaction (and those of my team mates) the first time i threw a fork lift that was the most amazing power.

    I remember when there was no such thing as peregrine. Spending the hundreds of hours there might make some shocked at this.

    I remember the first time doing the Steel TF and everyone thinking there was some spectacular reward like alot of exp and a special water facility badge. But in reality it would be several months before badges existed and the exp reward was squat

    I remember wondering why some people i met liked making new characters. I always got tells from names ive never seen "hey this is so and so! made a new toon". LIttle did i know that this would soon be an epidemic.

    I remember making it a goal when i was like level 10 to join the Dark Brotherhood on Ininfity (i never joined them by the way)

    I remember meeting ONE random hero and decided to ask if i could join her SG just so i could see if i could find one i liked. That hero i ended up never talking to again and she ended up disapearing. But because of that one random team-up for a mission in boomtown i met the people i would be playing with for another 9 months. good times guys

    I remember when missions were just about worthless as a means for experience. Zones were so laggy and it was hard to find a good spawn because EVERYONE was street hunting. Then i remember when they upped the reward for missions and zones got empty.

    I remember herding WWs in portal missions then someone releasing videos on the forums of a tanker doing it, followed by an explosion of WW herding as a 'THE' way to level in the 40's.

    I remember slotting combat jumping at level 13 (oh the absurdity of that choice...)

    I remember someone teleporting off of a skyscraper in steel and leaving the team.

    I remember people leaving halfway through the steel TF because fo one death's worth of debt.

    Speaking of debt, i remember crying because my debt hit quadruple digits for the first time.

    I remember never wanting a scrapper on my team.

    I remember only wanting fire blaster on my team.

    I remember when smoke grenade could be stacked enough to drop accuracy to 0

    I remember the map patch from the forums that showed where all the shops were and mapped out perez.

    I remember sliding across ceilings with combat jumping. Or sliding UP war walls with combat jumping

    I remember TP foe was an extremly intricate part of a mission's strategy.

    I remember When issue 2 went on test and the first day no one could figure out how to start the dam re-spec lol. And i remember the trying to zone into galaxy and the server going down.

    I remember when the re-spec mission was finally figured out on test and actually beating it with an 8 person team when it was said to be way too hard.

    I remember retiring my first main at 32 because re-spec wasnt even close to being out and re-rolling my FF defender

    I remember hitting level 50 with my FF defender (i think i cried) and then partying in Atlas on the globe.

    I remember the CoV pop-up on my computer that inspired me to get CoH in the first place. I always thought i hated pop-ups but this one actually worked!
  6. no things such as enemy stats, spawn rates, influence, etc are all server sided and not client sided. It seems as though the only client side data are graphics and the executable.

    Honestly though this is lame. The best MMORPG ive ever played, Asheron's Call, fully supported client modifcations. AC had a ton of UI skins and a bunch of program add-ons called Decals. Little menus or in-game windows can be brought up to have several functions. For example one had a spell component organizer for mixing spells. Also crafting, programs allowing you to list an amount of items you needed for a certain item, such as bow components, how much of each item you needed, and how many batches you can make out of your current inventory. The possibilities were endless. If you ask me, client modifications allow for quality of life within the game.

    To ban them completly is wrong. If you give the players a litte bit of elbow room here you wont have to worry about cheats. I've played a few games that activly ban any outside modification of the game completly. And its funny, they seem to be the most cheat rampant games I've ever played.

    I remember on an Asheron's Call mod thread someone mentioned they were working on a mod that could have been considered a cheat. I guess he was working on a way to permantly cap your run speed. This wasn't under the terms that AC allowed us to mod and the user was immediatly flamed for disrespecting Turbine (AC's Developer) and turns out some of the forum posters knew this guy in game and reported him. This kind of respectful community between the players and the devs is what makes a healthy game. Will you ever see anything between devs and players in EverQuest? No. It is probably the most strict game around. But its up to you devs.

    Of course, Client mods aren't the only thing that a dev-player relationship can be defined with, but it certainly can give players a good idea of how you treat your player community.
  7. I disagree with some of your power choices for soloability, I'll name the build and explain why.

    ILL/RAD controller

    For one, opting for group invis over superior invis in a solo build doesn't make sense to me. I do not know the specific numbers on the Defense bonus from each, but i would assume superior invis would be much more useful on a solo level. Second Going for the hover-Fly path in a pet controller build is do-able, but pet builds are always dramatically better with hasten. Also i noticed Accelerate Metabolism is missing. While it is not as good as Stamina in end recovery, and hasten beats it by far in recharge reduction, Acc Metab gives a decent bonus to both. You can increase the effectiveness of both stamina and hasten with one power, always felt that wasa pretty good deal. Not to mention, 6 slotted, the difference is quite noticable. Especially when you are trying to pump out as many pets as you can.

    ICE/DEV blaster

    Already, the absence of trip mine, the second most prized posession of the device set, already hinders this builds soloability. Especially picking up Auto Turret. Even 6 slotted with dmg SOs, auto turret isn't that useful compared to trip mine. Trip Mine is a massive AE attack that any device build, no matter what style yur going for, should pick up.

    Dark/Psy Defender

    While i don't doubt their control potential, I heavily doubt their soloability. Psy blast is hands down the worse defender secondary, and i can vouch for that as i play a defender with a psy secondary. It does absolute minimal damage. And when i make that statement i don't look at per hit, i look at damage per second (DPS). Reason why DPS is so horrible is for the fact that everything in the psy blasts set takes a really long time to execute, all really long recharges, and cost alot of endurance. While the powerset offers several control type powers, none are effective enough to consider a control power, with the exception of scramble thoughts. That is still however, single target mez, with again minimal dmg. This build could probably group well with the control powers it has, however soloing would be painfully slow, and not worth it at all. It could be my huge bias against psy blasts, but in all honesty, the powerset is horrible, I wish I never picked it.