BrandX

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  1. Quote:
    Originally Posted by Psylenz View Post
    I hug my fluffy just for the CHILL OF THE NIGHT, when the battle is raging and slow/immobile resistant foes are running rampant in the kill zone. (I always think of Whitesnake's "Still of the Night" when the topic of the Dark Servant comes up.)
    Oh don't get me wrong, before IOing out my Dark/Sonic, I knew he was there. But now.

    And Cim's just eat him up. And I love to run ITFs.

    If it didn't feel so wrong to not have Dark Servant. I might be tempted to nix it from the build. :/
  2. Quote:
    Originally Posted by Psylenz View Post
    I rate Dark Servant, Fearsome Stare, and Howling Twilight as a trifecta of dark miasma powers which most players would want ASAP if they knew what all three could do for them.

    I rate Shadow Fall, Tar Patch, and Darkest Night as indispensible, but they do not have the immediate impact the dark miasma trifecta have.
    I don't know if I'd agree with Dark Servent.

    Since IOing my Dark/Sonic/Dark, I really don't even notice when he's gone.
  3. BrandX

    I need to vent!

    Quote:
    Originally Posted by LostHalo View Post
    That was an adorable flareup in the channel; most entertaining, five stars, would read again.

    It should be mentioned, however, that you did invite a Fire/Kin Controller to the team. Teamwork-based incompetence is more or less a prerequisite in that territory.
    This is true. But given the list of options I was given. I did say when asked which one to bring "Bring the KIN, Speed Boost and Transfusion will come in handy"

    And like I said, the only time I had said "SB the team" (in a tell, not over team chat), was in the Scirrico AV fight, inwhich he was draining the end of everyone.

    After that, it came down to "Please stop trying to to do this, which isn't working and try this."

    Which yes, was basically ignore the Primary, concentrate on your Secondary usage.

    But if the Troller wasn't willing to do that, the tank wasn't going to stand a chance against LR. No, that Fire/Kin alone wasn't going to save the TF, but as a whole, I was hoping.

    But eh, I'll just try again, that troller has me on ignore (im pretty sure), so not like they'll try to team with me again.
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    Yup. No travel powers. Relying on Ninja Run.

    Making this build I realized, we just don't have enough power choices!

    I would of loved to fit Frozen Sword into the build, but all that AOE, and with the fact that I'm more than likely to team over solo with this tank...

    *Sigh* Still, wish I could fit in Frozen Sword.

    Maybe ditch weave. But then I'd have to make up the S/L defense to just hit softcap. With E/N currently being over the softcap (figured "eh, some breathing room").

    Thoughts?
  5. Quote:
    Originally Posted by Street_Wolf View Post
    I know when I9 rolled out and brought inventions, I was excited, but yet, I never got into to them. It might be because at the time, all I had was my 2 high level mains and because I didn't feel like remaking their builds to use IOs. I have this feeling where if I use them, I want to go through from the beginning with a new character and work my way up to using them, but that just hasn't happened.

    To this day, I still can't get into them. It seems to take an exorbitant amount of time to make any sort of headway on buying the salvage for a decent IO set, to get a recipe at a decent price, and after all that to make sure that I have enough left over Inf to actually MAKE the stupid thing. And after all that, I feel like the bonuses just aren't worth it.

    In fact, I don't even craft normal IOs for the same reasons basically.

    Am I weird? I know I can't be the only one who's perfectly content to just slot out SOs. (My idea of progress is to just make all my SOs level 50++ using the ancient enhancement fusing system that no one ever touches anymore.)
    truthfully, I find using the set IOs ups my enjoyment of playing a toon so much more.

    That said it takes more than just IO sets for the toon to be fun.

    If all you do is play to get to 50, then never touch the toon again. IOs really arent for you imo.

    If you think "I dont have time to outfit all my toons" but have that one toon you love to play, even after it hit 50, and pull it out all the time...IO out that toon. You might have to work up to it being awe inspiring greatness, but that's the one to focus on.

    If your the type who has billions and billions and you still dont want to IO out the toon. >.> Can you give me a billion? I'm on Virtue Server. Global same as the forum name ^_^

    Also, purple sets are indeed great! But really, they're not ALL THAT! I've seen some heavily purpled builds, with people just doing terrible, because they think PURPLE = BEST.

    Purple sets are nice. But they're nice for the +RCH for the most part, and if you can't stay standing... WP/ Tanker for instance. Purples are the LAST thing they need, if they even need them (imo anyways )
  6. BrandX

    I need to vent!

    Quote:
    Originally Posted by Thirty-Seven View Post
    I might have kicked the player after the "veiled" threat that they would up and quit if you didn't knock it off. IMO, you, as the leader, didn't do anything wrong... and in fact were being nicer than a lot of leaders I have run with.

    On the other hand, I think it is kinda ridiculous that so many people sport— ummmm... get excited about, SB. It is perhaps the only buff that people beg for. Yes, I know it is a good buff... but I just think any kind of buff-begging is in poor taste. As TonyV said, unless the player is actively doing things counterproductive to the team, I wouldn't legitimize the complaints by telling them how to play. And I must point out here, contrary to Lemur, that NOT doing something is not the same thing as doing something on purpose to mess with the team.



    Long and short of it? I would have probably told the teammates to settle down and not be so fixated on that one buff before I would have told the Kin what to do. But, given the position you found yourself in at the end, I too would have kicked them.
    That's just it. No one fixated on the buff. It was asked for twice (never given) and they didnt ask again.

    I was sent one tell asking why the KIN wasn't SBing. Which I replied to them not to worry about it.

    The only time I started asking the KIN to SB was when Scirrico had everyone's END drained, from the Mu Lightning attack of his. And that was in tells, not team chat. And done politely "Everyone is being drained of end, we need you SB everyone"

    She was also not using Transfusion much at all, when asked. :/ You may have a power on auto, but if you're queing up other powers in it's palce, it's not going to go off.

    Then the KIN didnt want to cast ID on the tanker to stop her from being held.

    I had run with the person ealier on a Positron TF (she had her blaster, I was using my same blaster as I used on the STF), with no problems. Got it done in 2:22, everyone was happy. Praises all around.

    Thinking back, I should of known it would of ended this way with the KIN. When I asked if she had FS, she asked me "What's FS?" So I simply replied "Falcrum Shift" which she replied, "Oh of course, I spam it all the time."

    And her comment earleir during the STF to me in a tell "Fire/ trollers who farm never know when to use the imps right" after complaining about the Fire/Rad having her imps out. When the Fire/Rad is a SG member of mine, who I know doesn't farm with that Fire/Rad...and in fact, is quite terrible at it.

    But yeah, the "or I can quit" comment just set me off. Getting tell after tell to kick her to begin with then that, when I was trying to get everyone through it. :/

    And I'm patient. I finished a 9 hour (straight) ITF, 2 tankers (one of them SKed up) 2 trollers (mine was SKed up)...if that doesn't say patient, I don't know what does.

    It can't be done? Give me enough time, I'll figure out how our team can accomplish what "can't be done" Well, 95% of the time anyways. >.>

    Or maybe I was expecting to much. I know there are Troller players out there who think "I'm not a buffer/debuffer...I'm a controller" but playing my Trollers to 50, I know there's a time for controls and a time for relying on your secondary a little bit more.
  7. Quote:
    Originally Posted by Dispari View Post
    This, along with:

    ...this, I feel I should speak up. There's one thing I have to point out. Almost everyone in this thread is ONLY looking at damage, PERIOD. You cite Archery/Fire as being totally awesome and say DP is worse than them, and that all sets should be equal. Archery and Fire have no meaningful secondary effects. Least not combat ones. Fire just does pure damage, and Archery's secondary effects are speed, recharge, and cheapness.

    Now compare to a set like DP which is absolutely chock full of secondary effects. It has a stun/hold (depending on what you want). It has KD, KB, -DEF, -RECH, -speed, -DMG, -RES, and the flexibility to adopt more damage. It has four damage types which you can pick at will. You'll never be fighting fire with fire or having to stick with something that does nothing. You can just switch.

    So the issue comes when you try to compare sets and start comparing things that don't have numbers next to them. "This set is adaptable" does not have a "+15% to overall damage for powerset comparison purposes" next to it. You can't do the math on Fire's damage, then the math on DP's damage, then add the value that Swap Ammo represents and see which one is better. The idea of whether or not DP is fine where it is is totally subjective, and always will be. Simply because it has elements that don't appear in graphs and charts. Unless you simply ignore those elements and claim that the set is weak in damage and damage alone.

    If the issue is that this ability doesn't feel like "enough," that's still subjective. To some people it will never be "enough." To some people it will be "too much." Since you can't attach a number to it, it's impossible to fully balance to an absolute value.

    So for your own words, DP may be "low" in one area (damage), but "compensate in others" (extreme flexibility not seen in any other set to date).

    While I have to say I find...

    -Def to only really be worth the slotting of the -Resist Proc, due to have slotted ACC into my attacks, and the use of Tactics or FA on most toon, and that the -def is just to msall to really make a difference.

    KB is useful on a range team admittedly.

    The slows, truthfully, I just haven't found them to be of any help to me at all.

    -DMG, a bit of usefulness, but not nearly enough to make a lot of use out of it. At low levels, I found it helping the ice tank beable to take a little more pounding from the bad guys.

    The hold/stun worthless without something to stack it with.

    Fire's DoT, I find this great...added damage for those times I need to turn off the KB

    This is why Lethal and Fire Rounds gets most of my attention.

    Heavy Lethal resists? Could switch to any of the other 3 damage types...but Fire gives more dmg, while the other 2 give effects, that really haven't made to much of a difference for me.

    That said, I'm playing a blaster. For a Dark/ Defender or /Dark Corr, I'm think the combo could just be MEAN with Toxic Ammo.

    Darkest Night's HUGE dmg debuff, plus Toxic Ammo's damage debuff, plus all the resists I can put into a Dark Miasma user (not to mention defense and tohit debuffs), makes for one tough Corruptor or Defender!

    ...just saying that makes me want to roll a DP/Dark corr. But if I did that, i'd likely ignore my Elec/Thermal Corr I love so much. *cries*
  8. BrandX

    self heal

    Quote:
    Originally Posted by LastPhantomZoner View Post
    What do you guys think about the self heal powers for blasters? Specifically i'm referring to the cold epic pool power "hoarfrost". Is it worth having when its only up every 4 minutes or so? I'm really only thinking that it is beneficial for the health set bonuses to maybe place in it.
    Thanks
    I found Hoarfrost to be of great use.

    Combined with Hibernate EVEN BETTER!

    Get some great defense, and WHOA!

    Even then, it's not 100%...but it's all nice.

    Sadly, I respeced out of it, because I just felt it didn't fit my concept. :/ The powers if they looked different I could. But as they were...*sigh*
  9. Quote:
    Originally Posted by Aluminum_Dave View Post
    If Fly had SS type speed or even SJ type speed why would you take any other travel power? Other than RP, that is.

    The ability to go anywhere at 90+mph in perfect safety,.....YES PLEASE ON ALL MY TOONS!

    We would have much fewer numbers of people who take the other travel powers and it would(IMO) make things more bleh without the occasional mid-travel "what the heck just hit me?".

    A minor boost maybe, but not near SJ or SS in speed.
    Because of limited power pools maybe?

    I want Hasten, Tough/Weave, Manuevers, and Fitness! How do I fit fly in now?!

    Upping Fly's speed wouldn't have people taking Fly any more than they do now.

    People will still want their other power pools, inwhich Fly won't always fit.

    Look at the min/max builds you see all over. Hasten/CJ/Fitness/CJ or Weave or Maneuvers.

    I love Fly. Use it on almost EVERY toon. There's a reason you see fly in little use inthe min/max builds.
  10. Quote:
    Originally Posted by Dispari View Post
    I couldn't remember who did which. One of the analysees I saw showed that DP was about average with SOs. Like in the 40-50% range (that is to say, about 5th or 6th out of 10 sets). Slightly more with fire but never really exceeding the halfway point. Then dropped off a lot with IOs. Overall I think that's about where it needs to be. Somewhere in the 40-60% range.

    The other one claimed that DP was like the second worst set for damage which was simply untrue.

    And again I still think there are a few things about DP that need to be changed. HoB is on both our lists I think.
    I think HoB needing changed is on everyone's list.

    It just doesn't come up often enough, like FA and RoA. And it should. I don't even think it needs more damage (would be nice). But the recharge!

    I do hjave to get into melee to use it after all, and it doesnt even kill every white minion...so let me risk my health more often!
  11. BrandX

    I need to vent!

    Quote:
    Originally Posted by Lemur Lad View Post
    For what it's worth, I'd consider firing useless debuffs and AoEs on an AV and ignoring needed team buffs to be Actively keeping the team from succeeding.

    Blind during the AV fight? Useless.

    Slow Movement? Useless if they fire immobs.

    Holds? Unless all Controllers agree to spam Holds in order to over come Triangles Up, all it is is a bit more damage, and 1-3 missed attacks when the AV goes Held for Triangles Down, and even then a single controller can Hold a Triangles Down AV.


    That's not even getting into the fact that if the Tank is running Yellow-Red, and the team's blue bars are empty because said player isn't using abilities that are sitting right there on their bar and would more than likely shorten the fight considerably, then that's antithetical to good team play.

    The Fire/Kin didn't need to pull other mobs or AVs. She was weakening her own team and strengthening the AVs leverage to the point that it must have been like fighting 2 AVs anyway.
    The fire/kin didnt pull more mobs.

    The blaster that had snipe got unlucky and pulled all four. After getting kicked, the FIre/Kin then said the blaster was the suckie, because he had pulled all 4.

    Which in my experience onthe STF when pulling the AVs, everyone gets unlucky sometimes.

    With 2 AVs showing up more often than not.
  12. Quote:
    Originally Posted by Dispari View Post
    Weren't you the one that forced DP, and all sets you compared, into an arbitrary attack chain regardless of the difficulty involved in doing so or even if it was the most efficient DPS chain for that set?

    If not, forgive me.
    No. Umbral actually made up various attack chains.

    The first, the best DPS chain using nothing but SOs.

    The second, the best using SOs and Hasten.

    ...thusly easy to obtain.

    And then a third, the best DPS chain using IOs (at an expensive amount of +RCH)...but he showed the DPS chains, that ANYONE could get easily (namely the SO and SO w/ Hasten chains).
  13. Quote:
    Originally Posted by Umbral View Post
    Considering I did comprehensive damage analysis for DP under both conditions and it didn't perform very well under either, I'm going to have to disagree with you. I saw the numbers in both conditions and compared them. The open beta was better, but it still isn't quite balanced with the other sets.

    The only times that DP is actually a respectable contender for DPS is when it is using either Standard Ammo (thanks to PR's -res) or Incendiary Ammo (thanks to the bonus DoT). Chem Ammo and Cryo Ammo are actually substandard for damage specifically because they're not getting either of those benefits. It makes even less sense when you consider that Incendiary is giving up a mitigatory secondary effect in exchange for bonus damage without actually getting much out of the deal. It would be akin to going from Energy Blast to Fire Blast and only getting a paltry 1% increase in DPS.

    What makes it worse is that DP isn't actually all that spectacular at AoE damage (mostly thanks to long animations that forcibly extend cycle times) and Hail of Bullets is substantially weaker than it should be (if you want to argue this, I can give you a link), considering existing precedent. The set isn't so completely borked that it's unplayable. The set is simply having to compete for mediocrity. The fact that it's pretty is currently bolstering its playability by a large amount (not to mention the shiny newness) but that doesn't really do much when, by all empirical accounts, the set is underperforming.

    Balancing by "feel" and "enjoyability" is all nice and good, but when all a set has going for it is "BABs did an awesome job!", Castle and Synapse probably have some work to do.
    Oh. I can agree with this. In that I see, others decimating things faster than my DP has been.

    But number wise (with SOs), I saw the lists, and it came out...well, not the bottom.

    Part of me wonders if the devs didnt want to have it be all that number wise to begin with though.

    Have DP be the flashy set, but not much else, thinking. It's my guess.

    And I havent found Cyro Ammo to be useful at all. Chem only a few times. Lethal and Fire Rounds have been getting the most use out of me.
  14. BrandX

    I need to vent!

    Quote:
    Originally Posted by TonyV View Post
    My take on it:

    I wouldn't have kicked her. The only reason I've ever kicked people before is because they did something to actively keep the team from succeeding at whatever it was attempting to do. If she had, for example, deliberately drawn multiple AV aggro to the group, I would have done it. People getting mad and sending me nasty messages in tells, I really don't care so much about. I would have added a note so that I wouldn't team with her again, but that's about it.

    Also, she had participated in all of the missions up until the very last one, and really, had helped out through the hardest part of that one, too. Unless she got really nasty to the point where it was causing so much distraction to the team that they couldn't finish the mission, I would have kept her on the team just because whether the team liked her methods or not, she did put in the time and effort.

    And she does have a point. I don't like it when people tell me how to play my characters, either. If I think there's a better way, I might suggest it as you did, but if they say no, I usually just drop it. I've found that most people are pretty stubborn, most teams do fine in spite of not being as optimal as they could be, and really, sometimes people who are trying to be helpful to me are just plain wrong. Even if she was "doing it wrong," by kicking her, you made sure that what she was adding was gone.

    Like I said, I probably would have been pissed off, too. I would have added a note and one-starred her to make sure I didn't team up with her again. But in the end, I would have just said something like, "Everyone calm down, and let's just get through this," and grin and bear it out.

    Edit: For what it's worth, when I see people broadcasting slanderous comments about someone else in the public channels, I almost always assume that they're just being petty and I give what they say no weight at all, sometimes even "negative" weight, in that it usually reflects a lot worse on the complainer than the complainee. If I had witnessed all of this, your reputation really would have been better off had you just not said anything in response to her broadcasts.
    Agreed. I don't like kicking people. I had only done it once before.

    But when she said that..."I can quit" I just said enough, hit kick and replied "Saved us both the problem"

    I mean, if I had been yelling or something. Id understand the attitude. But I was being nice.

    I even teamed with her on a different alt earlier that day, on my blaster, for a Positron TF. When she was on her DB/ blaster.

    Had no problems then, was expecting no problems this time. But that comment...*sigh*
  15. Quote:
    Originally Posted by Dispari View Post
    DP is right near the middle in ST and AoE. It's like 5 out of 10 and 6 out of 10 for each attribute. With incendiary it's like 4/10 and 5/10 or something like that. With SOs, it's right about where it needs to be. It's not another Fire Blast or Archery, but it's not supposed to be.

    With IOs, it can fall behind because of its long animations. But the vast majority of people don't use IOs, and the game isn't really balanced around IOs to that degree. The fact is the set is fine with SOs, and is only "a bad set" if you're comparing it with IOs to other sets with IOs. DP with IOs is still better than regular sets without IOs, and DP with SOs is still as good or better than half the sets with SOs.

    There's two things dragging people's perception of the set down. Well three actually.

    One, people want the set to be really good with IOs. Unfortunately this isn't the type of set that shapes up to the same degree as others when given high recharge. It's hampered by animations. If you're a number cruncher and only care about a set's performance with IOs, compared to other sets with IOs, then yes it's not the set for you. Because of the type of people that post on forums, it makes it seem like this is all everyone cares about. But most players don't crunch numbers or even use IOs like this so it's not that big a deal to them. Using DP with IOs would still yield better performance than the average player.

    Two, there's a factor that's hard to quantify, which is the ability to switch ammo types and always be on top of any situation. You can switch to a less resisted damage type, intentionally stack with your debuffs, cooperate with teammates to stack a type of buff, or just pick a damage type you feel like using. Now while it's true if the set was exactly 50% on all points (exactly middleground in all ways, meaning balanced toward being a middleground set) AND had the amazing flexibility, it would be "too good" because average performance + awesome bonus = better than average performance. The issue though is it's really hard to say if 40% + awesome bonus = average performance. Because you can't really quantify "swap ammo." It's possible the devs think the set is balanced because it has the ability to always be in control. If you pick Fire it has top performance on average, but what do you do when you face fire demons? DP doesn't have that issue.

    The third thing I mentioned is people want it to be Archery. Archery being one of the most powerful and overpowered blast sets possible. Kind of like how all defense sets are compared to Willpower now, if something's not as good as the top performer, they think it just sucks and isn't worth playing. While it's true DP is no Archery, it's not the bottom of the barrel either.

    DP is a solid set. While not the best, it's also not the worst. I still think it could be improved and not be overpowered. Personally, I can think of three or four things I'd do to DP if I was in charge. They're minor things that would push DP up a couple notches, but it still wouldn't be a top performer. I hope the set does get a little nudge. I don't want it to be the next Willpower, but I would like to see threads about how DP fails stop.
    ^^This.

    Though I have to disagree. There's plenty of people who don't get on the forums, who won't play DP, because it's not a high performing IO set.

    My DP/Mental. It's my main DB/WP rolled into a blaster. I LOVE IT! DP/Mental is my main now!

    First blaster I ever enjoyed playing. It may never be the stop IO contender set, but I love it anyways. It's so flashy!
  16. BrandX

    I need to vent!

    <.<

    I feel better now.

    ^_^
  17. BrandX

    I need to vent!

    Tell me if I'm wrong on this.

    Statesman TF.

    1 Tank (Ice/Ice) not built to be the toughest admittedly.
    1 Ill/Sonic
    1 Fire/Rad
    1 Fire/Kin
    1 Energy Blaster
    1 Fire Blaster
    1 DP Blaster (me)
    1 BS/WP Scrapper (was tougher than the tank)

    ...

    Go through all the missions pretty much fine. Not to many problems. Fire/Kin complains about the Fire/Rad using their IMPS.

    Speed Boost is asked for a couple of times (by two members when running low on END), but never "SB NOW" "SB SB SB" It's never given, and they move on, though I do get a tell from one member asking "Why isnt the Fire/Kin using SB"

    I say don't worry, we're doing fine.

    Get to the last mission.

    Bad pull. Fine. We recover.

    Get down to Scirrico and GW.

    Pull Scirrico by himself. Team is running low on END due to his end draining attacks. The tank is needing healing.

    I ask the Fire/Kin (in tells)...please SB the team and use Tranfusion to keep the tank healed.

    I get...

    [Name Deleted]: I am doing blind, slow, hold, slow and end drain, what else do you wish of me? Oh and auto heal!

    Mind you, the Fire/Kin was also throwing out Fire Blast and Fire Ball.

    Which I ask, to please just try my tactics (admitted that was spam the hell out of Transfusion and SB the team).

    We beat Sciricco.

    Then the Fire/Kin says "They're the only ones debuffing the others are't doing anything."

    Now mind you, I'm watching the team, watching the debuffs/buffs.

    Ill/Sonic, had all the debuffs going and the team shielded (with just the first shield, didnt have the other).

    Fire/Rad, had the debuff toggles going, throwing out the target debuff, and using AM and the AOE heal (which isn't much)...ont he grouped up squishies.

    And I was running in, using Drain Psyche for the -regen (slotted up to 147% -regen (so it's not like it was all that much), but using the debuffs I had available as well.

    FIRE/KIN: well, speed boosts for pulling more then one AV at a time, is useless and a mootpoint.

    So I explained what SB did.

    FIRE/KIN: (9i can have my debuffs up more often with SB on me

    Now at this point. No was asking for SB anyways, as we didnt need it on GW. We needed ID on the tank, so the tank wouldn't get held.

    Now like I admitted to begin with. Tank wasn't the strongest tank out there. The tank needed a backup. Plain and simple. But the Fire/Kin was all upset over being asked. I didn't threaten to kick, I didnt get upset. I just asked.

    Now all this time, everyone's asking me in tells to kick her.

    FIRE/KIN: I don't tell you how to play a blaster, please don't tell me how to play my alt, please, or I shall leave now.

    ^^^In tell to me.

    Now, I hadn't kicked her. I wasn't going to kick her. THEN SHE SAID THIS!

    Sooo...I kicked her.

    She of course got upset. Put me on ignore. Went into the global and said we just kept wanting SB, SB isnt going to save the team. ect...ect...which I tried to defend, but she just kept repeating herself, so I gave up, because like I said, I'm pretty sure she put me on ignore.

    Now I've played...yes PLAYED...my trollers to 50.

    And nope. I don't think that tank was going to stand up against Recluse without alot more help and/or luck.

    But tell me...was I wrong in kicking? Was I wrong in asking to please try this tactic?

    We werent a team going "SB NOW" for 5 missions. Up untill that point the only deaths had been my blaster vs the VINES (I got to close...okay...look at my sig...I obviously like to play in melee).

    But tell me...was I wrong in kicking her?

    I mean...look what she said.

    And really. Blind? Blind? Yes, I know she meant Smoke. Against the AV? *sigh*
  18. Quote:
    Originally Posted by Leo_G View Post
    Curious about DP/ blasters:

    Why do so many go with /MM? I mean, I can sort of understand /devices for a natural/tech feel and /EM because EM goes with anything...but I've seen so many /MMs now and during beta...

    Don't think I ever saw /Ice, I saw probably a couple /Elec but not many now and I'm the only /Fire I've seen at all. Is there some kind of synergy or character concept everyone is aiming for that I'm just not aware of?
    Mines character concept. Though, I admit, I love running in with Shockwave -> HoB -> BR for three AOEs
  19. BrandX

    New Mids' Update

    Ston3y! You're my hero!
  20. Further proof, that sometimes, no matter how good the team can be, things can go south!
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    See, that usually is fine. Im used to being called by whatever characters name im on at the time.
    But just today, there was an issue where one of our team mates was being a 'moron', to put it nicely, and kept calling me 'her'. Now, normally I couldnt give flying wah-hoozit, but when it comes down to that, I would rather be acknowledged as a guy. The fact he kept getting it wrong actually only made me all the more angry at him (or her, in fact) for being such a little...idjit.

    So, interacting with just the character works...up to a point. Then you really do need to remember there are people behind those characters, who may get rather irate for being, for want of a better word, ignored.
    Eh...I use "he/she" based totally off the toon, I've come to know the player by.

    Guy toon, with a female player in my SG, I'll call that player him. Now she has quite a few female toons in the SG, and I find myself switching between him/her. Though I always call her Oscar, no matter what toon she's on (when talking OOC...RP SG).

    Have a male player in the SG,who's main is a female. I call him her, all the time.

    In fact, in all the time I've been in the game, only twice when using the pronoun of "he or she" of the toon, have I heard anyone comment about it, in the game.

    Once in a PuG...group was mostly RPers, guy toon was hitting on the female toon (ICly...female toon wasn't RPing), and the female toon responded, "lol...I'm a guy" which the other player responded "You're toon isn't" then kept it up, and the female toon just thought it was funny.

    The other was in SG global chat. I called a new member him, and the player said "I'm a girll" I said, sorry, explained I usually call people he/she/him/her based totally on the first toon I know them as. She laughed, and I ended up calling her her.

    Got into a discussion on this topic last night, and I said, "I call everyone by the toon I get to know them by. Whether I know if they're male or female or not. At which point, I still never care if they're a boy or girl, as it really doesn't matter to me."

    Most agreed on that one.

    If you don't RP, it should be a problem, because eh, it's a game. And if you RP, it shouldn't be a problem, because it's still a game.
  22. Quote:
    Originally Posted by Scrier View Post
    That's not true. I wish I had that much money to throw at a contest. It'd be awesome.
    But would you throw that much money around to throw the contest, or would you horde it?
  23. Quote:
    Originally Posted by Vitality View Post
    ...but I should not have to rationalize...
    You know...let's assume you can't start a Brute in AP, with GR.

    You either have to start that brute in RI or PRAE.

    Start it in PRAE, and just say he's not part of either fraction, and just there doing...HERO WORK!

    TA DA!

    Is it any different than all the other bios like that on either side?

    The scrapper who's really a villain, only he's in Paragon vs the RI.

    The BRute who's really a hero in RI, working against LR.