Bosstone

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  1. It's one single solitary lone costume set. They are not now selling all costumes through the random method.
  2. Quote:
    Originally Posted by MrCaptainMan View Post
    Early this evening, the three of us met up again in the mission where the troller had been parked all night.
    Nice story MCM.

    It's funny how you can have all the buffs in the world, but sometimes it takes a little debuffing to really turn things around. Even just an Envenomed Dagger here and there can turn the tide.
  3. I've actually kept Brawl in my power tray just for that little sliver of health. I have to admit it's simultaneously hilarious and depressing to go through a complete Momentum combo of pure epic whuparse...and then finish it off with a light pommel-smack.
  4. Bosstone

    RIP /buycoh

    Quote:
    Originally Posted by Tenzhi View Post
    If it can take just 1 second less it renders null the notion that bypassing the countdown is any sort of exploit.
    True. It also renders null the need for it to exist, because it didn't actually do anything.
  5. Quote:
    Originally Posted by Zybron1 View Post
    I think it's a mistake in both cases. All of these should be designed to work with powers in the primary power pool of each AT.
    Well, that becomes a problem. What do you make the primary attribute of the set, then?

    Forcefield needs Defense Buffs.
    Cold needs Defense Buffs, Defense Debuffs, and Slows, primarily.
    Empathy and Pain need Healing.
    Sonic needs Resist Damage.
    Traps and Trick Arrow need every bloody thing.

    So what do you do? You could design a set that focuses on Accuracy, Recharge, and Endurance Reduction, but that comes at a cost of not buffing whatever primary attribute you might need.

    Same goes for Tanker defensive powersets, too. Some use Defense, some use Resistance, some use Healing.

    The one commonality across all ATs and all powerset combinations is that you have access to direct damage attacks. Making them damage sets is the safest way to ensure universality.
  6. Quote:
    Originally Posted by Dz131 View Post
    Meh. It was pretty cool for a while but doesn't really feel that titanish. I mean I expected bodies flying everywhere, but apparently when you get hit by a rail road sign at full swing it just passes through you and you just keel and fall over.
    Try fighting -2 or lower enemies. I wound up doing that when badge-hunting. At that level difference, the KD becomes KB.

    I cannot tell you how frustrating it is to scatter everyone with Titan Sweep and Whirling Smash. It utterly destroys the rest of that Momentum and it's a pain to gather everyone back into the AOE zone again. It may be less Titanish, but I guarantee you KD instead of KB is vital to making the set work.
  7. Bosstone

    RIP /buycoh

    Quote:
    Originally Posted by Slaunyeh View Post
    I'm sorry. Exploit? Aren't we setting the bar a little low?
    Any unintended behavior that's used to bypass intended behavior is an exploit. It's not a very big or harmful exploit, but it was one. The loophole got closed, it was fun while it lasted.
  8. Bosstone

    RIP /buycoh

    Yeah, it's always a shame when a blatant exploit gets removed.

    Not that I pretend to agree with or understand why we should have to wait 30 seconds to log out, but that's clearly the intended behavior.
  9. Quote:
    Originally Posted by Lucky666 View Post
    Am I as a VIP doomed to never get a free melee powerset again because it's the most popular and thus Paragon studios makes the most money off it? Why don't they when releasing a free powerset for VIPs let us decide what powerset we want and give us a token that lets us claim a powerset from the store.

    I would like to know what the people think on the matter. Thank you.
    You as a VIP get at least 400 points every month. That is your free token. Yes, you have to save for two months to buy one set, but that's still a new set every two months.

    I get the impression we're seeing a lot of melee sets right now because there's been a longstanding backlog of ideas they've only just now had the latitude to work on.
  10. I'm running a TW/EA, and it's the first character I've had where it has been nonstop awesome. Nearly everyone I've played slowed down and got boring from 15-21, and it's where I usually give up on a build. TW rolls so fast and steady that I've had to intentionally slow down my pace because I'm trying to collect mayhem badges for the Villain Accolades. If I went as fast as the set would let me I'd outlevel stuff too quickly.

    Hasten won't really help, and Recharge only mildly helps. Hasten won't speed up the non-Momentum attacks, and for most of the early levels the only recharge I had in the attacks were the Dam/Rech Going Rogue pre-order enhancements; everything else was Accuracy and Endurance Reduction. Recharge helped in that Defensive Sweep came back up before Momentum went away, ensuring I could get in at least one swift attack, but otherwise it's not a big deal.

    I skipped Build Momentum. Yes, I know how it works, and it is an excellent power, but if you try to lean on it you'll just crap out your end bar. I'll pick it up in the 40s when I have other tools to manage endurance. I've been pretty satisfied with the rotation of Defensive->Titan->Crushing->Defensive, and the pacing feels just right to me.

    Right now I'm level 25 and I've been running at -1/x5 with bosses since level 12 or so, and I'm pretty sure at this point I can get it up to 0/x6 without issue, if not higher. A set that can achieve that so early is no underperformer.
  11. Quote:
    Originally Posted by Bad_Influence View Post
    Sweet. Looking forward to it, then.

    What costume parts DO drop in those packs, actually? Is there a special set in there? Idle curiosity only, I have no intention of dropping hundreds of dollars chasing random costume parts.
    Pictures in this post. And from testing reports, the costume pieces show up very quickly, within 20 packs, 30 if you're unlucky. Still expensive if you genuinely want nothing but the costume set, but not nearly as dire as what you suggest.
  12. Quote:
    Originally Posted by Darkonne View Post
    Also every badge associated with Going Rogue...

    -D

    EDIT: Just to be clear, I'm not trying to single out badges here. I could also point out there are no story arcs in the packs. My point is just that if you're going to ask the playerbase to pay extra, it doesn't seem fair to single out only a few types of gamer.

    Being the poor capitalist that I am, I'm uncomfortable asking some diehard fashionistas to subsidize my gameplay.

    -D
    See, I don't understand this. If a badge does not exist, then there is no need to collect it. And I've seen the hate the badging community lets forth when a new set of difficult badges are released; it makes the hate for the Super Packs look like mild indifference. Couple that with what seems to be general opposition to gambling with real-world money, and you'd have some intensely infuriated people firebombing the forums. Selling badges, whether directly or in Super Packs, would not make people happy.

    What satisfaction would you get out of them anyway? The value of a badge is in the earning; if you could buy one, what value does it have except increasing the badge counter by one?
  13. Quote:
    Originally Posted by CactusBrawler View Post
    Well seeing as nothing we ever do in beta/testing is ever even looked at by the devs, I guess they've decided, to just go ahead with the idea and screw any of us who have issues with the idea.
    Actually, they've made a number of significant concessions already. It's just that certain things like "don't actually implement them" are off the table.
  14. Bosstone

    Spoilers dammit!

    Quote:
    Originally Posted by Siolfir View Post
    wonder how many people get this one...
    Yeah, I'm thinking everyone.
  15. Quote:
    Originally Posted by SinisterDirge View Post
    If by lay traps in the path they will be heading you mean follow the seekers into the spawn as soon as they have aggroed and drop your traps at their feet, we play the same way.
    I run in after the Seekers too. I've recently discovered the joy of dropping a mine in the few seconds immediately after a Poison, when everyone's too choked to attack. It's done so much to speed up spawn kills.

    Of course, if it looks like a particular spawn is too close to another that I don't want to engage immediately, or if I think the spawn needs multiple mines, I'll set up in advance and make the spawn run into the traps.
  16. I don't know how you're using them, but they reason they're so loved is that you can summon them at range. Specifically, you can summon them into the middle of a spawn while standing outside the aggro range. By summoning them into a spawn before you aggro it, you:

    - Make the spawn use up their alpha
    - Start the fight with a -to-hit debuff
    - Stun some of the enemies
    - Trigger your pets to attack if they're set defensive

    They turn a sleeping spawn that can pummel you a new one into a dazed and confused mob you can tear apart. And with enough recharge they'll be available for nearly every spawn.

    As for slotting, that depends, but they're a good place for damage procs. Damage buffs are inconsequential, as the seekers do minimal damage on their own, but procs can give them some bite. IIRC, my slotting has Cloud Senses 4-slotted for the set bonus, including the damage proc, a Recharge IO, and something else which I don't currently recall.
  17. I can't watch the video at work, but I'm sure all those animation problems exist. Still...I dunno? I've had fun with the set and I don't really get confused about what's going on, at least no more so than with any other attack powerset. And I seem to be the only person who has no issue with the sound effects at all.
  18. It depends on the character. I have a defender who at this point pretty much only runs team missions and TFs. My up-and-coming redside TW guy was going to take his time and play story arcs and stuff, but I decided to have him go for the accolades as soon as possible. Between street sweeping for badges, doing paper missions for mayhems, and doing tips to sideswitch temporarily (because The Atlas Medallion is way way easier than Marshal), he's propelling through the levels surprisingly quickly.

    No TFs for him, though; there's too great a risk of outleveling a mayhem. Which works just as well, since TW is wonderful for soloing. If I want to team, I have plenty of other characters who can contribute.
  19. Are you sure you should be giving us this much transparency?

    Oh, right. Ghost Falcon. Well. I guess you can't help it, can you?
  20. Quote:
    Originally Posted by Steelclaw View Post
    * Blow to the back of the head.
    This one took me a minute.

    Brilliant.
  21. Quote:
    Originally Posted by TrueGentleman View Post
    Well, Zwillinger has been tabulating exactly that behind the scenes, and since there are still compromises (of a kind) being offered, it's fairly evident that there are more than enough players who detest this turn that CoH Freedom is going to be taking. It would be great if he could share some of that data, or, for that matter, if Black Pebble could comment instead of leaving Zwillinger with the sole responsibility, on top of turning of his PM mailbox.

    If Paragon decides to go ahead without further response to our feedback and the Super Packs bomb at the store, then the playerbase will have additionally lost out on all the time and resources spent implementing a flawed system instead of, say, improving the Paragon Market's barely acceptable UI. That's not an especially attractive gamble either.
    Yes, I imagine Z and the marketing group have been reviewing the data as much as they can, both the number of voices on the forums as well as actual market data. I expect that is why they believe the concessions they've made to date are worthwhile. I also expect that means that the fact that they are not making the one concession you so dearly want indicates that it is rather an important point, one that they feel is worth sticking to their guns.

    Naturally, you think they're wrong, but could you at least afford them the professional courtesy of supposing that if they're being this difficult about the costume pieces while giving in on the other stuff that maybe they have their reasons, ones that they find pretty compelling?
  22. Quote:
    Originally Posted by TrueGentleman View Post
    Nice statistic. Care to tell us how you came up with it? One could just as easily say that 90% of the responses in favor of whatever the new scenario for Super Packs: The Gathering are from your thread-sitting.
    Oh, absolutely. That number was a total air-pull. I'm not going to go tabulate posts and figure out exactly how many anti-Super Pack posts have been made by you and rsclark and maybe a couple others. And yes, I could be completely wrong and alone on this. That's my point. We don't know. We're just the ones who sit on the forums. A bunch of people on the forums have called market inspirations valueless and worse; but in-game I've seen just as many people love and use them.

    All the discussion around Super Packs centers on the assumption that the only things worthwhile in them are the ATOs (which have already been neutered) and the costume pieces, and nothing else counts: that if you got a pack with inspirations, windfalls, XP boosters, and 200 reward merits, you got jack-all and you just lost a dollar. But for players who actually use those things, that's a lot of value for 80 points, and they'll be happy to buy grab bags, since they won't see it as gambling on a costume piece.

    So yes, I could well be wrong. The vast majority of the playerbase might well in fact feel as you do and the packs will turn out to be a complete bomb in the store. Then, at least, we (or Paragon anyway) would have some empirical evidence to substantiate the vocal forum voices.
  23. Quote:
    Originally Posted by Aura_Familia View Post
    As to the bolded part the fact that there are going to be other costume sets (or other rewards) in that tier (which we've known from the get go) is enough reason for me to NEVER spend my extras on the random super packs. I'd rather save my tokens for the other Tier 9 goodies coming.

    Will everyone else think this way? We'll see.
    It depends. I'd love for a more definite statement to come out, but if there's a new Tier 9 VIP set that costs 3 tokens every 6 months, and that's stable, then you get 6 tokens a year on which you have absolutely nothing to spend them except the consumable tier.

    It's hard to know if that will be so, though. Maybe the next VIP offering will need 5 tokens.
  24. Quote:
    Originally Posted by TrueGentleman View Post
    While that might make this marginally more tolerable for Tier 9 VIPers, Paragon is still requiring everyone else who's interested to play Super Pack: The Gathering and is beginning to seem determined no matter how much negative feedback they receive.
    Mainly because 90% of the feedback is coming from only a few players. It's only once it hits the store that they can see whether it's a profitable idea or not. Negative feedback from a few players holds very little weight if a large portion of the playerbase responds favorably at the store.