Boerewors

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  1. I am from South Africa and am looking for any GMT+2 VGs that will take new recruits (although I am a returning player with tons of alts). The reason I am looking for a GMT+2 VG specifically is that a lot of EU VGs operate at GMT or GMT+1 and grouping up with VG mates becomes a too late night experience for me ;-)
  2. @Boerewors
    Keen for any SFs this weekend 18-20 May. Following chars available:

    nrg/elec Brute 50 (doing RSF on Sunday 20 May already)
    necro/dark MM 45
    thugs/poison MM 27
    mind/psi Dom 39
    plant/poison Dom 19
    sonic/kin Cor 10
  3. @Boerewors

    Cesium Mage 50 rad/rad def with vengeance
    Granite Tank 47, no vengeance.

    Keen for STF this weekend 18-20 May.
  4. It seems to be the general downside of IO sets in that they dont apply very well to "hybrid" powers. MMs are not the only ones that suffer from this. Consider a kinetic user, what do they slot into transfusion? A set? The they have 0 +acc to hit. The same goes for Twilight grasp.
  5. Boerewors

    MM vs AV/Hero

    Not sure what I am doing wrong then, even with tar patch, they dont do that much. Bots do more since tier 3 is a mega damage dealer.
  6. Boerewors

    MM vs AV/Hero

    Necro/Dark is not so good, your acc debuff stops the AV from doing much dmg, but necro pets dont do damage that much. Your tier 3 pet the lich is more of a controller than damage dealer like bots.

    I have to get shivans to do the job mostly.
  7. Boerewors

    E.V.I.L. Returns

    More RSF! It was a ton of fun ;-)
  8. Is it worth taking tactics for thugs? Thugs/Poison is very tight and it seems taking 2 powers for some extra acc is not worth it. Some say that you can save one acc slot on dmg powers and pets, but a fully slotted tactics is about +12% acc?

    Some say that this is equal to a acc slot but in all your powers, is this true?
  9. I am a poison noob, just want to know: 2 applications of envenom on the same mob does not stack? The same question goes for weaken?
  10. My suggestion has nothing to do with the slotting but rather the positioning in a fight. Now this might not be your experience at all but lemme ask you this:

    Are ALL your pets in melee range except the Lich? I had incredible end problems solo until I realised that mobs were not going down fast enough because 1 or 2 zomb/knights were shooting from range.

    I then made an effort in every fight to run all my pets right on top of a mob before ordering an attack. Things went down faster and I had to keep them alive less.

    Its amazing how much more damage necro pets do in melee rather than range.

    Another thing I have found helps is the 2 holds, fearsome stare and petrif gaze. Use the gaze on mobs that are NOT engaged and make all your pets attack one target at a time. Mobs go down quicker while their buddies stand around. This means less heals.

    I also run darkest night rarely! I only use it on bosses with even more end saved on regular fights.

    Hope this helps!
  11. Great job, hour and 10 minutes, rock on!
  12. @boerewors, Padraig TeinEigin 27+ fire/kin troller in need of a respec, count me in
  13. Boerewors

    Slotting Char

    wow quite a range of replies, I guess everyone slots it according to their play style, I guess I have to experiment for myself.

    The question is: when you stack char on a bad guy, does the DOT component stack and does it stack with its containment damage?
  14. Boerewors

    Slotting Char

    For a solo fire/kin, what would be the best to slot char?

    Would it be 2acc/2dmg/2hold or does the damage not do that much and 2acc/2hold/2rech be better to stack the damage from the hold and its dot?
  15. On my Ice/Rad

    1. Does this power draw as much aggro as Arctic Air does?
    2. Is it worth running it and AA?
    3. Should I drop AA and go CC instead?
  16. My fire/kin is a soloer and there are some things I dont understand about this power:


    1. I see it can take accuracy slots, is this for the damage component of its actions? As a soloer, must I slot it for accuracy?
    2. The damage in containment, I cannot see how this damage ticks and I have tried. Lets say a baddie is immobilised with ring of fire, and hotfeet ticks for 5 damage, will it tick for -5 -5 every time it ticks?
    3. Best slotting for a soloer? 2acc, 3 dmg, 1 end? or an even balance of 2acc, 2dmg, 2end?
  17. /bind x "tell $target, Hi there, do you have a spot for a healer in your team?"

    Gets you a team 95% of the time ;-), emp trollers are good team mates.
  18. Awesome, I will contact you, any times that you are on in particular?
  19. Anyone want a char on Union to have some cash? I am looking to move some inf from Union to Defiant.
  20. Bah an hour left and 7 bars left to go on my ice troller to 25, guess Ill be playing my WS.
  21. Assistant Jill lvl 36 empathy/mind troller for sewer
    Jany lvl 25 ice/rad troller or Grey Crow lvl 30 WS for citadel

    Signing up, finally!
  22. Well I am reading this thread because I am also playing a low lvl ice tank. The negative comments towards granite tanking just caught my eye and made me pause.

    Here is the build for my Ice Tank until I can respec at 24.


    Name: frozen idol
    Level: 30
    Archetype: Tanker
    Primary: Ice Armor
    Secondary: Ice Melee
    ---------------------------------------------
    01) --> Frozen Armor==> DefBuf(1) DefBuf(3) DefBuf(3)
    01) --> Frozen Fists==> Acc(1) Acc(13) Dmg(15) Dmg(17) Taunt(25)
    02) --> Ice Sword==> Acc(2) Acc(5) Dmg(5) Dmg(7) Taunt(7)
    04) --> Chilling Embrace==> Taunt(4)
    06) --> Hoarfrost==> Rechg(6) Rechg(9) Rechg(11) Heal(11) Heal(13) Heal(15)
    08) --> Air Superiority==> Acc(8) Acc(9)
    10) --> Taunt==> Taunt(10) Taunt(17)
    12) --> Wet Ice==> EndRdx(12)
    14) --> Fly==> Empty(14)
    16) --> Swift==> Empty(16)
    18) --> Health==> Heal(18) Heal(19) Heal(19)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Glacial Armor==> DefBuf(22) DefBuf(23) DefBuf(23)
    24) --> Ice Patch==> Rechg(24) Rechg(25)
    26) --> Energy Absorbtion==> Rechg(26) EndMod(27) Taunt(27)
    28) --> Frost==> Acc(28) Acc(29) Taunt(29)

    Note that I have Air Superiority, one of the most useful melee powers in the game. I am planning to maybe respec out of it into jumping after I get Ice Patch, since this does the same but to a group and without activation.
  23. Bottom line is: my granite tank can easily take a whole team of dmg dealers, no trollers, no buffers and no healers through missions.

    Also, I am playing an ice tank to see what the fuss is about and I must admit one thing: my granite tank is a HELL of a lot of work in missions compared to the ice.

    Ice tanks have it easy.
  24. [ QUOTE ]
    That latter form of Granite Tanker has little understanding of the huge array of tactical opportunities available to a real stone tanker, and has limited himself, and his team, in order to be a one trick pony, largely dependant on buffs and pool powers just to get by. He's a Granite Tank.

    [/ QUOTE ]

    This comment makes my blood boil and is sweeping in nature. I play a granite tank, yes a granite tank. I use a lot of tools to keep aggro since my defence is taken care of. Yes I have ONE armour but MANY aggro keeping tools. I believe that a GOOD granite tank is one that has many tactical options with limited tools.


    I mean this: Teleport, one simple little power with so many tactical uses. With some experimentation you can work out a tactical TP sequence using the terrain/corridors/boxes to best advantage. Now that is what I call tactical and thoughtful use of one power. Throw taunt/provoke/hasten/rech enh into the mix and yes, you can end up with a granite tank using NO attacks other than an AE aggro such as foot stomp/fault and using taunt/provoke as attacks all the time to keep aggro.

    This is similar to your ICE tank Ammon that has 2 attacks, same principle, max out defense means you have less attack powers.

    So you base your assumption of tactical awareness on the fact that a granite tank has ONE armour? Just because you use basically ONE/TWO attacks and MANY armours does not mean that an ICE tank is any more tactically aware. So I use ONE armour to keep alive and MANY tools to keep aggro. Surely you must concede that we both achieve the same goal, just through different tactical means?

    I am fully aware of the large amount of tactical uses for my tools.

    So please, don't offend me by calling me limited and a one trick pony that limits my team through my indestructability. I am a tank, not just a damage spunge, a tank that allows the whole team to easily go about doing their thing while I keep aggro. My Tank takes steps to ensure survivability of the team, not just me.