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Posts
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Joined
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I'd be up for it on Sunday (12th), can't remember the range but I've got a kin/elec Defender at 50 and a ice/ice blaster at 48.
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Nice post Shannon, pretty much how I think of Tanking too. I think of the Tank as like a very limited but important type of Controller in a way, and having played Controllers makes the logic of Tanking clearer to me. Basically it's to grab and hold aggro for the team, and to keep the enemy bunched as tight as possible for AoEs (includes AoE controls).
I find that a good Tank is sort of the lynch-pin of a team. A Tank who doesn't do the job in this "pure" way is still handy to have around, because of Gauntlet, but IMHO someone who plays their Tank in this "pure" way is a real catalyst for any team, making the xp flow substantially higher than it would have been.
For my personal fun factor, I also love the fact that as a Tank you have an excuse to be the first, to run ahead, in the way everyone would love to do but can't normally risk. And of course let's not forget the fun factor of standing in the middle of a heaving bunch of mobs shouting "Comon, is that all you've got!? RAAAWRRR" -
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Prior to I5, Tankers main vulnerability was psionics, which was fine because we were pretty much invulnerable to anything else.
Thats not the case anymore, yet we still have our old restrictions , weakness v psionics, -5% debuff on unyielding, heavy endurance usage.
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I think this is actually a fair point. When Inv Tanks were "uber" in terms of massive resists to everything then it was right that there should be "kryptonite", but if Tanks aren't "uber" anymore in that old way, it seems a bit silly to still have "kryptonite"; why not just include psi in the variable but (hopefully!) balanced mix of defences and resists?
That said, having just started an Inv/Eng (with an Inv/SS at 27), I've never found any problem "feeling super" with Inv/ at all up to level 27, even without the passives (just the 3 toggles), and that's using Taunt liberally too. Sometimes things can get hairy and and I do appreciate some healing in a large team against +1s and +2s, but it just makes things exciting and risky! (But then again, my main is an MA/SR, so maybe that's just me)
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Gratz Son, I always remember cracking up when I checked out your bio back when one of my alts PUG-ed with you in the teens
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Oh thx, but I didn't do much really lol. Thx for the guide, I have done the TF a couple times and should be no problem. On Friday when we gather, we can decide which reputation we want to do this. I did this twice on Heroic and was a piece of cake and once in rugged and we had to do a last minute shivan run to get rid of the Honoree, so we can decide on site which rep. On the other hand, if we are not bothered about how long this TF may be and are thorough in clearing mobs, this is a highly rewarding TF both in recipe drops and in inf, when we didn't ghost any mish and cleared every mob, we made between 5.5 and 6 mill inf on this TF.-
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OK Nightmarer, levelling is going a bit slowly, not as much time in the evenings as I thought, looks like I'm not going to make it so best get someone else in for my place. If I do make it I'll turn up as a reserve in case someone drops out. Sorry -
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*Plz keep us posted of your progress on Thelema towards lvl 45
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Will do, of course if it doesn't look like she'll make it in time I'll let you know a day or so before -
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Heya,
Well, this is pretty fun and quite rewarding TF so if you want to give it a go, plz sign in.
If possible, I'd like to do this in rugged, but it is not really a must.-
1.- Nightmarer DM/SR Scrapper
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To avoid misunderstandings, I am not putting reserves, we'll stick to the list and if someone doesn't show up then recruit on site. Plan B, to make this funnier would be to have two teams and race the TF
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I've got a Dark/Dark Defender, Thelema, at lvl 43, I will try and level her up to 45 in time for 3 August. -
We had a great time on Azeroth's team (Tank, 3 scraps, Stalker, Dominator, Corruptor, Controller), as none of us had done the TF before and we were gawping at the new maps, enjoying the storyline (which we kept each other abreast of) and plowing through the mobs and generally having a whale of a time.
We'd been a bit worried that we'd wipe a lot as we only had the Corrupter and Rad AoE for heals, but we hardly had any casualties at all, and it turned out we finished a tad before Aero, even though they'd started on the final AV while we were finishing the mish before last! We got him down in about 4 mins (we had insane DPS and some handy debuffing and holding).
(Sorry to hear you didn't get on a team HaterI noticed you were first on scene.)
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Blue Yin lvl 50 MA/SR scrapper will be there.
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Just another wee update for anybody checking this thread who might be interested in the subject of why form your own SG.
My SG now has 37 members spread across all levels (I'm the only 50 atm), all nice folks, good players. The base has 6 teleporters, medbay, workshops with lots of storage facilities including vault and invention table, insp and enh tables, all on the starting plot, and the members love the base because it's useful and It's laid out reasonably logically. We're now working towards upgrading to the smallest secure base. I built it fairly slowly, only inviting people who I thought were good players, or were witty chatters, etc. (always starting with a bit of private chat, getting to know them a bit, helping them out if they were new), and promoted people who seemed to be into the SG concept, including a Commander, so they keep it going when I'm alting on the other server.
So there you go, from one oversight room started in May to an ongoing proper SG in July. It's been great fun, met nice people, and have really enjoyed building the base - it's a whole other dimension to the game. And now I'm really looking forward to getting the base raid ready.
So yes, it's really worth it, and is quite possible to do from scratch even for a fairly casual player like me, if you build it so that it's useful to new members, stick with it and invite carefully! -
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A tip for beacons: (IMO obviously)
Atlas Park, Steel Canyon, Talos & Peregrine. Obviously adjust if all the players in the SG are sub level 30 but if you have a spread from 50 down this works well. Can be achieved in small base with two teleports and only the basic support equipment.
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I'd agree with this, and if you can stretch to 4 teleporters, it's nice to have some of the annoying to get to hazard zones in there too - e.g. Hollows and/or Perez for the newbies, Crey's Folly for the 30s folks, etc. (I found having a Hollows teleporter was a very attractive selling point when I was building up the initial numbers with newbies in my own SG)
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Never encountered this problem myself. The only thing I can think is that sometimes if you have anything in a square that the doorway connects to, it won't permit you to place the room. Also if you've run out of space you can re-jig the space in which you're working by going to "Upgrade Plot" option, and shifting the layout of the base.
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Doh! That was it, there was a pesky little wall light I'd forgotten about on that side wall. Thanks for that (and thanks for the other little tipettes guys). -
Hmm, I've been enjoying base building but my enjoyment has been somewhat spoiled by the recent discovery that you can't build "backwards". What I mean is, you seem to be able to add new rooms only one way round the square. I originally had an oversight room on one side of the secret entrance room, and a teleporter room on the other side; gradually as the base grew I added more rooms round the sides of the square starting from the teleporter room side; at one point I decided it was time to let the oversight room go; but then when I wanted to add a workshop where the oversight room used to be, I couldn't add a room there. I can only keep adding rooms in the one (anti-clockwise) direction.
Very annoying. I'm posting this in the probably vain hope that someone knows a way around this (i.e. it seems to be un-get-roundable but you never know). -
I should just add to my post above on this. Now is a great time to invite people to your little SG if you have your own self-made small one (with all your alts in it) like I have. There are loads of new players wandering around, all you have to do is roll a new character, discretely find out who in the low level teams you are teaming with are new players, generally make yourself useful by answering their newbie questions in team chat and in private, and if they seem like good players or good fun people, chat with them for a bit and discreetly invite them to your SG in private, give them a bit of loving care and attention (show them the base, teleporters, medical facilities, etc.) explain to them about staying in SG mode, SG cozzie, etc., and give them permission to invite new people (but explain to them not to do it randomly, not to annoy people in team chat with it, etc.)
I got 5 new ppl in my SG last night this way, all nice folks, 3 I invited directly, and another 2 invited by one of the people I invited. It's great fun. And it got me the 15 people bonus pretty quickly so I could at last get an Energy room and enough energy to run both teleporters
Next, a control room and a mainframe, and then I will be able to ditch the oversight room and startup generator/control combo, and have more teleporter rooms, and get a proper workshop. Woohoo!
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I started an SG about a year ago (a year into play at that time), just to see what it was about. I invited a few people but at that time I didn't have CoV so couldn't build a base, so people lost interest till there was only me, one alt, and someone who I haven't seen in game since he joined
But just recently, what with I9, I decided to explore the SG/Base side of things more. I found I had loads of base salvage I'd collected so I thought why not just see if I can build a base?
So I did, and I have to say it's tremendous fun! I'm really enjoying the idea, and now I'm starting to plan how to invite people. First I'm going to get all my free alts into my SG, then I'm going to get some good trusted friends in, then start playing in low level teams to see who are good newbie players, and invite them. I've got a telporter and have a beacon for Peregrine, and I've decided that a beacon for the Hollows would be attractive for new players, so I've put one in for that too.
So for me, it's been great exploring this area of the game that I hadn't really thought about much in the 2 years I've been playing.
This game has a lot to offer. I've been totally entranced by the combat and banter for years, but I9 has revitalised my interest, and also made me interested in all the other nooks and crannies of the game too!
So my answer is: for the fun of it! -
Global: Blue_Yin
Server: both
RP characters: I don't go out of my way to rp, but I'm always happy to rp any of my characters if the rest of the team are into rp. The characters I particularly enjoy rp-ing with are:
Blazing Rock (Earth/Fire Tnk, 17, U)
Absolutely Mental (Mind/Storm Ctr, 31, D)
Speed Shock (Kin/Elec Def, 44, U)
Buzzball (Elec/Dark Br, 16, U)
Thelema (Dark/Dark Def, 41, D)
Evil McEvil (Necro/Poison MM, 15, D) (this one in particular lends itself to rp-ing, he's a cheerful <ahem> biker Scots ex-lighthouse-keeper possessed by a Lich Lord)
Type of RP: casual, in missions
Can be contacted: In game, Forum
Times on: usually around 6-9pm
Timezone: BST -
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Sorry won't have time to do this tonight now....going out at 8pm. Hope this doesn't inconvieniance you too much Thelema. Will reorganise for another time.
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Hehe, np. My ex just reminded me that the new Dr Who is on at the same time, so I would have probably notified you I wouldn't be able to make it myself -
Count me in, Thelema, 42 Dark/Dark Defender
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Double header this week. Now due to the clocks changing we are still starting at 12 UK time which I believe now is BST.
We firstly want to get the Sewer Trail done that's lvl 38-40 though anyone 36 or above can join. We definitely need someone in the 38 - 40 range to grab the mission though.
The trail doesnt take to long as its bugged and you don't auto exemp down, though we need some people in the range to exemp us so we can get the temp powers needed to complete the trail.
Then straight after we are going to do Citadel TF lvls 25-30.
Anyone interested in both or even one of these sign up as usual.
If were over subscribed probably will have to give the spots to those wanting to do both.
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What day/date is this? I'm definitely up for it if it's at the weekend. -
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Anyone still want to do Dr. Quarterfield TF tonight? I'm still free, but would prefer to start at 6pm...as there are 24 mishes to get thru. Anyone interested let me know!
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I'd be interested either at 6 or 7, as I've never done this TF. I've got a DDD at 41 (Thelema). -
I might pop along on the off-chance as a reserve with my Mind/Storm Controller, Absolutely Mental (31).
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I have two Scrappers, a Claws/Regen and a Katana/Dark. Both play very differently and are perfect for when I only have a few minutes to play and want something simple to get into. That said, balancing all of the toggles/endurance issues in the Dark secondary can be challenging.
As for Scrappers in teams, yes they can be boring but then it depends on how much responsibility you want to assume. When I team with my Scrapper I appoint myself as squishy guardian. The Tank will most likely be in the thick of it, taking most of the aggro. But the tank can't always keep an eye on everything (or they might be a poor tanker...) so sometimes things are going to get free and go straight after the poor Blaster, Controller or Defender. That's where you can jump in and play back-up tank. Playing like this not only feels very heroic to me but also has garnered me compliments from squishys who don't expect Scrappers to be looking out for the rest of the team. Sure, I like the hack and slash of it but when I'm on a team, I want to be a team player and keeping an eye out for the less well defended players helps me to feel fulfilled in my role. The old scrapper-lock does kick in sometimes but if a team-mate's bar starts going red, it normally means something is going wrong and I may well be the most mobile at that time and able to help. (By the way, this is not meant to be patronising, I have several squishies myself and they are very capable of defending themselves. Sometimes though, they can get overwhelmed.)
As for weapons and damage, it depends on how you use your concept. My Katana/Dark's sword it completely blunt. However it is enchanted and deals 'illusionary' wounds to its foes in the same way Spectral Wounds works. Helps to make me feel less guilty for cutting up bad guys.
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I agree with this, and I played my MA/SR like this a lot of the time. My usual method of play was to get the mezzers down as quickly as possible, then protect the backline - thus maximising the team's damage/control/buff/debuff capability. -
Thanks for the replies guys. I levelled Anarchy Girl up to 10 pdq last night, and she's great fun so far, the long bubble buff duration means very relaxed playstyle, which enables me to do a lot of chatting
(This is in contrast to kinetics, the only other defender set I have good experience of, where the buffs wear out faster and on a team the whole style is much more frenetic.)
I think I'm going to go for this in order to explore things like the Medicine pool, which I've never tried before (already got into Leadership now, although that's already familiar). Perhaps I'll also try Stealth (again, something I've never tried before).
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I just rolled an FF/Archery, because I've never tried FF and I tried archery once on a kin, but later changed to kin/elec, although I enjoyed the archery side there wasn't much synergy with kin. Also I've got TA on a troller, so I thought I'd try this combo.
Has anyone else tried it? My thought was it would be pretty offenderish, FF is fairly low maintenance (at least compared to kin), and Arch is low end, so I might be able to get away without needing stamina, and try a few other tricks from power pools. -
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I've been playing COH for nearly a year now and the only AT I can't really enjoy playing is the scrapper--you may remember a similar post that I made many months ago. Anyway, I'm looking to give it another try so:
What kind of scrapper is the most fun to play and why?
Any advice on how to enjoy the AT?
All answers appreciated if you have the time or can be bothered.
Thanks
BF
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The scrapper is a great set to play for a beginner, but a fairly brainless set to play for the experienced player, unless you take one of the trickier, more complex secondaries like SR or DA, which bother require some thought as to costs and benefits of respective powers versus your playstyle.
Having said that, there's only really one playstyle for the scrapper - go for the mobs most troublesome to the team (e.g. Sorcerers, Ruins, Sappers, etc., etc.), or the toughest mobs first - in that order (i.e. the most troublesome to the team are the most important to take out quickly, and with your scrapper's secondary mezz resistance power, which is absolutely mandatory for a scrapper to take IMHO, you're the right man for the job).
To that end, there are two related points I'd say I found important as a scrapper.
You need to get used to using your 'F' key and you need to get your target acquisition keys sorted out in a system that maximises your speed of targe acquisition/change. Also you need a bind (e.g. the Kheldian "seek voids/quants/cysts/sappers/etc." bind) that identifies the toughest mobs around instantly.
The 'F' key is (as someone on the US boards put it) the "scrapper's friend", once you get used to F-ing and un-F-ing (i.e. locking onto and off targets that you select by switching targets, either nearest, next, previous, furthest, toughest (using the bind)), then you will be able to fulfil the scrapper's role really efficiently, even when speed boosted in tight corridors (combat jumping also helps you quickly leap into the thick of things, or get over environmental obstacles efficiently).
I rebound "nearest" to E, "next" to R, "previous" to Q and "furthest" to TAB, so in effect you are mostly using your index finger to "point" to targets, which feels very intuitive (YMMV of course, but it's important to experiment till you get something that's fast, intuitive and comfortable for you - default may be good enough, but I think you'll probably be able to find something better by experimenting.)
Once this is all sorted out, it's great fun to play, and you do feel really tough and Wolverine-ish