Blue_Centurion

Legend
  • Posts

    2262
  • Joined

  1. I am unsure how you load 8 instances of the game. Do you peeps have space command centers for desktops? lolololol
  2. Quote:
    Originally Posted by PleaseRecycle View Post
    They had to call it shin breaker instead of curb stomper though for labeling reasons. T for Teen, you know.
    'Cause "Shin Breakin" is much better than "Curb Stompin"?
  3. The mission makes no sense. Although I applaud the Devs for hiring people who are crazy to write their content. The reality challenged peeps need work too.

    However, this mission gives many great opportunities to get screen capture action shots of your own character at work that is available almost no place else in the game. I take that for the win.
  4. I have good "private channels" on Freedom and Virtue. I gravitated to the Virtue one and that is where I'm home now. But I was on Freedom for years. In many ways I am more at home on Freedom. I am more of a powergamer/powerleveler. My sub-community on Virtue is really high end players though. 4 of us took down a GM in about a minute last night. It was freaking brutal. And it was 4 random members of the channel. "Hey I see Adamastor up in Dark Astoria." "I'm in" "Me" "Let me zone"-I was the late guy, coming over from villain side.

    Anyways, if you find a quality channel on any server 90% of your problems re solved right there. Then get some general public global channels. If you like a big population for PUGs (ITrials, DFB, 8-person PUG teams for leveling) then you probably want a busy server. GL
  5. I feel guilty spending those kind of points on a set I will use for the next two years. You must has sky high stacks yo!
  6. I have this same problem. I hate them cluttering up my e-mail. I currently have almost all my tuned on one character. over 50 of them. can you imagine moving them off? oof. I have the enhancer tray upgrades, so I can move 30 at a time. I currently have a "Banker character" an old 50 I parked. Is leader of a very large defunct supergroup. I store all my spare enhancers there, and am currently moving any "floating" tuned I/Os into his trays as well.
  7. Blue_Centurion

    TPN massive fail

    Quote:
    Originally Posted by DreadShinobi View Post
    I think some of it stems from the fact that the developers want the players to figure out their own strategy. They can give a more detailed explaination of the mission goal is, but not how specifically to do it. I remember, I think when they revamped hamidon, how the developers were talking about how they had no idea how the playerbase would go about completing it and they were curious to see how they would. I'm sure it's the same for all content.

    A large part of this is all the lvl 50+ content is NEW content, and much of the 1-50 content is content that is the same as it has been from when the game was released. The game engine back then couldn't support much of what they're doing today. If they remade this game today I can assure you much of what they are doing today would be spread more evenly accross the game in all levels. They are already starting to do this, with new posi, dfb, and the new bloody bad trial coming out giving more unique missions with unique enemies and goals. It's not magical thinking, it's just because it's newer.
    I enjoy a challenging game. We all have our "I used to bullseye womp rats in my T-16 back home" video game stories. I'm not gonna bore you with mine. But I have done long days accomplishing crazy stuff.

    It is just that the Trials are a completely different game than content 1-50. Not bad. Just completely different. As in, a completely different game. As in, not the game I have been playing for 4 1/2 years. I am cool with change, I am cool with challenge. But this is a bit shocking. I am still shocked a year into it.

    Look, all I am saying is you have to bridge the change. The game has been sold as a Honda Accord drive on a scenic highways for years. Hit 50 and do a trial and you are driving a Formula 1 over pits of death like in a Speed Racer cartoon. It is jarring, and the Devs are not doing themselves any favor thinking all their paying customers "will just get it."
  8. Blue_Centurion

    TPN massive fail

    Quote:
    Originally Posted by DarkGob View Post
    Pre-EDIT: Honestly if you're not even going to read my posts maybe I just won't bother.
    Ach, I feel guilty Dark Gob. I normally post from computers that I cannot game on. (Still trying for my own office with a couple comps but that day is some time off.) So, I was having problems. I kind of understood what you were saying, but I have never done it in-game. Last night was one of the few nights I have with my wife. We even gamed in the cities a bit (She's a new Premium!) but I did not try the stuff you suggested. I never get any of my project work done on our duo nights. I will print out your stuff and try it tonight.

    But what I was trying to get at in my responses is that it is really hard to understand some mission objectives. I have soloed Redside multiple times. I am talking all content, every contact, every side mission on one character. I currently have a Blueside project (slightly stalled at 34) where I am doing the same thing. I try to "speed" as much as I can. But it can be difficult when the mission notes/adjectives seem to indicate a glowie/boss fight, and it's a kill all. I will look at the mission parameter stuff you say exists for the trials in-game. I am extremely curious. First, thank you for pointing out they exist. I am always learning new things. Second, I am highly skeptical they will bring a good understanding of how to accomplish a trial. I suspect they are written very similarly to the mission objective text. A lotta fluff and possibly a little useful info.
  9. Blue_Centurion

    TPN massive fail

    Quote:
    Originally Posted by Erhnam View Post
    Last I checked, they are making a lot of changes based on player feedback. Darkness Assault, Darkness Control, Staff sounds... they even gave us some choices regarding some powers

    Unless the problem is that they are not doing what you want them to do
    I understood what Hyperstrike's response and this was my take on it. Yes, we do understand that the Devs use the player base as unpaid glitch checkers. Yes, we do understand that over the years the Devs have started to take those glitch checkers advice on power levels of sets, animations, etc. No, we do not believe ALL of the glitch checkers opinions combined could stop the Devs from rolling out something that has been in the works for a year or more. (Design to Implementation) Take for instance the TPN. Every glitch checker that existed could have railed on this in playtesting. (unlike me some appear to actually enjoy this thing though) Would not matter. The TPN had been in the works for a long time, and that sucker was gonna roll out. There is no "back up" plan for stuff like this. This suit of clothes is gonna be on the rack. The Devs will take advice if a button needs to be changed, or one sleeve is twice as long as the other, but that sucker is going out the door.

    So, I think Hyperstrike was making more than just a "The Devs don't make every change I ask for" post. I could be wrong.
  10. Blue_Centurion

    TPN massive fail

    Quote:
    Originally Posted by DarkGob View Post
    Because the Options menu is filled with them also, and I think they appear elsewhere but I can't think of any specific examples.

    Next?
    Now I'm wondering if we are even talking about the same thing. I'm talking about how from level 1-50 if you are on a mission and want a hint if it's a kill all or a rescue. etc. you can click on the M "map menu" "contacts" mission and scroll through some text to see what you are doing and why. (which is useful about 85% of the time)

    I was suggesting they give more explicit instructions, I don't know, something like every really organized league leader I have followed gives on the Keyes, CoP, etc. Only you click on it from the GUI for CoH in a easy to find place. (and wouldnt it be nice if this started at 1st level for every mission so we get accustomed to it.)

    Or maybe they like the Trials having completely different rules than the game from 1-50. Patches of death, unavoidable damage, League wide holds, strategic goals it is impossible to know. I mean, look how well changing everything about the game without letting the players in on it went over in PvP. Just seems natural they would import that same "magical thinking" into level 50+ content and the new direction for the game for the next couple years.
  11. .....*whispers..."it's all a nemesis plot".....*skulks back to the shadows
  12. Quote:
    Originally Posted by Android_5Point9 View Post
    Nope, I use the vidiotmaps replacement maps myself - have for a while. I was referring to the overall City map, the one that shows up at the Tram stations and shows where each zone is in relation to the others. I believe the old boxed versions of CoH and CoV have those in-game maps in physical poster form.
    I have that old map somewhere, I need to get it out, put a wood frame around it and hang it near my gaming comp lol. As it is I've had the VIP pass card on my desk for 5 years. Sadly though, my geek fangs are not long compared to many sabretoothgeeks. sigh.
  13. Blue_Centurion

    TPN massive fail

    Quote:
    Originally Posted by DarkGob View Post
    Already in game. Click the question mark on the trial window for more information on the current task.

    You're welcome.
    And you've given me another good example. Why did I not know this? How is it similar to anything I have done in this game before? It's not. If you socialize your paying customers to expect X for years and then give them Y do not expect them to throw roses at you. You might get something thrown, but it won't smell like roses.
  14. Blue_Centurion

    Mids vs Game %

    Quote:
    Originally Posted by SolarSentai View Post
    The LotG 7.5% does have a defense value in it.

    I've made the mistake of using a level 50 in Mids, and then a level 25 (or whatever odd level I've had laying around) in game and scratched my head wondering why I was missing a tiny amount of defense.

    Also, if you're looking to squeeze some more defense you could always use the Nerve or Agility Alphas
    Ach Solar Sentai, I think you found the real problem. 2 of my LOTGs are tuned, the 3rd is not, and of course I dropped in the 25. (51 of the enhancers in the build are tuned....I really went a little stupid, but hopefully I will get my use out of him) But I bet I have 50 in MIDS, cause I just slapped them in. Thank you. I will probably tune this one in a few weeks as well. Until then my interim solution will work. Don't ask me why they all need to be tuned. I could point out I plan to do all my badging through Ouro on him, but in truth I am just pushing the envelope as an art project. i went Spiritual for the Alpha (already tier 4 there) cause it was the most abusive thing I could slap on the build.
  15. Blue_Centurion

    Mids vs Game %

    Arcanaville, you are smart, dedicated, and always look on the bright side. I freakin' hate ya. :-)
  16. No idea Dread Shinobi. I am considering a Kin Melee/Willpower Scrapper as a character, so i'll keep an eye on the discussion. Maybe I'll learn something.
  17. Yes. i've actually considered it. It is somewhere around even efficient with my other methods in 20-30, and less efficient in 30-40, and sub optimal in 40-50 for me. The problem, of course, is that it is incredibly repetitive and boring. Now, I level fast. I just took a character from character creation on Monday 23 to 50+3 incarnate on Sunday 29, and worked full time that week. So, YMMV.

    I see a character like this in my future though, just to say I did it. In the 20s you get approx 1 level or slightly less per run, in the 30s it takes 2-3 runs to level, low 40s around 3, and high 40s around 4. Figure approximately 100 runs (half complete guestimate, half calculated) to go from 1-50. Each run would take approx 30 min to set up/run, allowing for setup/recruit/afk, etc. So 50 hours? Ich, seems long, but I would guess that figure is about right.
  18. Forbin, I saw the title, and I wanted to like the post. I didn't. 'nuff said.
  19. Blue_Centurion

    Comp help/advice

    K thx guys. I know a very competent and friendly guy that runs a comp fix-it shop. I'll have him install a PSU, the card, drivers, and maybe clean some registry errors as well. THat should get the old box set up as a good back up for another year or two. THanks.
  20. Blue_Centurion

    TPN massive fail

    Guess my rant is not completely done.

    Quote:
    Originally Posted by DarkGob View Post
    What's that, you don't read the patch notes? Well whose fault is that?
    Make the necessary notes available as a drop down (like with mission contact mission dialogue) so gamers can just click and read while in game. I mean, throw us a danged bone.
  21. Blue_Centurion

    TPN massive fail

    Mauk2, nice details thanks. (ps I am using the Elec/Elec/Mu Scrapper you recommended, and loving it)

    Ukaserex, you made a fine point about how thier business model is we should be play testing. And most of us (I do) probably feel a little guilty about not heading to Beta. Hyperstrike made an excellent rebuttal that they may not listen.

    Look, this is not my first trip around the merry-go-round. I have worked in big corporations (more than one). I have worked in design oriented team corporations. I have worked with groups trying to do massive art projects. The bigger the project, and the more work that is done on it before it gets to the feedback stage (Beta) the less likely that the design group is gonna give a frog's fart how bad the feedback is. They are gonna put a happy face on it, quote someone "well, everybody likes something different" check it off their project list, and (maybe) make a mental note to do something different next time.

    Do I really want to hop on Beta? lets see. I get to be one of the first to do the trials. Thats means that I will have like 12 failure runs right off the bat, because there are never any clues in this game about how to do the trials or the failure parameters. Once I learn the trial I can play it through on numerous characters and develop a sense of it. Then I can post to the feedback forum along with a few really good gamers (Arcana and that crew, sheesh) and about a zillion opinionated and not necessarily as talented gamers. Then the Devs (may/may not) even look at the feedback I posted. Oh, and for all this work what do I get? *crickets. Or duriing the time everyone is flocking to Beta I could be getting badges, running 50 content for A merits, chances for purple drops, and doing trials to get more rewards in the hope that some year they will open another incarnate ability (and that it will not require yet another form of in game currency. Yes, in fact I am still irritated about the 3 months worth of useless shards I built up....)

    Okay, off soapbox again.
  22. Blue_Centurion

    TPN massive fail

    I do not mind difficult. it should be difficult. I mind poor witing. TPN is easy because you just grind the same thing in different spots forever. It is dumb writing in the extreme. And poor programming as well it seems.

    The Minds of Mayhem is indeed difficult. I only know what I am doing there because of a very good instruction from someone. In game. The Trial itself offers nothing of value in determining what you should do. That is the problem. You cannot write content and expect people to know what to attempt to do. That is sloppy and unforgivable from a content provider. Shame. Shame.
  23. Blue_Centurion

    TPN massive fail

    On the last 2 posts you both have good points. It should not be a guaranteed win. However, in pointing out the writing flaws many good points were made. The trials can only be "won" if you have a significant % of the crew who have run them multiple times before. This is true with the "Cathedral of Pain" and a number of other big events in the game. That is just poor writing, and there is little excuse for it. Instead of 15 minutes of Mother Mayhem blabbing about how much "Mother's children...." Yeah whatever. Less content, more pictures of objectives and explanations of what you do. Otherwise team leaders are SCREAMING in team chat during combat "Dont kill cameras" or "Dont Fly" I still have little idea what is going on in the Keyes Trial, and i've run it 4-6 times. I kill stuff and pray I dont get a temp power, I have no idea what to do with them. I am still completely unsure why I'm floating but know it's bad, and "disintegrating" cannot be good. Pink spots kill you, so thats a fast curve, but a heads up would have been nice. I'm back on trials after a very long break. I nearly rage quit over the horrid infamy sink my VRs were on my first trial character. I'm still irritated about that. I am trying to enjoy the content, but I am noticing one thing for sure. Big leagues are not good for the City. I can jump on my favorite channel and have 4+ members ready to do anything in a few minutes. 8-12 want in if its at all interesting. 16-24? You pull a PUG. PUGs and complicated stuff, wow, what an incredible idea. Lets take the most complicated stuff in the game and make sure that you have to do it with a bunch of random people, even if you've played the game for a very long time and are way dialed in. That only increases the coolierest factor, right? Hmmm.... Do any of the people sitting at the design table actually play this game?
  24. Blue_Centurion

    Comp help/advice

    lol, no, I am still trying to figure if the slots are configured right. The last time I installed anything in a comp hardware wise is when I cracked the box on this one 4 years ago to put in 2 GB ram so CoV would load door missions without taking 5 minutes to do it.
  25. Quote:
    Originally Posted by Venture View Post
    I'd never use a nuke in a superhero universe.

    You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off.
    And this is why it has to be a nuke. Because villains are stupid. So for once Recluse says, "forget the grand designs, but me one of those russian warheads onn the black market I want to get home for dinner." Big mistake mister. Now you created another arch-enemy. My Glo Man. And he's a Glo-ing for you!