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Posts
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Joined
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Quote:So thats it? We're supposed to accept these three choices? 1. Do nothing 2. Accept that doing something is too difficult or 3. Burn it? How about 4. Work with what you have, make small improvements in QoL and function until you have a product that keeps people interested in the system. Until you have something that will do for the "base using" NOT just "base building" community what AE and Ultra mode have done for the other players who petitioned for those game improvements. Because of the way the current system works, I will agree that the number of players who are "base builders" is small, but aren't the bases used by a larger majority of players? I'm not going to accept anymore the excuse that base concerns are the tiny majority and as such should be ignored. I'm not going to accept the these small requests for quality of life enhancements are too difficult. I'm not going to accept that adding functionality to bases, making them more popular to a large majority of players, requires too much of the developers resources. And, I'm not willing to accept that the only other alternative for a fix is to scrap the entire system.You know, when it's considered a bad change to make a thing more closely resemble the thing it's supposed to resemble, because people have been using that thing as a kludge to represent a whole bunch of other things it's not really intended to resemble... there are problems. Big problems.
When the current bases are so heavily reliant on completely unintended side effects of the original design, it becomes difficult to even tell when you're going to break something. All the bugs are now undocumented features. At this point, you have three options:
1) Never ever touch it again.
2) Go through a great deal of work every time you do touch it to make sure you don't break things you never intended in the first place.
3) Set it on fire and start over.
If you're a company with limited resources and a large installed user base who will jump ship at the first sign of trouble, you do number 1. If you're a big company, and you need to keep pushing updates to feed your product cycle but you also need to keep existing client software working even though it relies on dirty hacks into undocumented features of your API, you do number 2. And if your installed userbase is small, your application is crap, and you see the opportunity to gain a much wider audience by jettisoning the crud and starting fresh, you do number 3.
Right now, with respect to bases, PS has been sticking with number 1. In other cases, they've tried number 3, with mixed results. With respect to the game overall, they're pretty much sticking with number 2, whilst probably dreaming of the day they can start work on CoH2 and put plan number 3 into full effect. With respect to bases, it is up to (the tiny minority of) base builders to either convince the devs that if plan 2 can't work, plan 1 with tiny incremental improvements is better than plan 3, OR to leap with both feet and without the slightest complaint onto whatever new plan for bases emerges, accept that the old system is dead, dead, dead, and try to get as many of the features they want into the new system.
Of course, what is more likely to happen if prior experience is any indication is that the tiny minority who use the current system will pitch a fit, ragequit without testing the new system, and the rest of us will be left with an equally unwieldy if not worse new base system and no one to use it.
Why can't we get a redname to actually show up and tell us what they want bases to be? Why do we have to keep guessing what the company's intentions are? I'm not asking for a timeline, I would just like to know there is a blueprint somewhere that gets dusted off every once in a while. -
I wonder how many resources it took to add beakers to the beaker rack. Did anyone ask for that? Would it take more effort to just add a couple of things that are already in game? Things that threads and threads of people have asked for? Really, where is the harm, and what is the valuable resource cost to add something while working in secret on some new and bright base shiny? When are people going to stop making excuses?
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So, here's my question. What does a base represent to the Dev's? I think it's painfully clear the long list of what they can be to the playerbase. But, what is the defining function of a base to the developers? Has anyone ever talked about the direction the company would like to take bases? Are we getting "soon"s and "we're working on it"s because they haven't really decided what a base should be? I'd like a comment from War Witch about her vision and the company's goals for bases. I don't need a timeline, just a statement about the direction and what type of functions we can look forward to when something does happen.
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I believe when sets were first introduced it was stated that you could still play the game content without involving any set bonuses. That has been my experience. I am a scrapper. I don't need any bonus to kick butt. Having a purple build may make it easier, but who wants easy
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I'm sure I've seen this suggested before in another thread, but no one has mentioned it here yet. I'd like to have a personal living space for my heroes. Seperate from the sg base. Where does my hero live?? On the street? Even Peter Parker had a crappy apartment he could call home. Just my 2 inf.
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So should we all meet at Flux?? Maybe 7:15 to make sure Rusty doesn't miss too much if we start without him. What does everyone think?
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I'm all for it. And I really like the idea of having a place to park a couple of alts. Maybe you should get Rusty up to lvl 10 and try and register for the sg name. (crosses fingers). See you all on Friday !
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I like the "Action Squad"
I am terrible at acronyms. All I got so far is:
A
Casual
Team
Is
Our
Name
Hopfully some other creative genius can bail me out here. -
Just a quick clarification. The Friday you are proposing to move is in 2 weeks (the 9th), not this week (the 2nd). So we will still meet this Friday at the same time and possibly on Wednesday the following week. I think I have it now
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I'm good with Wednesday, as long as its around the same time. 7:00 your time is 9:00 here, and that works perfect for me.
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Don't know about you guys, but I had a lot of fun last night!! Just shy of hitting lvl 10. Looking forward to next Friday
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This is one of the reasons that Justice server is the absolute BEST! You guys rock!
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Should we just plan to meet under the Atlas statue? I will probably log in a little early and build up a bank at WW's. See you guys tomorrow night!
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I like the idea. I can see people using the system to fine tune their build ideas for alts outside the system. See what they can and can't do and adjust accordingly to maximize player joy
Gives like a blueprint to strive for, like actually seeing Mids in action. Could be an income source for NC Soft if sold as a booster pack, I'd buy it. Good idea!
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Welcome to the game Zonk!! I had many of the same experiences when I first started. I remember standing in the train station trying to figure out how to get to Kings Row. My first hero was a Martial Arts/Super Reflexes Scrapper. Alot of people told me that I could have picked stronger sets, but I found some great guides in the forums, and decided to stick it out. Being a scrapper means you have to be quick and smart, and in the middle of every battle. It also means you will probably faceplant ALOT. But that's why I play mainly scrappers. We love running into a huge mob and pounding away. In the early levels you have to be quick on your feet, stick and move. Learn your powers and push them to the limit. Being a great scrapper is hard work, but well worth it. Above all have fun! It's a game. You can learn alot from teaming with more experienced heroes. Good luck!
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I'm not sure if you're aware of the current situation of the economy. Banks haven't paid anything even close to 8.5% interest for about 10 years. The federal reserve currently pays at or less than .25% on funds, and most banks can't afford to pay more than 1% on interest bearing accounts.
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My name is Dr. Simon Scarsdale. My daughter's name was Grace. She had the most beautiful smile. She was born with a degenerative brain disorder. It was killing her. I worked night and day searching for a cure. Wreckless science and desperation caused a terrible accident, destroying my research and my lab in a fiery apocalypse. The tragedy left me with augmented mental abilities, but I could do nothing to save my Gracie. When she passed I descended into depression and lost everything. Somewhere in the darkness I heard my little girl telling me to fight. So I did. I emerged from the shadows and now I fight for Justice as "Simon Psionic"!
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Thanks for the great event !! I was there with Sword of St. Andrew, and that was probably the FASTEST Lusca fry I have ever been on. Great group, and alot of fun. Thanks Dolls !