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I tend to agree, partly due to some of the rumors I picked up during the (I think) GR closed beta. Some of the other testers at the time were mentioning something about Praetorian Hamidon looking a lot like the Hydra, but I have no idea if they'd actually SEEN such a thing, or if it was some word passed down from one of the devs... or just wild speculation.
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Sadly, as I posted on the other thread, I won't be able to make it.
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Quote:That's just panic talking. BaB wasn't the only animator for CoX, just the one most people knew about, and many of us actually know or at least are acquainted with personally.This is nuts so the last round of Animations are IT for us to get ever? o.0 How does this work! o.0
Sad day, but time marches on for everyone, things change. I wish them all the very best. -
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Really wish I could be there, farewell party or otherwise. It's our L5R RPG night.
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It's a sad day, but these things happen for perfectly un-doomlike reasons.
I wish BaB and all of them the very best, with a heartfelt Thank You. -
Quote:Sadly, when I watch the evening news, I end up falling asleep from boredom or turning the tv off in disgust.Shocking!
TPBM can watch the evening news, see that the likelihood of a terrorist attack is high, and with a snap of the fingers, the attack is thwarted!
I grant TPBM the power to make sniveling, whiny people who can't be happy with anything realize that they are the source of their own problem. -
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Say "GOOD-BYE, RUSH HOUR TRAFFIC!!!"
TPBM has the truly cosmic ability to communicate with navel lint... anywhere in the Universe. -
To clarify Evil's comment:
Quote:This should work IF the two Hercs were part of the same spawn. On a crowded map, it might be difficult to be sure.If I'm in a mish and they're right next to each other when I encounter them, they won't merge.
Quote:If I'm hunting and I pull two together, they won't merge.
Re: Placta's comments, yes, they DO merge, as long as the above limits apply, but they don't NEED to merge; ANY Zeus will work.
Best way to get them to merge is get a team together and hunt Herc pairs in Warburg. I see them in pairs all the time there, but be warned: the combined Zues will con purple... hence the team suggestion.
As for finding pre-combined Zeus... a bit of luck street sweeping in PI can net you some, as well as 6+ teams running Malta missions. -
If they fix the inherent flaws of their prior execution of these "events", it'll be fun.
Don't wanna spoil it by saying much more about it. -
Quote:Meh, it's a "labor of love" for me. MM has always been my first joy - first toon, first 50, first toon to solo GMs (5 so far, with my necro/dark main).7 mm? oh my, yes you do have your work cut out for you. the sets I took those from were touch of lady grey for the negative energy damage and achille's heel for the chance for -res. (<--both cheap as hell on the market nowadays)
And "cheap" is subjective - I have several billion inf spread out across several toons. -
Quote:Definitely cool with that, as long as it allows me to buy the power "Rain of Roaches" later. No damage, no fear, just a hard control that forces all affected targets to jump around crazily, slapping themselves all over while screaming "EEWWWW,GETEMOFFGETEMOFFGETEMOFF!!!" (Now... picture successfully hitting BAB with this...Sweet! Give some lightning-less rain to Arizona!
The person below me can summon cockroaches and make them attack their enemies.)
To TPBM, I grant the power "Increase the intelligence of the person at the other end of the phone." -
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Quote:Cool, thx - memory fails me at the moment; what are the two sets containing the procs shown here?Jounin: HIT Warrior Chopper! Your Sting of the Wasp power had a 95.00% chance to hit, you rolled a 93.92.
Jounin: You reduce your targets damage resistance temporarily
Jounin: Jounin hits Warrior Chopper with their Sting of the Wasp for 41.97 points of lethal damage and reduces your defense!
Jounin: HIT Underboss! Your Sting of the Wasp power had a 95.00% chance to hit, you rolled a 45.98.
Jounin: You blast Underboss for 105.93 points of bonus negative energy damage!
Jounin: Jounin hits Underboss with their Sting of the Wasp for 75.52 points of lethal damage and reduces your defense!
Going to go back and test several of these (and others) on several MMs, see what does and doesn't work. Wondering if they've got these all lined up and working now, or if it's as iffy (between MM primaries) as it was when I stopped trying. Being an MM nut, and having 7 on Justice alone, gives me the leeway to test a lot of this. -
Quote:Heh, Dark Servant (admittedly a temp pet) allows me to slot Accurate Healing, and the Chance for Neg Energy never works. As to why they'd let me slot it... makes sense to be able to slot the REST of the set, I guess. On the other hand, my snark answer would be "bad design".On Ye olde P-wiki it even says that you can slot the whole set in them if you wanted to, why would you be able to slot it if it didn't work?
Quote:EDIT: just to clarify, you mean just the damage procs? or any chance for anything procs? -
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Quote:They never did when I had them slotted.This should only proc on the pet's powers that do KB I believe.
Quote:A better damage proc for a pet that does more melee is a melee set damage proc. Ranged pets= Range set damage proc.
Quote:In my opinion, the Build Up in Soul Bound (purple set) might be the best bet for one of your pets. I'm about 75% sure that it causes them to proc a build-up effect for themselves upon attack. -
Quote:That's the -DEF your seeing from the Jounin as an inherent effect for two of their attacks, Sting of the Wasp and Gambler's Cut, just like the typical Scrapper versions. You can see the numbers for these by going to the enhancement window, opening the detailed info for Call Jounin, and then opening the individual powers. One is -5% (base) for 10s, the other is for 6s.really? I don't know about the pets like fluffy, but I see the -RES shield on my enemies all the time when the Jounin get at them.
Just to prove it further, my Mercs do proc on the chance for negative energy damage, which helps a lot since they are all about lethal damage.
Not sure what you're seeing for the presumed neg energy damage caused by your mercs, would have to see the damage log specific to your pets. Might be a hold-over that got missed, since I've only just created a mercs mm myself, nor have I tested demons in this way yet. But I can honestly say I've tested various damage and other procs in necro, ninja, bots, thugs, dark servant, singularity, phantom army and phantasm. The ONLY procs that have ever had any effects are those in Pet Damage and Recharge Intensive Pets sets (the DEF and RES procs and the build-up in Soulbound Allegiance). -
Actually, the most disturbing thing I've had a confused enemy do... was having a Mortificator rez me.
If you know anything about the "ick factor" involved in how they do that with Cadavers... well, ummm... ick.
That was some time ago, since which I believe they've fixed that as a bug. -
Quote:A note regarding damage procs in pets: they don't. I put Explosive Strike: Chance for Smashing Damage on my Genin and Touch of the Nictus: Chance for Negative Energy Damage on Dark servant. Neither has ever proc'd. The latter works fine on my Twilight Grasp, but never on the Servant's. Pretty sure this is WAI. Though I don't think I personally would consider it OP, the powers that be apparently do feel that way.well if it's just a matter of getting their damage up as close to their cap as possible before DR kicks in , regular crafted training io's would do the job wouldn't they? after that I suppose you could slot some procs for more damage chances.
EDIT: here's some ideas;
chance for -Res% in Call Jounin (all their sword attacks will have the chance)
chance for smashing damage can go in jounin, genin, and Oni
chance for negative energy damage can go in jounin
Also, what secondary are you running?
I'll 3rd a desire to know the secondary in play, and would also like to know what PPP/APP you plan on adding, if any. -