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Posts
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Joined
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Compact crab legs do not exist. Crab legs are scaled to character size, so you were probably looking at really short crabs.
Or have zero depth perpecption. I think there's an IO for that... -
For now the Costume is open, we'll get a uniform eventually. As far as names go, keep it simple and to the point. I dont want any [noun] of [noun] or [verb] of [noun] names, I want names that are actual names For instance, my Stalker is named Arcwave. Otherwise, everything is open (forthe most part).
Also, Lets meet at abour level 12 at the Port Oaks ferry in Cap Au Diable sometime soon, everyone interested post available days (that fit within my pre mentioned schedule). -
Just had a HUGE Mapserver issue. This is really starting to tick me off.
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UPDATE: Thinking that we could use this coming weekend to level and set a level to reach so we can begin soon. Bar could be set at around 20 and would be easy to reach on Double XP weekend. This is just assuming we fill/finalize the team members by then.
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Wolf Spiders are much easier to get to 24 than Widows. Getting mine up there was like pulling out my fingernails and dipping the tips in acid.
But yea, Wolfs and Crabs are pretty much the same, except Crabs seem to be more survivable.
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Fortification.
A crab spider with enough positional defense bonuses along with tough and weave can have almost as much total survivability as an invulnerability Brute and as possibly a tank, if played right. Not to mention the overall damage is pretty good, even if it is AoE-Based. Not a great PvP build choice though.
Did I mention group buff toggles? -
I know Willpower is a great all-around secondary, but how's energy aura? I was thinking of running a minor sapper build for a little extra intimidation for Arenas and limited zone PvP.
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I'm interested somewhat.
I want to lean to brute (the concept would be middle-aged bounty hunter that turned to gene splicing to give himself an edge. Works for a pay check.) or a Night Widow Academy wash out that is slightly unhinged from previous conditioning.
Can't do anything right now, as I'm away on vacation and enjoying life too much to get onto CoX.
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The bounty hunter idea is ok, but its another Idea that just doesnt seem to be tied into Mister enough. This team isnt just there for a paycheck, after all. -
That's absolutely perfect. A punk kid, at first working for money, and eventually, because she has no choice, when she realizes it. I like how this team is shaping up.
So far we have a Dominator, Stalker, Mastermind, and a Corruptor. He need a Brute, and can accomodate another corruptor (of any variety). We also see to have nothing but Tech origin characters so far, some sciency-backround would get some great diversity here as well. -
Cool idea Neko! How would she tie into the team though (IE, how would Mister convince her to be a part of it?)?
As an example, my character is tied in by a promise that he would never harm people accidentally again, thanks to the technology given to him by Mister. Without it he would be an incredible danger to society. He feels his loyalty is tied to Mister for giving him such an important gift.
If mister jst gives you technology to affect body chemistry than how does that make her team material? There needs to be a deeper story tie-in than 'just because', sadly. -
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Spreading out the support is fine, but don't mislabel Traps. You won't get your support spread out if you lead people to believe Traps is not a Buff/DeBuff set. You'll just end up with TAs, Poisons and Darks, which overlap Traps a lot, instead of the Pain Dom, FF, or Thermal you'd probably prefer.
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This convorsation does not belong in this thread. -
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I wanna put my spines/nin stalker in this but...he won't fit a cliche and is male so he'd be a dull fit =/
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We're rolling fresh toons for this either way. -
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/Traps is a great set, but not much for Buff/DeBuff.
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Traps is...
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Yes. We know. But the fact is, a little diversity in support sets is good. I did not say anything bad about /traps, as it is, in fact, an amazing set when used properly. However, it is also a very easy set to screw up with. I expected at least 1 person on the team to have it due to the nature of the team, and that's fine, but I would like to see another support character use something other than /traps.
NOTE: A note on team size. I know I said 5 before, but 5 or 6 is a better number. 1 of everything and an additional corruptor, if we go over 5 people (not counting VEATs).
Also, may have found someone to play the dominator spot, a friend of mine from another forum. -
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Once the Static team starts going or your actual VG has been created you should Coalition with Omen Organization we're a RP Static VG aswell. We're also hired by a mysterious "Mister" but as our story progresses we learn more about Omen.
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Perhaps we could have some collaboration, sure! However, this team is to be kept secret from the rest of the Villain community and from Misters cliets. The team is supporting a seperate agena enirely, eventually leading the team down a near-redemptionless path. It would be very funny if we had met up and did some collaborative missions, not realizing we work for the same person until the very end.
EDIT: Typos. -
There's no specific days yet no, I'd like to select them once we know when everyone who's interested can show. /Traps is a great set, but not much for Buff/DeBuff. Perhaps we can get a MM with a more direct Support Set if you stick with Traps.
As per the story there, perhaps he was attempting to make these devices in order to steal things, yet they would never work as expected or would malfunction. Then Mister comes along, claiming he knows whats missing from them, and in turn adds a mysterious element to them. However, The mysterious Element in the long term causes the user to become too attached to them, almost like an addiction, causing him to become so wrapped up in their use that he incorporates the technologies into his own body, turning him into a veritable 'Human Swiss-Army knife'.
Pardon me thinking out loud there. I got started on that one and just couldnt stop. -
I recently had an idea for a RP Static Team. The Team is a small Villain Group working for a mysterious benefactor who is just referred to as Mister. The story revolves around this mysterious man assembling a smal number of Super Rejects and using us for his own secret agenda. The theme being more Science/Tech focused, the mysterious man fabricates our futures through his unseen hands in order to create this group. (Think the background of the villains from the game Marvel: Rise of the Imperfects). Keep in mind we're not all "supervillains", some of us are just people with nowhere else to go. Upon Going Rogues relase, we will strongly consider a RP arc where we change to blueside, at least for a little while. For now, lets stick to the present.
My character for said team, a Mutant with very minor electrical abilities. He isn't nearly powerful enough to be considered a Metahuman. One day during his teenage years, an electrical storm occurs in his hometown of Boston, Massachusetts. While walking down the street on the outskirts of the city, a lightning bolt strikes him, and arcs through him towards a nearby gas station. The fuel ignites and explodes. As he runs away, another lighting bolt strikes him and hits a building. This process continues, leaving much destruction. He was forced away from the city, at which point he wandered for many years, avoiding electricity as best as possible. Then one day (when my character is in his mid 20's), a mysterious man approaches him with an offer, "What would you say if I told you I knew a way you could control your gift?".
I plan on him being an Elec/ Stalker. The characters would be brought together by promises of dreams of grandure, cures for diseases, and etc. These temporary solutions are caused through scientific altering of the body and technological devices/implants, inadvertantly using and amplifying our gifts to a more destructive level.
I'm looking to put together a group of varying ATs (1 of each standard AT preffered), preferably non VEATs (unless you have a good idea for one, keep in mind we're not affiliated with Arachnos). Another intersting Idea would be if our characters were decently suited for PvP as well, so we could have duels with each other and such without having to textfight.
Various RP roles I'd like filled include: The Scientist/Engineer, The semi-Mindless Murder Machine, you know, SciFi cliches mostly. I'd also like to see some verying genders as well (IE, lets not have all dudes on this team please, it adds very little character insight when a team is all single gendered).
As far as meeting times go, I'd like to set 2 weekly meeting times in the evenings, between 8/9pm EST to the wee hours of 12/2am EST (That's 5/6 - 9/11PM PST).
As far as a costume theme or name goes, I'd like that to be a group collaboration from those involved in the team. NOTE: If you don't think you can commit to a static team, do not apply. Also, lts keep the team on the mature side,and tes, I know plenty of 15 year olds that are more mature than 30 year olds, which is why age doesnt decide this factor. I would prefer age 17/18+ for this, as some of the RP themes will be mature (including occasional foul language, violent pasts, drug history/addiction, among other things not suitable for children).
EDIT: Gamepay will be a balance between RP Story arcs created by our team members and non-AE Story arcs/Paper Mishes and SFs. I would lie AE to have a place, but not be the focus. -
I heard someone saying good things about electric melee as a PvP set. I dont remember Elec Melee being good as a PvP primary almost at all. Is there any merit to what this person said?
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I'm still waitin for a reason not to offer Ice Melee to a Stalker!
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Because the devs would actually need to put forth some effort to Port it properly instead of just transferring entirely pre-existing sets.
Dont get me wong, I'd prefer Ice Melee on stalkers than Broadsword, but something tells me we're barking up a tree with no fruit. -
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Before AE:
I respected the Community to do the right thing.
After AE:
Farmers.
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I'm getting so tired of people who think they can define "the right thing" to do...
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I'm getting so tired of people who think they can question what other people say and do without having any information to back themselves up on what "the right thing to do" really must be. -
Before AE:
I respected the Community to do the right thing.
After AE:
Farmers. -
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You want to get more kb protection so you cant get farmed. If you plan on doing team arena all you should really be doing is benumbing the emp and then scourging after AS. So you want to build for max hp .. kb prot .. and then recharge
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I just did another quick alter swapping a set of Thunderstrike for devastation. Sadly I cant follow that outline for slotting almost at all. Most of my powers are Franken-slotted for maximum efficiency. However, With that in mind I can make a few small changes that should help int he long run.
EDIT: Added a Karma +KB prot IO to Arctic Air. -
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
lolArenaz: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Dmg-I:50(A), Thundr-Acc/Dmg:50(3), Thundr-Dmg/Rchg:50(5), ShldBrk-%Dam:30(7), Apoc-Dam%:50(11), LdyGrey-%Dam:50(36)
Level 1: Infrigidate -- ShldBrk-Acc/DefDeb:30(A), ShldBrk-Acc/Rchg:30(7), ShldBrk-DefDeb/EndRdx/Rchg:30(36), ShldBrk-Acc/EndRdx/Rchg:30(46), ShldBrk-%Dam:30(50)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(11), LdyGrey-%Dam:50(17), Thundr-Acc/Dmg/EndRdx:50(36)
Level 4: Snow Storm -- EndRdx-I:50(A)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Aid Other -- Empty(A)
Level 12: Aim -- RechRdx-I:50(A), AdjTgt-Rchg:50(13), AdjTgt-ToHit/Rchg:50(13)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
Level 18: Cosmic Burst -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(37), Dsrnt-I:50(37), LdyGrey-%Dam:50(46)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(23)
Level 22: Arctic Fog -- RedFtn-Def/EndRdx:50(A), Aegis-ResDam/EndRdx:50(23), TtmC'tng-ResDam/EndRdx:50(27), ImpArm-ResDam/EndRdx:40(27), S'fstPrt-ResKB:30(34)
Level 24: Aid Self -- Numna-Heal/Rchg:50(A), Numna-Heal:50(25), Numna-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal/Rchg:50(34), Dct'dW-Rchg:50(42)
Level 26: Assault -- EndRdx-I:50(A)
Level 28: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(43)
Level 30: Benumb -- Acc-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31), RechRdx-I:50(43)
Level 32: Proton Volley -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/ActRdx/Rchg:50(33), Acc-I:50(33), Mantic-Dam%:50(33), IntRdx-I:50(40)
Level 35: Sleet -- ShldBrk-DefDeb:30(A), CtlSpd-Acc/Slow:30(37), ShldBrk-Acc/Rchg:30(43), RechRdx-I:50(50), RechRdx-I:50(50)
Level 38: Heat Loss -- Acc-I:50(A), Acc-I:50(39), EndMod-I:50(39), EndMod-I:50(39), RechRdx-I:50(40), RechRdx-I:50(40)
Level 41: Shark Skin -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(42), TtmC'tng-EndRdx:50(42)
Level 44: Spirit Shark Jaws -- G'Wdw-Acc/Rchg:50(A), Dmg-I:50(45), RechRdx-I:20(45), UbrkCons-Dam%:50(45), NrncSD-Dam%:30(46), G'Wdw-Dam%:50(48)
Level 47: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Swift -- Run-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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[u]Set Bonus Totals:[u]<ul type="square">[*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]4.06% Defense(Fire)[*]4.06% Defense(Cold)[*]6.25% Defense(Energy)[*]6.25% Defense(Negative)[*]2.5% Defense(Melee)[*]8.75% Defense(Ranged)[*]8.13% Defense(AoE)[*]18% Enhancement(Accuracy)[*]14% FlySpeed[*]92.4 HP (8.62%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 2.5%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 4.7%[*]14% (0.23 End/sec) Recovery[*]40% (1.79 HP/sec) Regeneration[*]24% RunSpeed[/list]
For sleet, how should I slot it? Im not sure the slotting I used this time makes use of its potential. -
Oh. Wow, someone actually posted legitimate reasons to take their advice for once. I find that's very rare in the PvP section. I'll do a quick build alter and post in a moment.
EDIT: Could I get by with just Hibernate and not Phase? -
Phase in arenas? I see no point in running even more, not to mention with everyone moving around so much Sleet wont do much of anything. The Hold in Elec I have slotted with a number of damage procs, and at the moment is my strongest hitting attack, and a hold. Not to mention Power Sink helps drain a little extra END while giving me some as well.
And what is the love for Leviathan mastery here? Its always about Leviathan for Hibern00b, well what If I wanted to sta and duke it out instead of wait to die?