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I spent time trying to look for a WP/DM/Soul build and was not able to due to my horrible Search Fu. This is my first try for a PvP build for 1 vs 1 melee matches. Let me know what you think and thanks for your input. Some things I want to point out is that I will have +62% Enhancement(Accuracy), +62.5% Enhancement(RechargeTime), and +541.14 HP (28.88%) HitPoints = 3336hp. I was also thinking of getting Spiritual incarnate, but I am open to other suggestions.
Code:Hero Plan by Mids' Hero Designer 1.90 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: High Pain Tolerance
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (7) Numina's Convalescence - Heal: Level 50
- (7) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (13) Hecatomb - Damage/Endurance: Level 50
- (15) Hecatomb - Damage/Recharge: Level 50
- (15) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (29) Hecatomb - Accuracy/Recharge: Level 50
- (A) Gladiator's Armor - Recharge/Endurance: Level 50
- (3) Gladiator's Armor - Resistance: Level 50
- (3) Gladiator's Armor - Resistance/Rech/End: Level 50
- (5) Gladiator's Armor - End/Resist: Level 50
- (5) Gladiator's Armor - Recharge/Resist: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (31) Crushing Impact - Damage/Recharge: Level 50
- (31) Crushing Impact - Damage/Endurance: Level 50
- (A) Shield Wall - Defense: Level 50
- (11) Shield Wall - Defense/Endurance: Level 50
- (11) Shield Wall - Defense/Endurance/Recharge: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) HamiO:Microfilament Exposure
- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
- (A) Armageddon - Chance for Fire Damage: Level 50
- (33) Armageddon - Damage/Endurance: Level 50
- (34) Armageddon - Damage/Recharge: Level 50
- (34) Armageddon - Accuracy/Damage/Recharge: Level 50
- (34) Armageddon - Accuracy/Recharge: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (17) Numina's Convalescence - Heal: Level 50
- (17) Numina's Convalescence - Heal/Endurance: Level 50
- (A) HamiO:Microfilament Exposure
- (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (36) Touch of the Nictus - Healing: Level 50
- (36) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
- (36) Touch of the Nictus - Accuracy/Healing: Level 50
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (A) HamiO:Nucleolus Exposure
- (A) Gladiator's Armor - Recharge/Endurance: Level 50
- (25) Gladiator's Armor - Resistance: Level 50
- (25) Gladiator's Armor - Resistance/Rech/End: Level 50
- (27) Gladiator's Armor - End/Resist: Level 50
- (27) Gladiator's Armor - Recharge/Resist: Level 50
- (A) Panacea - Heal: Level 50
- (37) Panacea - Heal/Endurance: Level 50
- (37) Panacea - Endurance/Recharge: Level 50
- (39) Panacea - Hea/Recharge: Level 50
- (39) Panacea - Heal/Endurance/Recharge: Level 50
- (A) Obliteration - Chance for Smashing Damage: Level 50
- (31) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Accuracy/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) HamiO:Lysosome Exposure
- (42) HamiO:Lysosome Exposure
- (A) Titanium Coating - Resistance: Level 50
- (42) Titanium Coating - Resistance/Endurance: Level 50
- (43) Titanium Coating - Resistance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gladiator's Strike - Chance for Smashing Damage: Level 50
- (40) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
- (43) Gladiator's Strike - Accuracy/Damage: Level 50
- (43) Gladiator's Strike - Damage/Recharge: Level 50
- (45) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
- (A) Apocalypse - Damage/Endurance: Level 50
- (45) Apocalypse - Damage/Recharge: Level 50
- (46) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (46) Apocalypse - Accuracy/Recharge: Level 50
- (46) Apocalypse - Chance of Damage(Negative): Level 50
- (A) HamiO:Enzyme Exposure
- (45) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (A) Soulbound Allegiance - Damage/Recharge: Level 50
- (48) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (48) Soulbound Allegiance - Accuracy/Recharge: Level 50
- (48) Edict of the Master - Accuracy/Damage: Level 40
- (50) Edict of the Master - Accuracy/Damage/Endurance: Level 40
- (50) Edict of the Master - Damage: Level 40
- (A) Accuracy IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 50
- (A) Healing IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Panacea - +Hit Points/Endurance: Level 50
- (9) Regenerative Tissue - +Regeneration: Level 30
- (A) Performance Shifter - EndMod: Level 50
- (19) Performance Shifter - EndMod/Recharge: Level 50
- (19) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 2.25% Max End
- 62% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 10% FlySpeed
- 541.14 HP (28.88%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -6)
- Knockup (Mag -6)
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 20.5% (0.342 End/sec) Recovery
- 76% (5.946 HP/sec) Regeneration
- 1.89% Resistance(Smashing)
- 1.89% Resistance(Lethal)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3.15% Resistance(Toxic)
- 3.15% Resistance(Psionic)
- 10% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1593;765;1530;HEX;| |78DAA5945B4F134114C767DBADA5EDD6164A6929F76B6FB0B401A35C142F4882A10| |90AE28B5A9732C086A66DDAA2F2E607F049137DF283183F8C2F2868BC3D7945D633| |E70C2DA48F36E9FF37FB9FB367CFCCD9D9CCE3398DB127B34CD1AEE58D4A25BB621| |4B679D9913136CD1C7332C6C2E464E7F8062F54B87EC7CCE74BC547BC1C9213199E| |E75C9F33CADB346C5E286CF1322F54F5E3817BA958CCEBCB25CED7351C2E72A3641| |636BD78316F6E6E55E1AA19AF160A0FCD8AB966E6CDEA6EE87AC9CCE957CB3B559E| |5D2EEEE4B319A352E5E5DD3094750EFE7B2E1005FECCB2B16518A4D999DB849B88E| |F22007F96CA9236616909C4D9282186E88C23DE41B842F95465DC2E2CDB18218550| |D38409C40F08B7CBECF6074C584D3944E73AA27B8D6020F621DC41D9ED8E1B98C13| |D4F584068412CBA1F76DD2957E54CE2ADBDA7300001B4308BB9A601AA9D7D00C323| |937B9EE16A5A9F135E20DA5E227E429C57D6ECBD8856EF0CA26F9230459846BC877| |09FACC5B78AE5F96987FDB4C321A8A559D6D22C6BF90D3705E43302215CDA4080D0| |4A082206DB686F214550A608CE500A3B7821D9891075224C9D08532722D4890875E| |2009ED88E9DB3D4F65E4ADE49E8420C77137A108710DEC128BC83A1D5FD17D73B6C| |21A2878423C41F08EFA20295AE492A302EF909E67A68CED6A3E396C413884412F11| |102FA6925AC9F1A7C04D610DDE3188AE1E3A351447C189118200C2246861039D098| |DCD5580A0B1B19458CEA8431421AF1168E755216963C4FC58E48A6253720A52E0BD| |167F1B6B1CB842B843D988BB2F43EE100F10BCA4FC97EA522F4BEABB573C618598B| |6AED6CC2DB8AD99654E980A50C6254BC1EF55FBFD7DA711ED72D37E88A902510655| |58CEE0AB9272EEF8B9121466B4272E2D27AA31D97EFBB200A9A143225645A48D00F| |F254443A3D201E219A10AF90B3427C42FC42024222425E09B15CFEDA47C2FAECAE7| |D5F98328A1BF0E5A41543EB6BDD52943EEC7DD32545BC82DFEA3376850E790B1DF2| |9653873C75B21D627B58A2C1493738130DCE788353DFF17FE8121C97| |-------------------------------------------------------------------|
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I tried to post over there about asking for a build and no reply... I figured I would try here, but I will post to there as well. In PvP defense is not worth it since Acc bonuses and be stacked so high it is like defense is not even there.
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Quote:Huh?ok guys lemme explain how kheldians r used u want to not shape-shift every single minute sometimes u get your shields and use em if your in a situation where everything is melee now is the time for nova form if your in all sorts of attacks go into dwarf form see the pattern kheldians r meant for whatever situation your in.
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For my incarnates I went:
Alpha: Spiritual
Destiny: Ageless
Judgment: Ion
Interface: Reactive
Lore: Seer -
Also I have another question... Does Spiritual alpha slot increase regen?
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**Baby Soto Update**
It looks like the baby is going to come sooner than we thought. My wife is not a big girl and the doctor thinks the baby is between 8 - 8.5lbs and they want to induce labor on July 6th before the baby gets bigger. I will let you guys know how it goes. -
Is there a list of what each Lore pet does? I would like to know the damage type and what buffs they have.
Edit: Nevermind I found what I was looking for.
http://wiki.cohtitan.com/wiki/Lore_Slot_Abilities -
I spent time trying to look for a WP/DM/Soul build and was not able to due to my horrible Search Fu. This is my PvP build for 1 vs 1 melee matches. Let me know what you think and thanks for your input. Some things I want to point out is that I will have +62% Enhancement(Accuracy), +62.5% Enhancement(RechargeTime), and +541.14 HP (28.88%) HitPoints = 3336hp. I was also thinking of getting Spiritual incarnate, but I am open to other suggestions.
Code:Hero Plan by Mids' Hero Designer 1.90 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: High Pain Tolerance
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (7) Numina's Convalescence - Heal: Level 50
- (7) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (13) Hecatomb - Damage/Endurance: Level 50
- (15) Hecatomb - Damage/Recharge: Level 50
- (15) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (29) Hecatomb - Accuracy/Recharge: Level 50
- (A) Gladiator's Armor - Recharge/Endurance: Level 50
- (3) Gladiator's Armor - Resistance: Level 50
- (3) Gladiator's Armor - Resistance/Rech/End: Level 50
- (5) Gladiator's Armor - End/Resist: Level 50
- (5) Gladiator's Armor - Recharge/Resist: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (31) Crushing Impact - Damage/Recharge: Level 50
- (31) Crushing Impact - Damage/Endurance: Level 50
- (A) Shield Wall - Defense: Level 50
- (11) Shield Wall - Defense/Endurance: Level 50
- (11) Shield Wall - Defense/Endurance/Recharge: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) HamiO:Microfilament Exposure
- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
- (A) Armageddon - Chance for Fire Damage: Level 50
- (33) Armageddon - Damage/Endurance: Level 50
- (34) Armageddon - Damage/Recharge: Level 50
- (34) Armageddon - Accuracy/Damage/Recharge: Level 50
- (34) Armageddon - Accuracy/Recharge: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (17) Numina's Convalescence - Heal: Level 50
- (17) Numina's Convalescence - Heal/Endurance: Level 50
- (A) HamiO:Microfilament Exposure
- (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (36) Touch of the Nictus - Healing: Level 50
- (36) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
- (36) Touch of the Nictus - Accuracy/Healing: Level 50
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (A) HamiO:Nucleolus Exposure
- (A) Gladiator's Armor - Recharge/Endurance: Level 50
- (25) Gladiator's Armor - Resistance: Level 50
- (25) Gladiator's Armor - Resistance/Rech/End: Level 50
- (27) Gladiator's Armor - End/Resist: Level 50
- (27) Gladiator's Armor - Recharge/Resist: Level 50
- (A) Panacea - Heal: Level 50
- (37) Panacea - Heal/Endurance: Level 50
- (37) Panacea - Endurance/Recharge: Level 50
- (39) Panacea - Hea/Recharge: Level 50
- (39) Panacea - Heal/Endurance/Recharge: Level 50
- (A) Obliteration - Chance for Smashing Damage: Level 50
- (31) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Accuracy/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) HamiO:Lysosome Exposure
- (42) HamiO:Lysosome Exposure
- (A) Titanium Coating - Resistance: Level 50
- (42) Titanium Coating - Resistance/Endurance: Level 50
- (43) Titanium Coating - Resistance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gladiator's Strike - Chance for Smashing Damage: Level 50
- (40) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
- (43) Gladiator's Strike - Accuracy/Damage: Level 50
- (43) Gladiator's Strike - Damage/Recharge: Level 50
- (45) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
- (A) Apocalypse - Damage/Endurance: Level 50
- (45) Apocalypse - Damage/Recharge: Level 50
- (46) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (46) Apocalypse - Accuracy/Recharge: Level 50
- (46) Apocalypse - Chance of Damage(Negative): Level 50
- (A) HamiO:Enzyme Exposure
- (45) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (A) Soulbound Allegiance - Damage/Recharge: Level 50
- (48) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (48) Soulbound Allegiance - Accuracy/Recharge: Level 50
- (48) Edict of the Master - Accuracy/Damage: Level 40
- (50) Edict of the Master - Accuracy/Damage/Endurance: Level 40
- (50) Edict of the Master - Damage: Level 40
- (A) Accuracy IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 50
- (A) Healing IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Panacea - +Hit Points/Endurance: Level 50
- (9) Regenerative Tissue - +Regeneration: Level 30
- (A) Performance Shifter - EndMod: Level 50
- (19) Performance Shifter - EndMod/Recharge: Level 50
- (19) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 2.25% Max End
- 62% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 10% FlySpeed
- 541.14 HP (28.88%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -6)
- Knockup (Mag -6)
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 20.5% (0.342 End/sec) Recovery
- 76% (5.946 HP/sec) Regeneration
- 1.89% Resistance(Smashing)
- 1.89% Resistance(Lethal)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3.15% Resistance(Toxic)
- 3.15% Resistance(Psionic)
- 10% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1593;765;1530;HEX;| |78DAA5945B4F134114C767DBADA5EDD6164A6929F76B6FB0B401A35C142F4882A10| |90AE28B5A9732C086A66DDAA2F2E607F049137DF283183F8C2F2868BC3D7945D633| |E70C2DA48F36E9FF37FB9FB367CFCCD9D9CCE3398DB127B34CD1AEE58D4A25BB621| |4B679D9913136CD1C7332C6C2E464E7F8062F54B87EC7CCE74BC547BC1C9213199E| |E75C9F33CADB346C5E286CF1322F54F5E3817BA958CCEBCB25CED7351C2E72A3641| |636BD78316F6E6E55E1AA19AF160A0FCD8AB966E6CDEA6EE87AC9CCE957CB3B559E| |5D2EEEE4B319A352E5E5DD3094750EFE7B2E1005FECCB2B16518A4D999DB849B88E| |F22007F96CA9236616909C4D9282186E88C23DE41B842F95465DC2E2CDB18218550| |D38409C40F08B7CBECF6074C584D3944E73AA27B8D6020F621DC41D9ED8E1B98C13| |D4F584068412CBA1F76DD2957E54CE2ADBDA7300001B4308BB9A601AA9D7D00C323| |937B9EE16A5A9F135E20DA5E227E429C57D6ECBD8856EF0CA26F9230459846BC877| |09FACC5B78AE5F96987FDB4C321A8A559D6D22C6BF90D3705E43302215CDA4080D0| |4A082206DB686F214550A608CE500A3B7821D9891075224C9D08532722D4890875E| |2009ED88E9DB3D4F65E4ADE49E8420C77137A108710DEC128BC83A1D5FD17D73B6C| |21A2878423C41F08EFA20295AE492A302EF909E67A68CED6A3E396C413884412F11| |102FA6925AC9F1A7C04D610DDE3188AE1E3A351447C189118200C2246861039D098| |DCD5580A0B1B19458CEA8431421AF1168E755216963C4FC58E48A6253720A52E0BD| |167F1B6B1CB842B843D988BB2F43EE100F10BCA4FC97EA522F4BEABB573C618598B| |6AED6CC2DB8AD99654E980A50C6254BC1EF55FBFD7DA711ED72D37E88A902510655| |58CEE0AB9272EEF8B9121466B4272E2D27AA31D97EFBB200A9A143225645A48D00F| |F254443A3D201E219A10AF90B3427C42FC42024222425E09B15CFEDA47C2FAECAE7| |D5F98328A1BF0E5A41543EB6BDD52943EEC7DD32545BC82DFEA3376850E790B1DF2| |9653873C75B21D627B58A2C1493738130DCE788353DFF17FE8121C97| |-------------------------------------------------------------------|
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I never had a trouble staying alive with a PB. I was usually one of the last players to die. I never played my PB like any other AT, but a PB. On teams I usually wait for the tanker or whatever AT to take lead and grab agro. When that happens I am usually the second one in the mob. If there is no control and the mob will fly everywhere if I use my Target AoE and PBAoE then I will to single targets attacks. If I am blessed with a controller/Dominator on the team then I just wait for an immob to begin my Target AoE and PBAoE attack chain. I try to be considerate and not spread out the mob when players are trying to keep the group tight to focus on using AoE powers for mass killing.
When solo I usually use the mission setting of +2/+1 or +1/+2. I use the pull method and worked my way up from the Min, then Lt, and then Boss. Sometime I set it up where I get no bosses when I solo. It depends on my mood and how long I want to be in some missions. If I am fighting an EB I usually hit my Reform Essence as my first heal, then Essence Boost, and then Reform Essence. ItÂ’s nice that Reform Essence recharges really quickly and I am able to have 3 back to back heals to help out with the EB alpha attack chain. As we know the Peacebringers range damage is really weak and it helps to have inspiration to make up the difference.
My attack chain is for a single target is: Build Up=> Incandescent Strike => Radiant Strike => Gleaming Blast => Glinting Eye => and Gleaming Bolt as an attack chain filler if nothing is recharged. I would lead with a melee then jump back for range. Gleaming Bolt is the weakest range attack, but with two acc/dam HOÂ’s and slotting 4 damage procs you can turn that into a decent attack. It went from around 70 points of base damage to 310 with all procs hitting at once: 70(base dam) + 70(proc dam) +70(proc dam) + 100 (apoc proc dam) =310.
I hope this helps a little and thanks for not giving up on the PB. We are an endangered species and we need to survive and stick together. -
Quote:After thinking about it, I do think it does make sense. When I get a free respec I will change that since I am not even using stealth. I might as well switch to something I can use.i'd agree with CJ. free lotg and/or kismit proc and it gives you alot of control for short bursts, it's nice for caves and stuff but not a must. it's also alot faster than having to cast shadow step.
I agree 100% that the damage for ED is horrible and that is the main reason I slotted with accurate Heal IO set only. -
Quote:Great point...thanksThe problem is that those IOs only give you status resistance not protection. Resistance makes the duration less, not like a mez protection toggle that tankers get to reduce magnitude. It's really not worth building mez resistance, either, because of the way the formula works.
If you somehow had 100% mez resistance, it would only cut the duration of mez effects to half.
Your best mez resistance is to sleep (31%). Sleeps last 75% of their duration on you. -
Quote:Superspeed is fine and if I need to jump over something I can switch to beast run and if I really need to jump far I can use Neb Form. Now if both of those fail I can always use Shadow step.Another change to consider is Combat Jumping instead of Stealth. You can still put a LoTG +Rech in CJ, and you will get better mobility with SS + CJ + Hurdle. And you get a bit more Immob prevention from CJ.
And, I don't know if this worth considering, but would dropping Neb Form and Essence Drain be worth substituting the Medicine Pool? Aid Self has some -Stun. I would guess it depends on how often you find yourself using Neb Form.
I was going to use Medicine, but the interupts suck if you in a mob so I took ED. -
Quote:Stygian Circle is my main and biggest heal. I just got Essence Drain so I can heal a little bit before something dies. I originally had Gravimetric Snare and never used it so I swapped it out for Essence Drain. Once something dies I don't find the need to us ED any more.Would it be worth adding an Aegis: Psionic/Status Resistance IO to this build?
Also, how is Essence Drain when it is slotted up? Do you find you use it even thought you have Stygian Circle?
I have 3 Impervious Skin Status resist in my shields and i still get mezzed. I think I could swap out with the KB protection proc in Absorption for the Aegis Psionic/Status Resistance IO and find some other place to to slot a KB protection. I like to keep atleast 3-4 KB protection IOs per squishy. -
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I finally finished my Human Warshade and wow I like it. When I leveled him years ago, I stayed in either Dark Nova or Black Dwarf form. I did that because when I leveled my Peacebringer in human form and never got a chance to use Nova or Dwarf. I spent the last week trying to figure out a build and on Friday I did a respec and redid my build. I never knew how fun a WS can be all human form. I spent all weekend doing missions and trying to figure out my attack chain and surprising myself. I even had time to get my first alpha slot. I picked up Spiritual Boost for the recharge and Heal. I was wondering if I should go Spiritual Core Paragon for the Increases Recharge Rate by 45%, Stun Duration and Healing by 33% or Spiritual Radial Paragon for the Increases Recharge Rate, Healing, Stun Duration, Slow Movement, and Jump effects by 33%. What do you guys think?
Does anyone have a bind to target the dead so I can set up Unchain Essence faster and be able to hit the "F" key (follow) so I can run to a fallen Foe to heal? I went through S.Joe's guide and all I found was binds to target alive targets. I didnt know if all I had to do was switch alive with dead and that would work.
Just wanted to post up my final build. It only costed me about 950 million inf since I am a IO hoarder and just pulled stuff off of other unused toons.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(34), Decim-Dmg/EndRdx:40(43), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(48)
Level 1: Absorption -- S'fstPrt-ResKB:30(A)
Level 2: Gravity Shield -- ImpSkn-Status:30(A), ImpSkn-ResDam/EndRdx:30(13), ImpSkn-ResDam/EndRdx/Rchg:30(34)
Level 4: Shadow Bolt -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(5), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(11)
Level 6: Shadow Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(7), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(9)
Level 8: Super Speed -- HO:Micro(A)
Level 10: Penumbral Shield -- ImpSkn-ResDam/EndRdx/Rchg:30(A), ImpSkn-ResDam/EndRdx:30(37), ImpSkn-Status:30(37)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 14: Sunless Mire -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(15), Armgdn-Acc/Dmg/Rchg:50(15), Armgdn-Dmg/Rchg:50(17), Armgdn-Acc/Rchg:50(17)
Level 16: Orbiting Death -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(31), Erad-Dmg:30(33), Erad-Acc/Rchg:30(50)
Level 18: Gravity Well -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(19), Hectmb-Dmg/Rchg:50(19), Hectmb-Acc/Dmg/Rchg:50(21), Hectmb-Acc/Rchg:50(21)
Level 20: Twilight Shield -- ImpSkn-Status:30(A), ImpSkn-ResDam/EndRdx:30(36), ImpSkn-ResDam/EndRdx/Rchg:30(36)
Level 22: Dark Detonation -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(23), Ragnrk-Dmg/Rchg:50(23), Ragnrk-Acc/Dmg/Rchg:50(25), Ragnrk-Acc/Rchg:50(25)
Level 24: Stygian Circle -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(46), Dct'dW-Heal/Rchg:50(46), Dct'dW-EndRdx/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48)
Level 26: Unchain Essence -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(40), Posi-Acc/Dmg:50(42), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42)
Level 28: Inky Aspect -- Amaze-EndRdx/Stun:50(A), Amaze-Stun:50(29), Amaze-Stun/Rchg:50(29), Amaze-Acc/Stun/Rchg:50(31), Amaze-Acc/Rchg:50(31)
Level 30: Gravitic Emanation -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Acc/EndRdx:50(34), Stpfy-Acc/Rchg:50(36), Stpfy-EndRdx/Stun:50(37)
Level 32: Dark Extraction -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(33)
Level 35: Quasar -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(50), Erad-Dmg:30(50)
Level 38: Eclipse -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(39), P'Shift-EndMod/Acc/Rchg:50(39), TtmC'tng-ResDam:50(39), TtmC'tng-ResDam/Rchg:50(40), TtmC'tng-ResDam/EndRdx/Rchg:50(40)
Level 41: Nebulous Form -- HO:Micro(A)
Level 44: Essence Drain -- Nictus-Acc/EndRdx/Rchg:50(A), Nictus-Heal:50(45), Nictus-Heal/HP/Regen/Rchg:50(45), Nictus-Acc/Heal:50(45), Nictus-Acc/EndRdx/Heal/HP/Regen:50(46)
Level 47: Stealth -- LkGmblr-Rchg+:50(A)
Level 49: Shadow Cloak -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-ResKB:50(A)
Level 10: Shadow Recall -- Zephyr-ResKB:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(3), P'Shift-EndMod/Acc:50(3)
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 6.25% Defense(Energy)
- 6.25% Defense(Negative)
- 3.125% Defense(Ranged)
- 10.35% Max End
- 9% Enhancement(Heal)
- 3% Enhancement(Stun)
- 78% Enhancement(Accuracy)
- 88.75% Enhancement(RechargeTime)
- 10% FlySpeed
- 281.11 HP (26.25%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 22.5%
- MezResist(Held) 22.5%
- MezResist(Immobilize) 28%
- MezResist(Sleep) 31.3%
- MezResist(Stun) 22.5%
- MezResist(Terrorized) 24.7%
- 21% (0.351 End/sec) Recovery
- 32% (1.431 HP/sec) Regeneration
- 12.92% Resistance(Fire)
- 12.92% Resistance(Cold)
- 10% RunSpeed
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This is my new build with the minor changes.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Ebon Eye -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Dmg/EndRdx:50(34), Dev'n-Acc/Dmg:50(43), Dev'n-Acc/Dmg/Rchg:50(43)
Level 1: Absorption -- S'fstPrt-ResKB:30(A)
Level 2: Gravity Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(13), TtmC'tng-ResDam:50(34)
Level 4: Gravimetric Snare -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(5), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(11)
Level 6: Shadow Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(7), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(9)
Level 8: Super Speed -- HO:Micro(A)
Level 10: Penumbral Shield -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam:50(37), TtmC'tng-ResDam/EndRdx:50(37)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 14: Sunless Mire -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(15), Armgdn-Acc/Dmg/Rchg:50(15), Armgdn-Dmg/Rchg:50(17), Armgdn-Acc/Rchg:50(17)
Level 16: Orbiting Death -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(31), Erad-Dmg:30(33), Erad-Acc/Rchg:30(50)
Level 18: Gravity Well -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(19), Hectmb-Dmg/Rchg:50(19), Hectmb-Acc/Dmg/Rchg:50(21), Hectmb-Acc/Rchg:50(21)
Level 20: Twilight Shield -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam:50(36), TtmC'tng-ResDam/EndRdx:50(36)
Level 22: Dark Detonation -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(23), Ragnrk-Dmg/Rchg:50(23), Ragnrk-Acc/Dmg/Rchg:50(25), Ragnrk-Acc/Rchg:50(25)
Level 24: Stygian Circle -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(46), Dct'dW-Heal/Rchg:50(46), Dct'dW-EndRdx/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48)
Level 26: Unchain Essence -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(40), Posi-Acc/Dmg:50(42), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42)
Level 28: Inky Aspect -- Amaze-EndRdx/Stun:50(A), Amaze-Stun:50(29), Amaze-Stun/Rchg:50(29), Amaze-Acc/Stun/Rchg:50(31), Amaze-Acc/Rchg:50(31)
Level 30: Gravitic Emanation -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Acc/EndRdx:50(34), Stpfy-Acc/Rchg:50(36), Stpfy-EndRdx/Stun:50(37)
Level 32: Dark Extraction -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(33)
Level 35: Quasar -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(50), Erad-Dmg:30(50)
Level 38: Eclipse -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(39), P'Shift-EndMod/Acc/Rchg:50(39), TtmC'tng-ResDam:50(39), TtmC'tng-ResDam/Rchg:50(40), TtmC'tng-ResDam/EndRdx/Rchg:50(40)
Level 41: Nebulous Form -- HO:Micro(A)
Level 44: Shadow Bolt -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(46)
Level 47: Super Jump -- HO:Micro(A)
Level 49: Shadow Cloak -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-ResKB:50(A)
Level 10: Shadow Recall -- Zephyr-ResKB:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(3), P'Shift-EndMod/Acc:50(3), P'Shift-End%:50(48)
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Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 6.25% Defense(Energy)
- 6.25% Defense(Negative)
- 3.125% Defense(Ranged)
- 8.1% Max End
- 4% Enhancement(Heal)
- 69% Enhancement(Accuracy)
- 81.25% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 10% FlySpeed
- 285.13 HP (26.62%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 8.8%
- MezResist(Terrorized) 2.2%
- 23.5% (0.392 End/sec) Recovery
- 44% (1.967 HP/sec) Regeneration
- 12.92% Resistance(Fire)
- 12.92% Resistance(Cold)
- 10% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;766;1532;HEX;| |78DA95945B4F135110C7CFB68BB517682B56EE77B0A5A5A51530021A44890958A01| |1C417952CB0C026B590B620182F20311A451F14C54B7CD2E80750A3C6AFE217D088| |FA0DD6B91C0ADA2737EDFCCECEFECFEC9939B36770A9CF25C44A8F508A4E26B54C6| |6FC9C96CECC6A53BA6D64D2D05393BAB009216AB6BDE3C3D3D37A2A632CEA91B397| |26D25A72FC04CCCA56E79EF7E9FF3CEF5D486BDEFED4AC9ED653D9C8F6C091989B4| |B4646E6757DCA45C3B8AECD1BA91927DD9C4A1A33B3592F8DFB538B46C698309246| |765994C25A3AE07F13D6CC9769156F013151F79A107CC5784358409D423A214A615| |02516C1A5B0CBA2041554B9C284BA08610D04568EAD5A5F00FC42DD643C25389E31| |9E136E81BC40CA0B62168CB027CA0813F64618AD840628A78DE5C2D60D50AD62094| |2D8E592ECBC96465E4B232FB01E6638A5C019A2CCCAFFC21D885048899A6AE1317A| |51D1514617C1D3C9E8265C06B99BE359DD5B162C4BF50F42ED3742EC3BE12EE8BC3| |2376F88A6EE0B32FC84FD014633E10AC88BE5328B398F06CEA381F3B80D029F8CE7| |3B4C730E1C62B4114ADB191D84AB202F91599524284278983148688D338608EB202| |F93D1CB3E515DFC1F09CDEF18EF191F08D7415EC1AB552B86E88595038CD384EA38| |639070CF8515E19A55AD71C3AC72723778AF5608F74157C33A4B4D0F4DAD3DCEE82| |53C0041BD0C54CF750E72F163BC1531DE8315D03571F6054D8F69EAC1278C0D06D7| |D61F6270C1AFC1AC80ECAF80ECAF55F085646142DCD12DDCD12DDCD12DDCD161EEE| |812E8B6880C11912196214454FAA23E7A53A59AFB06E1079788E77912AAFCFCC0A3| |90A79634949539B05BFF95721A05975DBAECEC32FFFBFA9CFBEAED671C6047D124C| |02863383A8FE602DE5EC49186A3093493786B7EC99D2DEE23B8C04E345D68BAD1F8| |3C60D65169738271A271A129445384C68DC683A6184D399A97684CBB2777B6985B8| |EDC41249430B5E4CFDDAE00B97EEDB814658C8FAB0105B7E9F7CE13ABF2904A6579| |C4E03669DD2444F3762598E789E579DAF33C6D799E9D8AFF017BAA2431| |-------------------------------------------------------------------|
Does anyone else see anything else that can be done or am I good? -
I lvled my Stone/Stone/Stone tank years ago and I would rather get my teeth pulled than do it like that again; however IO's came out since then and incarnates. I guess it would better to play nowadays. If I had to lvl a Stone tank again I think I would go Fire instead of Dark. I guess it it just me that likes to use DM with armors without a heal to make up the difference.
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I am having a lot of fun with my Willpower/Dark Melee/Soul Tank. Its a great solo toon because it has nice Single target attacks and Siphon Life that makes up for not having a heal in the WP set. It doesnt have an awesome quick PBAoE like other sets but with the PPP you get a targets AoE and a Cone Immob and that helps a lot as well. The -to hit is an awesome synergy with the defense in the WP set. If you make a WP/DM I do suggest Soul Mastery for Soul Tentacles (Ranged, Cone), Dark Obliteration (Ranged, Targeted Area of Effect), and Darkest Night (Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -To Hit). I kinda like to debuff herd to a corner. Once they are next to me they keep on missing and RttC rarely gets turned off by stuns. As for the 4th power choice I picked Summon Widow for additional damage and I keep her alive with taunting or you can get Gloom for the ST range damage.
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Gratz...That is good news. I guess that is what happens when the server goes pantsless....We make babies!!!
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For the people that have not seen me on in a while I have been busy. Since Jan of last year I purchased a new home, met a wonderful woman, got married this year and have a baby girl on the way. As a matter of fact We have 18 days left until the due date. Her Due date is July 12, 2011. We are going to be first time parents. I just read someone else's good new and decided to mention my own.