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Posts
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Joined
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Quote:I'm not talking about what other people do, I'm talking about what your character does in the Loyalist Responsibility path.People who send their daughters to be turned into Borg drones aren't heroes.
Quote:Killing a group of people engaged in oppression is neither evil nor unjustified. It's absolutely heroic.
You've lost your right to speak until you can adequately explain how Responsibility Loyalists are guilty of Mass Murder by assosiation when the Wardens are innocent despite being associated with the Mass Murdering Oppressionists of the Crusaders. -
Like I've said a million times, your choices in Praetoria are to follow a man gone insane over the stupidity of the world, or to follow a man gone insane over a woman.
The Resistance are stupid, plain and simple, if they win, everyone dies, and so humanity loses.
Cole's Regime, as tyranical and corrupt as it is, is at least keeping the people alive, so they're the lesser of the two evils.
As for the whole alignment thing...
Responsibility Loyalist = Hero, they do everything they can to protect people, even, when it comes down to it, compromising their ideals of the law and defying the will of the Emperor to stop a nuke from detonating in the city.
Warden Resistance = Vigilante, these people seem to ultimately care more about their ideals than the people, this culminates into dooming many, many people in order to bomb the Enriche plant.
Power Loyalists = Rogues, obviously. They call in resistance attacks on places so they can come in and be the hero and do other self-aggrandizing evil stuff, but they also solve problems and do good deeds, if only for selfish reasons they take down the Destroyers in Imperial, for example.
Crusader Resistance = Villains, if you can't tell this from the very beginning when they send you to gas a police station... well something's wrong. -
The Battles are showing up now, thanks.
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I can see NPC dialog outside of the test mission, though.
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In test, I can't seem to get the 'Battle' events to show up, and no dialog that I put in appears to ever be spoken.
The mission in question that I'm currently working on is on Arachnos Set Medium Map 6 with the primary enemy group for the map being the 1-54 Arachnos.
It has several other events which work well (except for the lack of dialog)
Opening Battle (I wanted to put one battle in front, and more scattered throughout)
Between Custom Enemy Group and Arachnos
Patrol x2, Set to Rogue (Works correctly)
Custom Enemy Group
Battle x2
Custom Enemy Group v Arachnos
Boss 1, Optional, Flees, Middle, Set to Rogue
Boss 2, Optional, Doesn't Flee, Back, Set to Enemy
Ally, Required (Not required to keep alive), Front, Fight Defensively
Ambush (Tied to Opening Battle) Doesn't start because there is no Opening Battle
Ambush, as above, but with the other battles.
Collection, Required, Back -
I'm not saying it is. I'm just saying it's preferrable to the extinction of the human race. Let the population rebuild before you plunge it right back into war.
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The thing with real life discussion on this is... it doesn't really compare. Sure, there are similar issues as to what's going on in Praetoria, but real life doesn't have 90% of it's population gone.
Why can't you seem to understand this? -
Oh, I get the fight for liberty and justice and all that. But there is a time and a place for it, with humanity teetering on the edge of extinction now isn't the time
What happens to life when there's no one left to live it? -
"But I want it NOW, Mommy!"
Rather than waiting until help arrives, you'd rather rush off half-cocked and get everyone killed in a temper tantrum.
Atrocities and injustices happen, yes, but that doesn't make them or those who commit them right. If you bring down Cole and kill everyone in the process, then you're actually worse than Cole is.
At the very least Cole was keeping people alive, despite the subtle brainwashing going on, it was something that could be fixable, death isn't fixable.
Edit: Furthermore, giving people the options of 'Rebel or I'll kill you' is pretty much tyrannical in it's own right. -
Quote:Okay. That's stupid. That's one of the stupidest things I've ever heard.At that point he's in charge of only himself. And his evil will have caused the death of all those people, not anything the revolutionaries did. Dictators cannot be given quarter nor those who are willing to trade liberty for safety.
You can't excuse people for committing atrocities, no matter what side of a war they were on. They're called 'War Crimes' for a reason. And the moment someone forgets that, they're no better than the people they're fighting. -
EvilGeko's character seems to be one of those who'd make the world burn than for no other reason than he was mildy inconvenienced.
There's being against Tyranny and there's being idiotic, the Resistance, in essentially trying to get them all killed by wrecking the stability and infrastructure of the entire city, the only infrastructure they have, is the latter. -
Your Freedom or some innocent civilian's deaths. Hero, your character is, truly.
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It's blindness, pure and simple. Looking at it from a perspective from within Praetoria, the Resistance can't win, even if they do, everyone will be dead.
I agree with Abrahms. If your character's so morally blind that they can't see what's wrong with Genocide if 'they're gonna attack you first' or 'they don't have freedom' then your character is on the same level as frickin Tyrant.
It's not giving them a choice if you refuse to let them have their own choice. -
Personally, I think that instead of making a new power pool, I saw an idea on here about adding a 5th power to the existing pools, which I think would be a great and unexpected idea.
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Yes, because 99% of everyone being alive and well cared for is definitely him killing everyone, and it's DEFINITELY better if we went the way of the Resistance and 99% of everyone wound up being dead. They're obviously the heroes here, only wanting anarchy and death for all.
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In regards to the choice between Loyalists and the Resistance... I prefer stability to the suicidal Resistance.
As I've mentioned in another thread, if the Resistance wins, humanity loses.
Calvin Scott has no plans for after the war, it says as much in his bio that he'll let the whole world burn if it'll get his wife back. The Resistance constantly try to sabotage the power supply (which would in turn take out the Sonic Shielding keeping Hamidon at bay and dooming much of the population)
Evil Geko keeps saying that it's 'like real world today' except, I don't recall reading about 90% of the population being gone in the real world. Like I've said elsewhere, that's a gamechanger, with the population that low and enemies at the gates, the instability of a civil war (which would wreck the infrastructure of that one-city state), could very well kill almost everyone in Praetoria, no matter whether it's even successful or not. -
Where can I find a list of the text shortcuts?
That is, what do you type to display the character's name in a mission, like "Hi, InsertNameHere"
And other things like that (Him/Her/Them for bodytype, etc) -
Adding a fifth power to the power pools sounds like an excellent way to deal with a reduced number of power pools.
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It's a stupid idea to change /Poison's poison trap to the /Traps poison gas trap.
If you want to do that, why not just take /Traps?
Pretty much, it's never a good idea to take the originality out of a set =P -
Mercs/ aren't the most hated, and they're definitely not one of the worst, especially if you put an achilles' heel proc or two in 'em, they're cheap enough to get now with the market merge.
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Didn't think so, but it didn't hurt to ask. MMs are annoying to play on a gamepad because of it.
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Is it possible to replace the 'activate' function of Mouse1 to another key? That is, is it possible to make a key summon pets, open doors, talk to contacts etc, without touching the mouse. I recently made up a bind list for a gamepad, and I just don't want to have to click the screen every time I try to summon pets on my MM.
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I told you about a power selection problem. It just also involved crits. And odd power selection for APP sets.
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I've made up a list of binds to use with my new gamepad, I've got everything down from movement to target selection to 20 available powerslots, but, is there a way to bind Mouse1 to another key? That is to say, be able to summon pets/other things without using the mouse.
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Have they fixed the MM Chill Mastery APP yet? Apparently one of the early powers, I forget which one, randomly critted and didn't count for unlocking the rest. It's... annoying.
Edit: Also, MM APPs in themselves are wonky. Why do 2 have shields and 2 don't, and why didn't MMs get Munitions Mastery when Blasters do, and they get similar APPs (Don't talk about the number of weapons or whatever that reason was--MMs get Mace Mastery, too)