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Quote:Speaking of which, I hope he has a big ol' apology for Diana when he gets back from the prehistoric past.Right but the use of lethal force strips him of his heroic status, regardless of his previous aversion to the method, right? And the 'silliness' of Final Crisis is debatable. In my view, it underlined Batman's ability to see beyond rhetoric and idealism and do what needed to be done, regardless of how that was accomplished. Darkseid needed killin' and the only means of doing so was with a gun so Batman made 'a once in a lifetime exception' and got the job done, at great person risk & cost. It's what makes the character compelling, in my view.
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Quote:People aren't seeing what they "want to see." People are seeing how the symbols have been used in the past 100 years. There is no objective truth to these symbols, only their usage by human beings. If you want to use the Maltese Cross or the fylfot in that context, you'll have to do some work to redeem their image, or you'll have to explain what you really mean every time someone sees you parading around what appear to be Nazi symbols.KaliMagdelene:
My issue is with the perception attached to things that should not be there. If I were to use the Maltese cross and the Fyflot in the sense of their original meaning, the vast majority of people would make an assumption on what I mean by it, and accuse me of being something I am not.
Because the Nazis used those symbols and attached a different meaning to them, the original meaning is now viewed to be invalid and incorrect, which is just not true.
I was being literally truthful in what I said, which is apparently meaningless because people see what they want to see, and no amount of logic or literal truth will ever change their minds. Which is unfortunate.
What you said isn't meaningless, but it is wrong and misinformed. You think that original meanings should easily overcome more vivid and recent usage, as if symbols have an objective existence outside of human perception and consciousness. The fact that you can't acknowledge this subjectivity makes it impossible to even discuss symbolism, simply because you don't acknowledge what symbolism is (rather than what you wish it to be).
But all said and done, no one is oppressed or harmed by the fact that these symbols are associated with Nazism, although many were harmed by Nazism itself. -
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Guild Wars had public zones (towns) where people could meet to form teams and participate in events, although these have an occupancy cap, which results in multiple instances. Each team that exits the public areas ends up in their own instances. These instances are only sort of persistent, in that they reset a short time after you exit.
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Quote:The words are not identical when referring to people - not because of their strict meanings, but because of historical context.I find it hilarious that the term is considered insulting now. If you refer to someone as a negro you are being degrading, but refering to them as being black is acceptable.
It's hilarious because the two words mean the exact same thing. "Negro" is the Spanish word for the color black, which is where the term originated from in the first place. So if you call someone a negro, you are calling them black. Which, generally speaking, they are. The other N word is offensive, largely because it is a perversion of an actual word, specifically intended to be degrading. It has no place in the language because it was never a real word.
Quote:For the record, I am not racist or prejudiced in any way shape or form. I just think it's funny that a word that is synonymous with an accepted term in a different language is considered offensive. I don't use it myself, but there is nothing wrong with the word, in and of itself, just with the stigma attached to it. I also don't use African-American largely because not all dark skinned people of African descent live in America, so they are by definition NOT African American. The only people who are truly African-American are African immigrants who are now American citizens. If they were born and raised in America, they are Americans, simple as that, skin color is irrelevant and not an indication of nationality.
Quote:Also,if you see a swastika nowadays you immediately think of persecution and intolerance. Very few people realize that it was originally a symbol of peace and harmony that was perverted by the Nazis for their own ends. They apparently figured that using a symbol associated with good things would blind people to their true intentions, and it didn't work. So, now a symbol that was originaly a good thing is irrevocably tied to one of the most evil and distasteful things to ever occur in our history. The Maltese cross is another thing they took, which most people know as an Iron cross. It doesn't really mean what people usually think it does.
(the original swastika was the other way around, when the Nazis adopted it they reversed it. I'm not even entirely sure if "swastika" is the corerect name for it, or just what the Nazis called it, someone better versed in history than I will have to answer that)
Just a couple prime examples of perception being more powerful than truth.
That doesn't mean it's impossible to lie about a symbol, but you know what the Discordians say: The opposite of a truth is a lie, but the opposite of a great truth is also true. -
Quote:When I set out to IO my scrapper out, it only took a couple of weeks of playing the market (no farming, not much actual play) to get her all the IOs I really wanted...but that was in issue 9 or 10, before purples were added.Those are the ones I'm considering. I figured my planned build (which is already getting more expensive than I wanted) has just over 3.4 end/sec recovery, but with all toggles and my full attack chain it burns over 4.4 EPS. Adding a Miracle, a Numina's, and another endmod IO to Physical Perfection would boost my recovery up to almost 4.3 EPS... that would make a huge difference in prolonged fights. I can't really afford to buy those uniques for inf, but that Scrapper is a blast to play on large teams so I forsee a lot of task forces in his future.
(I knew going back to Scrappers was a bad idea. I can live with a budget build on a Blaster but with Scrappers it's sooooo tempting to break open the piggy bank and go for a high end build... or at least a somewhat high end build since my piggy bank isn't actually big enough to purple a toon out.) -
Quote:There was a time during the first year of the game when Boomtown had a level requirement of 12+, but you could be sent there at 10-11, at least via the Positron TF, possibly via the security chief mission.I've got tons of newbie moments from way back when (most of the "hey watch this!" type), but the most embarrassing one has to be:
Shortly after the PvP zones where added to the game (meaning I'd been playing the game for what, a year or so?), I got a mission in Boomtown.
Somehow I got turned around and kind of lost. I'm standing in front of the PvP Zone doors complaining to my wife that the game must be bugged and for some reason they've upped the level restriction for entering Boomtown, but it's still handing out missions there (I was level 11 at the time).
I even sent in a bug report on it.
Shortly afterwards I opened the map and realized I wasn't anywhere near the Boomtown gate -
Quote:As pointed out earlier, it's a genre convention in superhero games that all damage is non-lethal unless the player making the attack wants it to be lethal, either a choice made when they attack, or a design choice made while building the character.Nah, no need.
I, too, had been discussing a comic book game with super powers, but then people started tossing out "well, in real life, a punch is more likely to kill someone..."
Anyhow, I hadn't intended to start any kind of debate. I just wanted to suggest that more options would be nice. Then things went wrong. -
You're overreacting to this thread, then. That's not where it went, and I don't think anyone made an argument remotely like that.
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You don't.
Best way to find arcs worth playing: Start a thread in the Mission Architect forum.
Second best: Sift through existing threads for recommendations.
Lots of people are genuinely working on arcs that they intend to be entertaining and fun, not disguised PL farms, not disguised complaints about whatever. And while they won't be perfect, constructive feedback is always helpful. -
How do I know what? I said "I think" which is a qualifying statement indicating that I expect it to be one way, but do not know for sure.
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Quote:Er, what? I have never ever been yelled at for running anywhere in WoW, and I never use the walk toggle.A level 1 character in CoH can walk faster than a level 15 can run in WoW, and you'll get yelled at if you run in a populated area.
And the run speed isn't that much of an issue. CoH is built around characters being faster, having access to ways to move even faster, fly, teleport, leap, run, etc.
Quote:So, yeah, in my opinion, WoW was dreadfully slow after playing CoH. So slow that it pretty much bored me to death.
Quote:The only thing fast about WoW was how fast my storage filled up so that I had to stop and sort/change-clothes again.
I take that back, it was also very fast at getting me to give up on playing it (even before my subscription was up) and getting back to the City. -
Quote:That's because the revamp is in the next expansion, which isn't even in beta yet.From the comments of my roommate, who plays that game, Blizzard hasn't revamped the original content so much as troweled new content on top. I remember him observing that 'greens' from the original game are, comparatively, junk when matched against equivalent-level 'greens' from the recent expansions.
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Armor is a percentage reduction from total damage, like resists in CoH. Dodge and parry are direct avoidance, like defense in CoH. Block is percentage chance for partial avoidance of, I believe, a flat value. You're not braving multiple checks to get through this, though. If you have 21% block, then if you don't avoid, you could still block. I believe mobs also have a 5% or so chance to miss all the time, and I think defense (which reduces crit chance) has some effect on this.
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Quote:Nowhere near 20-30 seconds knocked off, seriously.Well, it may not drain you to zero but I'd imagine it still knocks off a fair bit of endurance. Unless you're very heavily IOed out with a high budget build /DA is already fighting at an endurance deficit... each Sapper shot reduces your fighting time. I know when my Spines/DA is fully leveled and IOed out he'll have about a minute and a half of fighting time before running out of juice... getting sapped would probably knock a good 20-30 seconds or so off of that which would be a bit annoying (especially if I wasn't starting the fight full). Not a big deal, but I would call it noticeable.
You see the spawn, they don't see you. You jump next to the sapper, who will almost immediately get stunned by OG. You then beat the sapper up.
This works best if you have an immobilize, as some sappers will take to the air and fly off at really high speed while stunned (or used to, I haven't looked to see if that still happens).
If the sapper sees you once, your end bar will budge a bit, but not very much. When I talk about sappers being trivial for /DA, I'm not talking about using IOs. I'm not even talking about when toggle end costs were reduced. This was back in issue 4.
A hit on invuln will take 20-30 seconds of fighting time off, but invuln's end drain resistance is noticeably weaker than /DA's.
I'm not saying /DA is as good as /ElA, but I think that /DA's advantages are being discounted a bit here.
Quote:Of course if I decide to go with a no expense spared build at some point I suspect I'd laugh at being sapped, but I've got too many alts to sink that much inf into one character unless I really like him. Which, to be fair, I'm starting to, so who knows... You can put a lot of IO bang into a character without paying too terribly much. Still, it's good to have the uniques that buff recovery, which are pricey.
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I noticed when my imps would take off for a bit of recreation while I was upgrading SOs.
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Yeah. All Americans are gun-toting thugs who would just as soon shoot our neighbors as look at them. It's a real bloodbath over here when holiday shopping comes around.
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Quote:My point is that if scrappers are meant for "the back ranks" every mob on the map is in the back ranks. I shouldn't have to explain this, least of all to other scrappers.If I were to sit there, I'd be KBing spawns back into the squishies. That doesn't make much sense.
Which is probably why I prefer to be off that chart bouncing between the two spawns northeast or northwest of this chart.
Also, charts are abstractions.
Also also, not all scrappers have knockback.
Also also again, I wanted to make a second chart that covered your situation (and said so), but I was too lazy. -
Quote:Yeah, it is ridiculous that people demand this information as if they're entitled to it, or think they're entitled to decide who people really are (as opposed to who they say they are).people ask "are you a real girl/boy?"
what does it matter. I'm a real player in a game. we arent here for hanky panky, or propagating the species. Why do they need to decide if she is a real girl, a gay man, a lesbian woman or a bisexual biker? Those question have no place in the game. My wife plays, I have had to tell people that yes, she is a real girl. I think I would know. -
It doesn't completely confuse me - I had a guy on the Galactic Civilizations 2 forum tell me that he didn't need to know if any posters were women because he wasn't there to date.