BellaStrega

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  1. Quote:
    Originally Posted by ClawsandEffect View Post
    Westin Phipps.

    Evil is one thing. That kind of completely psychotic child murdering evil is another thing entirely.

    I'd like to feed him into a very slow wood chipper feet first.
    I think you mean "psychopathic." "Psychotic" is more about delusions, and most people who are psychotic are no more likely to be violent than anyone else.
  2. Quote:
    Originally Posted by Zyphoid View Post
    And this post is better than any of the others how?
    I disagree with several of the details, but I do think that regarding particular posters (I wouldn't count you as one of them) the post itself hits the mark.

    I do think that there should be a sash for male and huge characters. But when you have guys coming into these threads complaining about numerical equality and ignoring situational equality (as in, do male and female characters both get similarly useful pieces or do the males get the useful/badass pieces and females get the sexy pieces), that the definition of equality is pretty self-serving.
  3. The Circle of Thorns actually look like arcane comic book villains now. Before, they looked like mendicants.
  4. Desperate Guy, because he doesn't understand that "no means no" and won't stop harassing Turndown Girl.
  5. Quote:
    Originally Posted by Bill Z Bubba View Post
    Sooooo... instead of a 10% chance to crit we get a 60% chance of checking to use our 10% chance?
    Don't your scrappers know about Crit Panther?
  6. I believe the Praetorians have the same Well Primal Earth does. Prometheus' stated intent is to attack Cole and the Praetorians so that the Well will choose the players instead of Cole as its champion.
  7. Quote:
    Originally Posted by Red_Addiction View Post
    Actually, that is exactly what is going to happen now. Females will get everything males get, plus special unique things. And males will get nothing unique.
    So, what is the point of having those unique pieces for males? What exactly do you intend to get out of having unique pieces as opposed to simply having a wide variety of pieces?

    I don't care so much about having unique pieces as I do about having pieces I can use to make my characters look good. While I don't think my characters look unique (as many characters as exist, I am not concerned with this) as they look distinctive. I don't get this from having pieces that male characters can't access - most of my characters use pieces available to all models - but from how I assemble a character's look.

    So, what precisely do you think that having a quota of unique pieces will net you? Do you feel like you're actually losing something because female characters are getting a few more pieces than male characters? Because that's not even logical.

    The problem with female costume pieces was not the number of pieces available to any given model, but the type of pieces. The gunslinger pack gave female characters the saloon girl look and nothing else. That is to say, that male characters could be bad-*** gunslingers, and female characters got to be sex workers. That was, and remains, problematic. You could have doubled the number of pieces available to female characters but stuck to that theme and it would still be a problem.

    The only way you have the remotest chance of making the situation look unfair to male characters is by making it about a strict numerical count of pieces.

    Quote:
    Thanks a lot feminists. (Sarcasm)
    This isn't about feminists or feminism. It's about people on this forum who were dissatisfied with the costume options available to their characters. You don't seem to actually be dissatisfied with your options, so what is your real problem?
  8. No, I solved the endurance issues. I removed the build I'd posted as it was too much a first draft. I also disagreed with some of Local_Man's advice. I agreed with a lot of it, and a couple of things were things I had forgotten to correct when I had posted the build.
  9. Regarding the endurance cost stuff, I have 45% end reduction from my alpha slot. Hot Feet has 63.55% endurance reduction with that set. How much overkill do I need?

    I don't know why it didn't export a data chunk, or why it exported a non-working link.

    Char's hold is 22.35 seconds, with a recharge of 3.59 seconds at worst (without hasten and siphon speed). Does it really need to last longer?

    Fire Cage's immobilize is also fairly long (27.94 seconds) and the recharge is 4.29 seconds without hasten and siphon speed. What value does slotting up the duration have when many fights are over much more quickly than that, and the immob (or hold) is going to be reapplied? The only one I can really see a benefit to increasing the duration is flashfires, which I meant to have as stupefy, but had Positron's Blast for the sake of bonuses.

    I can't afford purple sets.

    I'm trying to make this build primarily for soloing. I am sorry that wasn't clear. That was the point of building up defense. Teaming I don't have anywhere near the same problems I did when I came back to the game, and I do fine with common IOs.

    The difference between two and three recharge on Fulcrum Shift is 1.5 seconds while hasten and siphon speed aren't up. Although you did remind me that I meant to remove one slot from that power for elsewhere.
  10. Quote:
    Originally Posted by PleaseRecycle View Post
    I think it's useful to consider not just this thread but parallel discussions of blasters and such. There, people really are saying "Well, brutes are great so what's the point of anything else?" Yes, scrappers have been somewhat encroached-upon as the go-to scapegoat of power. Note to self, check if "Scapegoat of Power" is taken on Virtue. Anyway, yes, some people really do argue that the only good ATs are corruptors and brutes and everything else is a total waste. That is demonstrated to be false every time a defender/mastermind combo does something cool against, apparently, all odds.
    Yes, people do that in general. Like the guy arguing that stalker buffs will be detrimental to scrappers.

    I mean, are people saying this in this thread? In that particular debate?
  11. Quote:
    Originally Posted by UberGuy View Post
    "Master of". You probably know what that means, but just in case, it means completing it with temp powers disabled and no deaths.
    Thanks much.
  12. Quote:
    Originally Posted by Wintry View Post
    It appears to me many scrappers spend a lot of their time trying to convince people all other ATs are basically bonus, but not really needed to achieve anything.
    Is anyone really doing that in this thread? The discussion you jumped into had to do with whether team buffs and debuffs were overpowered or not, and how this supposedly makes scrappers irrelevant, not whether other ATs are irrelevant because of scrappers.

    Also, what on Earth does the "Mo" in "Mo*TF" mean?
  13. I played Ice/Stone to the 40s, until the nerf to Energy Absorption hit...in issue 4. I liked the sheer amount of mitigation in Stone Melee, with the knockdowns, the stuns, etc.

    How is ice these days?

    (BrandX, I know you posted that a couple months ago, but one of my TW characters is an ElA/TW tanker - I need to level her up like at all, as I've been focusing on other characters, but I do look forward to playing her)
  14. I had one drop during a trial. I can't remember if it was BAF or Lambda but I'm leaning toward the latter.

    It was my only drop outside threads, too.
  15. Quote:
    Originally Posted by Arcanaville View Post
    ** I should say not only do I concede that, its essentially how I would personally explain the Well in the absence of Origin of Power. I would say that the Well is orthogonal to the five origins: the origins are paths to power and the Well is the thing that defines the *potential* of those paths to power. But to interpret the Well's story and Origin of Power in that way requires a lot of hand waving. You basically have to interpret the contacts in Origin as being highly unreliable narrators.
    I wasn't handwaving, what I said is basically how Prometheus explains the well, or at least what I understand his explanation to mean.
  16. I hate and fear unexpected change.

    But I hope you enjoy your time here.
  17. Quote:
    Originally Posted by Tyger42 View Post
    I didn't get my answer. I wanted to know if they'd ever make it possible to skip the "run to the PvP zone liaison" missions and "Run to the Hollows/Striga/etc" missions without burning an autocomplete. I can see how these help new players, but, good god, as a 7 year vet, I don't need to waste time on every damn new character I make for a fedex run with no rewards that's required to get further missions from that contact. I suggested perhaps using the new contact popup to introduce these folks instead.
    I've been asking them to fix this for years.

    Also, "go see the hazard zone security chief" missions.
  18. I guess someone could make a new VIP account and level to 20 to see what happens.
  19. What gameboy1234 said.

    If you mean one of those pre-paid debit cards, mine works fine for buying points.
  20. My point is that the nature of the Well doesn't make it magical, necessarily. It probably has more in common with cosmic entities than it does with Doctor Strange. That viewing it as another order of magic strikes me as sticking with a rigid framework where there never has been and probably never will be a rigid framework - which is to say, CoH's origin setup.

    Say all the Well really does is raise the ceiling on human potential, but doesn't really define how people can reach that potential. When people do reach the limits of that potential, they can access the Well directly and transcend those limitations.

    But that still doesn't strike me as inherently magical. The existence of the Well may simply be one of the consequences of sapience.
  21. I mean it's a false dichotomy in the sense that "if it's not science, it has to be magic." It doesn't have to be magic. That's why I brought up the Power Cosmic, which itself seems to overlap with magic and science and seems to go beyond both in particular ways. It's more akin to a kind of divine energy (although a science fictiony version of divine). And divine energy itself does not have to qualify as magic, although in some settings it does. In some settings, it does not.
  22. Quote:
    Originally Posted by Codewalker View Post
    I wasn't counting the stretches of "Natural" that some players use.

    Or Natural to cover things like aliens from other planets who naturally have powers when exposed to our yellow sun...

    I've even debated it myself for entities such as angelic beings or dragons. In some of those cases it's a toss up of Magic or Natural is more appropriate.

    What I'm talking about is the large swath of Natural characters who really are nothing special. An Assault Rifle or Archery/Devices blaster for example, who is only slightly less squishy than a non-powered human. A case can probably be made for martial arts and street justice using characters, even if game mechanics make them a little unrealistic, they're supposed to be able to be played as normal people who are just in really good shape.

    It's those who the Origin of Power arc fails hard for.
    Said character isn't a stretch of the idea of comic book "natural." I actually have a good origin/explanation as to how it worked for her, and it was a deliberate attempt to stretch the definition. In this case, it was a riff on the kind of origin stories that super martial artists tend to have, although in her case she achieved through training and meditation the power to "emulate" a mountain.

    Even those superheroes who don't have such stretched definitions tend to exceed normal human capabilities (Batman is an example here). In the past, in my own games (tabletop RPG) I tended to go with the idea that there was a level of human potential that basically existed so exceptional people could be more exceptional. It was just how people worked, or rather potentially worked. Someone like Batman would technically be superhuman, but isn't because the idea of "humanity" encompasses someone who pushes beyond normal human limits for the sake of an ideal, or a mission, or whatever.

    In that regard, the Well makes sense to me as what it is intended to be, which is a level of potential that truly extraordinary people can access. Of course, the game didn't need to say explicitly that everyone who's a superhero or supervillain is already accessing the Well.
  23. Quote:
    Originally Posted by Codewalker View Post
    Don't get me started on that one. My particular peeve with that arc is that it casually lumps in Natural with the other origins and effectively says: "Yeah, so you know how you thought you were a normal human that through hard work and determination did great deeds? Tuns out you're not, and you're getting some mystic power that makes you do that. Have a nice day!"

    I guess that means Wade could turn the obelisk on a Natural character and steal their motivation to train for 8 hours a day.
    Well, uh, my natural tanker can naturally coat her body in ice and naturally cover her fists in stone or conjure a stone hammer out of the air, so, hmm.

    She can also naturally throw fireballs.
  24. Quote:
    Originally Posted by Arcanaville View Post
    Whether the Well looks like a metal box or a Ming vase is irrelevant: either it functions according to scientific principles or it does not. If it does, its either Science or Technology. If it does not, its Magic.

    By definition, if you can't explain it with Science, its Magic. If you can't explain it with Magic, its Magic you haven't learned yet.

    Imagine if this game allowed players to select if their character was human, or non-human. And then one day a writer said that there was a third type of character that was neither human nor non-human, but beyond both. That would be a fanciful notion that also unfortunately pointed to functional illiteracy.
    So, stepping sideways a bit, is the Power Cosmic magic or science?

    I don't think writers are limited to a false dichotomy of "either/or" here I also recall a discussion in which you argued that magic must be systematic in a manner similar to science - there was a bit of a quip about finding a stone with every possible spell engraved on it, ending with an apology.