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Posts
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Joined
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Thank you so much. Those noises just drive me to rage. I have to turn off the sound entirely to be around them.
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Quote:Back in 2005 I made a frustrated comment in a team (friends, we teamed daily for a few months straight, my most teamiest time ever) that got quoted on the forum by one of my teammates (who hasn't played in ages).Judging by the devs track record there is no in between. In fact what it looks like to me from observing for 7 years is that each department is tasked with solving each problem and then they implement ALL the solutions some of which are contradictory. A perfect example this time is enhancement converters. The new power sets make more use of set IOs that do not see much use which will raise price and market value. At the same time they add converters which will suck up all those sets and convert them into things that are used more often. 2 contradictory solutions that pull things too far in one direction. All they really needed to do was adjust the drop rates to more closely match the use rates. Something we know that they could have done simply by changing values in one of the spread sheets. Instead they had 2 departments working on the same issue. That seems like a waste of time to me.
Anyway, what I said then has been quoted in a few places as "Kali's Law" and "Kali's Corollary." Anyway:
Quote:Kali's Law: If the Devs have 3 solutions, any one of which could fix the problem, the Devs will institute all 3.
Kali's Corollary: When the Devs institute a change that actually fixes a problem, they will not roll back previous changes that are now unnecessary. -
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Quote:Which is applicable to brutes as well as scrappers and does nothing to demonstrate that it's less OP for brutes than it is for scrappers.And Super Strength gains much more benefit from Patron/Epic AoEs than Titan Weapons does because of no redraw and rage. So while you can't compare SS aoe to TW aoe without factoring in TW cones, you can't compare TW aoe with cones to SS aoe without factoring in patron/epic aoes.
If they proliferate SS to scrappers, it will likely be reduced across the board. Not because it's uniquely OP for scrappers, but because it's simply overpowered due to having a permanent +damage buff that applies to far more than super strength. Scrapper damage levels don't make it suddenly "impossible to ignore." It's always been impossible to ignore, but the devs have chosen to allow it to exist in that state. -
Quote:But benchmarks won't tell the whole story. It's like comparing Midnight Grasp to Headsplitter on raw numbers alone (and ignoring that one is lethal with a 19 degree cone and the other negative energy and single target), or looking at how a scrapper performs with Soul Drain saturated 50% of the time compared to other scrapper sets vs. how a brute performs with Soul Drain saturated 50% of the time compared to other brute sets. There will always be a larger disparity in scrapper sets in terms of differing damage buffs due to the higher base damage.That's true. I wasn't trying to say "Foot Stomp is 23% more broken than Whirling Smash, which I arbitrarily designate as the perfect balance point", though, just using it as a benchmark. You could replace that with any other power you want to use as a benchmark, and the result should be similar; looks like that's what Bill's doing right now in his edit.
Quote:Whatever the difference is between SS performance and TW performance on brutes, or any other set you want to compare, that difference will more strongly favor SS on scrappers, is what I'm saying. I used Whirling Smash as an example/benchmark, but really a similar ratio should hold for every power, and for the set as a whole. Given the math of it, I don't see how that could possibly not be true. Can you explain? -
Quote:I didn't say the disparity would disappear, just that you were going for the most extreme example in the comparison.*sigh* Using single Rage instead makes the disparity smaller, just as it does on Brutes, but it does not disappear. Here:
Brute Foot Stomp, single Rage: 59*(1+.95+.8+1.6) = 257
Brute Whirling Smash: 208 again, of course
So with one stack of Rage, Brute Foot Stomp is about 24% more damaging than Brute Whirling Smash.
Scrapper Foot Stomp, single Rage: 89*(1+.95+1) = 263
Scrapper Whirling Smash: 170 again, of course
So with one stack of Rage, Scrapper Foot Stomp is 55% more damaging than Scrapper Whirling Smash.
The other thing about whirling smash is that it has a shorter animation, shorter recharge, and a lower endurance cost. It's also supplemented by three cones, whereas SS has no other AoE at all.
Quote:Edit for post #40: That's fine. I'm not likely to change my mind, either, especially if you tell me the math is just a perceptual issue ;P Discussions such as this are rarely about changing the participants' minds, at least not in the short term, but at least they help understand where the other side is coming from. -
I think I should add I've been over this argument before, and I've not changed my mind. I'm not likely to do so now.
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This is precisely the kind of perceptual/psychological issue I was talking about. The fact that you used double rage simply exaggerates the perception.
And of course, tankers don't have fury to fall back on, so it seems like they would be more likely to have issues similar to scrappers already. -
Quote:If the only way they can port SS to scrappers is to reduce its overall performance, it's overpowered where it stands, especially compared to other powersets that are virtually identical on tanks, brutes, and scrappers. The overperformance would be the same relative to the AT's intended functionality.I guess we're just disagreeing on what "broken" means, then. What if I phrase my meaning in a more specific and technical way: Super Strength on scrappers would overperform, in terms of damage, to an even larger degree than it does on brutes. The current brute level of overperformance is (apparently?) small enough that the devs don't consider fixing it to be a high enough priority, or worth the potential player backlash, but they'd be reevaluating the set anyway if they proliferated it, and the higher level of overperformance on scrappers might force their hand.
That still doesn't mean they shouldn't port it, though. It just means I doubt a straight port is a good idea, and so I doubt that's what will happen.
The argument that smaller numbers means it's less broken for other ATs strikes me as more of a matter of perception and psychology than anything else. Sort of like people being more willing to spend $1.99 on something than $2.00. -
I disagree with the basic premise that it is less broken on other ATs. Obviously, rage on a scrapper would be better than rage on a brute, but that doesn't mean it's less broken on a brute. It simply reflects the brute's lower damage modifier and self-buff capabilities. The thing is that scrapper, brute, and tanker melee and defense powersets are basically designed around the same balance point, at least this is what previous devs claimed in the past. If this is true, then a set that is balanced for one is likely to balanced for the other two. On the other hand, if a set suddenly becomes broken or more broken if transferred to one AT, then it is likely broken for the other ATs that have it.
Just having bigger numbers doesn't make it more broken, though. -
What are the soundfiles for:
- The sound of writing with a pencil that some NPCs do
- The sound of slurping a drink that some NPCs do
- The sound of throat clearing that some NPCs do
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I was just throwing that out there. I know Castle's gone now. I would like to see Spines get an animation pass, at the least. Castle told me that personally when I asked (okay, maybe begged might be more accurate) him to consider adjusting Barb Swipe.
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Quote:It wouldn't be even more broken on scrappers. It might be more obvious, but the relative brokenness is virtually identical.I agree. I said the same thing a few posts up. It would be even more broken on Scrappers, though, which would almost certainly demand dev attention when it got ported, and the outcome may not be something we end up liking.
This particular argument is one I've never trusted, never believed, and will likely never trust or believe. -
Quote:I would argue that bolded bit is not always the case, and has not always been the case. My experience in the past was that /SS tankers could generally keep up with my scrappers. Part of that is foot stomp and part was KO blow hitting hard targets really hard. It's less of a thing now with spring attack and judgement to add more AOE, as well as some sets (like claws) getting buffs.It's true, though: +80% damage for an AT that runs around with 300% or more to start with is much less significant than +100% on an AT that runs around with 195% otherwise. And SS on tanks outperforms most tank sets for damage AFAIK, but nobody really cares because they're still below good scrappers/brutes.
The percentages aren't meaningful without sustained performance over time, and sustained performance over time is really good. -
Quote:That's precisely why I thought it was the king of brute sets for all these years. I have two SS/* brutes, after all.Yes, that's correct. It's too strong on brutes and tanks. Why do you think it's been the king of brute sets for all these years?
Quote:I mean, it doesn't dramatically overperform by itself. SS by itself is good, but not super broken. Rage boosting Burn and Gloom and et cetera is where it gets broken. Tanker base damage is lower, and Rage is less significant to a Brute since they also have Fury, so it's less of an issue for them. Porting it to Scrappers would make the problem more pronounced, and force them to pay attention to it. At best, it might end up with the set's power being spread out more evenly among its powers, rather than Foot Stomp, Rage, and to a degree KO Blow being incredibly good and the rest of the set mediocre. At worst, it would be Energy Melee II: Electric Boogaloo.
Quote:I would like to see scrappers get SS, but I would like more to not have the set gutted in the process. -
Quote:This is the first and only plausible argument against proliferating to scrappers I have ever read. That is, the admission that it is overpowered in its current state.I exchanged PMs with Castle on the subject a while before he left.
Specifically I was asking how they would handle Rage in a port to scrappers.
His response was something to the effect of: "If we look at Super Strength, it is unlikely Rage will exist in its current form at all. For any AT." -
Also, I have never read a convincing argument on this forum as to why Super Strength is "too powerful" to be a scrapper set, while it's balanced for brutes and tankers. If it does too much damage for a scrapper to use, then it pushes brute or tanker damage too high in the first place.
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Back when Claws got some love, Castle was a bit adamant against giving Spines any love, especially for either impale or barb swipe. Or maybe both. I forget.
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Quote:I use it on cooldown on my characters, although I don't sell the inspirations. I mostly just use them.How could Inner Inspiration be abusable? I just can't fathom there is enough benefit for the effort required.
Such a change makes no sense to me. It's not as if inspirations don't already drop like snowflakes in a blizzard. -
Quote:I noticed this as well, on Tuesday. It looked like it was "grayed out", like temp powers on a MoTF or disabled powers when exemplared.Before Issue 22's patch, this power would recharge in 30 minutes of real time from the time it was last used.
Currently, it is not recharging reliably within 30 minutes while logged in. It is also not recharging at all while logged out.
Several alts used the power, then I logged out last night. Today, when I logged in, the power was still "recharging" and showed as though I had just used it. Sure enough, about 27 minutes later, it finally recharged and was available for use again. -
Quote:Or you brought break frees and ran out because you don't have that many inspirations to start with and you're running into more than one mezzer in said mission.If I'm fighting Lost I sure as hell will always have at least 1 breakfree on hand on any non melee AT. If you know you are going to be fighting an enemy group with mezzes on a toon without mez protection and you don't bring provisions to deal with it, then it's your own fault you died.
While it may seem invigorating to argue from a black and white perspective like this, you're ignoring a lot of the actual facts involved in gameplay to reach your "it's your own fault" conclusion. -
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Quote:This argument was stupid when it was used in reference to Knights of the Old Republic 12 years ago, and it's still stupid now.That's one of the major problems with using fake Star Wars to try and sell the game - to score big sub numbers, they need to attract very casual gamers/non-gamers, in the way that WoW became a game for people who don't really play games - but to achieve that kind of breakout success, they'd need real Star Wars as a selling point, because the movies are the reference point everyone thinks of when they hear the name Star Wars.
Using the name creates an expectation that the game can't fulfill - there's nothing genuinely Star Wars about it at all.
Actually, the other arguments in your post are pretty stupid too. -
I usually see people refer to it as simply "Gaussian's."
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Quote:Haven't you ever had a critical attack - a mez, or the attack that will finish off a mob in a single blow - miss? With the consequences being anything from taking another 10-15 seconds to end the fight all the way to defeat?Y u no BF? And he should have never closed into melee with you, since you could have Chillblain'd him even after getting mezzed.
This isn't rocket science.
As far as breakfrees go, you don't always have them.