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I hope you don't mind me posting a build I thought up. However, I have never rolled a Dominator before so I have no clue on how to slot them or what powers to pick.
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I'm not too familiar with the Psionic Assault secondary, so I won't comment on that, but I'll try to offer some advice on the Plant Control primary and Soul Mastery PPP ...
01 => Strangler ==> Acc(1),Acc(3),Hold(5),Hold(7),Rech(7),Rech(9)
Good.
02 => Roots ==> Acc(2),Acc(3),Immob(11),Immob(13),Immob(13)
I skipped this one in favour of the single target Entangle immobilize power, but others find it quite useful I've heard.
08 => Seeds of Confusion ==> Acc(8),Acc(9),Confuse(15),Confuse(15),Rech(17),Rec h(23)
Very good.
18 => Vines ==> Acc(18),Acc(19),Hold(19),Hold(21),Rech(21),Rech(23 )
Good ...
26 => Carrion Creepers ==> Rech(26),Rech(27),Rech(27)
I chose to six-slot my Carrion Creepers with 2 Accuracies, 2 Slows, and 2 Recharges, (and 2 Immobilizes and 2 EndReds thanks to HO's,) but then again I didn't take the AoE Immobilize. Combined with Seeds of Confusion and ample use of AoE attacks they're quite useful for annihilating large spawns quickly.
32 => Fly Trap ==> Acc(32),Acc(33),Dam(33),Dam(33),Dam(34)
Again, good.
41 => Dark Consumption ==> Acc(41),Acc(42),EndMod(42),EndMod(42),Rech(43),Rec h(43)
This power has a
stupidly long recharge, so this is probably the most optimal way of slotting it.
44 => Dark Embrace ==> DamRes(44),DamRes(45),DamRes(45),EndCost(45),EndCo st(46),EndCost(46)
Although this power is an endurance hog I think the slot for that third EndRed would be more useful somewhere else, since the benefit from a third EndRed -- in my experience -- is quite insignificant.
47 => Dark Obliteration ==> Acc(47),Acc(48),Dam(48),Dam(48),Dam(50)
For the love of all that is holy, do
NOT take this power. Even when triple-slotted with Damage SO's it barely do any more damage than Brawl, and its DeBuff value is worthless in my opinion. Take the Fortunata Seer instead if you are to pick another power from the PPP, and slot her like your Fly Trap.
24 => Stamina ==> EndMod(24),EndMod(25),EndMod(25)
I would take Stamina at 20 if I were you ...
Some EndReds in your attacks would also be kinda neat if you can find some available slots for it.