BalleRyan

Recruit
  • Posts

    90
  • Joined

  1. Hi,
    My friend and I both made Empathy/Sonic Attack defenders to dual box together. So far, we have gotten to level 9. Here's what we have so far:

    1: Healing Aura
    1: Shriek
    2: Scream
    4: Howl
    6: Swift
    8: Combat Jumping

    We're not planning on picking up Heal Other, Absorb Pain, or Resurrect. I read that for dual-boxing these characters, the only heal you need is Healing Aura because you'll have two people using it.

    I'm looking for a build that goes along with what we have so far. We're looking for Super Jump in the high 20s because we'll be getting a raptor pack.

    Any help would be greatly appreciated!
  2. Hi!

    Thanks for the guide! I read the whole thing and learned a lot from it.

    I'm going to roll a Katana/Dark scrapper. Do you have a build that I could take a look at? I'm trying to make one for myself but I'm not very good at making builds
  3. BalleRyan

    DA/???

    I'll probably make a DA/Ice and a DA/Fire and see which I like better.
  4. BalleRyan

    DA/???

    Quote:
    Originally Posted by Heraclea View Post
    My DA tanker went for /Ice. Since I planned on being primarily a team oriented tanker, I went for control. Also, I had never played /Ice before.

    Stun heavy sets like Mace and Stone may also have some synergy with Dark Armor.

    How do you like your DA/Ice as for as soloing? I think that I might actually do 70% soloing and 30% teaming. Would it be good for soloing? I don't want to have the Ice Melee take me long to kill a group.
  5. BalleRyan

    DA/???

    I don't know if Stone Melee is for me. I don't want a slow, heavy damaging set. I'd rather have more fast paced attacking. So it's probably between /Dark, /Ice, or /Fire. Can anyone persuade me more to go to one of those?
  6. BalleRyan

    DA/???

    I want to make a Dark Armor tank, but I'm unsure of the secondary to go with. This will be purely PvE and will be for mostly teaming with a little bit of soloing here and there.

    I have a lot of /Fire or Fire/ toons, so I'm not sure if I would want to go with Fire again. But I know that it's a great set for the AoE and just overall damage.

    I have never really tried Dark Melee, and I'm not sure how good it is.

    I would be interested in trying Electrical Melee too.

    I'm not sure how great Ice Melee is as far as damage, but I do really like Ice powersets in general.

    I would actually be interested in trying whatever is best to pair with DA. I'm looking to go rip right through a group.
  7. For the MA build, I'm just looking to make sure I'm taking the powers I should get and that I'm getting them at the right time. If you have a build that has the IOs, it would be great if you could post that for me so I can see what I need to get.

    The Spines build is someone else's build that I thought was good, so I'm using that.
  8. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fiery Deity: Level 48 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- Empty(A)
    Level 1: Fire Shield -- Empty(A)
    Level 2: Blazing Aura -- Empty(A)
    Level 4: Healing Flames -- Empty(A)
    Level 6: Focus Chi -- Empty(A)
    Level 8: Crane Kick -- Empty(A)
    Level 10: Hurdle -- Empty(A)
    Level 12: Combat Jumping -- Empty(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Plasma Shield -- Empty(A)
    Level 18: Crippling Axe Kick -- Empty(A)
    Level 20: Health -- Empty(A)
    Level 22: Stamina -- Empty(A)
    Level 24: Consume -- Empty(A)
    Level 26: Dragon's Tail -- Empty(A)
    Level 28: Burn -- Empty(A)
    Level 30: Hasten -- Empty(A)
    Level 32: Eagles Claw -- Empty(A)
    Level 35: Fiery Embrace -- Empty(A)
    Level 38: Rise of the Phoenix -- Empty(A)
    Level 41: Conserve Power -- Empty(A)
    Level 44: Kick -- Empty(A)
    Level 47: Laser Beam Eyes -- Empty(A)
    Level 49: Temperature Protection -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Spiney Hiney: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(43)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15), RctvArm-EndRdx(31)
    Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 4: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(46)
    Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40), ImpArm-ResDam/EndRdx(45), ImpArm-EndRdx/Rchg(50)
    Level 12: Combat Jumping -- EndRdx-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(39)
    Level 16: Dark Regeneration -- M'Strk-Acc/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Numna-EndRdx/Rchg(17), Numna-Heal/EndRdx/Rchg(42), Theft-+End%(43), Nictus-Acc/EndRdx/Rchg(46)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Numna-Regen/Rcvry+(21)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Acc(33), P'Shift-End%(43)
    Level 24: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 26: Ripper -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(45), RctvArm-EndRdx(48)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
    Level 35: Cloak of Darkness -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(45)
    Level 38: Oppressive Gloom -- Rope-Acc/EndRdx(A)
    Level 41: Boxing -- RechRdx-I(A)
    Level 44: Tough -- EndRdx-I(A)
    Level 47: Weave -- S'dpty-Def(A), S'dpty-EndRdx(48), EndRdx-I(50)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
  9. Mostly for teaming and some soloing. Any help? Thanks.
  10. Thanks for all your help guys. I think I'm going to make a MA/Fire but also continue playing the MA/Regen as well, and that way I can see which I like better. I want a good balance of damage potential and survivability. I really like all the Fire powersets, since I have a level 50 Fire/Kin and a 30 Fire/Fire tanker (who I might start using again).

    Anyone have a build for a MA/Fire scrapper? I will probably team most of the time, but I will do a good amount of soloing. I need a relatively cheap build. My playing style: I like to kill as quickly as possible, while still maintaining good health and endurance. I like going straight in to groups and attacking from there.
  11. I already have made a MA/Regen, but I'm not sure if it would be better to make a /Fire or /Shield instead. I know of MA's AoE issue, so I was thinking /Fire or /Shield could be a good secondary. I have a build for /Regen, but if you recommend Fire or Shield Defense instead, it would be great if you could also provide a build! Thanks.
  12. Does Bright Nova form automatically come to you when you make a peacebringer?
  13. I am wondering about the cape mission. I know that before i have to fight everyone, I have to talk to the contacts. My question is should i talk to the contacts first and then recruit a team to fight with? Or should I just recruit a team to come with me to the contacts and to fight?