My MA/Fire and Spines/DA Builds
For the MA build, I'm just looking to make sure I'm taking the powers I should get and that I'm getting them at the right time. If you have a build that has the IOs, it would be great if you could post that for me so I can see what I need to get.
The Spines build is someone else's build that I thought was good, so I'm using that.
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Fiery Deity: Level 48 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Empty(A)
Level 1: Fire Shield -- Empty(A)
Level 2: Blazing Aura -- Empty(A)
Level 4: Healing Flames -- Empty(A)
Level 6: Focus Chi -- Empty(A)
Level 8: Crane Kick -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Plasma Shield -- Empty(A)
Level 18: Crippling Axe Kick -- Empty(A)
Level 20: Health -- Empty(A)
Level 22: Stamina -- Empty(A)
Level 24: Consume -- Empty(A)
Level 26: Dragon's Tail -- Empty(A)
Level 28: Burn -- Empty(A)
Level 30: Hasten -- Empty(A)
Level 32: Eagles Claw -- Empty(A)
Level 35: Fiery Embrace -- Empty(A)
Level 38: Rise of the Phoenix -- Empty(A)
Level 41: Conserve Power -- Empty(A)
Level 44: Kick -- Empty(A)
Level 47: Laser Beam Eyes -- Empty(A)
Level 49: Temperature Protection -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Spiney Hiney: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(43)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15), RctvArm-EndRdx(31)
Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 4: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(46)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40), ImpArm-ResDam/EndRdx(45), ImpArm-EndRdx/Rchg(50)
Level 12: Combat Jumping -- EndRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(39)
Level 16: Dark Regeneration -- M'Strk-Acc/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Numna-EndRdx/Rchg(17), Numna-Heal/EndRdx/Rchg(42), Theft-+End%(43), Nictus-Acc/EndRdx/Rchg(46)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Numna-Regen/Rcvry+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Acc(33), P'Shift-End%(43)
Level 24: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 26: Ripper -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(45), RctvArm-EndRdx(48)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 35: Cloak of Darkness -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(45)
Level 38: Oppressive Gloom -- Rope-Acc/EndRdx(A)
Level 41: Boxing -- RechRdx-I(A)
Level 44: Tough -- EndRdx-I(A)
Level 47: Weave -- S'dpty-Def(A), S'dpty-EndRdx(48), EndRdx-I(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)