Need Build for MA/Fire
*bump*
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
(Build is from older Mids)
Pretty close to my power selections on Sunrazer so far. Ignore the IO's for the most part, as I pretty much half-***** toss 'em in when I build since I know I'll never bother getting them. MA and FA both benefit from high levels of recharge, so that would be one thing to aim for. Optimal MA chain is (IIRC) Storm Kick > CAK > Storm Kick > Crane Kick which needs a bunch of extra recharge, but puts out lots of damage.
Teaming, burn can be leveraged to great effect with a controller on the team, although solo I'd just leave it unused unless battling robots, AV's, etc. Healing Flames and Consume are massively helpful and compose a good chunk of your survivability, so get 'em and slot 'em. Blazing Aura puts out some significant damage, so slot it up. I'd suggest taking it after Stamina since it uses a lot of end, and MA is already end heavy.
Dragon's Tail is perhaps the best mitigation tool you'll get, although I consider this true for MA paired with pretty much any secondary. Get into the mobs fast, and knock them on their ***** to split up the alpha. Take it as soon as possible and slot it as soon as possible. Fantastic attack and better mitigation.
Not the toughest by a long shot, but he gets the job done and is damned fun to play.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Sunrazer: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(5)
Level 1: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(7), ImpSkn-ResDam/EndRdx/Rchg(7), ImpSkn-EndRdx/Rchg(9), ImpSkn-Status(13), S'fstPrt-ResKB(50)
Level 2: Blazing Aura -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(11), Sciroc-Acc/Dmg(11), Sciroc-Dmg/EndRdx(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(27), ImpSkn-EndRdx/Rchg(27), ImpSkn-Status(36), ImpSkn-ResDam/EndRdx/Rchg(36)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(33), Numna-Regen/Rcvry+(33)
Level 22: Stamina -- P'Shift-End%(A), EndMod-I(33), EndMod-I(34)
Level 24: Consume -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(34), Adrenal-EndMod/Acc/Rchg(34)
Level 26: Dragon's Tail -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(37), Armgdn-Dam%(37), FrcFbk-Rechg%(46)
Level 28: Burn -- Dmg-I(A), Dmg-I(39), RechRdx-I(39), RechRdx-I(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Eagles Claw -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/Dmg/KB(45), KinCrsh-Dmg/EndRdx/KB(45), KinCrsh-Acc/KB(45), KinCrsh-Rechg/EndRdx(46), KinCrsh-Rchg/KB(46)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Acc/Rchg(50)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Storm Kick -> Crane Kick -> Storm Kick -> Fire Blast -> 0.178 Second interruption -> REPEAT!
183 Single Target DPS (not counting Build Up/Fire Embrace).
AV's you can add in BURN (I'm told they don't run).
22% Melee Defense
11% Range/AOE
Weak on the Defense, but I figure combine it with Resists and Healing.

Oh and Hasten is only .7 seconds short of perma.
For team play, Fire Sword Circle, Fire Ball, Blazing Aura, Dragon's Tail, and Consume for AOE damage.

What I haven't figured out yet...is there enough END to run the Single Target AV chain, on your own. It's late. Did enough math getting this much done.

BrandX Future Staff Fighter

The BrandX Collection
Thanks guys!
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
Mostly for teaming and some soloing. Any help? Thanks.
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)