-
Posts
141 -
Joined
-
I believe the only way bases will get base upgrades from the devs will be centered around the dynamic between players and supergroups. Meaning as more and more players start their own 1-man sg's to make an 18 storage rack storage facility for themselves then the importance of sg's diminishes and therefor there is no real reason to give sg bases any real attention. On the other hand if sg's became more important and useful to players well than there is a reason for the devs to spend time on them. So, in hopes of getting base upgrades/fixes, I believe the focus needs to be on getting players interested in sg's.
Someone mentioned that maybe sg's could get tips from the supergroup computer, which is a great idea. Since the sg computer was already designed to do missions, it is possibly one of the easiest ways the devs could throw us a bone. The only real issue here is that it is still no real incentive for players to be in sg's.
Someone also mentioned sg's buffs, which isn't a bad idea either since when bases were first implemented that was part of the intended lure of larger sg's. It took alot to get the Item of Power and alot to keep it. But, if you had an item of power sitting in the base everyone in the sg got the buff from it. Unfortunately the item of power just never got from the intention to the game. But I liked the idea of sg buffs.
As a member of a medium-sized sg in the top 50 on Protector I can tell you that sg members do want things to do together. So, I was thinking that maybe there could be a system where the supergroup computer would let sg members access the pre-existing task forces. Maybe over time a sg could "earn" buffs or rewards for playing together. Unlike the real Synapse task force, for example, which requires any 4 players over lvl 15, the sg counterpart would only allow 4 or more lvl 15+ supergroup members on the team. That way the supergroup could earn "sg points" or "sg merits" for doing these computer task forces. Maybe your sg completes the first 6 hero task forces and the sg gets a sg reward? Or maybe you would theoretically earn sg reward points for completing sg computer tasks that will eventually be cashed in for sg buff's, temp powers, badges, or whatever. Or maybe it is more than task forces but random radio missions for sg members as well.
The intention is not to punish smaller sg's but to reward players for being in larger ones. Allowing players to keep 1-man storage facilities is fine but players need to see real benefits to being in a larger group then things will change. It will attract players to larger groups again.
In addition, larger sg's currently suffer in the available storage ratio to number of sg members. The limit of base storage should be addressed, that's an easy fix. Storage racks that only store 30 items? The maximum number of storage racks should change but more than anything change the capacity for salvage storage to 100.
Also, why not discount IO crafting a few percentage points for crafting in your own sg base? And why is there no tailor, arena terminal or auction house terminal for sg bases?
I believe that all these should be easy to implement and each would contribute in their own way to encourage people to being in larger sg's. Maybe we can see smaller sg's merging or 1-man sg's joining active ones. If larger sg's become important to players again, I believe the devs would seriously spend time on base issues and making them better than they have ever been.. -
Theres a menu option that you can change from "XP" mode to "Double Inf" at level 50. Otherwise it toggles between "XP" and "No XP".
-
You know this is a question you can ask 100 people and get 100 different answers.
You know what would make this thread 100% more interesting? What powerset combinations are bad ideas. -
Quote:For my 2 inf worth of opinion, the game was never more fun than before ED. And as much as I'd like to play the game the way it was versus the way it is, I can also see that it is just not practical. Mostly, for farming reasons. Farming was far easier back before ED. I remember the glory days of my fire-ice tank rounding up a mission of ninjas and systematically dispensing with said group. Heroic feeling? Yes! Fun? Hell yes! Practical? No.Is anybody still around who played CoH back when Regen Instant Healing was a toggle and there was no cap on powers like Invincibility? We have flashback missions, wouldn't it be nice to be able to access a special mission, event, or Arena type zone where certain powers were returned to the way they used to be? Maybe this could be for lvl 50 toons where XP is required anymore? Maybe make it like an ITF except with way more enemies and waves and such. Anytime I see a broadsword/regen scrapper (the rare times I do) I always get nolstagic about my first love who I leveled with no parry and when Integration didn't regen health. What do you think?
- Unless you limit the access to pre-ED mission(s) to only level 50's there will be a group of people who will take their second build and build with no-caps in mind and the farming community will explode again.
- If it's limited to only level 50's then 50's will farm it for influence or tickets, etc
- If you remove all rewards from it, there is no reason for anyone to do it more than a couple times. Then one has to ask, why would the devs invest any time in something that people would use a couple times?
Me personally, I doubt if I would have stuck with this game if I hadn't been completely hooked by the gameplay and power you could obtain that I experienced in beta. Things were so much easier to understand for a new player and it didn't take long to understand concepts like blasters need accuracy and damage in their powers, so I'll go 1 accuracy enhancement and then 5 damage. If I would have started now, I might feel puzzled when someone tried to explain to me that putting 5 damage enhancements in one power is a bad idea. Or totally lost when someone tried to explain to me auctions/IO's/crafting and set bonuses to do what I was trying to do with enhancements.
But, things being what they are, I understand why it can never be. *sniff sniff* - Unless you limit the access to pre-ED mission(s) to only level 50's there will be a group of people who will take their second build and build with no-caps in mind and the farming community will explode again.
-
Quote:I'd just like to point out that at no point does Ocho mention that they (the devs) plan on doing anything other than supporting whatever the committee is doing. AKA base contests, listing concerns or bugs, etc..Heya folks,
Just wanted to drop in here and voice a few of my thoughts. When approached about this idea, we were immediately excited. We think that the base building community would be well served by an organized committee that focused on the communities needs, and are happy to do what we can to aid in such an endeavor.
I also think that it is best for a small group of like minded individuals to initially do much of the work in forming such a group, without seeking extensive input from the community. The reason for this is committees are not effective in getting things done initially and the early organizational efforts do not require extensive input but merely setting up the framework for later interactions.
Having said that, obtaining validation from the community that any committee purports to represent is crucial or the whole effort is in vain. Much of the discussion I've had with Turbo has regarded making sure that the community will have access to the committee and be able to participate if they are interested. That being said I believe that the intention is there and the structure is coming along well.
Looking forward to working with you folks,
Neither was a mention that they plan on addressing fixes/updates or have anything in the works for bases.
It is possible he/they want to remain non-committal, which just means we all shouldn't get our hopes up that this is a major breakthrough. -
Quote:I don't doubt they were weaker than normal destroyers. And I agree a little xp is better than no xp. Otherwise, if there is no xp inside the mission, why do the mission?this is my biggest beef with that mish
although from looking at the states of the weakened destroyers they had much much less hp and than normal and as states only have brawl as an attack, but some xp would be better than no xp
the temp they give you i actually found quite useful if you buffed up with a few red insp beforehand, 1 toss could usually kill a whole gathering of them and then the DoT would kill another mob worth
Hmmm... should I auto complete the mission for the reward, or...
should I waste a half hour of my play time and maybe rack up some debt... and then get the reward? -
My beef with that mission is there is no xp for killing anything. Not 1 xp earned for killing over a hundred enemies. There is no point to doing the mission. Just auto-complete it.
-
West, I think part of the problem here is that we don't know if Turbo or this "secret" committee even represents us. If you/they want our support then we need the secrecy to come to an end. What little I know is that you guys are already working on base contests and charters in secret. Well that's not winning me over.
I bet if the devs are "interested" in bases again, then they are indeed reading these threads. If you/they want to show that we support the committee then he needs to address us, not you on his behalf. Until the secrecy comes to an end then he doesn't represent me nor the majority of the rest of us because we don't know what his thinking is or what he's planning.
This is not meant as an attack on him or you. I want bases to get the attention that is so long overdue. And I bet the majority would agree that we all want the ball to move forward. So we have some undisclosed dev comments showing interest and a undisclosed list of priorities and some lame contest ideas. Couple that with excuses that we can't know what is going on because it was leaked out and so far the smell from this thing stinks. I will be the first to rally behind anyone that can seriously get bases attention again, but not at this time and not this way.
While Turbo has earned a high degree of respect for being able to get the devs attention, he is rapidly eroding that respect he earned by ignoring what potentially could show the devs a rally of support behind him. Instead he has a thread full of "he doesn't represent me" comments.
Support comes from people rallying behind you because they believe in your plan. -
Quote:Base contests? Seriously? Is that part of your pitch to the devs? Our sg base is great, it may be contest worthy but who cares? Base contests to get the devs interested in bases is a dumb idea. A contest serves no real purpose other than showcasing the amazing things we can do with a crappy system. It does not/will not move the ball forward in a quest to get changes made. Sure it may draw attention from the devs, who will applaud the winners, but how does that transfer into action? It doesn't. They already know who we are as a base building community and the level of our frustration.From my recent interactions with players and developers this is what I see.
We have alot of the devs concerned that one of their most dedicated player bases (if you think playing with the same toy for 4 years with nothing new to add to it and not throwing it down and finding a new toy isnt dedication then nothing is) becoming more and more upset. Base editing, especially stacking, takes hours upon hours to get done. And not all in the same day. Just from a business stand point of a game that makes money off of your time, its important to keep that community happy.
Has that happened. No. Has everything that has been said been done. No. Have people that were in charge of the department dedicated to our bases been let go. Yes.
I see the same things you do but I guess in a different light. Do you have the right to feel the way you do? Absolutely.
And I am not saying that Turbo, Sidhe and I have messiah like patience. We just havent lost our patience with base editing. Thats why we are forming the committee. We cant program everything for the devs and add it. There will be no immediate gratification with items or the editor. That will come from the contests
Personally I lost my patience with PvP, thats what drew me to the base in the first place. We all have things in this game that we are disappointed with. If we didnt then the game would be perfect and threads like this would not exist. Also in that perfect world I would have 1 billion dollars and live on the moon.
But I truly think that the lack of change with bases is coming from a fear to mess up what the players have discovered. If they were to change one thing and mess up stacking, and not be able to fix or replace it with a better way of doing things, then there would be much more anger than there is now. We want to be very careful with this process and thats why we feel that player representation is necessary beyond these boards. And that is where we come in.
You are all going to see this get more official very soon. And when the ball starts rolling, we wont stop. If one of us needs to stop, then another player will take its place. This is going to be a well oiled machine and it will get results. All we ask is that you have patience with us while we are getting up and running.
And on a different note, MrHassenpheffer, I will talk to the others and see if we cant get something going for that. Little short notice, and we only just finished putting up the dry wall in the Base Committee office (figuratively of course) but if we can do it we will. I would love to come check it out sometime soon, just gotta get through to my daughters bday and then things will calm down in RL. I just dont want to throw something together, half planned and it not be what it truly should be.
Once again thanks for everyones patience and support, and I will have updates soon.
If you want to do something constructive with your chat with devs then make the business case that was mentioned earlier or find a way that makes base building tie into the projects they are constantly working on. If you can get them to envision a positive cash flow with bases or have them envision it intertwined with their pet-projects things will change.
Microtransactions
This was mentioned earlier. While I resist asking the devs to charge us more $$$ for base upgrades, I can see this being a foot in the door. They created a booster pack out of nothing but emotes, why not an occasional booster of base items? You might say the Party Pack was designed for everyone while a potential base items booster would not. But I suggest that only a certain group bought the Party Pack ---- those that have the most serious fixation on emotes, which most of us do not share that affliction. Therefore, I see no difference between the two.Charging us $7 or so and getting a Magic themed group of base items, then a Tech, Science, Mutant, Natural themes, etc. I think that would sell to almost all of us serious base builders and if they make them considered "personal items" in-game then all members of the sg could potentially be buyers, since all sg members can add personal items. And then they could repeat the entire booster series with different items/upgrades the next year.
Game Tie-In
It seems pretty obvious to me that the devs are a little frustrated with the now neutered AE. They clearly seem to trying to find ways to encourage us to invest our time in it. Why not make our bases available as a map in AE? If that was to get their attention then I could foresee potential base love to get the base editor more compatible with AE.Base Raids
Obviously, player base raids have been completely nixed by the devs, or at least appears that way. But my idea is different and I believe I had posted this before. Why not have a new option for sg leaders? A on/off switch more or less to allow random enemy groups to attack your sg base. Either scheduled or at random times with no permanent damage to your base, (like totally repaired within 15 mins of the end of the raid). They already have triggered invasions of random zones, what if your sg could randomly trigger a base raid? A sg alert could be sent to your sg and possibly your coalitions warning of the raid allowing you to respond. And what if you could add your custom AE enemy groups to the random raiders group?Admittedly, this idea is less of an incentive for the devs and more or less just generates interest in being in sg's and coalitions. But, pvp is still one of their pet projects. If things like this generate interest in our long lost player base raids, then base raids may come back and that does generate interest in pvp.
Incoming cash, pvp and AE are interests of the devs and efforts to sway them are going to be more effective by finding a way to bridge the gap between our desires and the elements they are interested in. Anyway, it's more or less only my opinion.
And since no one else posed the question I may as well. We want to know if we are justified in getting our hopes up. To what extent is your Dev contact interested in what you proposed? What exactly did they commit to? If it is no more than the same old responses then your work however well intentioned is doomed. I'll just leap right over the "hope" step at that point. -
Fan: It's obviously they are doing to you what they were doing to me. You aren't allowed to have a dissenting OPINION with or without facts, unless you are part of the club. They will gladly take an opinion and turn it into a debate over minutia and try to turn you into a clown in the process. This has morphed into a meaningless debate over whether or not you said or meant "all" in a sentence.
It's no wonder the majority of people who come to the boards won't post. It's obvious their opinions will be clobbered immediately with a handful of regulars spouting fiction as fact. If that doesn't work then come the insults and sarcasm followed closely by bulldozing the conversation off topic into a debate over something that has little to do with the original post.
Everyone here needs to put their big boy underpants on and realize however "right" you think you are does not mean you are. And that is regardless of how many people agree with you. You aren't omniscient. Unless you can produce undeniable FACTS, your opinion is THEORY or OPINION and therefore it is no better than anyone else.
Being this is a public forum for all players, and not your own personal website, you can either accept the fact that people will not always agree with you or you can go post somewhere else like a Republican or Democratic website where everyone thinks exactly the same. People are allowed to post opinions that don't agree with a so-called "peer-review" of forum regulars. You don't have to like other people's opinion nor agree with them but you do have to accept them and without sarcasm and insults.
Using insults and sarcasm in an attempt to stop a challenging opinion or make a clown out of a poster for his opposing opinion to the "peer-review" is not only childish, but that's how things get out of hand like the majority of this thread. And putting people on ignore because they won't agree with you is no different then putting fingers in your ears and humming to yourself..... that's what toddlers do.
Until some of you realize this and practice it, we can only assume you boys want to play it like a school yard, then so be it. But for as long as dissenting opinions are attacked, you'll only find people who won't agree with you even if/when you are right. -
Quote:Au contraire, mon frere. "Peer review", (as you call it), is meaningless because it is not fact. It is a group of people who BELIEVE they understand it well enough to come to a consensus among themselves. Oh you certainly may have had some people who did different experiments, but a handful of experiments does not make a theory, a fact. It does not matter how many times you posted your opinion. Facts are facts and theories, regardless of how many agree with you, are only theories.Educate yourself, I'm not you tutor. I've posted more than enough on this topic over the years to satisfy my own curiosity on the subject, and even if I hadn't many, many other market regs have documented their own experiments for the rest of us to hash over.
That's called 'peer review', which is the polar opposite of I know a guy who did something and made a lot of inf, therefor MANIPULATION!
The burden of proof is on you for making an argument you refuse to back up.
If I don't farm, but I say I know someone who farms, does that mean it's not happening or not a fact because you and 10 other people may deny it's happening?
I stated market manipulation as a fact since I have personal knowledge of people doing it. And you may rightly challenge that as a fact if you like, but you are not disproving it if you can not show contrary evidence, like FACTS. For instance, you can say "I know no one that can do it" and that may be a FACT. To say "It is impossible" is a THEORY that you believe. A theory is an explanation of facts, without any facts your theory doesn't hold water. That's where you, mac and a couple others are off base. You think you don't need facts because some others agree with you. That's nonsense. Your Peer Review claim is entirely a consensus OPINION, or at best a THEORY. Your peer review is not fact nor contrary evidence.
Since you obviously can't produce FACTS and have no proof to support your assertion that market manipulation is impossible, I will lower the bar for you. Show me some post by a red name that says market manipulation is impossible. -
-
Quote:Speaking of people who don't have a vague idea of what they are talking about...it's best to have some vague idea of what you're talking about before stepping to Mac.
Long term, profitable 'cornering' of a market is not possible in this game, or any game where supply is infinite and generated by people just logging in and playing.
there are various things you can do short term to 'manipulate' a market sector, but they are either extremely costly, or unsustainable, or both.
I never said someone can take a common salvage and put a price of $1 mill on it and keep there for as long as they liked. That's unrealistic. Which, apparently, you and Mac (who think only in extremes) seem to be suggesting I am saying. However, I did say I know people who are jacking up prices and they spend hours just sitting at WW to do it. Obviously they do not sit there 24/7. But they do it.
And as far as stepping to mac, who says I started this? I posted an opinion that drop rates should be higher and he replied by insults and sarcasm. He rolled the dice, I did not. I don't care who he is or you are. It's a forum for all of us players and we are all entitled to opinions. You may not like that concept, you may not like dissenting opinions, you might have already come to some sort of regular-forum-poster agreement on how you think something works, but none of that matters. You all need to deal with it and chill out. -
Quote:Great, another one who wants to restart the entire conversation.both you and another fan are completely wrong. all you 2 are doing now is arguing for the sake of arguing. market manipulation is not a way to make money because it can not be done. in order for it to be done you would need to buy up all the supply everytime it hit the market leaving only your goods there. it is impossible to do.
another fan, you are comparing a lv 10-15 celerity stealth io's to the low end PvP io's. that is not a fair comparison at all. why don't you actually provide proof of what you speak? because you won't. you do not want to be proven wrong. stealth io's are trivial to attain. PvP io's are not. and the ones that everyone wants to use for PvP are very high priced. infact they are priced at about 4-5 times more then a lv 10-15 celerity stealth io on average.
both of you need to get a life and learn about what you are talking about.
Market manipulation exists, deal with it. Although I have no way of knowing if they are as successful as they claim or not, I know people who do it. They have done so for a long time, which leads me to believe they are successful enough to continue doing it. It still remains a fact that people do it, which completely eradicates your theory that it is impossible. Which makes you completely wrong.
I don't like the fact that it happens, but I accept that it does. Which is entirely different than saying it "cannot" happen. -
Quote:You mean like Arachnos VEATs? I just dont see the griefing aspect. I mean without any work it is easy to spot a player - they have names above their heads where NPCs do not unless you click on them.Couple of considerations to keep in mind as you make your suggestions: we'd probably choose not to make a player version of an NPC costume part if it a) doesn't fit on the existing character rigs/work well with other parts, or if it's b) very, very signature and intimately tied to the group or character's look (like Maelstrom's 'heart' for example, which really should remain unique), or c), if it creates an opportunity for confusion and/or griefing (i.e. if by using the costume part, you could look EXACTLY like an enemy and therefore confuse other players).
Skull and Carnival masks are in the gray area for me, but most other parts are fair game for discussion.
-------------
I think we're on the same page. From this thread, I'd like to generate a compact list of, say, 10-15 individual pieces (and maybe a full theme or two) for possible player use, just to get a conversation started.
Griefing will happen regardless, but obviously it should be kept to a minimum.
NPC costume parts for players have more than 1 use.
First, it can be fun from a thematic point of view to have your characters backstory tie to some existing group in the game. For flavor or just something different to do from 1-50. Having some of the pieces greatly reinforces the character story.
Second, some people want them just to creatively add to characters that already exist or inspire them next time they're in the character creator.
Third, with AE, creating custom members of an enemy group is not pretty without some of the easily identifiable pieces that make a certain enemy group look like they belong together. A Skulls boss without the mask looks rather out of place. The same could be said for creating a custom Carnie character and not having any of the costume pieces.
I guess, my 2 inf worth of opinion is that there is a lot of people who would love use these costume pieces. It is possible a couple people will pull something that could be considered griefing, but I believe it is more likely that players are more interested in being creative with these costume pieces. And those of us with current alts that have a back story rooted in existing factions will love them to death. -
Quote:This coming from the same guy who responded last time that:Don't be dense - I'm not denying that manipulation exists, but I am saying it's not as easy as you make it out to be, for reasons that have been shown several times in this thread. I've even offered you my inf to prove me wrong, but you haven't taken me up on the offer. Why's that?
"We already know it's not possible, and we've got three years' worth of time and an entire subsection of these forums behind us."
Make up your mind. -
Quote:This may be entirely true. It is also possible the people I know who brag about market manipulation maybe aren't always as successful as they claim. I am aware of what they do and I know they've been working on this a very long time, but I only know what they claim and I can observe.Well, my point is that I do play with the market, all the time. When the market was new, I did spend time messing around with it, trying to influence prices, and while there was a fair bit of time between my experimenting and that post on the Market forum (the only one I remember that outlined proven market manipulation), its points about trial and error and ease of losing your shirt sure matched my experiences.
I really think, though, that my long-term experience as a both a buyer and seller of goods has taught me a lot more about the market's behavior than those early experiments. It's exposed me to both activities one needs to do in tandem in order to manipulate. What that experience tells me is not that manipulating the price of things is impossible, but that, in general, it's not at all easy, and not at all certain to succeed even when you find a good target item. It's also very time intensive while you're doing it.
In addition to the above downsides to actual market manipulation, the market has many other much less risky ventures that will still pour money on our heads. They likely don't pay out as well as fast as a successful run at manipulating something valuable, but they are much more likely to succeed in general. Hard-core marketeers tend to go for the sure thing, and move on when their scheme becomes too crowded or risky.
So market manipulation is a non-trivial activity, it might fail, and there are less risky activities available with still excellent returns. Despite all this, claims that people are manipulating the market are loud and common. More loud and common, I think, than makes sense for the challenge and risk involved in true manipulation. So is nothing on the market ever manipulated? I know better. Is manipulation ongoing and rampant? I don't believe it's likely at all.
If you're going to manipulate the market, having someone help you does make it easier to manage in terms of "labor" and theoretically doubles your investment capability. I don't think it fully doubles your odds of success, but there's no doubt it will have a better chance than one person acting alone. Adding still more people probably has some level of diminishing return, but will still enlarge the investment pool and continue to reduce the time each person spends having to managing (and creeping upwards) their purchases.
I am not going to devalue anything you posted here as you are at least open to the possibility that it happens. That makes us at least in the same ballpark.
baddog "Market manipulation exists"
This more or less summarizes the points of view, and I doubt anything is going to change this, so let's leave it there.
macskull "it's not possible"
uberguy "So is nothing on the market ever manipulated? I know better. Is manipulation ongoing and rampant? I don't believe it's likely at all." -
Quote:Then there is no hope for you. Market manipulation exists, you denying it does not make it non-existent. Period.We already know it's not possible, and we've got three years' worth of time and an entire subsection of these forums behind us. By all means, go to the market subforum and claim that it's possible to manipulate market prices and make huge profits, but don't act even a little surprised when everyone tells you you're wrong.
-
Quote:I don't know if you were in CoH Beta or not, but back in Beta we had the full spectrum of colors available for skin for a while. At that time the female toons still had... um... "pokies" we shall call them. Unfortunately for the rest of us, people started making toons with identical pink skin and pink tight colors and naming them along the line of "Playmate", "Playboy Bunny", "Ms September", etc.Costume creator is one of my favorite things about this game and one of the most boring boring these days(for me)...can we get some new skin colors and maybe some Carnie gear? I'd love to see some backpack/jewelry in game...maybe even some "flair"
I don't know exactly why all the skin colors options were pulled for sure, but I strongly suspect the two events were related. -
Quote:That's a nice claim. Can you back it up with some evidence for how successful they are, preferably along with some screenshots of some of their successes? If they're really doing this, I'm sure they could provide evidence from some previous niche where it would no longer damage their profits.
There's a lot of excellent evidence to suggest this sort of thing is not easy or reasonable to do, especially when so many other vastly easier money-making schemes exist that require no "manipulation" at all*. It makes hand-waved claims of how common it is extremely dubious, and not likely to be accepted without some decent evidence.
*Example: buying recipes and selling the crafted IO, which can produce anywhere from 50% to 1000% profit, depending on the item in question.
Edit: and it really doesn't matter if you're manipulating the market or not. Since you know people who do this, it should be simple for you to go find out what they're doing, then take Mac's money and replicate it. After all, you may not be able to convince these people you know to prove what they're up to, so why don't you do it and put the argument to rest?
First, thank you for the civilized post and the previous one as well.
I don't totally disagree with your point of view. My original post was not about market economy but since that's where we are, so be it.
First, I understand the concept of knocking over a 7-11 but that doesn't mean I can walk into a 7-11 and pull it off like people who do it for a living.
Second, I am a casual player and my only serious time to play is a Saturday, I am not going to waste my playtime to learn how the guys in my sg do this for simple reasons:
1) I have no interest in it, I have plenty of inf,
2) I already know to be true and
3) I can post screenshots and some of you would outright reject it as being true.
Since, you and mac are the skeptics YOU two should journey into the market and play with it. You can independently make a conclusion whether its possible or not, you don't need me for that.
After reading Quatermain's post a thought passed my mind. It's possible the two people I know who use the markets for inf might be working together when they are doing it. I don't really know, I don't really care, I know they are doing it and it has absolutely no bearing on the opinion I originally posted. -
Is it just you and mac that have trouble with reading comprehension? I am not manipulating the markets, but I know people who do. You might have missed that part of the post. It was between the top and the bottom line.
-
This coming from someone who offers only a sling of mud. Allow me to point out how useless your post was and if you wish to contribute something to the discussion how about posting something useful like contrary facts, evidence or information? Or don't you have any of your own?
-
Quote:Take off the "and keep it there" part of your sentence. Your challenge suggests a permanent fixed price which isn't possible. You ever consider maybe that's why no one takes you up on your offer?I've said multiple times that I'll give someone 100 million of my inf to enable them to find an item, jack up the price, and keep it there. So far, no one's taken me up on that offer. Can't imagine why...
(A hint, for those less-educated: no one's taken me up on the offer because it can't be done while maintaining a profit.)
Im never going to reach someone that refuses to live on the same planet where reality exists. You obviously can't grasp the fact that market manipulation of the prices is done - and every day. You denying market manipulation because it doesn't fit a text book scenario doesn't make a fact untrue.
Manipulators know how many hours = how much profit. They know which items are the easiest to run up the price on. They obviously also have a good idea people will pay. They jack with prices until it reaches the level they want it - then they keep it there until they reach their desired profit - then they call it a day. Does that mean someone doesn't sneak occasional lower bids in while they are doing it? Of course not. Does it mean that they can put a price of $1 mill on common salvage, of course not. Manipulators aren't retarded.
I know market manipulation exists because I know people in my sg that do it. And if you think these two guys are the only ones in the game doing it, you are being naive. Whenever there is a reward to be made from an in-game element, there will always be creative people who will find a method to exploit it. -
Quote:You sure spend a lot of time trying to convince me your economic theory is a fact. It is not, it's your theory of how it works. It's how you believe it to work and you support it by selective and semi-related "evidence". That still does not make it fact.I'll stick with this part of the post, because the rest isn't worth my time nor my energy. I doubt this is, either, but at least I can try to make you understand basic economics, though if my experience in the market forum is any indication, those who are ignorant often choose to remain so despite being made aware of their ignorance.
For an example of what price caps can do, check out this section of the Wikipedia article on price caps. Notice the words "hoarding" and "shortage" appear a few times. Let's say a 100 inf price cap was suddenly added to every item in the game. Great, you can now buy your LotG for 100 inf! Well, theoretically you could, but suddenly every single player in the game would be in line for one too, and you'd be competing with not hundreds but thousands or tens of thousands of bidders wanting the same item. Maybe if you're lucky you'd get one of the ones that goes to the market. If you're not, however, you might find someone willing to sell you one off-market... for 100 million, maybe 200 million, and they'll get away with charging that because most people won't want to wait in line. In other words, if sellers can't get what they think is a fair price for their item, they just won't put it on the market, leading to a supply shortage, which in combination with the greatly increased demand actually drives the actual value higher. You may not be able to bid more than 100 inf on the market, but you could probably find one off-market in short order, provided you were willing to pay.
Correction - there is "very little" to "none at all" supply of a few PvP IOs on the market, specifically two or three of the more-desirable procs. Most are at least adequately supplied. Now imagine if every PvP IO was like that, even the "crappy" ones. That's the sort of situation you'd be looking at. Apparently I'm not the one that's confused.
Newsflash: the +3% PvP IO already sells for more than 2 billion. Notice how there are hundreds of bids on the market and only a sale being made every day or two - this is because to most buyers the actual value of the item exceeds 2 billion inf, so they're forced to look for sellers off-market. The 2 billion acts as a market-enforced price cap on this item, which is lower than the actual value, so buyers who want one quickly and don't want to gamble with whether their bid might fill in the next four months are forced to look elsewhere. This would happen with every item selling for more than "X" inf if the amount you could bid were suddenly reduced to "X" inf, and you think that price caps will help people!? Roffles. If they magically raised the "price cap" (in this case the amount of inf a character can hold) to 10 billion inf (which is impossible without a substantial rewrite of how the game holds inf, because 2 billion is the closest convenient large number to the limit of a signed 32-bit integer), there would be a steady supply on the market, and they would sell for between 3 and 5 billion, because that's what they routinely sell for off-market.
I'm not sure what this "spiral of greed" you're talking about is, as a seller can't get any more for their item than the buyer is willing to pay. It's not my fault I list an item for 1 inf and it immediately sells for 10 million. Blame the impatient buyer who wants the item right away and just bids 10 million instead of waiting a few hours for a lower bid to fill. I could list a Nevermelting Ice on the market for 2 billion and be guaranteed it would never sell because 2 billion far exceeds the actual value of that item. Are you getting this yet?
Lowering the inf cap (or bid cap) is not a solution, it is yet another contributor to the "problem" of high prices (completely ignoring that you're looking at this from the perspective of a buyer only, forgetting that someone can make the same amount of inf by selling such a drop) brought on by the rampant inflation following I14 and the hollowing-out of lower-level supply brought on my merits in I13. Increasing the drop rate or providing meaningful inf sinks (the alignment merit conversion, which costs 20 million inf, is one such inf sink, but more are needed) is how prices will come down, not price caps.
If they lower the cap to 100 million inf, the selling price of that IO on the market will indeed be 100 million inf. I'm not arguing that. I am saying that sellers who know the item is worth more than 100 million inf won't even bother to list their item on the market, and they won't have to because there will be people willing to pay more for it to not wait in a bidding line. The +3% defense PvP IO is the only in-game example of how a price cap causes supply shortages, hoarding, and a real black market, yet you're trying to use it as an example of why there should be lower price caps on everything? Ludicrous, ignorant, and incredibly uninformed.
People who need a quick buck or just don't know you can trade items off-market may list their items on the market and be happy with that 100 million, but when I can get 2 billion off the market I'm going to hold onto that item, advertise I have it, and within a few hours I'll have several people competing for that item, and I'll get the actual value instead of an arbitrarily low limit someone thought would be appropriate.
By all means, continue pushing for price caps. I'll just laugh when it makes the already-rich people obscenely rich while the people who Just Don't Get It continue to complain loudly.
...Oh, and before you go into a rant about "THIS IS JUST YOUR OPINION OH MY GOD I'M SO MAD RIGHT NOW BECAUSE YOU AREN'T LISTENING TO ME" just remember that 1) the above information is factual, based on real-world evidence, and is the core of the supply and demand mechanics taught as part of every basic economics class from middle school through college, unlike the drivel I was responding to; and 2) getting mad on the internet is silly.
A lot of this I don't dispute, because in a round about way you are making my case for me that they drop rate should be higher. If you want to make it an economics debate then yes the cap should be lowered. It is obscene that anything in the game sells for $2 bill.
If the cap was lowered, I don't dispute that people will hoard that item for a unknown amount of time. Which I stated in my last post. Certainly not forever, and only for as long as others are willing to buy at off the market prices. It will not last forever, the selling price will eventually be no more than market cap. Will there be shortages? You bet, I don't disagree with that. If the shortage is that high then obviously the supply is too low. Therefore, drop rates need to be higher. Which is exactly what I said in my first post.
You can continue to work yourself up into a frenzy all you want about supply and demand and fluctuating prices, it doesn't change the point of my post or the fact that this situation is the way it is because it was allowed to happen. That makes it a design, whether it is intentional or not, who is to say. But it can be resolved simply. As I stated in my last post, "either drastically increase the drops, drastically lower the cap, or to a degree do both."
Does the buyer have some of the blame, sure he does. But its hard to completely blame the buyer when the sellers are only posting the 3% def pvp IO at $2 bill.
And as for this quote: "seller can't get any more for their item than the buyer is willing to pay", that's not entirely true. It would be true if no one was "playing" the market. I personally know people who periodically go to the markets with the intention of spending a Saturday to make a fortune. Not by buying recipes and crafting them, but by systematically jacking up the prices.
You show your ignorance of the market by assuming that the law of supply and demand is setting the prices and that buyers and sellers are balancing the prices by their honest transactions. The majority of players are using the market honestly, but they are the prey. The minority are there to make as much inf as possible. It is not that difficult to manipulate prices. The longer you want to sit at WW's the higher you can get a selling price, if that is ones intention.
I have nothing against people becoming rich in this game, I am. I already have my billions and I run out of things to spend it on since I finished IOing out my 50s. If I can do it as a casual player then others can. But that doesn't mean I side with those that believe the markets should be the wild west where the sky's the limit. Grow up and give up the psuedo-economics lessons.
My point: The drop rates should be higher for PVP IO's and purple IOs. -
Quote:The game is balanced around SOs, so what? Once you are 50 and you got purples how does that ruin the game and require "huge buffs to NPCs" and "global nerfs"? Only level 50's have purple IOs. It's not like you can slot purples at level 10 and blow through the game.Monopoly is not an MMO. Monopoly doesn't require anything special, any carrots on a stick, any gimmicks, because every player starts off on exactly the same footing and it's really a matter of luck as to where you land and can develop properties. Certain items are hard to find or expensive because they are intended to be rare. The game is largely balanced around SOd characters - if everyone had purpled-out high-end builds, that balance would be thrown out of whack, and the game would need an extensive rebalancing which would almost certainly involve huge buffs to NPCs and harsh global nerfs (a la ED and the GDN). Somehow, I don't think sweeping global nerfs are your idea of fun, so I'll let you take from that what you will. Certain items will remain rare or expensive because they give the more hardcore players something to work for, and just like in real life, if you want something good you need to be prepared to work for it (or win the lottery, which is the equivalent of getting, say, one of the purples you needed as a drop).
You can get far more from IO sets than you can purple IOs and that you can do this very effectively after 32 or so. And many, many players are using "plain" IOs (which are better than SOs after lvl 40) to max out their effectiveness without IO sets. Both are superceding SOs and neither of these has required massive NPC buffs and sweeping nerfs.
Your argument that purples somehow ruin the game is your opinion and I would guess thats mirroring some statement by a dev somewhere. Thats fine, but its still an opinion, not a fact. The idea that life should still be "work" at 50 is silly. We are all supposed to be superheroes and we all want to feel like a superhero at level 50, which is not the case if you happen to be a squishy and find routine deaths to 3 minion ambushes because macskull says you should be happy with SOs.
I'm not saying everyone should be +4/x8 and I know that not every AT should be solo friendly but what is the problem having level 50s that are super? Does it makes the game easier for level 50's, sure it does, your 50 and it should be easier. If you want it to be more work, then don't use the purple IO sets, skip the plain IOs and stick with SOs for your 50.
Quote:What's funny is that the alignment merit system (and to a lesser extent the reward merit system introduced in I13) were introduced partially to help people like you (the "IT'S NOT FAIR! I SHOULD HAVE EVERYTHING WITHOUT WORKING FOR IT!" people) obtain the items you wanted simply by playing the game. Obviously that's not good enough for you, and I'm not really sure what to tell you at that point.
I said nothing about everyone should have everything without working for it. There is nothing wrong with making them easier to obtain.
Quote:I don't think the developers have ever regarded farming as a problem, except in specific cases (usually specific tasks or NPC groups). Exploiting, on the other hand, is a different matter, but the two are not generally related. The drop rates aren't limited because of farmers, they're limited in order to keep rare items rare. Besides, "casual players" aren't worried about building their characters with PvP IOs and purples. The minute you start working at something like that, you're no longer casual and you need to start putting in the time to obtain the items you want (note I said "want" there, not "need," as the only thing you need in this game is an SOd build).
You somehow think there is only two ways 1) the current system or 2) give everything to everyone free. I am not saying people shouldn't have to work for items, but I am saying that they need to be dropping more often. It harms no one to have casual players join the club of 50's with benefits.
Quote:Time sinks and gimmicks are an integral part of any MMO, because otherwise players will blow through the game quickly, get bored, and move on, meaning the money spent developing that content isn't getting recuperated. The lack of level 50 content in this game is an issue that's been acknowledged and is being worked on for the new few updates, so that's a moot point now. Regarding inclusivity: this MMO is very casual-friendly. None of the gear is required to run anything. What's even better is that everyone has exactly the same opportunity to get the stuff they want, provided they're able to dedicate the time to do so, whether that be farming for hours a day or sitting at the market for 5-10 minutes each play session. The tools are there. If you don't want to use them, don't complain. It's like whining that the screw in the computer you're putting together won't tighten all the way when you're trying to use your fingers and ignoring the screwdriver sitting right next to you on the table.
If the game is "FUN" then people will play, it is as simple as that. When it ceases to be fun and crosses the line into "work" then people will move on.
Since you want to make this a financial discussion too, take this into consideration. Carrots on sticks for the bored are a double edged sword. Why? Because when DCUO gets here, (or the next major game title) the first to leave will be the easily bored. It therefor makes more financial sense to not alienate the casual ones while you are showering the bored with gifts. The casual players, as long as they are enjoying the game, are those that will still be here playing.
So essentially you can- 1) keep giving pinatas filled with cool stuff to the bored while telling the casual players sorry, you cant have anything new, or 2) You can increase the overall enjoyment of the game by, heaven forbid, including casual players in accessing content/access to better loot. I never said, 'we should give everything away'. I am saying, if their financial strategy is tied to keeping the easily bored playing this game, then we are all doomed.
Quote:Random number generator. Random. Are you getting it yet? 1 per 1500 kills does not mean you are guaranteed one per 1500 kills, it just means that's an average rate. Your problem is you're trying to slot entirely off of drops, which is an incredibly stupid thing to do for rare items. You can obtain the inf to buy an entire set (hell, set an entire character out) in a few weeks if you know what you're doing and aren't lazy. But hey, if you're lazy, you've got no right to complain. "But I don't have time!" you say. Bull - 5-10 minutes at the market is all you need. The guides are there, use them.
Quote:The price cap is actually 2 billion. However, suggesting lowering price caps is laughable because it means you don't understand basic economics and have no right to be talking about what's wrong with this game's market and economy. For example, did you know that price caps will actually decrease supply and make items harder to find and more expensive, because people will sell them off-market for X inf instead of being capped at Y inf by selling on the market? Take a look at the +3% defense PvP IO. It sells for 2 billion on the market, there's a 300-bid waiting list and often none for sale, but if you have 3-5 billion on hand there's almost always someone willing to sell you one off-market.
I do understand game economics, you are the one that's being naive. Currently, there is "very little" to "none at all" supply of PvP IOs at the market, so I can't possibly see how supply gets any worse. But since you are confused, I'll explain how changes would work in reality for you.
If they raise the cap to $3 bil inf then that +3% PvP IO is going to sell for more than $2 bil. That $2 bil IO got MORE expensive. That's a fact. I'll predict if they raise the cap to $10 bil you will find the selling price of something is going to be $10 bil. The only ways to fight this spiral of greed is either drastically increase the drops, drastically lower the cap, or to a degree do both.
If they lower the cap to, (just picking a drastic arbitrary number), let's say $100 mil then the selling price of that IO is going to be $100 mil. Not at first. Price caps do not affect the price of what players will attempt to get out of other players, it also will not stop those people who will hoard them for a while. In reality, players don't sit on something that has market value forever. Those not hoarding are selling theirs on the market for $100 mil. Eventually there will be no other outlets for the hoarders but the market and then they too will accept the selling price is no more than $100 mil. The prices got out of hand because they were allowed to. That is a fact.
Quote:"Real casual players" won't care that they can't get PvP IOs and purples. 'Nuff said.
I have stated my opinion, and it's pretty clear you would rather differing opinions not post here, well get over yourself. You may be a fanboy, you may enjoy the way things are, you may have the luxury of playing all week long, or maybe some combination of these, none are right or wrong. Don't kid yourself that your opinion is better than mine. Don't try to convince me with non-logic, facts that are really opinions, or reasoning that doesn't originate from yourself. Your fake facts, illogical reasoning and holier-than-thou attitude, combined with your insults and/or sarcasm reveals your limited intelligence.