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Quote:So the fluctuations sould be perception based. The RMTers would be responsible fpr inflation only from increasing the money supply but not necessarily supply in the market. I;m not sure how drops work in EVE, but an increase in rare drops would be a natural side effect of farming in-game money.Or RMT'ers don't buy/sell much via its market, and the total amount of inf in the pockets of normal players didn't change quickly with the bans.
Economics aside, I'd be very, very interested in what kinds of "behaviors" they observed to warrant the bans and how they distinguished between temp bans for some accoutns and perma-bans for others.
I'm really impressed with the EVE team's efforts at transparency in this. I can think of several other development teams that have carried out similarly heavy handed management programs without making a similar effort at presenting the data to their player base(s). -
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Quote:I'm sure it would go as smoothly here as the post-AE, anti-PL actions did.Got linked to this article, its an interesting read. Its about how Eve Online tracked their equivilent of gold farmers for a while, then banned a bunch of paying accounts associated with them, and the results of that.
http://www.eveonline.com/devblog.asp?a=blog&bid=687
Snark aside, there's a bunch of interesting stuff in that article. Most notably that it didn;t affect the market-at-large in any meaningful way. In fact, it seems like after a temporary fluctuation--a drop in listed items and a short *increase* in price floowed by a sharp, one-day drop--the market returned to well within 10% of hte pre-ban average. (the article claims 10% drop, buthte graph shows otherwise). What *is* different is market volatility, which to me means that banning RMT accounts better enables market flippers. -
Everyone's always invited to join the Ocha. It has a full base with the whole range of TP becons and enough room for personal storage bins. There are two major drawbacks: First, there are only two active members. Second, they're both me. The second problem is often more an issue with people than the first.
Quote:wow. that is one seriously pretty SG page. -
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Quote:if you're a ducks fan, footbal is way more violent and awesome than CoH...College football finally kicks off! Sure, it's not CoH, but what're you gonna be eating at an upcoming game? Tailgateing? What's your fav football food!
Go Ducks!
ETA: YAY! Preloading i16! -
Quote:My D&D GM recently moved up to Seattle and sweet talked Somber and I into driving up for a visit and for a couple days of PAXy goodness. We're heading out for the long drive up to Seattle later this afternoon and I was curious if anyone from Justice will be in attendance at PAX this year. If any Justicites will be there and would like to meet up, give me a holla!
Boo. No PAX for me; no dragon con, either. Only three weddings, 18 grad hours, and a conference presentation for ba this fall.
Have fun though; I hear it's a blast. -
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GL solo. I was hoping the trade was going the other way, but had I noticed who posted it, I'd have known. :\
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PIs? Like Magnum and Sam Spade? Remington Steele? You know he wasn;t really a PI; it was the chick--Laura, I think... I mean, it's fine if you're into that, but I wanted you to know beforehand what was up...
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Quote:Also the same as Tachyon Tanks in Dark Reign. Several People have commented before about hearing the Atlas Park music (the tune that plays when you first load in on a new character) in commercials, and a few others have mentioned hearing the police drone chatter om various places. They're from some public doimain SFX library, like you said.Many of the sound effects from CoH seem to come from a generic commercial library of sorts. I recognized different sounds from another games, for example the thermal heal is the same sound as the boss spawning in Doom 2, which also used a generic library.
However, had Cryptic developed them for CoH, they would no longer own them since Crytpic sold the CoX IP a few years back. It'll be interesting to see if NCSoft feels the similarities to be striking. I wonder why NC didn't negotiate for a non-compete clause. -
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Until they add categories for "Lecherous," "Parasitic," and "AFK," the survey doesn't accurately identify to my play style.
When I took it, "Killer" ranked first followed closely by "Achiever." "Socializer" and "Explorer" were tied for last. Spurious relationship is spurious; lurking variable lurks. -
We did an improvisational all-MM TF a few weeks back. I'm pretty sure it was an ITF; I can't remember. What I do remember was that it was crazy fun and took a bit longer than the average speed run. We were finished in a tad under an hour. 90% sure Lucas was on it. Maybe he can remember more details.
I seem to recall someone whose name rhymes roughly with "Mallet" popping [Gangwar] in the middle of the third mish (defeat generals). Much lag and lulz ensued. -
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Quote:Roll something with Fallout and team with me or some other people who like wild, reckless, care free play
Not *that* might be the key: A balls out crazy ****** superteam. all NRG and storm and single target damage and just plain stupid-crazy chaos. Ahhhh, the ideas are starting to materialize... -
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I've probably unloaded tens upon tens or millions of recipes, enhancements and salvage on lowbies with few or no vet badges in AP over the years. Some of hte most fun I've had playing in a while was tanking an AE "boss farm" I got blind invited to. The team was 7 toons under level 10, all apparantly played by new folks and my well-nigh ancient level 50 tank. It was some of the most challenging PvE I've done in in a long time. I guess lowbie pugs are CoX's version of handicapping in golf...or something. sports analogies aren't my thing.
Also: I'm flattered, y'all.