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Quote:For the love of this game, no matter what you make available, PLEASE DON'T LET COSTUME PARTS BE ONE OF THEM.\We hope to continue to add to the game things you can purchase with Astral and Empyrean merits as well.
Or at the very least make it account wide unlocks as others have suggested. -
A lot of things. So much that it's easier to list what grinds my gears about it. I know it sounds contradictory, but the fact is, the only reason I complain so much and so passionately about this game like I do is because I LOVE IT. I've met all my best friends hear, including the love of my life! How do you top that in a game?
So there you have it, my standards for City of are so damn high because my expectations of a game that's given me great memories and great friends is pretty damn high. -
either way, higher level characters can easily get money from anything, given that rubies, sapphires, diamonds, silver, gold, and platinum are all 40-50 salvage drops.
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As the topic says, when I checked my character selection today I found six new character slot redemptions waiting for me.
At first I was overjoyed and spent the first four right away, then I paused and realized I would not be getting any new slots with either my vet reward or any according to the I20 patch notes.
So i now tremble for the safety of my account for being at risk of suspension for bug exploitation. But since I'm not sure if it's a bug or not, I don't know about putting this into the bug files.
So can anyone confirm if this is a bug or not? -
Well if we want to venture away from Nemesis, we could have the Legacy of Jules Verne's Captain Nemo still be alive and well in the City of Verse (Possibly in sort of a Dread Pirate Roberts manner), maybe heroes can join some scientists on a Journey to the Center of the Earth. (Just imagine: The Captain Nemo Strikeforce)
Delving into HG Welles, we can get time machines and Martian invaders. Even more interesting, instead of steampunk martians attacking Primal Earth, ther're the Martians of Praetoria and see Praetoria (being distracted by their shiny invasion of Primal Earth) as a juicey target on a rich world to completely blindside. -
Well, in Guy's defense we do have a shred of evidence to support his claim, namely that requiem was considered a lap dog to Benito Mussolini than say, Hitler, or even 'Da Furher' or a (slightly) more obscure Nazi higher up like Heinrich Himmler who would have slipped passed the profanity filter.
And while lacking any ability to cite any official source, I heard one reason for the Fifth Column change/Retcon was because the original concept of City of villains would have involved you starting out as part of a villain group of your choice, and they were thus removed due to the unfortunate implications of PCs able to become, literal, neo-nazis. Ultimately though, that was scrapped and the Council appeared out of nowhere for pretty much no reason other than to give kheldians default nemesis group. -
Doesn't always need to be another prankster god, especially if we delve into other mythologies, I mean, Eris, the goddess of Discord would find a godwar absolutely DELICIOUS. Followed by the 'yes!'.vi
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Troll Answer: To be king of paragon studios for life!
okay, now seriously, this is a tough question. Namely because it's next to impossible to know how or if any coding could get done in a day, or really just what can be done in a day at Paragon Studios.
maybe give new skins to lowbie villain groups like hellions and skulls as well as a few new members in their roster? this assumes the dev tool to make some new enemies isn't much different than the AE Critter creator. -
Quote:Well, you probably had to take more than a few liberties, namely the fact that they have a tattered skirt which isn't available to PCs.Back sometime during Issue 6 or 7, I made a Cabal-themed outfit for one of my characters (complete with the Cabal Hat from the KHTF). Aside from some minor coloration tweaks, the outfit was as close to a Cabal outfit as you could get.
Well, after taking a couple years off, I recently reactivated my account, and while poking around in Croatoa I noticed that the Cabal NPC's all look different than I remember. Their outfits look subtly different, simpler than before.
I'm wondering... did the Cabal get a slight makeover somewhere over the last few years, or did I take more liberties designing my Defender's outfit than I recall? -
some part of me thinks that stalker would honestly be a much better AT if Placate and Hide were also inherent powers.
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Quote:Well, part of it was less what was said in that clip and partly drawn from a TVTropes Wild Mass Guess that went as follows: Ryan and Lamb each represent a type of online gamer.The irony of indirectly bringing up Ayn Rand in a discussion about superheroes being suppressed.
I'm off to write 'Tanker Shrugged' while people Google "Ayn Rand".
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Ryan's objectivist ideals entail that you sacrifice all charity, kindness, etc. for the sake of progress and personal gain. This is not unlike your average spawn-camping, kill-stealing, glitching/cheating ******* who does whatever it takes to win and rank higher on the leaderboards.
Lamb's ideals sacrifice individuality, free choice, etc. for the sake of unity. In essence, she is a Stop Having Fun Guy trying to enforce "Fox only! No items! Final Destination!" for the sake of Competitive Balance.
Okay, I suppose describing JB as the former part is a little harsh... The analogy made more sense in my head. -
Quote:For one week only, all TFs, SFs, and Trials are the Strike Target! (Yes, even the Ouro TFs!)Another thought - April 18 is the end date for the 7 Years of Super Rewards promo, so maybe they are going to start a week-long Anniversary celebration on the 19th?
THAT'S RIGHT! ALL YOUR FAVORITES CAN NOW GET YOU NOTICES OF THE WELL! -
Quote:you know, the part you quoted made me think of Johnny Butane as sort of an MMO version of Andrew Ryan.Sounds kind of boring if your Tanker is just plain invincible, all the time, in all content, no exceptions.
Alternate answer: the keyword is nigh.
Listen to the little Exhibit scene narrations and they might almost sound familiar. -
Randomly, I think I'd like to point out that I actually agree with Golden Girl on the lack of jiggle physics for breasts. Now playing Guild Wars I've learned that JPHYX can be done in a tasteful manner that rewards the more observant perverts, but even if it was done on that level, I would still decline such a move for City of, simply because costumes for the classes that do jiggle in Guild Wars are the ones NOT dressed head to toe in stiff leathers or a metric buttload of iron armor but rather given to classes that run around in fabrics, but that is about the ONLY thing they wear.
Meanwhile, in City of Heroes/Villains/Going Rogue/Marcus Cole's Happy Happy Fun Time, a tanker girl can run around in nothing but her undies and bare skin while any squishy girl can don the full plate armors, and anything in between. This is not helped by the fact that certain 'armor' looks can also be found with a 'tights' equivalent, so while I can understand Miss Liberty jiggling with the odd storm kick, how in the bloody hell do we explain why the girl wearing the medieval plate as a tights option because she wanted one of the 3D chest details (which would also create problems with jiggles physics) bouncing in much the same manner?
Now what I would recommend is more realistic breast scales as well as the ability to make female character's flat, or at least a little flatter.
Now back on the top of the thread, three things i could change if I were to rub a magic lamp of the CoH genie would be as follows:
1. Massive Story arc updates and changes to account for the advancement of time in the story, as well as make them a bit more concise, give optional objectives, all those nice things other people have mentioned
2. Massive Environments updates, remove all the excess polygons from the rogue Isles, make the Isles feel like a self-sufficient nation by adding a few more zones, making existing ones larger, add an inter-island highway system and inter-zone transports. Meanwhile, let's spice up Paragon city, we don't HAVE to tear down the war walls, just make them look like they're Alien tech, mush City zones closer together, retcon some of the geography a little to make a bit more sense, have skyway city's highways sprawl throughout the city, oh, and here's an idea, MAKE IT LOOK LIKE A REAL CITY. Even if the Rikti war was, at the start of the game, two years ago, by that time all the rubble should have been organized into modestly neat piles or swept away, or scavenged by local villains.
Since they're environments too, lets have buildings and building/instanced map interiors that make sense! If you need to spice up boring office space interiors, put up barricades that can be destroyed, along with walls and doors that can be destroyed for the times that other things around you can't, have villains bring along portable, commercial grade security turrets and systems, or installed them, or maybe the hellions left some of their ritual and magic trinkets around the warehouse that liven the place up and we can actually see where they sleep.*
Yes, that goes for you too, Praetoria. I'm afraid your shiny, palette and texture swap office labyrinths failed to impress me, and no, putting more posters of Emperor Cole's devilishly handsome face up will NOT sway me one bit. But I will take that offer for the Enriche, thank you.
3. Massive upgrades to Subsystems, such as base building (especially base building), Mission Architect, and PVP. While I understand the Devs want to discourage players from seeing AE as the end-all to gameplay, it should still be treated as an equal of gameplay. Let us drop in cut scene captions, make allies say certain things at certain times, etc. etc.
And because like Lay's 'tater crisps I can't suggest just three
4. Massive revamping of old factions, both graphically, and in terms of power balancing. Because it seems weird that Malta is a spec ops group that stand around in Peregrine in BROAD DAYLIGHT WITH THEIR TITANS PORTING IN and despite all this, they have ZERO snipers, Or that hellions are an arsonist gang and yet only bosses can actually start fires. Hell, I've made whole threads on revamping factions.
*Blood Brother Brawler: My demon! Making this old linens and mattress warehouse our hideout was the BEST IDEA EVER.
Fallen Buckshot: Hell yeah! Hey, who wants to build a pillow fort?
Girlfriend From Hell: But the girls and I were planning to have a pillow fight!
Damned: No one's building any pillow forts or having any pillow fights until we agree on what color to change the curtains! Now for the last time, which is it? The Periwinkle, Belladonna, or Sea Green? -
Hero-
(Story Arc) A Tale of Three Kingdoms: When the psychic powers of the clockwork king extend his consciousness to other worlds, he encounters other versions of himself, namely Metronome who makes a simple proposal, that they all merge as one and use their power to keep all Penny's safe from harm. And while heroes might be tempted to take him down, with Cole and Nemesis beginning to take interest in the Clockwork Princess his fears may be justified and you will have to defend the Princess from the Wrath of Three Kingdoms. -
... i probably shouldn't mention that one of the new TFs apparently involves us fighting the Gender Bent Praetorian Fusionette...
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Why stop at three floors? (which would kind of be weird for a hotel, actually) when one Arachnos lab room shows we can practically get actual skyscraper-sized atriums. Though I suppose keeping it less than ten floors would be best to reduce frustration.
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Quote:Actually, one interesting justification I had with all the weird floor-plans, sub-space interiors, and weird locations for buildings (like the skyscraper on top of a tunnel) is that Paragon and the Rogue Isles are built on the ruins of Oranbega and Mu respectively, it's possible that the whispers of the spirits of both ancient cities and the dark magic seeping out from the ruins really did affect the architects of Paragon and the Rogue Isles.It's almost like they used non-euclidean geometry to design that area!
Also, this is the description of the Force Mage from the Circle of Thorns with a bolded part for emphasis: The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own.
This may be what keeps Paragon and the Rogue Isles' buildings and skyscrapers from collapsing into the cavern, underground base, and sewer systems below. Also why you see these guys in such a narrow level bracket, the CoT watches them get their butts kicked, feel a few pebbles fall from the roof, freak out, and decide to keep their force mages as far from combat situations as possible. -
Being lazy and making your wife do all your work is bad.
Though another factor of seriousness, another thing that would be cool for all maps with Prison cells (which I think are under used mechanics) is to inclue a chance to find other prisoners inside, such as trapped allies or possible enemies, or even just hapless civvies who were kidnapped to serve as bonus objectives. -
Quote:Well, thanks to the new tram improvements, we now know we can get transport boxes with multiple choices, even for the same zone. (in theory)I wouldn't worry about the vehicles too much until they scale the current ones to a usable size and perhaps add some designs from this century.
I think they should try a new mission map layout that reflects better a modern office tower with elevators near the center and office space all around.
It would require an up-down choice dialog of some sort I suppose.
The problem would be making sure NPC allies and such could follow you, but man did I have an idea once for how to make more realistic buildings for City of while keeping the layout interesting.
First off, I imagined to break the monotomy of just taking the elevator, as well as to prevent someone from just stealthing by glimpsing each floor to try to find the boss(s) and/or objective(s), there you could basically only use an elevator once, then the baddies would cut off elevator service and you would either have to defeat all enemies on the same floor you arrived at or ascend or descend floors using alternate paths. All the great TV, movie, and comic book staples would serve for these alternate means of ascension and descending, such as maintenance elevators, an empty elevator shaft next to the working one, air ducts, an open(able) window to scale it from the outside, stair wells, etc. etc. could be used, and each time you used one, the bad guys would 'seal off' that means until you cleared a floor or simply took one of the other routes. I should note that not all alternate means (aside from stairs) would be present in all office interiors and it would depend on how large it is, so like an office map with only two to four floors might have just the elevator and stair wells, five to seven floors you'd have three ways to move up and down the floors, eight to ten, you'd get four, eleven to thirteen, five, and so on. (This assumes that individual floors would be a bit smaller than present ones that can sprawl half a mile big.)
Another means to break up the boredom of standard office-space interiors and realistic military bases, etc. etc. is to introduce barricades. Some are makeshift, originally built by enemies to impede your progress or civvies trying to create a safe spot, and others are not, and expressly part of the building's defense systems or made from portable force field generators for area denial, and some of them are destroyable (preferably all of the makeshift ones), others would force you to go another way (only a handful, and they should probably be the non-makeshift ones), and their spawning could be made fairly random to avoid even the same map being completely predictable. -
Challenge well met, Dante.
I also can't believe I forgot this idea:
(Co-op/Incarnate PVP) Challenges of Valhalla - Is the Coming Storm the final battle of Ragnarok, or is Odin's paranoia and fear getting the better of even his second sight? It doesn't matter much since he seems to have sent his Valkyries to earth to seek champions from Paragon or the Rogue isles, offering them his mead halls, training fields, and practice battlefields to hon and test their abilities to new levels, all he seeks in return is a promise to help defend against Loki, Fenrir, and the forces of destruction.
But when heroes and villains are contacted by Loki's wife, they might learn that the assassination of Balder had not been what it seems and Odin has overlooked the true and much greater evil.
Okay, so that last part was to kind of highlight and add a bit of a twist to the old myth with a possible throw-back to the pre-Christian Norse Myth before Loki's demonification.