Avatea

Assistant Community Manager
  • Posts

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  1. This is it! What we've all been waiting for is happening next week! We are opening up the doors of the City of Heroes Freedom™ universe to all our VIP players!

    If your account subscription is active on September 13, you will automatically become a VIP player and you will be able to log into our live servers and enjoy City of Heroes Freedom! This includes Issue 21: Convergence, the Paragon Rewards*™ program and all of the services and items available through the Paragon Market™!

    We are also having a plethora of activities to make the VIP Head Start truly amazing and to welcome you into a new era!

    And if that wasn't enough, all our VIP players will receive:
    • A Respec Token per existing character (make sure you've used up your free Respec token if you already had one, they don't stack!)
    • A Tailor Token per unlocked costume slot
    • A Global Handle Rename Token per account
    • The "Door Buster" badge, celebrating the VIP Head Start!

    Read on for a schedule of all the fun we have in store for you!


    Paragon Market Head Start Sales!

    We have treats a-plenty for all our VIP players during Head Start! Use the brand new Paragon Market easy access in game button to get the following discounts during the first two weeks!
    • 50% off the Restore Power
    • 50% off the Revive Power
    • 50%off Enhancement Unslotters
    • 20% off of Beam Rifle.

    And for the first week ONLY, you'll be able to get:
    • 6 Character Transfers for 480 Paragon Points or $6! (one time purchase)


    In Game Giveaways

    Members of the Paragon Studios Community team will be giving away in game items randomly on the Exalted server during the first week! All you need to do is be on Exalted and you may be one of the lucky winners!



    Play the new Sewer Trial and Underground Incarnate Trial with the Team

    Throughout the day during the first week of the VIP Head Start, members of the Paragon Studios Development and Community teams will be jumping onto the Exalted server to team up with randomly selected players and play through the brand new Sewer Trial and the Underground Incarnate Trial! For the latter, make sure your Level 50 characters are up for the challenge and show us your worth!


    Costume Contests

    Join us on Exalted for Costume Contests judged by the Paragon Studios™ team and showcase your creativity by crafting a costume corresponding to a different theme each day!*

    *Please note, participation to the Costume Contests is limited to one contest out of the three contests per account. Make sure you read our Contest Rules before participating!

    Thursday, September 15

    The theme will be "Apocalyptic Survivor"
    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 6:30 p.m. PDT (9:30 p.m. EDT / 2:30 a.m. BST / 3:30 CEST)

    Friday, September 16

    The theme will be "Famous Historical Characters - With a twist"
    Start: 11:00 a.m. PDT (2:00 p.m. EDT / 7:00 p.m. BST / 20:00 CEST)
    End: 12:30 p.m. PDT (3:30 p.m. EDT / 8:30 p.m. BST / 21:30 CEST)

    Monday, September 19

    The theme will be "Dark and Mysterious"
    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 6:30 p.m. PDT (9:30 p.m. EDT / 2:30 a.m. BST / 3:30 CEST)


    In Game Praetorian Invasion Part II

    Log in on the following days and not only will you get to fight for your life and that of the citizens of Paragon City and the Rogue Isles, but you will also get the "Defender of Primal Earth" badge!

    Click here to learn more about the menace hovering over your beloved City!


    Exalted Low Level Invasion!

    Only on September 15 and 16, create brand a new character on Exalted and join us in a low level fight for survival in Atlas Park and Mercy Island!

    Thursday, September 15 - Exalted server

    Start: 1:00 p.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)
    End: 3:00 p.m. PDT (6:00 p.m. EDT / 11:00 p.m. BST / 00:00 CEST)
    [

    Friday, September 16 - Exalted server

    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 7:00 p.m. PDT (10:00 p.m. EDT / 3:00 a.m. BST / 4:00 CEST)


    Multi-Level Invasions


    Monday, September 19 - Union server

    Start: 11:00 a.m. PDT (2:00 p.m. EDT / 7:00 p.m. BST / 20:00 CEST)
    End: 1:00 p.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)

    Tuesday, September 20 - Freedom server

    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 7:00 p.m. PDT (10:00 p.m. EDT / 3:00 a.m. BST / 4:00 CEST)

    Wednesday, September 21 - Vigilance server

    Start: 11:00 a.m. PDT (2:00 p.m. EDT / 7:00 p.m. BST / 20:00 CEST)
    End: 1:00 p.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)

    Thursday, September 22 - Zukunft server

    Start: 11:00 a.m. PDT (2:00 p.m. EDT / 7:00 p.m. BST / 20:00 CEST)
    End: 1:00 p.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)

    Friday, September 23 - Virtue server

    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 7:00 p.m. PDT (10:00 p.m. EDT / 3:00 a.m. BST / 4:00 CEST)


    If you're not planning on being a VIP player, stay tuned for more information on In Game events that all our players, including our Premium and Free players, will be able to take part in!

    Join in the Community discussion now!
  2. Please note that due to tomorrow's Live Server downtime, we will need to delay the Praetorian Invasion from by 2 hours. Here are the updated times:

    Start: 1:00 a.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)
    End: 3:00 p.m. PDT (6:00 p.m. EDT / 11:00 p.m. BST / 00:00 CEST)




    This is it! What we've all been waiting for is happening next week! We are opening up the doors of the City of Heroes Freedom™ universe to all our VIP players!

    If your account subscription is active on September 13, you will automatically become a VIP player and you will be able to log into our live servers and enjoy City of Heroes Freedom! This includes Issue 21: Convergence, the Paragon Rewards*™ program and all of the services and items available through the Paragon Market™!

    We are also having a plethora of activities to make the VIP Head Start truly amazing and to welcome you into a new era!

    And if that wasn't enough, all our VIP players will receive:
    • A Respec Token per existing character (make sure you've used up your free Respec token if you already had one, they don't stack!)
    • A Tailor Token per unlocked costume slot
    • A Global Handle Rename Token per account
    • The "Door Buster" badge, celebrating the VIP Head Start!

    Read on for a schedule of all the fun we have in store for you!


    Paragon Market Head Start Sales!

    We have treats a-plenty for all our VIP players during Head Start! Use the brand new Paragon Market easy access in game button to get the following discounts during the first two weeks!
    • 50% off the Restore Power
    • 50% off the Revive Power
    • 50%off Enhancement Unslotters
    • 20% off of Beam Rifle.

    And for the first week ONLY, you'll be able to get:
    • 6 Character Transfers for 480 Paragon Points or $6! (one time purchase)


    In Game Giveaways

    Members of the Paragon Studios Community team will be giving away in game items randomly on the Exalted server during the first week! All you need to do is be on Exalted and you may be one of the lucky winners!



    Play the new Sewer Trial and Underground Incarnate Trial with the Team

    Throughout the day during the first week of the VIP Head Start, members of the Paragon Studios Development and Community teams will be jumping onto the Exalted server to team up with randomly selected players and play through the brand new Sewer Trial and the Underground Incarnate Trial! For the latter, make sure your Level 50 characters are up for the challenge and show us your worth!


    Costume Contests

    Join us on Exalted for Costume Contests judged by the Paragon Studios™ team and showcase your creativity by crafting a costume corresponding to a different theme each day!*

    *Please note, participation to the Costume Contests is limited to one contest out of the three contests per account. Make sure you read our Contest Rules before participating!

    Thursday, September 15

    The theme will be "Apocalyptic Survivor"
    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 6:30 p.m. PDT (9:30 p.m. EDT / 2:30 a.m. BST / 3:30 CEST)

    Friday, September 16

    The theme will be "Famous Historical Characters - With a twist"
    Start: 11:00 a.m. PDT (2:00 p.m. EDT / 7:00 p.m. BST / 20:00 CEST)
    End: 12:30 p.m. PDT (3:30 p.m. EDT / 8:30 p.m. BST / 21:30 CEST)

    Monday, September 19

    The theme will be "Dark and Mysterious"
    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 6:30 p.m. PDT (9:30 p.m. EDT / 2:30 a.m. BST / 3:30 CEST)


    In Game Praetorian Invasion Part II

    Log in on the following days and not only will you get to fight for your life and that of the citizens of Paragon City and the Rogue Isles, but you will also get the "Defender of Primal Earth" badge!

    Click here to learn more about the menace hovering over your beloved City!


    Exalted Low Level Invasion!

    Only on September 15 and 16, create brand a new character on Exalted and join us in a low level fight for survival in Atlas Park and Mercy Island!

    Thursday, September 15 - Exalted server

    Start: 1:00 a.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)
    End: 3:00 p.m. PDT (6:00 p.m. EDT / 11:00 p.m. BST / 00:00 CEST)
    [/COLOR]

    Friday, September 16 - Exalted server

    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 7:00 p.m. PDT (10:00 p.m. EDT / 3:00 a.m. BST / 4:00 CEST)


    Multi-Level Invasions


    Monday, September 19 - Union server

    Start: 11:00 a.m. PDT (2:00 p.m. EDT / 7:00 p.m. BST / 20:00 CEST)
    End: 1:00 p.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)

    Tuesday, September 20 - Freedom server

    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 7:00 p.m. PDT (10:00 p.m. EDT / 3:00 a.m. BST / 4:00 CEST)

    Wednesday, September 21 - Vigilance server

    Start: 11:00 a.m. PDT (2:00 p.m. EDT / 7:00 p.m. BST / 20:00 CEST)
    End: 1:00 p.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)

    Thursday, September 22 - Zukunft server

    Start: 11:00 a.m. PDT (2:00 p.m. EDT / 7:00 p.m. BST / 20:00 CEST)
    End: 1:00 p.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)

    Friday, September 23 - Virtue server

    Start: 5:00 p.m. PDT (8:00 p.m. EDT / 1:00 a.m. BST / 2:00 CEST)
    End: 7:00 p.m. PDT (10:00 p.m. EDT / 3:00 a.m. BST / 4:00 CEST)


    If you're not planning on being a VIP player, stay tuned for more information on In Game events that all our players, including our Premium and Free players, will be able to take part in!
  3. Avatea

    Divided We Fall

    Somewhere in the skies above Sharkhead Isle

    Mortimer Kal felt the portal violating this dimension hours before it manifested. His monitoring of the threads of fate and time gave him insight into things of this gravity, especially when the interaction between entire worlds was concerned. The ripples of this event sent a shockwave through his divination spell and he severed the connection before it destroyed his mind. He had seen too many neophytes fail to recognize the peril in time, their potential magnificence destroyed in an instant by their curiosity.

    But there were so many others such as he that were not so foolish, and such a violent event would certainly be noticed by his former comrades in the Midnight Squad or the Mu sorcerers in the service of Arachnos. He stroked his beard for a moment and decided it would be wise for him to inform his liege of the situation. Such initiative on his part had been well received in the past and kept him in good standing, thus ensuring that his daughter remained unharmed.

    With an utterance of words using syllables that would cause the average civilian’s ears to bleed were they to hear them; Mortimer opened a mental link. He waited for acknowledgement before manifesting an image of himself to share the news with his master.

    “I would not have contacted you in this way if I did not think this was important, my liege, but in a few hours a dimensional portal is going to open over Sharkhead Isle. Furthermore, this portal is Praetorian in origin” Mortimer began, “I should also inform you that I will not be alone in this revelation. I can assure you that The Midnight Squad and Arachnos will soon be aware of this event as well. I thought it best that you know immediately so that you could use the information as you saw fit.”

    His liege seemed pleased, so Mortimer felt he had enough favor to press the issue that was really on his mind, “If it pleases you, might I be allowed to see my daughter, if only briefly, my liege?”

    The answer was made clear as the mental connection was cut. But Mortimer only smiled, for he had gleaned the briefest of surface thoughts that told him Fiona was alive and well. He would continue to play this game so long as she remained safe, or there would be hell to pay.

    Meanwhile, on Talos Island in Paragon City

    Luminary’s phased radar array picked up movement in the airspace over Talos Island long before her audio receivers heard the growing distress of screaming citizens fleeing from the area. Talos Island had seen its share of panic lately, what with the failed Praetorian attacks that had hammered King’s Row, left Talos Island burning and Skyway City in shambles. Citadel sent a tight burst transmission to her. Their conversation was nearly instantaneous, and it went something like this:

    Luminary, a Praetorian Rift has just opened.

    Luminary: I detected an unidentified object in the Talos Island airspace. It’s not big enough to be another War Walker, do you have visual confirmation?

    Nothing in my databanks matches it by shape or visual spectrum, but it appears to be...

    Luminary: Organic in nature... could it be?

    Devouring Earth... I’m sure of it now.

    Luminary: I’m sending a distress call to all civic authorities.

    I’m alerting the rest of the Phalanx and all available heroes. Rendezvous with me at grid C2-A1-G8-E7 and we’ll try to pen these things in until help can arrive.

    Luminary: From all of our reports on Praetoria it sounds like their biggest problem just became our own. What are the Praetorian’s thinking!?

    Deep beneath Praetoria’s Lambda Sector

    Meter thick security doors surged open with a fanfare of flashing hazard lights and a deep throaty hum from the drive mechanisms. A lone figure strode through the door with purposeful steps, the clip-clap of dress shoes on the polished steel floors echoing a stark contrast to the heavy thuds of the feet of Warworks combat robots assuming a stance of attention as their Emperor approached. At the end of the corridor a man’s voice issued orders with practiced authority, but when the Emperor of Praetoria stepped into the room, the voice fell silent and an entire company of elite Imperial Defense Force soldiers snapped to attention.

    “Troops dismissed” barked Colonel Duray as he turned and offered a crisp salute to his Emperor, “If I had known you were coming I would have...” but he was cut off before he could finish his thought.

    “Belay that order and stay where you are” Cole said to the soldiers who were in mid stride. “I want my army to see and remember this moment.” The soldiers returned to attention and waited to see what the Emperor was here to show them.

    Cole locked eyes with Duray’s good one for a few seconds, letting his displeasure fully percolate in the Colonel’s mind before he spoke, “Colonel. Are you a moron?”

    Duray started to respond, but thought better of it as Cole’s nostrils flared, daring him to speak.

    Cole laid it out for him, “You’ve gone WAY above your authority this time, Duray. I told you that Primal Earth’s civilians are not to be harmed. Hell, our Warworks are programmed to repeatedly tell their civilians that we aren’t there to hurt them. Do you think I’m playing a game here?” He didn’t wait for an answer, but kept right on going. “You defy my orders to target only military targets, demolish half of Paragon City, expend our only allies on that world in a tragically failed attack, lose the warworks factory and our dimensional portal technology to the enemy, and now... Now you pull this!” Cole asked, “What the hell are you thinking?!”

    Duray spoke calmly, “Our engagement protocols have done nothing but hamstring our efforts in –pacifying- Primal Earth. I have taken steps to remove those restrictions which prevent us from achieving total victory and have carried on with your decree to eliminate the threat of Primal Earth to Praetoria. As you have alluded to me being a moron, what appears to be the problem now, your Eminence?”

    Cole touched his finger just below his own right eye and stared into the cybernetic replacement that Duray sported, “You remember the Hamidon Wars, don’t you Colonel? That’s how you lost your eye, fighting our eternal enemy, right?”

    Duray’s good eye twitched at the memory and he nodded, “That is correct.”

    Cole calmly folded his hands behind his back, inhaled slowly, and then continued, “Then you’ll recall, I assume, the great difficulty in removing the Devouring Earth from built up urban environments, the tremendous loss of life that accompanies any and all Devouring Earth incursions into highly populated areas, and the nuclear response that is the generally accepted method to deal with said incursions? You remember that, yes?”

    Duray again nodded.

    “Then why would you think it was a good idea to capture Hamidon Seedlings and ship them through our dimensional portals to a world that the Fates, in their infinite wisdom, had the common decency to bless without the burden of a fully grown version of this very same monstrosity?” Cole’s voice stayed calm.

    Duray responded, “Intelligence reports suggested that the Primal Earth forces would be overwhelmed by the attacks of the Devouring Earth and that a few well placed neutron bombs could neutralize the Devouring Earth threat once they did the dirty work for us. Our media specialists at TPN indicate that we could spin the event such that the majority of Primal Earth citizens would be convinced that we did their world a service and that...”

    Colonel Duray’s words were cut off as his head took the full force of the Emperor’s fist. He was dead before he hit the wall 50 meters behind him. Cole removed a cloth handkerchief from the breast pocket of his coat and dabbed the blood off of his fist while he calmly stepped across the room to Duray’s twitching body. The IDF soldiers remained silently at attention.

    Cole looked down at Duray’s crumpled form for a moment and then spoke, “Colonel Virgil Duray. For your crimes, not only against me, your emperor, but all of humanity, your resignation is required. Thank you for your dedication to my great empire, but your services are no longer needed.”

    Cole knelt down and tapped a key on one of Duray’s gauntlets; a distorted voice squawked something about failing life signs and Cole interrupted the man on the other end. “This is Emperor Cole to Portal Command. Colonel Virgil Duray has been killed. Erase the last month of his memories and then carry out reintegration into two new clones. Send the replacements to the location of this transponder signal, and ensure they are fully armed and ready for battle. I need them to lead my armies and save Primal Earth.”

    Join in the Community discussion now!
  4. Somewhere in the skies above Sharkhead Isle

    Mortimer Kal felt the portal violating this dimension hours before it manifested. His monitoring of the threads of fate and time gave him insight into things of this gravity, especially when the interaction between entire worlds was concerned. The ripples of this event sent a shockwave through his divination spell and he severed the connection before it destroyed his mind. He had seen too many neophytes fail to recognize the peril in time, their potential magnificence destroyed in an instant by their curiosity.

    But there were so many others such as he that were not so foolish, and such a violent event would certainly be noticed by his former comrades in the Midnight Squad or the Mu sorcerers in the service of Arachnos. He stroked his beard for a moment and decided it would be wise for him to inform his liege of the situation. Such initiative on his part had been well received in the past and kept him in good standing, thus ensuring that his daughter remained unharmed.

    With an utterance of words using syllables that would cause the average civilian’s ears to bleed were they to hear them; Mortimer opened a mental link. He waited for acknowledgement before manifesting an image of himself to share the news with his master.

    “I would not have contacted you in this way if I did not think this was important, my liege, but in a few hours a dimensional portal is going to open over Sharkhead Isle. Furthermore, this portal is Praetorian in origin” Mortimer began, “I should also inform you that I will not be alone in this revelation. I can assure you that The Midnight Squad and Arachnos will soon be aware of this event as well. I thought it best that you know immediately so that you could use the information as you saw fit.”

    His liege seemed pleased, so Mortimer felt he had enough favor to press the issue that was really on his mind, “If it pleases you, might I be allowed to see my daughter, if only briefly, my liege?”

    The answer was made clear as the mental connection was cut. But Mortimer only smiled, for he had gleaned the briefest of surface thoughts that told him Fiona was alive and well. He would continue to play this game so long as she remained safe, or there would be hell to pay.

    Meanwhile, on Talos Island in Paragon City

    Luminary’s phased radar array picked up movement in the airspace over Talos Island long before her audio receivers heard the growing distress of screaming citizens fleeing from the area. Talos Island had seen its share of panic lately, what with the failed Praetorian attacks that had hammered King’s Row, left Talos Island burning and Skyway City in shambles. Citadel sent a tight burst transmission to her. Their conversation was nearly instantaneous, and it went something like this:

    <Incoming Transmission from Citadel: range 582.378491872333333 meters: heading 238 degrees: +35 pitch> Luminary, a Praetorian Rift has just opened.

    Luminary: I detected an unidentified object in the Talos Island airspace. It’s not big enough to be another War Walker, do you have visual confirmation?

    <Incoming Transmission from Citadel: range 582.378491872333332 meters: heading 238 degrees: +35 pitch> Nothing in my databanks matches it by shape or visual spectrum, but it appears to be...

    Luminary: Organic in nature... could it be?

    <Incoming Transmission from Citadel: range 582.378491872333331 meters: heading 238 degrees: +35 pitch> Devouring Earth... I’m sure of it now.

    Luminary: I’m sending a distress call to all civic authorities.

    <Incoming Transmission from Citadel: range 582.378491872333330 meters: heading 238 degrees: +35 pitch> I’m alerting the rest of the Phalanx and all available heroes. Rendezvous with me at grid C2-A1-G8-E7 and we’ll try to pen these things in until help can arrive.

    Luminary: From all of our reports on Praetoria it sounds like their biggest problem just became our own. What are the Praetorian’s thinking!?

    Deep beneath Praetoria’s Lambda Sector

    Meter thick security doors surged open with a fanfare of flashing hazard lights and a deep throaty hum from the drive mechanisms. A lone figure strode through the door with purposeful steps, the clip-clap of dress shoes on the polished steel floors echoing a stark contrast to the heavy thuds of the feet of Warworks combat robots assuming a stance of attention as their Emperor approached. At the end of the corridor a man’s voice issued orders with practiced authority, but when the Emperor of Praetoria stepped into the room, the voice fell silent and an entire company of elite Imperial Defense Force soldiers snapped to attention.

    “Troops dismissed” barked Colonel Duray as he turned and offered a crisp salute to his Emperor, “If I had known you were coming I would have...” but he was cut off before he could finish his thought.

    “Belay that order and stay where you are” Cole said to the soldiers who were in mid stride. “I want my army to see and remember this moment.” The soldiers returned to attention and waited to see what the Emperor was here to show them.

    Cole locked eyes with Duray’s good one for a few seconds, letting his displeasure fully percolate in the Colonel’s mind before he spoke, “Colonel. Are you a moron?”

    Duray started to respond, but thought better of it as Cole’s nostrils flared, daring him to speak.

    Cole laid it out for him, “You’ve gone WAY above your authority this time, Duray. I told you that Primal Earth’s civilians are not to be harmed. Hell, our Warworks are programmed to repeatedly tell their civilians that we aren’t there to hurt them. Do you think I’m playing a game here?” He didn’t wait for an answer, but kept right on going. “You defy my orders to target only military targets, demolish half of Paragon City, expend our only allies on that world in a tragically failed attack, lose the warworks factory and our dimensional portal technology to the enemy, and now... Now you pull this!” Cole asked, “What the hell are you thinking?!”

    Duray spoke calmly, “Our engagement protocols have done nothing but hamstring our efforts in –pacifying- Primal Earth. I have taken steps to remove those restrictions which prevent us from achieving total victory and have carried on with your decree to eliminate the threat of Primal Earth to Praetoria. As you have alluded to me being a moron, what appears to be the problem now, your Eminence?”

    Cole touched his finger just below his own right eye and stared into the cybernetic replacement that Duray sported, “You remember the Hamidon Wars, don’t you Colonel? That’s how you lost your eye, fighting our eternal enemy, right?”

    Duray’s good eye twitched at the memory and he nodded, “That is correct.”

    Cole calmly folded his hands behind his back, inhaled slowly, and then continued, “Then you’ll recall, I assume, the great difficulty in removing the Devouring Earth from built up urban environments, the tremendous loss of life that accompanies any and all Devouring Earth incursions into highly populated areas, and the nuclear response that is the generally accepted method to deal with said incursions? You remember that, yes?”

    Duray again nodded.

    “Then why would you think it was a good idea to capture Hamidon Seedlings and ship them through our dimensional portals to a world that the Fates, in their infinite wisdom, had the common decency to bless without the burden of a fully grown version of this very same monstrosity?” Cole’s voice stayed calm.

    Duray responded, “Intelligence reports suggested that the Primal Earth forces would be overwhelmed by the attacks of the Devouring Earth and that a few well placed neutron bombs could neutralize the Devouring Earth threat once they did the dirty work for us. Our media specialists at TPN indicate that we could spin the event such that the majority of Primal Earth citizens would be convinced that we did their world a service and that...”

    Colonel Duray’s words were cut off as his head took the full force of the Emperor’s fist. He was dead before he hit the wall 50 meters behind him. Cole removed a cloth handkerchief from the breast pocket of his coat and dabbed the blood off of his fist while he calmly stepped across the room to Duray’s twitching body. The IDF soldiers remained silently at attention.

    Cole looked down at Duray’s crumpled form for a moment and then spoke, “Colonel Virgil Duray. For your crimes, not only against me, your emperor, but all of humanity, your resignation is required. Thank you for your dedication to my great empire, but your services are no longer needed.”

    Cole knelt down and tapped a key on one of Duray’s gauntlets; a distorted voice squawked something about failing life signs and Cole interrupted the man on the other end. “This is Emperor Cole to Portal Command. Colonel Virgil Duray has been killed. Erase the last month of his memories and then carry out reintegration into two new clones. Send the replacements to the location of this transponder signal, and ensure they are fully armed and ready for battle. I need them to lead my armies and save Primal Earth.”
  5. Avatea

    Copy Tool Down?

    It's been quite hectic lately but we are waiting for a more definitive response from our operations team before we can give you an update on the character copy tool. Thank you for your patience all!
  6. Some servers are still encountering issues and we will be updating this thread as soon as we have more information to share with you.

    We really want to impress upon you that we are trying our utmost to get this issue resolved as quickly as we can and appreciate your patience and udnerstanding.
  7. And you'll even get to see us on UStream for an impromptu lunchtime chat!

    Tune in now!
  8. While the live servers are down, we would like to invite all of you to join us in Pocket D on the Beta server now until the live servers are back up!

    We will be dancing our socks off and giving a few costume codes away so come along now!
  9. Avatea

    Copy Tool Down?

    We're looking into this. I'll keep you posted!
  10. Defiant has become unavailable and we are also investigating the situation. We'll keep you posted as soon as we are able to bring it back up.

    Thank you all!
  11. Union has become unavailable and we are investigating the situation. We'll keep you posted as soon as we are able to bring it back up.

    Thank you all!
  12. Alllive servers are now back up and running!

    Thank you once again for your patience, it is much appreciated.
  13. The August Producer's Letter is up!

    Head over to the Developers' Corner to read Nate "Second Measure" Birkholz's latest address to the Community.
  14. Jeff "Arbiter Hawk" Hamilton gives us an insight into the Seed of Hamidon, a zone-wide encounter in First Ward that will require the might of several super powered individuals in order to prevent the infection of the entire zone with the dreaded Tellurian Plague!

    Make sure you've read this overview update if you're preparing to take on the Seed of Hamidon once City of Heroes Freedom™ and Issue 21: Convergence go live!

    Join in the Community discussion now!
  15. Jeff "Arbiter Hawk" Hamilton gives us an insight into the Seed of Hamidon, a zone-wide encounter in First Ward that will require the might of several super powered individuals in order to prevent the infection of the entire zone with the dreaded Tellurian Plague!

    Make sure you've read this overview update if you're preparing to take on the Seed of Hamidon once City of Heroes Freedom™ and Issue 21: Convergence go live!
  16. We are pleased to announce that, before City of Heroes Freedom™ officially launches, our VIP subscribers will be given a head start so they can take the time to rediscover their favorite super-powered MMO and the host of changes that will be made available through Issue 21: Convergence! We will be able to confirm the start date and duration of the VIP Head Start soon so stay tuned!

    But there is another piece of news that we wanted to share with you all today.

    As part of the City of Heroes Freedom build, Level Pacts will undergo a necessary change in order to have them work within the constraints of the upcoming systems.

    During the VIP Head Start, amongst other things accessible to our VIP players, Level Pacts will be available in order to take advantage of the brand new Power Sets that will be released then. However, after the head start has ended, Level Pacts will need to be disabled and new Level Pacts won't be available to anybody until we have been able to revisit the system at a later point.

    An innovative system that allows level synchronization for both participating characters (whether they play at the same time or not!), Level Pacts have been widely used across the City of Heroes universe since we made them available to all budding heroes and villains when Issue 13 launched back in December 2008. We understand that it is a feature that many of you love and we can assure you that we will be doing our best to investigate ways to make it work with City of Heroes Freedom!

    In short, after City of Heroes Freedom has launched, existing Level Pacts created during or before the head start, will continue to work but new Level Pacts will NOT be available.

    We appreciate your understanding and patience in this matter and will provide an update as soon as we are able to!

    Join in the Community discussion now!
  17. We are pleased to announce that, before City of Heroes Freedom™ officially launches, our VIP subscribers will be given a head start so they can take the time to rediscover their favorite super-powered MMO and the host of changes that will be made available through Issue 21: Convergence! We will be able to confirm the start date and duration of the VIP Head Start soon so stay tuned!

    But there is another piece of news that we wanted to share with you all today.

    As part of the City of Heroes Freedom build, Level Pacts will undergo a necessary change in order to have them work within the constraints of the upcoming systems.

    During the VIP Head Start, amongst other things accessible to our VIP players, Level Pacts will be available in order to take advantage of the brand new Power Sets that will be released then. However, after the head start has ended, Level Pacts will need to be disabled and new Level Pacts won't be available to anybody until we have been able to revisit the system at a later point.

    An innovative system that allows level synchronization for both participating characters (whether they play at the same time or not!), Level Pacts have been widely used across the City of Heroes universe since we made them available to all budding heroes and villains when Issue 13 launched back in December 2008. We understand that it is a feature that many of you love and we can assure you that we will be doing our best to investigate ways to make it work with City of Heroes Freedom!

    In short, after City of Heroes Freedom has launched, existing Level Pacts created during or before the head start, will continue to work but new Level Pacts will NOT be available.

    We appreciate your understanding and patience in this matter and will provide an update as soon as we are able to!


  18. Introduction to Beam Rifle
    by Phil "Synapse" Zeleski


    Hi, Phil "Synapse" Zeleski here again. This time, I'm going to talk about the new Beam Rifle power set! I'll be going through each power with a fine tooth comb and talking to you about how this powerset functions as well as some tips and tricks as well as some possible character themes. Beam Rifle is a primary powerset choice for Blasters and Corruptors and a secondary powerset choice for Defenders. This new ranged blast set deals energy damage and is primarily focused on obliterating single targets quickly.

    Beam Rifle stands out from other blast sets, because it introduces a new mechanic: "Disintegrating". Here's how it works. The power Disintegrate becomes available at level 6 for Blasters and Corruptors and 10 for Defenders. Using this power on a foe will cause it to suffer high energy damage over time and will have its regeneration rate significantly reduced. If that wasn't enough, the power also places the "Disintegrating" effect on the target. While this effect is in play, Beam Rifle characters can attack this target with any of their Beam Rifle attacks to cause additional effects like: additional damage, damage over time and -regen. Additionally, attacking "Disintegrating" targets with any of the single target powers in the set (Single Shot, Charged Shot, Lancer Shot and Penetrating Ray) can cause the "Disintegrating" effect to spread to 3 nearby enemies that aren't already affected by "Disintegrating". This spread causes a small amount of energy damage over time and makes the target susceptible to Beam Rifle additional effects. Disintegrate is effectively the linchpin for the Beam Rifle power set.

    Powers

    Below you'll find a list of powers found within the Beam Rifle power set as well as their short description, long description and some designer notes. Keep in mind that these powers and their descriptions are subject to change through our beta process.

    Beam Rifle

    Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well.

    Single Shot
    Ranged, Moderate DMG(Energy), Foe Knockdown, Special

    You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time. Damage: Moderate, Recharge: Fast

    Designer's Comments: Single Shot is your fast recharging Tier 1 attack. It deals good damage and has a fair chance to knock its target down. It will reduce the target's regeneration rate if it is suffering from "Disintegrating". Also, this power has a chance to cause "Disintegrating" to spread to 3 nearby targets.

    Charged Shot
    Ranged, High DMG(Energy), Foe Knockdown, Special

    By charging up your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off of their feet. Charge Shot causes additional damage if the target is suffering from Disintegration. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time. Damage: High, Recharge: Moderate

    Designer's Comments: Charged Shot deals quite a bit more damage than Single Shot, has a slightly higher chance to knockdown its target and will deal an additional chunk of damage if used on a "Disintegrating" target. It has a greater chance to cause "Disintegrate" to spread than Single Shot.

    Cutting Beam
    Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special

    You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from Disintegration. Damage: Moderate, Recharge: Long

    Designer's Comments: This cone power has a fairly narrow cone, but recharges quickly and will cause a fair amount of damage over time on targets suffering from "Disintegration". It also has the added perk of reducing a target's defense. This will make subsequent attacks more likely to hit your targets. Cutting Beam is the set's go to area of effect attack. With clever usage of Disintegrate and spreading the Disintegration effect you'll be able to cause a heck of a lot of damage to several foes at once.

    Disintegrate
    Ranged, High DoT(Energy), Foe -Regen, Special

    You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrating Spread will also suffer some Minor Energy damage over time. Damage: High, Recharge: Long

    Designer's Comments: Disintegrate is Beam Rifle's linchpin. It will function without it, but having the power will make a world of difference. Disintegrate is as important to Beam Rifle as Rage is to Super Strength. This power will deal a good amount of damage over time and significantly reduce the target's regeneration, it will also place the "Disintegrating" effect on the foe. If that wasn't enough, Beam Rifle attacks will trigger additional effects if used on targets suffering from "Disintegrating". In addition to all of this, using single target Beam Rifle attacks on targets suffering from Disintegrating has a chance to cause this effect to spread to 3 nearby targets and cause them to suffer minor energy damage over time.

    Aim
    Self +To-hit, +DMG

    Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Recharge: Long

    Designer's Comments: Like most ranged blast sets, Beam Rifle gets Aim. Those familiar with the power know how useful it is to provide a quick burst of damage and a tremendous bonus to accuracy.

    Lancer Shot
    Close Ranged, Superior DMG(Energy), Foe Stun, Special

    You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time. Damage: Superior, Recharge: Slow

    Designer's Comments: This power is intended to be comparable to other short ranged blast powers like Bitter Ice Blast, Cosmic Burst, Howl and Blaze. It has a short 40 foot range, but deals a hefty amount of damage and recharges fairly quickly. It has a 100% chance to stun its target, so it makes a great crowd control power as well. If used on a "Disintegrating" target it will cause additional damage and may cause "Disintegrating" to spread to 3 nearby targets.

    Penetrating Ray
    Sniper, Extreme Dmg(Energy), Foe Knockdown, Special

    You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from Disintegration it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time. Damage: Extreme, Recharge: Very Slow

    Designer's Comments: Penetrating Ray is Beam Rifle's sniper power. It has excellent range, deals an extreme amount of energy damage and can knock foes back, but it can be interrupted if the user is hit or if they move. If used on Disintegrating targets, it will cause a fair amount of damage over time and has the highest chance of all single target attacks to cause Disintegrating to spread to 3 nearby targets.

    Piercing Beam
    Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special

    You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target struck by Piercing Beam is also affected by Disintegrate it will immediately suffer additional damage. Damage: High, Recharge: Long

    Designer's Comments: Piercing Beam is very similar to Dual Pistol's Piercing Rounds, except that it deals slightly less damage and recharge more quickly. It can hit up to 3 targets that are very close together. It reduces the damage resistance of affected targets by a large amount as well. If used on Disintegrating targets it will cause a large amount of additional damage.

    Overcharge
    Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

    You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Energy damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun. Damage: Extreme, Recharge: Very Long

    Designer's Comments: Unlike most blast set Tier 9 "nuke" powers, Overcharge does not have a crash and it has a 3 minute cooldown. It however deals a less damage than powers like Nova and Inferno, but it is a targeted ranged area of effect attack instead of player based area of effect. Targets that survive the initial blast may still succumb to the damage over time that is dealt by the this power. Additionally, most minions and lieutenants will be stunned for a short while. If used on Disintegrating targets this Stun duration will be doubled.

    Tips and Tricks

    Below are some tips and tricks that may suit your play style. These tips and tricks are not intended to be the definitive method for playing this powerset. There are merely some suggestions from playing the power set extensively.
    [*]
    [*]Disintegrate, Disintegrate, Disintegrate! Use it, love it. If used on a tough target like a boss you can cause your follow up attacks to cause additional damage and if you're using Single Shot, Charged Shot, Penetrating Ray and Lancer Shot on this target there's a pretty good chance that it will spread to nearby enemies.
    [*]Beam Rifle is primarily a single target set, but it is quite capable of dealing good area of effect damage, but it will require a bit more effort than other power sets. Overcharge is a great power, but it has a long cooldown. So, you'll need to rely on Cutting Beam to deal the majority of your AoE damage. The best way to do this is to hit a hard target with Disintegrate and then hammer it with single target attacks. This will eventually cause Disintegrating to spread to nearby targets. This will not only cause some lingering damage over time, but it means that the hard target and 3 nearby enemies are primed and ready to be hit by Cutting Beam. Using Cutting Beam after a spread guarantees that the power will deal its bonus damage over time, which is nothing to scoff at. Below is a diagram illustrating this:


    [*]Lancer Shot is not just a great damage power, it's also a great control power. It can be used as an opener to stun a troublesome foe. It can also be used to cause Disintegrating to spread to nearby targets. This gives you a great opportunity to hit that group of enemies with Cutting Beam.
    [*]If you face a large spawn of enemies or two spawns that are close together that contain a single tough troublesome foe, hit the spawn with Overcharge. This can be made even more effective by using Aim before hand and Build Up, if you have it. Anything left standing will have their stun protection reduced by Overcharge. Hitting this target with Lancer Shot will likely cause even bosses to become stunned for brief moment. You can use this time to follow up with a Penetrating Ray sniper attack as there will probably be no other enemies left to cause you any trouble.


    Themes

    Beam Rifle lends itself very well to Science and Technology characters well. However, characters of other origins can easily lean on their other power set to define themselves as well. An interesting way of defining a Natural origin Beam Rifle character is by making them some sort of inter-dimensional traveler or alien. Perhaps wherever they come from everybody has Beam Rifles. As far as Weapon Customization goes there are options that scream science, high tech, low tech and even alien. In conclusion, Beam Rifle fits more origins than you might think and I hope players get inspired to make fun new characters.

    Phil "Synapse" Zeleski


    Join in the Community discussion now!


  19. Introduction to Beam Rifle
    by Phil "Synapse" Zeleski


    Hi, Phil "Synapse" Zeleski here again. This time, I'm going to talk about the new Beam Rifle power set! I'll be going through each power with a fine tooth comb and talking to you about how this powerset functions as well as some tips and tricks as well as some possible character themes. Beam Rifle is a primary powerset choice for Blasters and Corruptors and a secondary powerset choice for Defenders. This new ranged blast set deals energy damage and is primarily focused on obliterating single targets quickly.

    Beam Rifle stands out from other blast sets, because it introduces a new mechanic: "Disintegrating". Here's how it works. The power Disintegrate becomes available at level 6 for Blasters and Corruptors and 10 for Defenders. Using this power on a foe will cause it to suffer high energy damage over time and will have its regeneration rate significantly reduced. If that wasn't enough, the power also places the "Disintegrating" effect on the target. While this effect is in play, Beam Rifle characters can attack this target with any of their Beam Rifle attacks to cause additional effects like: additional damage, damage over time and -regen. Additionally, attacking "Disintegrating" targets with any of the single target powers in the set (Single Shot, Charged Shot, Lancer Shot and Penetrating Ray) can cause the "Disintegrating" effect to spread to 3 nearby enemies that aren't already affected by "Disintegrating". This spread causes a small amount of energy damage over time and makes the target susceptible to Beam Rifle additional effects. Disintegrate is effectively the linchpin for the Beam Rifle power set.

    Powers

    Below you'll find a list of powers found within the Beam Rifle power set as well as their short description, long description and some designer notes. Keep in mind that these powers and their descriptions are subject to change through our beta process.

    Beam Rifle

    Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well.

    Single Shot
    Ranged, Moderate DMG(Energy), Foe Knockdown, Special

    You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time. Damage: Moderate, Recharge: Fast

    Designer's Comments: Single Shot is your fast recharging Tier 1 attack. It deals good damage and has a fair chance to knock its target down. It will reduce the target's regeneration rate if it is suffering from "Disintegrating". Also, this power has a chance to cause "Disintegrating" to spread to 3 nearby targets.

    Charged Shot
    Ranged, High DMG(Energy), Foe Knockdown, Special

    By charging up your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off of their feet. Charge Shot causes additional damage if the target is suffering from Disintegration. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time. Damage: High, Recharge: Moderate

    Designer's Comments: Charged Shot deals quite a bit more damage than Single Shot, has a slightly higher chance to knockdown its target and will deal an additional chunk of damage if used on a "Disintegrating" target. It has a greater chance to cause "Disintegrate" to spread than Single Shot.

    Cutting Beam
    Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special

    You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from Disintegration. Damage: Moderate, Recharge: Long

    Designer's Comments: This cone power has a fairly narrow cone, but recharges quickly and will cause a fair amount of damage over time on targets suffering from "Disintegration". It also has the added perk of reducing a target's defense. This will make subsequent attacks more likely to hit your targets. Cutting Beam is the set's go to area of effect attack. With clever usage of Disintegrate and spreading the Disintegration effect you'll be able to cause a heck of a lot of damage to several foes at once.

    Disintegrate
    Ranged, High DoT(Energy), Foe -Regen, Special

    You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrating Spread will also suffer some Minor Energy damage over time. Damage: High, Recharge: Long

    Designer's Comments: Disintegrate is Beam Rifle's linchpin. It will function without it, but having the power will make a world of difference. Disintegrate is as important to Beam Rifle as Rage is to Super Strength. This power will deal a good amount of damage over time and significantly reduce the target's regeneration, it will also place the "Disintegrating" effect on the foe. If that wasn't enough, Beam Rifle attacks will trigger additional effects if used on targets suffering from "Disintegrating". In addition to all of this, using single target Beam Rifle attacks on targets suffering from Disintegrating has a chance to cause this effect to spread to 3 nearby targets and cause them to suffer minor energy damage over time.

    Aim
    Self +To-hit, +DMG

    Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Recharge: Long

    Designer's Comments: Like most ranged blast sets, Beam Rifle gets Aim. Those familiar with the power know how useful it is to provide a quick burst of damage and a tremendous bonus to accuracy.

    Lancer Shot
    Close Ranged, Superior DMG(Energy), Foe Stun, Special

    You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time. Damage: Superior, Recharge: Slow

    Designer's Comments: This power is intended to be comparable to other short ranged blast powers like Bitter Ice Blast, Cosmic Burst, Howl and Blaze. It has a short 40 foot range, but deals a hefty amount of damage and recharges fairly quickly. It has a 100% chance to stun its target, so it makes a great crowd control power as well. If used on a "Disintegrating" target it will cause additional damage and may cause "Disintegrating" to spread to 3 nearby targets.

    Penetrating Ray
    Sniper, Extreme Dmg(Energy), Foe Knockdown, Special

    You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from Disintegration it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time. Damage: Extreme, Recharge: Very Slow

    Designer's Comments: Penetrating Ray is Beam Rifle's sniper power. It has excellent range, deals an extreme amount of energy damage and can knock foes back, but it can be interrupted if the user is hit or if they move. If used on Disintegrating targets, it will cause a fair amount of damage over time and has the highest chance of all single target attacks to cause Disintegrating to spread to 3 nearby targets.

    Piercing Beam
    Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special

    You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target struck by Piercing Beam is also affected by Disintegrate it will immediately suffer additional damage. Damage: High, Recharge: Long

    Designer's Comments: Piercing Beam is very similar to Dual Pistol's Piercing Rounds, except that it deals slightly less damage and recharge more quickly. It can hit up to 3 targets that are very close together. It reduces the damage resistance of affected targets by a large amount as well. If used on Disintegrating targets it will cause a large amount of additional damage.

    Overcharge
    Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

    You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Energy damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun. Damage: Extreme, Recharge: Very Long

    Designer's Comments: Unlike most blast set Tier 9 "nuke" powers, Overcharge does not have a crash and it has a 3 minute cooldown. It however deals a less damage than powers like Nova and Inferno, but it is a targeted ranged area of effect attack instead of player based area of effect. Targets that survive the initial blast may still succumb to the damage over time that is dealt by the this power. Additionally, most minions and lieutenants will be stunned for a short while. If used on Disintegrating targets this Stun duration will be doubled.

    Tips and Tricks

    Below are some tips and tricks that may suit your play style. These tips and tricks are not intended to be the definitive method for playing this powerset. There are merely some suggestions from playing the power set extensively.
    [*]
    [*]Disintegrate, Disintegrate, Disintegrate! Use it, love it. If used on a tough target like a boss you can cause your follow up attacks to cause additional damage and if you're using Single Shot, Charged Shot, Penetrating Ray and Lancer Shot on this target there's a pretty good chance that it will spread to nearby enemies.
    [*]Beam Rifle is primarily a single target set, but it is quite capable of dealing good area of effect damage, but it will require a bit more effort than other power sets. Overcharge is a great power, but it has a long cooldown. So, you'll need to rely on Cutting Beam to deal the majority of your AoE damage. The best way to do this is to hit a hard target with Disintegrate and then hammer it with single target attacks. This will eventually cause Disintegrating to spread to nearby targets. This will not only cause some lingering damage over time, but it means that the hard target and 3 nearby enemies are primed and ready to be hit by Cutting Beam. Using Cutting Beam after a spread guarantees that the power will deal its bonus damage over time, which is nothing to scoff at. Below is a diagram illustrating this:


    [*]Lancer Shot is not just a great damage power, it's also a great control power. It can be used as an opener to stun a troublesome foe. It can also be used to cause Disintegrating to spread to nearby targets. This gives you a great opportunity to hit that group of enemies with Cutting Beam.
    [*]If you face a large spawn of enemies or two spawns that are close together that contain a single tough troublesome foe, hit the spawn with Overcharge. This can be made even more effective by using Aim before hand and Build Up, if you have it. Anything left standing will have their stun protection reduced by Overcharge. Hitting this target with Lancer Shot will likely cause even bosses to become stunned for brief moment. You can use this time to follow up with a Penetrating Ray sniper attack as there will probably be no other enemies left to cause you any trouble.


    Themes

    Beam Rifle lends itself very well to Science and Technology characters well. However, characters of other origins can easily lean on their other power set to define themselves as well. An interesting way of defining a Natural origin Beam Rifle character is by making them some sort of inter-dimensional traveler or alien. Perhaps wherever they come from everybody has Beam Rifles. As far as Weapon Customization goes there are options that scream science, high tech, low tech and even alien. In conclusion, Beam Rifle fits more origins than you might think and I hope players get inspired to make fun new characters.

    Phil "Synapse" Zeleski
  20. With the launch of City of Heroes Freedom™ drawing nearer, and all the new and exciting things coming your way in Issue 21, we also have to say goodbye to some of the products you have come to love over the years.

    As a result, we will be discontinuing the sale of all Booster Packs, Expansions and Boxed sets in the NCsoft store on August 30, 2011. The good news is that players who wish to take advantage of the current pricing are still able to do so before these items are officially discontinued.

    Likewise, remember that thanks to the Declaration of Freedom sale, the original City of Heroes® is available until August 29, 2011 (August 30 in Europe) for new accounts only at a super-low price of $1.99 (1.49 € /£1.29), as announced here. In addition, the original City of Heroes retail box will still be available for $9.99 USD (8.99 € /£5.99) after August 30.

    Don't miss this opportunity to enjoy these products and buy yours at the NCsoft store now!

    Join in the COmmunity discussion now!
  21. With the launch of City of Heroes Freedom™ drawing nearer, and all the new and exciting things coming your way in Issue 21, we also have to say goodbye to some of the products you have come to love over the years.

    As a result, we will be discontinuing the sale of all Booster Packs, Expansions and Boxed sets in the NCsoft store on August 30, 2011. The good news is that players who wish to take advantage of the current pricing are still able to do so before these items are officially discontinued.

    Likewise, remember that thanks to the Declaration of Freedom sale, the original City of Heroes® is available until August 29, 2011 (August 30 in Europe) for new accounts only at a super-low price of $1.99 (1.49 € /£1.29), as announced here. In addition, the original City of Heroes retail box will still be available for $9.99 USD (8.99 € /£5.99) after August 30.

    Don't miss this opportunity to enjoy these products and buy yours at the NCsoft store now!
  22. Quote:
    Originally Posted by Super_Corlagon View Post
    And in the meantime, an unaware author might unpublish the candidate in order to make room for a new story … :-/
    In that case, if we've had time to run it, we would get in touch with the author.

    As for today, Freitag and I had the pleasure of running Golden Age Secret of the Paragon Society #344596 by @Wrong Number on Liberty with a great bunch of people! (sorry it looks like only 1 screenshot got saved in my folder )


    The arc itself was really enjoyable and the author was very thorough with creating a plausible back story. The NPCs were well chosen and the custom ones were really fun... to beat up! Not to mention they had a solid description, which added to the immersion factor. All in all, a fun arc to run!
  23. We are aware of the issue and will keep you posted as soon as possible!

    See this thread for updates!

    http://boards.cityofheroes.com/showt...08#post3820608
  24. We are aware of an issue with the NCsoft Launcher not launching properly.

    We are investigating this problem and will keep you updated as soon as we have further information for you!

    Thank you for your patience!