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Posts
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As annoying as teleport foe is, there are ATs that can't function without it. My stone/stone is pretty much grounded and immobilised by his own buffs. Can't switch off rooted because that would be a death sentence but can't chase people if they decide to kite me.
I am enjoying PvP though. Favourite moment was when I was happily pounding away on the scrapper that was just getting healed over and over. I don't think she realised that she was just my fury bot. She was the first person that actually stood in one place long enough for me to build fury on. -
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1)in first pic the people inside the phone booth are friends of mine and made the screenie for fun
2) the other 2 threads we went there to dance the villains so no harm again. now save the flaming posts
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That's funny since I could have sworn you just teleported my brute into a cargo crate with your hurricane on, right next to the Arachnos base, with about 4 other (probably lvl 50) heroes and tried (unsuccessfully) to gank me about 4 times. Other villains ended up in the crate but never came out alive.
It's a funny pic for sure but don't post here and try and pretend you aren't gangbanging noob villains with a bunch of heroes with that same tactic. -
Well I'm up to 24 now on my stone/stone and I'm still focusing the same way on powers. 3xSO slotted stamina, 3xSO health and 3xSO swift is nice hp regen and the movement reduction from rooted isn't bad. I can mobilise around fights much easier now with the swift bonus.
Have all the earth armours up to rooted, TP foe and TP, 3xfitness and stone fist, heavy mallet, seismic smash and boxing.
It's like a while different AT post-stamina. Still only have an accuracy in the default slot for all the attacks but I'll get end redux SOs in each one as well to free up some more end and then get Tough.
Once you get to the point where you don't have to stop between fights, it becomes a much more powerful character as you're always operating in a high fury mode. I'm loving it! -
Stone/Stone all the way for me. It's so violent! The sound effects, the ZOMG damage!!, the screen shaking when you do pretty much anything. It's easy to get into the smash with that much audiovisual feedback.
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What defence is there against this attack in PvP? After taking my stone/stone brute to Bloody Bay yesterday I'm seriously thinking of 3 accuracy/ 3 recharge for the endgame PvP on this power.
It was very frustrating to be so grounded whilst a warshade floated on high and picked away at me but when this thing worked they got a really nasty shock.
I'm thinking that TP foe, followed by the hold smash in the stone line (seismic smash or something?) followed by a jolly good malleting, would make people wary of getting too close.
Will I also need some kind of interrupt enhancement as well? Any experience would be appreciated. -
I've noticed the same thing. In fact I've always been aware of a "feature" in CoH on all my characters where mobs will switch targets and take a swing at whatever is closest to them preferentially, if they are not directly being damaged by something else.
This was a real issue last night on my brute. Lvl 18 doing Marashall Brass' mission with all the Shivans in the arachnos base. The whole team was ranged attackers and once the MMs set their pets to attack (ranged robots) I didn't know what to do with myself. Every time I moved in to attack I would get ten neutrino bolts firing at me and all that stacked -Def turned my toggles into paper towels and I faceplaneted shortly after.
I couldn't risk getting attacked by more than one or two mobs because they were red/purple to me and I'd get creamed. My fury bar was rarely over halfway because we'd stop after each fight. My end was always teetering on the brink of nothing because I was running rock armour and rooted.
I'm hoping life gets better at 20 once I get stamina and get 3 SO's into it at 22. All I have in my primary is stone fists and heavy mallet with an accuracy in the default slot. Everything else is in my defence with all my toggles 3 slotted for purpose (Def/Resist etc) and 2 slotted for end reduction. I still feel like a blaster though when fighting a couple of mobs.
I think I'm going to reserve judgement until I get SO's and at least my fire/cold and energy/neg energy toggles. It's possible that my bad experiences are from mobs that aren't using smashing/lethal. I love the SMASH and all but really what's the point if I faceplant before I get to use it? -
I think most ATs only start to flesh out in their twenties. Most of you teens (actually.. ALL of your teens, unless you get some powers early) are spent getting travel and fitness powers.
I'm enjoying my ice/cold a lot now at 18. I don't have any of the holds yet but I have 3 ice blasts, the rain and the breath and infrig/snow storm in the secondary. Luckily cold seems to be a late blooming set so I don't have to worry about a lot of the powers until 20+ anyway.
The damage isn't amazing but that's probably because I'm slotting accuracy all over the place at this level. I'm sure once I hit SO's and get 3 damage SO's in each damage power, it will start to ramp up a bit more. Then with freezing rain at 35, even more so.
It plays like an offender, which is nice. -
I'm glad there is no storm option. I already took cold domination because it has 3 storm summoning powers. If there had been a full storm set then I'd be forced to take it.
I already have enough stormies.
I so miss my hurricane though. -
In beta on my stone/stone I went for heavy offensive powers and slotted them up and ZOMG I never had any endurance. It was really miserable.
Now for retail I took a different path, at lvl 14 I've been taking just stone fists and heavy mallet and then all the first 4 stone armour powers and 3-5 slotting them.
It's working much better now. A more defensive build seems to be much faster overall because you can dive into a group of whites with mudpots on and survive easily enough to get a full fury bar with stone fist and brawl. At that point mudpots, stone fist and brawl is doing respectable damage. I only ever really use the mallet for LTs or bosses now. It's just too end heavy.
I'm sure post-stamina and with end redux SO's I'll be able to really unleash hell with the mallet attacks but for now I'm happy to balance end, hp and fury conservatively and just non-stop kill white con mobs. It helps to switch mud pots on and off only when you need it. It cycles very quickly and drains a lot of end. -
Ice/Cold here and yes it's pretty much the same as my storm/elec defender. Debuff the mobs and then blast away. Only this time I'm doing much more damage.
It's great in groups and solo it's just horrifyingly safe. I feel sorry for anything with infrigidate on it. They just don't know what to do with themselves. Definately going to 3acc/3def debuff that sucker. It's the opening move that spells unavoidable death to most things. -
Jack has greater ice sword too!
I remember when I first got my Jack on my controller. He was a bit rubbish with the ice blasts but I eventually coaxed him into melee range and was pleasantly surprised with his holds and ice sword which seemed to be doing decent damage and then he whipped out his greater ice sword and ZOMG!!!! LOOK AT THE DAMAGE!!!
You have to remember I had been 32 levels as an ice controller at this point, beating things to death slowly with 30 damage worth of air superiority so my pet suddenly doing several hundred damage to something almost made me pee myself. -
Oh definately do firebreath before fireball. It ticks for 3 pulses of damage and so you can fireball them before the firebreath is even finished damaging.
It sounds like I'm being trivial but on my fire/ice blaster fights were usually over in the blink of an eye. Either you take down a large group of mobs with Aim+BU+Fbreath+Fball or a few of them live a second or two long enough to get an attack off and you insta-faceplant. -
Oh I'm still a defender at heart too. I'll probably make a dreadful corruptor