Auroxis

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  1. Quote:
    Originally Posted by all_hell View Post
    Why is it a bad idea?
    Because you stop attacking, mobs aren't close enough to your damage aura, and you could just Sprint/SS instead which won't disable Grounded's KB protection. The only time you need to jump in order to position yourself is when you're surrounded, and I can't imagine why you wouldn't want to be surrounded as a brute unless you have Claws as your primary.
  2. Quote:
    Originally Posted by Deus_Otiosus View Post
    That's why you build for SM/L/Ene softcap in the first place, and don't rely on the click power to softcap you.

    Then, the only hole you will have at that point will be Psi and maybe Negative.






    Yes it's low, and it's lower than Tough but stacked with Tough you can eek out about 29% SM/L Res.

    Most SD Builds get in the 28 to 34% range, and up to 41% on an extreme build that takes T4 Cardiac as well as the Shield Wall.

    So 29% Sm/L res, while softcapped, with a self heal and +regen and then you can add Rebirth on top of that? That will work well.
    SD still has OWTS on top of that, which tips the scales quite a bit.

    IMO, Overload needs to become an OWTS clone for the sets to be even. The extra defense from Overload is pretty redundant with the new Energy Drain, anyway.
  3. Auroxis

    Traps/ help?

    Dual Pistols can also be good. You can stack tons of -Damage with Seeker Drones and Chemical Rounds, get a nice resistance debuff going with Piercing Rounds and Achilles' Heel, and it's a very thematic fit.
  4. Auroxis

    Elec/Elec/?

    Quote:
    Originally Posted by NICKisdaBeast View Post
    Im sure you meant to put cytos in manuevers and weave...
    Enzymes enhance Defense as well as Defense Debuff.
  5. Auroxis

    Elec/Elec/?

    Quote:
    Originally Posted by NICKisdaBeast View Post
    Hey umm you do understand Enzymes are... this build is scary... you need to see a doctor.
    Expensive? Yeah, that build is way too expensive for the vast majority of people, myself included. The reasoning behind the slotting is still solid, though.
  6. I think it's Traps for stacking it on a single target, not sure though.
  7. How about this:

    (2) Improves your Regeneration by 12%.
    (3) Increases maximum health by 2.25%.
    (4) Increases smashing and lethal defense by 2.5% and melee defense by 1.25%.
    (5) Improves the Recharge Time of all your powers by 8.75%.
    (6) Increases melee defense by 2.5% and smashing and lethal defense by 1.25%.
  8. Quote:
    Originally Posted by Arbegla View Post
    If you bunny hop a lot on an /elec brute or tanker (or even stalker/scrapper) then you'll notice the lack of KB protection while airborne a lot more then if you stayed on the ground.


    But, with the fact the /elec is pure resistance, you could easily slot a steadfast KB protection in a different toggle (plus the 2 piece set bonuses is more recovery, which really isn't that bad) and BoTZ are pretty easy to fit in any build, as well as karmas..

    it really depends on playstyle on if the extra KB protection is useful, but i do notice that if i bunny hop too much, i feel the full force of KBs, and sometimes that can mean death.
    I didn't realize people actually bunny hop mid-combat. It seems like a bad idea to me, might be ok if you have Claws as your primary (for Shockwave) but it seems pretty limiting either way and I've never seen people actually do it.
  9. Quote:
    Originally Posted by Clouded View Post
    I think you are being unreasonable now but I'll give you the benefit of the doubt that you are here for a discussion.

    You are assuming that everyone uses Set IOs for their characters. You are also assuming players have to build for defense on their brutes.

    These are two ugly assumptions to make, IMO.

    To assume players only use Set IOs for all their characters is silly. Many people like the simplicity of Common IOs and then will dable in uniques since they don't require a lot of forethought and planners. There is another subset of people that enjoy frankenslotting over full Sets and these players also like Uniques. The +Def IO is not helpful to either of these builders. The Aegis proc is, but then that depends on the build. Perhaps they put that IO in Tough? WHO KNOWS.

    To assume all players build towards defense is equally as silly. Lots of players like recharge and build towards that goal. Especially if there is a heal/regen power that can be made perma with enough recharge (and hasten).

    I do agree, to an extent, that defense builds are very effective but I will never agree that building something other than defense is 'being stubborn.'

    Remember, our whole exchange started when I described a story about my ELA being ping-ponged by Hami. I ended the post with a joke about the Steadfast IO which then snowballed into some ridiculousness. But, that's how these forums work. Nit pickers away!
    Of course I'm assuming people are using IO's because we're discussing whether the steadfast -KB or steadfast +3% Def IO is better. However, I wasn't implying people should only use set IO's. This is obviously not a wise thing to say as people prefer to invest different amounts of influence to build their character.

    What I am saying is, that if you refuse to get the +3% Def IO because you don't want to build for defense, that's either stubborn or ignorant. Even if you just take Weave(leaving set bonuses out of the picture), the +3% Def IO is so much better than the KB protection IO which is rarely ever useful on /Elec as I've said before.
  10. Quote:
    Originally Posted by Clouded View Post
    That's an awful ignorant thing to say without knowing the entire build, now isn't it. Why would someone who isn't building for defense want 3% defense?
    If you refuse to build for defense, you're the one being stubborn for the sake of being stubborn.
  11. Quote:
    Originally Posted by DoctorWhat View Post
    That's what I said!

    Also if your really want that KB Protection you can slot a travel power with Blessing of the Zephyr.
    I'd rather put a Winter's Gift in there myself. Very handy in LGTF(Riders) and Tin Mage(which happens to be this week's WST), and all around good considering you aren't softcapped to psi and ice.
  12. 1. Extra healing bonuses from Set IO's such as Doctored Wounds and Numina's.
    2. Extra healing enhancement from Spiritual Alpha.
    3. Self +Special buff from your APP. Either Power Boost from Soul Mastery or Power Build Up from Power Mastery.
    4. Self +Special buff from Radial Clarion, the Destiny Incarnate power.
  13. Quote:
    Originally Posted by Clouded View Post
    Its almost like you are just being stubborn for the sake of being stubborn. The default slot for Grounded is the perfect place for the KB IO. BAM! 4 KB protection when airborne. It's not a very expensive IO either. I see no reason why someone would avoid slotting this IO unless they had KB protection from other sources or their build was too tight on slots.

    Mind you, the story about Hami was back when LGTF was released. It wasn't one fight that rarely happens. It was one fight that happened daily. Not to mention that the LGTF is still a great TF to merit farm.

    Yes, I had the Raptor pack which I used for the rest of the mission. You still get knocked into a backflip often, especially if you were the only melee on that team. (That LGTF still haunts me!!).

    Anyways, to each their own but it is VERY embarassing to be this big, bad brute of a character only to be tossed around when you jump.
    Like Amy said, the Steadfast +3% defense is a better option. Heck, the Aegis Mez resistance and Psi resistance is a better option as well.
  14. I find it strange that the brute version gets a decent amount of S/L defense in its set bonuses while the tanker version does not. Makes it more difficult to fit in current tanker builds.
  15. Quote:
    Originally Posted by Clouded View Post
    The only time I ran into an issue with /ELA's KB protection was on the LGTF during the Hamidon fight. Trying to jump and attack the Mitos while being KBed all over the place = frustration.

    In other words, get the Steadfast IO.
    I don't think one fight that rarely happens justifies a slot. Also, get the jetpack for hami.
  16. Auroxis

    Elec/Elec/?

    Quote:
    Originally Posted by BrandX View Post
    Mu Mastery to keep the electric theme going!
    Ball Lightning makes sapping mobs easier, and its damage is second only to Fireball as an APP AoE. It also requires one less power choice.

    Here's a build I have that might be of interest:

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  17. Quote:
    Originally Posted by Roderick View Post
    If you do go with /Elec, remember to pick up a Steadfast Protection Knockback Protection - If I remember correctly, /Elec's KB protection is in Grounded, and Grounded only works when you're on the ground. That means that if you jump to reposition or are standing on sloped cave floors (which are common in Rikti maps), you'll lose your KB protection.
    That's rarely an issue in my experience, but perhaps your experience with /Elec differs from mine.
  18. Quote:
    Originally Posted by SpyralPegacyon View Post
    I don't have the build with me at work, but I used one of Auroxis's elec armor builds to put together the final plan for an elec/elec I'm leveling up. His final build has him at 32.5% def to all positions, 90% resist to E, 70% to S/L, 50% to everything else but N, 400+% regen with energize, and all this without any PVPs or purps. Not to mention the added mitigation of firing Power Sink every chance you get. If I remind myself to do it, I'll post the data chunk up once I get home.
    You might be referring to this build:

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  19. I'm a fan of Spiritual because it makes Rebirth better. If you reached the Tanker Max HP cap then T4 Radial Rebirth is already awesome, and having Spiritual on top of that gets you about an extra 20 HP/Sec out of Rebirth on average.

    20 HP/Sec is a lot, and Cardiac's extra few percentages to E/N/F/C/T resistance can't match that.

    However, Cardiac opens up other options such as getting Darkest Night from Soul Mastery instead of relying on Energy Mastery for endurance, so they're both good choices.
  20. Auroxis

    Best Psy choice

    Quote:
    Originally Posted by Siolfir View Post
    Dark Miasma says 'hi'.
    Doh, I always forget about Dark Miasma.
  21. Quote:
    Originally Posted by Rodion View Post
    Another important feature of the OP's build is the Achilles Heal res debuff procs, and the damage procs. The Achilles Heel and Lady Gray procs can only be slotted in defense debuff powers, are they are both in Neutrino Bolt.

    If Manticore is weak to negative energy damage (I'm not sure whether this is the case), this build has a leg up against him. Other secondary defender powersets may not have the same capacity against Manticore because they can't slot defense debuffs sets.
    I don't think the Lady Grey proc makes much of a difference even if Chimera is exceptionally weak to it.

    If Chimera was exceptionally weak to Energy and/or Fire, then that would be a different story altogether. The only advantage I believe Radiation Blast has in this case(though this applies to most AV's if I'm not mistaken), is the stun from stacked Cosmic Burst while the purple triangles are down.
  22. Quote:
    Originally Posted by Deacon_NA View Post
    That was not an AV from that video. S/he was fighting the EB from the 1st Striga arc, Heracles I do believe. I distinctly remember this because I thought it was much ado about... not much. Heracles is weak to kb so the player was able to hover and keep the EB on his butt.
    That's good to know, I guess
  23. Quote:
    Originally Posted by BrandX View Post
    Why would it matter? It doesn't come with Build Up. It comes with Power Siphon.

    Does about 122 DPS on a Stalker sans Build Up, using the best DPS string. CS instantly recharges BU on a crit...so that will effect the DPS as you could be using BU more often.
    PS still has a hefty cast time, so even if you have it perma that's about a 10% DPS decrease due to cast time. Quite similar to Rage, except weaker.
  24. Quote:
    Originally Posted by Kioshi View Post
    Nothing fancy except for 3 purple sets, no capped s/l or ranged def, 82% rech which isn't OMG, etc. And she didn't spec the build for AV soloing, meaning it has all the empathy teammate buffs that are useless on an AV and the Radiation AoEs, which makes it even more impressive.

    BTW do you think it would be possible without incarnate buffs? I guess it would if you put out enough DPS without Reactive and specced the build for ranged def and ST attacks for AV soling only, even without purple sets since you would have more places for other +rech and +def sets and an extra lotg in say, weave or cj.
    With capped ranged def maybe, but I'm not sure my attack chain without all the incarnate goodies is enough(there are better secondaries for ST attack chains). It's a he, by the way.

    Quote:
    Originally Posted by Thirty-Seven View Post
    First, AWESOME achievement!

    (Underlines added by me for emphasis.)
    I wish folks would STOP going on about how Incarnate Powers make buffing powersets or ATs unnecessary. Incarante Powers do NOTHING for you under Lvl 45 or before having the time to run a ridiculous number of Trials. Period.

    There are still many things in this game that happen before Lvl 50.
    When I do play under 50, my buffs/debuffs are needed much more than they are at 50 so it balances out. If I wanted to play a character that had good solo capabilities under 45 I would pick a Scrapper, but then I would lose out on the ability to keep my team alive and cruising. Such is the trade-off within the AT system.

    Some characters start out being weaker soloers than others, but through-out their career they can collect tools which make that weakness insignificant.


    Thanks guys!
  25. Quote:
    Originally Posted by Biospark View Post
    This has all been done before.
    I seem to remember an Empathy - Energy player posting AV battles some time ago,
    and he used hover-blasting too.
    I vaguely remembered that as well, but I couldn't find the video in question which inspired me to make this one.

    Quote:
    Let me just state that : Hover + Decent Attack Chain =/= Empathy is a decent solo set

    Empathy is punished for its great team usefulness by being very poorly suited to soloing.
    All that things like this do is push back the date that Empathy gets some well-needed attention in the superhero department.
    I don't personally think Empathy needs any buffs. With Clarion, Judgement, Reactive, IO's, and Lore pets there is nothing I feel like I really need anymore for soloing besides aggro management(mobs running around like headless chickens). I'm not denying that Empathy is a weak solo set, I'm merely trying to prove that being a weak solo set can be made insignificant with the current tools the game offers.

    Quote:
    However, Auroxis, Congrats on the accomplishment Well Done !
    Thank you!