Elec/Elec/?


Auroxis

 

Posted

I'm having problems picking a patron for my main toon, an Elec/Elec Scrapper. He's my main toon and I just want a fun patron that won't steal from the primary attacks but will be usefull. Anyways if anyone has any ideas lemme know!


 

Posted

Well you're not lacking in AoE or have endurance problems being elm/ela so I think most Hero Epics are useless. Maybe Fire because fire blast would be good for your attack chain, elm lacks ST damage, you get a hold too and Fireball if you really need another AoE (although it's a great ranged TAoE).

From the villain pool, the Soul one seems the most useful - an 'oh s***' button in shadow meld, dark blast, a hold.

Now if you just wanna have fun, Leviathan for Spirit Shark and Water Spout lol, for throwing sharks and causing mayhem with WS (Tornado-like power, some teams will hate you). Maybe Hibernate could be useful to you.

I'd go with Fire because Dark Blast is weaker (although the numbers in Mid's seem screwed up, it's not possible that Fire Blast does 128 damage, DB does 125 and Mu Bolts only fdoes 53 having the same recharge, also Dark Blast from Soul does way more damage than dark Blast from dark mastery according to Mids so who knows).

If you don't have enough slots for Fireball, Soul may be a better choice since Shadow Meld is good with 4 slots (defense and recharge frankenslotting) and you can 4-slot the hold if you want to grab it (coolest looking hold in the game).


 

Posted

On mine I wanted more AoE, so I went with blaze mastery for fireball. I got fireblast but don't use it much. Instead I mostly use the chain of CB-JL-CB-CI, which is supposed to be the best for elec.

Probably a better idea would be villain Mu mastery, since I could get about the same AoE, but with 1 less power pick. But so far I've been too lazy to switch to vil side.

But in the end it kind of depends on what you want more of, damage, survivability, or endurance.


 

Posted

I'm liking the sound of Sharks and Waterspout and Hibernate. Sounds wild! Gonna throw a build together and see how it looks.
Soul is ok, I've had it before on him and didn't really like it besides the hold.
Thanks everyone!


 

Posted

Quote:
Originally Posted by BrandX View Post
Mu Mastery to keep the electric theme going!
Ball Lightning makes sapping mobs easier, and its damage is second only to Fireball as an APP AoE. It also requires one less power choice.

Here's a build I have that might be of interest:

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Ball Lightning makes sapping mobs easier, and its damage is second only to Fireball as an APP AoE. It also requires one less power choice.

Here's a build I have that might be of interest:

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hey umm you do understand Enzymes are... this build is scary... you need to see a doctor.


 

Posted

I went Elec/Elec/Leviathon - Check it out.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Zap Efron Leviathon: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(37)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 10: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 20: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/EndRdx(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(25)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc/Rchg(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Spirit Shark -- Decim-Acc/Dmg(A), ExStrk-Dam%(46), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 44: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), Achilles-ResDeb%(46)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Mrcl-Rcvry+(5), RgnTis-Regen+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(9)



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Posted

Quote:
Originally Posted by NICKisdaBeast View Post
Hey umm you do understand Enzymes are... this build is scary... you need to see a doctor.
Expensive? Yeah, that build is way too expensive for the vast majority of people, myself included. The reasoning behind the slotting is still solid, though.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Im sure you meant to put cytos in manuevers and weave...


 

Posted

Quote:
Originally Posted by NICKisdaBeast View Post
Im sure you meant to put cytos in manuevers and weave...
Enzymes enhance Defense as well as Defense Debuff.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I don't understand how this is possible!
*cries*


 

Posted

Quote:
Originally Posted by Auroxis View Post
Enzymes enhance Defense as well as Defense Debuff.
Quote:
Originally Posted by NICKisdaBeast View Post
I don't understand how this is possible!
*cries*
The game doesn't have different coding for buffs and debuffs. They are exactly the same thing. A debuff is just a buff with negative numbers instead of positive.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.