Aura_Familia

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  1. Aura_Familia

    Rocket Boards?

    Quote:
    Originally Posted by CommunistPenguin View Post
    How many people outside of RP centered areas USE walk?
    Seeing as how there was pages and pages praising BaBs when he said he found the spare time to get it done?

    I'd say plenty.
  2. Aura_Familia

    Rocket Boards?

    Quote:
    Originally Posted by CommunistPenguin View Post
    QFT

    Travel powers that grey out other abilities are useless and a waste of time to make.
    I think there is room for BOTH simply aesthetics powers and REAL travel powers. I also think MANY folks would not mind the aesthetics powers.

    See how many people clamored for and were happen when WALK finally came into existence.
  3. Aura_Familia

    Rocket Boards?

    Quote:
    Originally Posted by Tenzhi View Post
    A travel power that's fully functional released once a year is better than a hamstrung aesthetic power released once a month, IMO.
    Many would disagree, but you're entitled to your opinion.

    I think the idea is to make these things as stuff that can sell like hotcakes in the store. Kind of defeats that purpose if they only come out once a year. Especially seeing as prior to the recent new ones we've had how many in the last 7 years?

    Right.
  4. Aura_Familia

    Rocket Boards?

    For the broomstick, whatever is easier for the animators.

    If you force them to make these travel powers more complex, then we'd be seeing a new travel power once a year.

    Sorry but if it's a choice between something that can't be used during combat and has an easier to create animation setup vs having he power appear in isssue 2343434, I'll say the dev team should take the easy road.

    Some folks forget that unlike their Challenging Opposition THIS game's engine did not get an upgrade recently.
  5. Quote:
    Originally Posted by Lazarillo View Post
    Hmmm, at $6/set, yeah, in that case, doubt I'll be buying them, either. The Brute set is nice, but I don't have any Brutes I care enough about to twink to that level, if there's a real cost associated.
    Is the 8.75% stackable to 5? Cause if it is some of my toons WILL be getting these.
  6. Quote:
    Originally Posted by BrandX View Post
    But what would we be surprised by?
    There's plenty of other stuff for us to be surprised by. Costumes, not surprisingly, is something that many people see as SRS BZNSS in this game.

    As an aside, the reaction to the COT costume revamp reveals an amusing and deep-seated hatred that many who play this game secretly have for that other game .

  7. Quote:
    Originally Posted by ClawsandEffect View Post
    Also, by having him appear in the tutorial, it gives the NEW players a chance to connect with the character. Which will give it more impact when he is killed later.

    By doing that, he's not just "the trainer no one talks to in Galaxy City" he's "that big dude who helped me out when I first started".

    If he weren't in the tutorial and they killed him off in a later story arc, the new players won't have any clue who he is, because he won't exist in Galaxy City for them to see.

    It has more of an impact when a character you are familiar with is killed off than it does when a character you've never seen before is. BaBs is a fairly iconic character in the CoH universe, redshirting him in a story arc without ever introducing him to the new players via the tutorial would be a huge disservice.
    As I said money on BaBs first most.
  8. My money is on Babs, Manticore, and Psyche in that order.

    Psyche though would be silly easy to bring back.
  9. Quote:
    Originally Posted by Obscure Blade View Post
    Most of the ambushes stopped being a problem for me once Stamina went inherent.
    Depends on the character/AT/powerset for some.
  10. Quote:
    Originally Posted by StratoNexus View Post
    It is possible that the leaked vid of Staff Melee is the type of thing they intend as a graphics preview for new powersets we could purchase. It shows all 9 powers in the set, their names, and the icon. I imagine we will also be able to access the real numbers of new powersets for review as well (I don't really see how they could stop us, since you can just type the power names in brackets to view the numbers, but hopefully they may have a nicer interface for looking at the powersets numbers than that).
    I can assume that leaked vid of Staff Melee is no longer around?
  11. Quote:
    Originally Posted by Obscure Blade View Post
    Um, no. Not even close.
    Not in solo, no except for the random unending ambushes.

    For teams, yeah it can get hairy. Especially if it is a team of noobs.
  12. I don't have a problem with any of those.
  13. Quote:
    Originally Posted by Neuronia View Post
    PvP Booster

    Accolades unlocked account-wide for Arena and PvP Zones ONLY.
    Auto-level to 50 in PvP zones/Arena ONLY. Basically one of your builds starts at 50, but is flagged as usable only in PvP areas.
    Three tokens redeemable for a random PvP recipe roll at an Arena vendor.

    $10 sounds good. >.>
    bwhahahhahahahah.

    *points and laughs*

    bwhahahhhahahah
  14. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    I can get force bolt around 50 mag kb, if these enhancements could stack to reach that level I would be all for this.
    Start at 0kb, enhance up to 50kb. Hell yeah.
    Agreed. if they ever offered the option I'd take MOAR KB on the powers that could slot it. Not less.
  15. Quote:
    Originally Posted by Captain_Photon View Post
    The simple solution: Don't team up with those people.

    To paraphrase the great Hunter S. Thompson, I hate to advocate misanthropy, isolationism, and refusing to team up with strangers in the first place, but they've always worked for me.
    And how would you know who those people are BEFORE you get on a team with them?
  16. Quote:
    Originally Posted by Zamuel View Post
    Similar to your other thread about revamps, I like the look but not on Azuria herself. Also, it never occured to me to use the puffy shorts in such a way. Something to think about for later.

    Anyways, reposting my Azuria attempt but actually adding the costume code this time. Tried to do a more current version of her look and maintain the color scheme without changing it too much. I mean, she's named 'Azuria' so there's got to be blue in it somewhere. I wonder if adding the headband like from yours would be a good idea



    Code:
    {
    CostumeFilePrefix fem
    Scale 5.404
    BoneScale -0.1758
    ShoulderScale -0.6737
    ChestScale -0.7971
    WaistScale 0.3256
    HipScale -0.3
    LegScale -0.08088
    HeadScales  0,  0,  0
    BrowScales  0.56,  0.51,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  -1,  -1,  0
    NoseScales  0,  0,  0
    SkinColor  123,  79,  49
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry shorts
    	Texture1 skin_tights
    	Texture2 bikini_3
    	DisplayName P1525729866
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  0,  87,  255
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 !Chest_V_Fem_Skin_Wedding_02
    	Texture2 !Chest_V_Fem_Skin_Wedding_02_Mask
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  76,  137,  255
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !Face_Skin_V_Fem_Head_77
    	Texture2 None
    	DisplayName P687117166
    	RegionName Head
    	BodySetName standard
    	Color1  0,  87,  255
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Smooth
    	Texture1 !glove_V_Skin_Wedding_01
    	Texture2 !glove_V_Skin_Wedding_01_Mask
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  76,  137,  255
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Hi_Heels_02
    	Texture1 skin_Hi_Heels_02a
    	Texture2 skin_Hi_Heels_02b
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  0,  87,  255
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry standard
    	Texture1 metal_01
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  253,  53,  53
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Long_05
    	Texture1 Long_01a
    	Texture2 Long_01b
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName standard
    	Color1  0,  0,  0
    	Color2  20,  0,  31
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  0,  87,  255
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 Base
    	Texture2 Mystic_01
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  0,  87,  255
    	Color2  173,  76,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  0,  87,  255
    	Color2  173,  76,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  115,  115,  115
    	Color2  97,  30,  30
    	Color3  115,  115,  115
    	Color4  97,  30,  30
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName standard
    	Color1  0,  87,  255
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx Auras/Female/Sparkle/SparkleHands&HeadLight.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3636920680
    	RegionName Special
    	BodySetName Sparkles
    	Color1  0,  87,  255
    	Color2  167,  0,  255
    	Color3  0,  87,  255
    	Color4  167,  0,  255
    }
    
    
    CostumePart ""
    {
    	Geometry Pencil_02
    	Texture1 !Skirt_Leather
    	Texture2 !Hips_V_Pattern_Gothic_01_Skirt
    	DisplayName P3930658043
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  0,  0,  0
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName standard
    	Color1  0,  87,  255
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  0,  87,  255
    	Color2  167,  0,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
    Your version is a bit better.
  17. Agreed she needs a redesign . . . an office worker redesign.

    As others have said she's a government bureaucrat now, she should STILL dress the part.
  18. Quote:
    Originally Posted by Lemur Lad View Post

    Saying a broken mechanic is broken isn't being nasty. I'm being factual, not personal.
    Correct.

    Replace the words I bolded with "suggestion is badly broken" and that can be applied any time anyone gets upset that flaws are pointed out with their suggestion.

    I really don't get why folks come in here thinking that when they post a suggestion up in this part of the forums that what they post is some how holy and should be endowed in a shrine where no one who disagrees has a right to post. That's just silly. (and this statement is not only for the OP, but anyone who thinks that way).
  19. ALL of Paragon Studios has been doing a bang up job lately.


    Even Marketing.






    I kid, I kid!

    Great job
  20. Good job to you and everyone else who covered comic con.

    Gosh can Comic Con get any bigger? One of these days I need to plan to go.
  21. Quote:
    Originally Posted by Golden Girl View Post
    But it needs to be a bit cheesy - this is a comicbook game
    Then I'll pass on the voiceovers.

    I MUCH MUCH MUCH preferred that Distinguished Comic's voiceovers compared to the Controlling Opposition's.

    You can have cheesy for some characters like the Joker or Foxbat, not for the entire game.
  22. Quote:
    Originally Posted by Lightslinger View Post
    I never said I would do it if the leader requested that it not be done as I absolutely would not, I respect that the person who took the time to form the league gets to call the shots.

    It is funny that simply because I voiced my opinion that there are instances where a person is not a leech for bombing so you call me a tool and accuse me of "standing around in Pocket D waiting for a handout". I wait for my handouts in RWZ thank you very much.

    I agree with the majority, if someone skips the sabotage phase just to pose up kick them. If the leader asks no one to do it and they do, kick them.
    Sorry should have made it clear. That was not directed at you personally. Your's was just a convenient post to input my opinion.
  23. Quote:
    Originally Posted by Lightslinger View Post
    The sheer level of SRS BSNS in this thread is amazing and awesome. "NO, YOU'VE RUINED THE INTEGRITY OF MY CUTSCENE, HOW ELSE WILL I APPRECIATE THE STATIC, VAPID FACES AND EXAGGERATED HAND GESTURES!?!?!?!"

    I've done it, but only because my team finished the crates and there were only 3 acids left to go, had just enough time to get into position with /e newspaper. I would never just stand there while everyone else collected temps though, bad form. In other words, its a pretty rare scenario that you can pull this off while still contributing.

    Also, if you take off right after the cutscene, the AV doesn't aggro at all, its like the AV isn't "active" for the first few seconds or something.

    Here's to hoping they replace those cutscenes with the new comic intros ASAP, the cutscenes in this game deserve all the mocking and bombing they can get.
    When I lead them I tell folks ahead of time no bombing or kick. If you don't like it go lead your own trials.

    SRS BSNS has nothing to with it. I take no issue with cut scene bombing in EVERY OTHER FREAKING cutscene in the game. Lambda is a different story as there is a chance the trial can fail. If you want to do whatever the hell you want during a trial, form your own league instead of standing around in Pocket D waiting for a handout.

    To be honest with you the idiocy I've experienced from players wanting to do things their own way, has lead my leading trials to drop down to about once or twice a week. Don't have time to deal with people who refuse to follow instructions but then are too lazy to form their own trials.

    Limited playtime means limited time to deal with tools.
  24. Quote:
    Originally Posted by Techbot Alpha View Post
    Having one in Kings is fine, IMO. It's not THAT high a level, and it's also very close to clear roads and the tram station.

    And while the other zones may not be new, I still find their content preferable to the dross given by starter contacts and their contact chains. YMMV, but I find dribbling candlewax into my ear while watching paint dry more fun and engaging than the content thats not so much legacy as pre-historic
    Honestly I find the Hollows just as annoying.

    But everyone has their pet peeves.
  25. Quote:
    Originally Posted by Techbot Alpha View Post
    @Todogut

    While, for In Character reasoning I would agree with that, OOC I have to say nay. For one reason; RWZ AE is the ONLY Co-Op AE available. I still think one should be put in PD, but apparently...well, theres SOME reason, likely having to do a zone re-design.
    I think at least AE terminals should be in PD.

    Just like Arena terminals are there.