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Quote:Inventions in general, Purples, PVP IOs, and Incarnate abilities prove this statement to be the first statement of 2012 that I've read on these forums that is 100% absolutely FALSE.The 1-50 game moves players on by reducing then totally removing rewards once players become too powerful for the enemies in their level range
EDIT: All of the items I listed above allow many of my more squishy toons to crank it up to +4/x8 and get MORE rewards. Hell everything up there minus Incarnate abilities allows that. -
Quote:Making the LFG queue the only way to experience a major portion of the winter event content was one of the best ideas the devs ever came up with.Probably the best thing about this winter event wasn't in the game, it was in the store. Sorta bahumbug but being able to unlock halos for every current and future character was a win.
Not "needing" (come on people, just freaking queue) a mega-league for the two new badges is nice now that I've completely given up on the Lord of Winter badge after another 45 minutes in the queue (with a 5 min wait time).
bwhahahhahahahah right.
Forcing the LFG queue idea upon the winter lord zone remains a TERRIBLE choice for this past winter event period. Hoping they actually make it useful come issue 22 before trying to shoe horn more content into it that doesn't need it's uselessness to actually be run. -
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Remains to be seen. I hope so but won't hold my breath.
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Quote:On which you are on a time limit. There's no such limit on the iTF so it's more relaxing to mow them down. Also a plain old just out the gate level 50 isn't mowing down any Warworks and DF. More like plinging them with 1-20 damage ticks.There are hundreds of Warworks and DF to mow down on the Trials
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Quote:Actually that's the one tf I'd bet most would find fun without any major rewards.If there were no rewards on the ITF, would it still be run as often as it is now? Or would it become "annoying"?
Mowing down hundreds upon hundreds, like in the the movie 300, is probably a reward on its own for many. -
Quote:Ehhh not quite the same. There were farms in existence in the game world before AE and folks still farmed. The only difference is AE allowed you to make your own farms.The problem with that attitude can be seen in the AE - the devs discovered that there is a section of the player base that will zero in on the quickest path to progress, and ignore everything else - it wasn't a majority, but it was big enough and done frequetly enough to get the devs to make so many tweaks to the AE, including aded Marty to try and slow them down.
Because this section of the player base was just door sitting on the same AE farms 1-50, that could be interpreted as the rest of the content "sucking" compared to the AE farms, because they were only doing the "fun" content.
I haven't seen anything that allows you to make your own insta Itrial yet with 11-23 other players ready at your whim. The DA content however will allow you to skip the "sitting on your thumbs for 15-30 minutes while we wait for a trial for form" pre-req to any attempt to incarnate progress. If folks prefer the DA content, then YES it means changes NEED to be made in the Incarnate trials. -
Quote:I honestly couldn't give a rat's rear. If the smaller leagues damage the larger leagues that tells me that that larger league missions suck *** and need fine tuning to actually make them enjoyable.To actually offer MY opinion..I think Trials with 8 or less will be a bad thing, seeing the death of the big leagues. And some people actually ENJOY these. If you can get the same rewards for doing an 8 man incarnate trial, as a 24, who is gonna bother forming the 24? (and yes Sam, please dont point out how I am now talking of the wait times, I already said they happen) Right now we have..solo, small teams, big teams (8 man tfs) and Leagues. 4 quite different and varied options. Giving us 8 man trials will damage leagues and be too similar to single team TFs.
I await to see what happens when folks have dark astoria as an option versus the leagues. -
Quote:I'd be fine with a minimum of 8 and max of 10. I'd also be fine with an Incarnate mode for tfs. I'm glad the devs are finally shifting some focus away from massively large multi teams.Yes, provided that smaller trials are just as difficult as current trials are (the definition of difficulty being failure rate), and maintain a lot of the beneficial changes that trials in general have introduced, such as rewarding generalist builds, an emphasis on situational awareness and reaction time, the 64 base tohit of enemies and timed objectives.
Small trials have lots of advantages - less time to launch, less lag and most of all it's much easier to stand out in a small team. In a group of 8, one heavily minmaxed, expertly played build can carry the entire group (trials are large enough that you tend to need a core of 'elite troops' to do the same job, and that makes things trickier). But let's not have what are just plain old TFs with bigger rewards. -
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Quote:I have seen however some players not invited if they don't have at least a tier 2 Destiny that gives confuse protection on the UG. Which is not unreasonable.Hyperbole alert.
If you're going to try and make a point, it's best to ensure your statements are factual. Based on my experience:
1. I have NEVER seen players vetted for the number of purples they have slotted.
2. BAF, Lambda, Keyes, and UG can be done unshifted, and I've never seen players vetted for their shifted status. I'm sure it's happened sometime on some server, to but suggest it happens regularly is a patent exaggeration. MoM and TPN have shifted AVs, and were designed for shifted players. As such it's not unreasonable to vet players to ensure they're going to be able to contribute in a meaningful way (an unshifted 50 will be completely useless against a 54+2 AV). -
Quote:I think an astral at the end of it would be fine. An astral is 4 threads.1. Would I run them? Sure. Content is content. This applies to your last question too.
2. Would they be run enough to make them worth making - depends on your qualifiers. If you're suggesting to award an Astral or Empyrean merit at the end of it, I think people would go nuts over it, and I think it would be a huge mistake balance-wise.
BTW, what you named above basically translates into a story arc (I won't say task force, since those are typically much longer, with Apex/Tin Mage being exceptions). We have that already to many differing degrees. The "trial" part of it implies a comparative reward, which by your breakdown doesn't apply, I think.
Woop de freaking doo.
To put this in perspective.
http://paragonwiki.com/wiki/Apex_Task_Force
Apex ALREADY gives 1 Astral.
So does Tin Mage:
http://paragonwiki.com/wiki/Tin_Mage..._Force#Rewards
And both Tin and Apex gives 10 THREADS which is worth more than an astral. And NOT on a timer. Only the Astral is.
Also I've seen Tin/Apex runs that go as fast as an hour.
As I stated make it 8-10 minimum-max and call it a day. If folks are reeaaaally huge up on the the difference between trial and tf, make it a max of 5 missions with two gimmicks or something. Meh. -
Quote:I'd rather this be activated by another slot.As an Incarnate Inherent ability (as long as a character has any of their Incarnate Slots equipped); a bonus to Max HP, Max HP cap, Max End and Damage cap (possibly even raising Movement Speed caps)? (Independent of any bonuses that may come from active Incarnate slotting)
The above set at a fixed percentage value (no matter what's slotted) or a percentage-per-equipped slot value?
[PS - Now I'm just being a tad greedy... either a +1 mag rez protection bonus, a small rez +resis percentage bonus or both?] -
Yes, 4-8 player trials, easily. Hell if they want them to feel like trials and not tfs, make it minimum 8, max 10. Just anything that doesn't require you sit on your thumbs for 30 minutes until you can get on a persistent raiding PUG.
And once again for the 1212323212125th time: Sooooo looking forward to Issue 22! -
Quote:nuff said.First, the company has to pay for the OTP (one-time-password) service. That can be anywhere from $1000 a year to $1000 a month to $1000 a week depending on just how many keys you need. Then, you can have each key fob custom designed to fit the CoX theme (anywhere from $20 to $30 to $40 per key fob depending on manufacturer and design used) or you could go blank for about $18 a key fob. Then you have to repackage the game with the fobs. This requires new packaging to indicate the new security (mostly in the System Requirements). Then you have to recall all previous versions. THEN you have to ship and stock the new boxed versions. THEN you have to ship new fobs to each player subscribed to your game.
Please note that I didn't include the time, money and manpower it would take to integrate the new security measures into the game's databases and interface (this includes login/store screens, the NCsoft website (another deal to be made since NC owns Paragon), and server-client authentication handshaking). I also didn't include the myriad of customer support issues the current service reps would have to be trained on.
The cost can add up very, very rapidly. Unless you understand the processes and stages involved in making such a 'minor' addition to the game, and unless you've had first hand experience modifying a large-scale MMO, you can't ask for something like this and treat it like a minute issue. -
Quote:I find the fact that they have to wonder at all in the first place to be silly.And then the devs wonder why there's more BAFs and Lambdas run....
Just simply paying attention to the last 3 years (AE fest, DFB, etc) should have been enough to tell anyone how this would go. -
Quote:Good to know.I'm well aware of teams, thanks. Tip missions were were designed with the same team size as DA is being designed for (1 or more players). That doesn't change the fact that tip missions are some of the most boring things to do in the game (my own opinion, ymmv) and I have a feeling after the new factor wears off the DA content will just be the same thing.
As for soloing the DA content, I look at it like this: If there are people on my global that I would run the DA content with, I'd be more likely to form a trial with them instead. The only time I see myself doing DA content is when no one else is on super late at night, which means I'd probably be solo'ing the DA content or at most duoing it occassionally.
But before leagues most teams were 8 max or less.
And tip missions are relatively new. There is plenty of content that can be done that has nothing to do with tips or leagues that the devs can add to DA.
The devs didn't just forget how to make tfs and story arcs and zone events just because they can now make tip missions and trials. -
Quote:While true to a point, it's also true that a lot of ingame raid leaders would prefer at least +1s or more on their TPN, MOM, and UG trials.Dude, big rule on the forums:
Forum goers *****. A lot. Take what they say with a grain of salt, because they are only the most vocal players, they do not -represent- most players. Big, big difference. And it happens some of them are very very vocal whiners that will interject their point into any thread even tangentially related to the topic, sometimes not even that. So don't let it put you off.
As Celestial said there are plenty of BAFs, Lambdas, and Keyes for you to do until you get your level shifts.
There is nothing wrong with raid leaders deciding they'd rather have more experienced raid runners for the later trials. -
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I've not seen one post by any dev that the content can ONLY be solo'd. In fact I've heard them say the opposite.
Link please.
EDIT: Seeing as how they have already confirmed that there will be GMs in the zone, your comment is even more silly.
Since when has the average soloist been able to take on GMS?