Aura_Familia

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  1. Quote:
    Originally Posted by TrueGentleman View Post
    That brings us to the larger question of what a fantasy game (like an MMORPG) provides as entertainment.

    If the emphasis is on the "fantasy" part, in CoH's case the adolescent power fantasy of superhero comic books, then failure becomes problematic since it breaks that fantasy's illusion. For those players looking for that kind of fix, then naturally other fantasy games - swords 'n' sorcery fantasy (Orcs vs. Dorks!), sci-fi fantasy (Space Wizards!), action-movie-style fantasy (Modern Gorefare!) - would be more attractive than a game that frustrates them. "Theme park" games cater to this type of MMO player. Additionally, F2P MMO players are notorious for bailing at a moment's notice for greener polygonal pastures since they tend not to make lasting commitments to their virtual communities, say, a simple subscription payment.

    On the other hand, if the more important aspect is, well, the game, then winning every time would sap the satisfying challenge from the experience. A game you can't lose isn't a game any longer, and a game that doesn't require teamwork, on some level, isn't an MMO. For players in search of competition-driven stimulation, whether PVP or PVE, faceplanting is just another experience to be learned from*. This kind of player thrives in a sandbox online world—which CoH wasn't much of one to begin with.

    So, yes, the Super Pack inspirations will appeal to a certain type of player. They'll tip the odds in their favor for a nominal price and keep them playing CoH Freedom. They'll make them feel more "super". ("And when everyone's super... no one will be.") This is hardly a deal-breaker issue as far as I'm concerned, just another recent decision from Paragon Studios where we part company.


    * These are classified as "Achievers" in the Bartle Test.
    Yeah the heroes never lose mentality is what I was alluding to, but only partially. I was alluding to the more aspect of the typical mmo player being more a casual player, that a F2P game will appeal to . . . which like it or not this game now is.

    Learning by frustration is an old mmo standard that just isn't realistic in the mmo market environment we are in.

    But as you explained it's not a deal breaker.

    Also I'm not so sure that for the typical player "the game" is all that important. The typical COH audience over the years has not been one that is all that into competitive play (see how pvp failed on so many levels here) or extreme cooperative play of raiding. I just don't think the majority of players of this game have been in to either. Ever.

    Case in point: As many people that welcomed the Incarnate trials, there are many that didn't and wanted a different type of reason to play their 50s more. I think that the devs were honestly surprised that so many asked for a smaller teams or more traditional teams (8 players) option. Based on my experience with this community over the past 6+ years it didn't shock me at all. Most COH (notice I said MOST) players (expect for a minority of min maxers) aren't a hardcore players who are interested in "fail till you get it right". They'd rather quit the team and go do something else.
  2. Quote:
    Originally Posted by hyperstrike View Post
    long and hard-won experience has taught me:




    lol! :d
  3. Quote:
    Originally Posted by TrueGentleman View Post
    It's true, I have made my position about the Super Pack selling model of random rewards and exclusive items quite clear, but in this case, it's the pay-to-win side of the new inspirations that rub me the wrong way, regardless of how they were obtained. The idea that new players would get the impression they were necessities of any kind, rather than dispensible supplements, is bothersome.

    The happiest outcome for TonyV's story would have been, "But then after faceplanting a few times, we regrouped, discussed our strategies, then went back and kicked ***!" Wiping is a time-honored tradition in MMO raiding, for newbies and vets alike. It builds (forgive the pun) character.
    Back in 1999 or 2000. Players today don't need to put up with such nonsense when there are 212323232121 mmos to play.

    I'd rather they use insp and keep playing then be turned off certain content.

    EDIT: I also don't think high stakes content like raids or tfs is the best place to learn team strategy. More casual play like regular teams is the best place for that training, so that when the high stakes content comes up folks are ready for it. Learning while doing something that's timed or folks are time limited for personally is not a really good thing. As Tony mentioned people were ready to quit.

    MMO players of today aren't the same as the ones of the past. There are so many mmo options out there that they don't need to be. I applaud Tony's effort for not getting folks turned off doing content.
  4. Quote:
    Originally Posted by Mr_Morbid View Post
    ONE run with windfall running and THREE runs without do not provide nearly enough data for a worthwhile analysis. Come back when you have data on a few hundred runs of each.

    That said, I wouldn't bother spending real money on them but when I do use the ones I've gotten along the way I run x8 missions and usually end up trashing stacks of common high level salvage since it's worth so little and my salvage keeps filling up.
    That's . . . not a ringing endorsement for windfalls either. lol

    Honestly, they really should have ASKED the players what types of consumables we would use. We probably could have come up with better ones.
  5. Quote:
    Originally Posted by Golden Girl View Post
    With her whole mind-riding thing, I'm kinda wondering if she hopped into Penny Yin's mind at the last minute, and will be "sleeping" in there for a while.
    THIS I could see.
  6. Quote:
    Originally Posted by GadgetDon View Post
    I posted in detail my response to the story in another arc, so I'll just summarize here.

    (1) Yet again, we are guaranteed failure. Heroes failing makes great drama in comic books. A guaranteed loss in a game annoys and frustrates me. Count me in with Kirk on this.

    (2) As detailed in many places, while other arcs had the idiot ball in various NPC hero hands, this arc firmly places it in our hands. Please. My hero is not an idiot. I'm not saying Edwina Eaglethorpe can't be tricked, but she's going to do a bit more checking of things out.

    (3) As with the last few SSAs, our player characters (blue side at least, haven't run red side) are neither the protagonist or antagonist, we're spear carriers. This story was about Penelope Yin stepping up to be a hero, and Manticore having to make a hard choice. I sincerely hope I'm wrong, but based on the story so far, SSA#7 is going to be about Penelope Yin (or maybe some other NPC) taking down Darrin Wade and reclaiming the powers from him - with a minor assist from our player characters.
    Pretty much this.

    Looking forward to the new psychic weapons powerset coming later this year though.
  7. Quote:
    Originally Posted by Android_5Point9 View Post
    If that was an account-wide unlock like the capes and auras unlock are, I'd probably be all over that.
    quoted for the panckaging truth.
  8. Quote:
    Originally Posted by Tormentoso View Post
    Given the story in the OP and the problems he had with his teammates, I'd call them Pay-to-fix-stupid boosters.
    For like the 20th time since i joined these boards, someone owes me another coca cola for spilling it all over my screen.

    hehehehheheheh

  9. Quote:
    Originally Posted by Ironblade View Post
    Well, two comments:

    1) Firstly, the "stuff to do" once you hit 50 is still a huge amount. Almost everything you did on the way up, or MISSED on your way up, is still available to you. You're just excluding it because it doesn't give incarnate progress.
    Or you simply DESPISE exemping, which many folks do.
  10. Quote:
    Originally Posted by Lycantropus View Post
    I get what you're saying, but that's why it's a choice (you don't have to take the others). Additionally, the trades should be significant. I tried to illustrate this in the 'trade' for the recipie drop to be from the 'best list'. If you wanted influence, it should be a very large ammount to represent the sacrifice of the XP or 'goodie' Temp Power. The Temp power should have a decent ammount of charges and work well enough to justify the sacrifice (75-100 charges, for example).
    Then to get that and the goodie would mean the goodie would be a pretty piece of useless data in your tray, because to keep it balanced with heroes just getting the regular xp/inf instead of the more specialized villain 'cherry picking' choices, would mean the Temp Power would be pretty much effectively worthless. The Death Ray of Doom would barely hit, and when it did, would probably do brawl damage or something. I could see hero players complaining that villains get all the 'good stuff' in Temp Powers and whatnot anyway. There's gotta be a balance of give and take to justify it.

    Anyway, The topic has strayed somewhat. My original suggestion was just to get the ball rolling, not justify the topic itself. If you don't like that, what would YOU prefer instead?

    Frankly, compared to blueside, redside is floundering, so they're trying to make content that redside players can participate in, but it basically equates to having villains get suckered into helping heroes save the world, because there's so many more hero players they need to cater to. Just no money in doing more specific redside stuff unless more people are interested.

    To me, that means a fundamental change in gameplay that makes playing Villains different enough to make them interesting in their own right. The current equality just means I see a lot of "hero" villains who have no reason being heroes in any capacity, other than the player perception of 'blueside is better, and it's easier to find teams'.

    The two most fundamental ways I can think of would either be in gameplay itself, or the rewards. Rewards seem to be a good first step, as changes in the gameplay to cater more to various villain motivations would take a lot more work and effort. Obviously not something they're willing to do at the moment with such a smaller playerbase than blueside.

    As am I. It won't get any better until there's more redside players to encourage the Dev's to develop more for them specifically.

    So you don't like my idea? Again, what would YOU do to make redside a more interesting and unique experience from blueside, to draw more players to stay and/or become villains? That was the point of this, not to merely debate the merits of the first suggestion I popped out with, but get kind of a 'thinktank' going that might help the Dev's figure out ways to make redside more appealing. With redside already created, I really believe it somehow starts with the rewards.
    I would leave it exactly as is. As someone else mentioned getting that reward table at the end of every mission would pure idiocy.

    Also I like that right now I can get inf, a drop and xp. I'd rather NOT have to make a choice in that.

    /unsigned.
  11. Quote:
    Originally Posted by Yogi_Bare View Post
    Heroes already do; the Lost Curing Wand. And I'm all for it going both ways.
    I don't consider the lost curing wand a goodie. In fact I consider that mission pancaking annoying as hell.

    I to this day prefer the villanous way of unlocking the ITF zone.
  12. Aura_Familia

    Streaming...

    Quote:
    Originally Posted by Father Xmas View Post
    Yes but then it won't be using the BBC iPlayer but one targeting the US via their BBCA affiliate. Hulu and probably all the standard US broadcast network streams don't work in Canada.

    Some people forget that these series is a product that costs a lot of money to make. That the broadcast rights to these series are sold around the world to local broadcasters who won't be all too thrilled if their customers could simply stream these episodes from the US days/weeks/months before they are broadcast there. And if people there could get the stream from the US, why would broadcasters there pay to air the series in the first place?

    At least the BBC finally got it right with Doctor Who by airing the newest episodes and specials in the US via BBCA, unedited, only a few hours after they are broadcast in the UK. That probably wiped out a sizable chunk of torrent downloads while raising the ratings in the US.
    I always point this out when folks complain that this show or that is not available in that country or this.
  13. Quote:
    Originally Posted by Granite Agent View Post
    I really hope this is true ... but the glut of merits and IOs from the first pack buying sprees may take a while to settle out. I, for example, had something like 24000 merits (yes 24K) after my pack-buying sprees. If other people like me keep minting the most expensive IOs and marketing them, supply will stay somewhat high. Also the packs remain relatively cheap to buy so no reason people can't keep buying 'em. I'd LOVE it if prices go up across the board on ATOs, but I'm just a tad skeptical.
    yeah with how often the ATOs drop from packs, I don't see the prices going up.

    now if they had been RECIPES which required you to CRAFT them with RARE salvage maybe.

    As it is, with super packs being a best seller (at least according to the front page of the Paragon Market), and the ATOs dropping like candy, I don't see them going up in price anytime soon. Of course I don't think the expensive ones (200 mill ones) will drop in price much either just because of how valuable they are to the respective ATs.

    just my random musing. ignore if you like.
  14. Quote:
    Originally Posted by firespray View Post
    That's not entirely true. You can't get them directly, but you do get merits from them, which can buy IO recipes and salvage.
    heh people always seem to miss that.

    The reward merits to me are the biggest game changer with these packs.

    everything else, no so much.

    I think folks would still buy the packs even if they didn't have costumes or the wolf gated behind them, simply for the reward merits AND the ATOs.

    For that reason I don't see any issue with them allowing folks to buy the costume set and wolf outright.
  15. Quote:
    Originally Posted by Mazey View Post
    Start using them?
    Or delete them.
  16. I skip all the long tips, and only do the short ones. I've done them ALL to death now, that I only stealth/speed run tips for the hero/villain merits.

    None of them are compelling enough to do for the 132324332121323th time.
  17. Quote:
    Originally Posted by Kitteh View Post
    Added the inf needs.
    LOL guess I'll be able to get a bunch of converters when they go live without using any real life money then.
  18. Quote:
    Originally Posted by Zwillinger View Post
    It stacks .





  19. Quote:
    Originally Posted by Neuronia View Post
    Let us spend points to get all the HP accolades, Geas and Archmage across our accounts, Arena only and you'll have yourself a bunch of money from my part.

    I bought two packs, one each account. Got 5 costume pieces, a Catalyst, a Controller ATIO and various doohickeys including Reward Merits, Expereinced and some inspirations. Not bad but I cannot see myself getting a 24 pack bundle with new powersets coming out soon.
    I think they should be able to monetize every single part of the game. I'm serious.
  20. Quote:
    Originally Posted by Casual_Player View Post
    I'd like to thank all you people who are blowing money on this stuff for supporting the main game that I enjoy.

    It's moderately annoying to me that development time and effort has been burned on yet another niche mini-game, but at least its a mini-game that will directly bring in dollars to fund development on the center stage.

    So go ahead, pack lovers! Spend!

    Now if only there was some way to monetize gladiators, arenas or even PvP in general...
    I like.

    Spend, people spend.

    I'll be over here holding on to my points while you all spend money to improve the game.
  21. Quote:
    Originally Posted by Coyote_Seven View Post
    How about now? Can you feel the love now? We're all just one big happy family of CoH players. That's what they say about us and this board, right?

    rotflmao
    Disagreeing about a product offered on the paragon market doesn't mean it's still not one big happy family.

    We still are.

    And funny enough this thread is still here.

    Bottom line some folks want to be able to buy some of the items in the packs outright and don't want a chance at the item.

    Nothing stated here changes that fact.
  22. Quote:
    Originally Posted by Miuramir View Post
    My understanding is that the current legal definitions of gambling have a series of tests, and that one of the required criteria is that there is a chance of output of either cash, or something that is readily converted to cash.

    There was a fascinating story on NPR a while back about an online casino game site that was doing very well, and had successfully avoided all the legal problems that other sites have had lately, because they had a brilliant idea: they never pay out. You get some initial chips for signing up, a certain number of chips per day added to your account, and you can pay real money any time you want for more chips. There were a variety of games you can play against various combinations of computer and live opponents... but there was no way to convert your chips back to real money, or get them out of the system. Therefore, not gambling.

    CoH's situation seems similar; there is no legal, supported, or easy way to convert your randomized card draws back into real money. (This is unlike a physical CCG, where that Alpha Mox could pay your real rent for the month fairly easily.) You're paying to play a game, but it's not gambling; there's no situation in which you can end up with more real money than what you started with.

    From a moral standpoint, however... anyone who has self-control issues with actual gambling and a limited budget should not play this, as it's likely to trigger some of the same excitement/risk/reward centers in your head. (On the other hand, it's far more limited than a casino or certain Korean games... chances are most folks aren't going to need to drop more than a few hundred even if they obsess over the pet and get unlucky. I've been involved with testing for other MMOs where it was not unusual for people to have to drop four figures to have a decent chance of getting the rare mount; the odds on the rarest item were at least an order of magnitude less than here, and possibly more like two.)

    TL;DR: IMO it's not gambling, and significantly less dangerous than most common things that are. But if you have medical or moral issues with even small amounts of gambling, it's probably close enough to trigger related issues.
    /thread?
  23. Quote:
    Originally Posted by Darth_Khasei View Post
    You do realize that there are some people that don't gamble, are personally against gambling (for themselves), but don't have ANY issue with 'you" or anyone else gambling if they choose too AND they don't think the gamblers are ebil sinners etc... right?
    SHOCKING!! LOGIC!!!!

    Not allowed on an internet forum! Dirty blasphemer!!




    Was that too much sarcasm?
  24. Quote:
    Originally Posted by Coyote_Seven View Post
    You tell me. If he doesn't think gambling is bad then why does he even care in the first place? Let alone the fact that CCGs or anything like them (like Super Packs) really are not even in the first place.
    Who the hell cares?

    As I said before you can call it whatever you like, it's still spending real life money for a CHANCE AT in-game items.

    Doesn't change the fact that some like that and some like to buy the items in them in question, outright.

    Doesn't matter if we call it gambling, rutebega, cross words of idicoy with friends, etc. LOL.
  25. Quote:
    Originally Posted by Coyote_Seven View Post
    Well then I guess I was wrong. You think that all gambling of any sort is bad, then? Why?
    Err, what? That's not what I got from his post at all. No where did he say he thinks gambling is bad. Or did you mean an earlier post?

    Also why do you fear so much the super packs being called gambling? I'm . . . just not seeing the issue with calling it that.

    There's no moral or immoral connotation here unless folks specifically try to fit there own morality on it. Which I find completely silly.