Aura_Familia

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  1. [ QUOTE ]
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    I'm in a friggin bubble and can't ask other people what they want. Hell I can't even see tells. ...And even if could, there's no way to SHOW anyone else all the options that are available.

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    If it's enabled in your Keymap, hit "C" to bring up your chat window while in the base editor.

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    Interesting. But is this documented anywhere where most players can find it? If not, how did you discover this cool feature?

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    I'm rather sure it works that way at all times, kinda like hitting N will toggle your Nav. It's not like they disable the chat, they just toggle it off since it'd get in the way.

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    Right but how many people would think that it could be toggled on again in the base editor. Hell, how many people know that "C" is the chat toggle. In addition, what if that "c" is assigned to something else?
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    I don't buy this Concept one bit that "Costume" and "Badges" are really a Big Hit... Maybe they're still a big deal for everyone's who's still here, but look on the damn Servers, all but 2 Servers in this game are consistantly referred to as "Ghost Towns"...

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    By those who cosntantly forget they upped the capacity quite a while back, and the 'idiot lights' mean that things are going to be a bit slower on those servers.

    I think I may have found the problem with people's perception of bases though, they aren't a big enough part of it. Though I don't think that's the dev's fault, if you join some big SG expect to be a faceless loser unless you've been there a LONG time, if the SG is run by idiots who try to make people into pretige machines, I doubt they have interest in helping you out. My solution(which has worked wonderfully for me) get a core group of friends, I mean real friends, people who you really should know their real names, and build the base you guys want. Not the base some guy no one really knows wants, not the base the leader wants, the base everybody wants. I say should know their names, because it recently occured to me I forgot the names of about half my SG(Sorry, wg, meth, and cereb, I swear I knew at one point).

    If your base isn't personal enough, neither is you SG. At least, that's the way it's seeming to me. The other "Why doesn't it do this?" stuff doesn't really strike me as what should be factored into a base. A danger room in every basement? I think not, take that to the arena. A database that you have to keep up in every building, get a teleporter to the library before the IT guy starts trying to smother you in your sleep. Missions I could see, but this is a city where you walk out of the base and someone's robbing a bank, blowing something up, or up to general no good, I don't see the huge need for that one.

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    That's a pretty idealistic view of how to form supergroups you have. The problem is that view is how supergroups probably fuctioned BEFORE bases came into coh/cov. Once bases and the -I believe-disasterous arrival of another "monetary" system arrived for bases, it changed what sgs were in coh/cov.

    Even for most sgs that are close knit, I would argue that not eveyone knows everyone else's name. More realistically its maybe 6-8 people who know each other and then the rest are recruits who the leaders try to get to know. Unfortunately there is no penalty for leaving an sg, so getting to know someone really is dependant on if that person wants YOU to get to know THEM.

    In a faceless sg (which I argue are what most sgs in the game started leaning towards once prestige and bases invaded) grinding prestige is no different than in an sg of people that know each other. How many ways can you get to expand the base. Only one: getting prestige. Wether you all know each other or not has no bearing on the fact that:

    a. its easier to have 1 or 2 people assigned as base editor.
    b. the influence/presitge ratio and how it penalizes anyone who is lvl 30+.
    c. rent--I wouldn't say it needs to go away, but it needs to be adjusted somehow
    d. bases are not something which most people see as individual.

    In your statement you say "My solution(which has worked wonderfully for me) get a core group of friends, I mean real friends, people who you really should know their real names, and build the base you guys want. Not the base some guy no one really knows wants, not the base the leader wants, the base everybody wants." Again, unlike costumes its about what the group wants. Which means even if you are a close group of friends (which I agree works better than the faceless sgs) you are not going to identify with that base as much as you are you own individual costume, in which there is no say in what it looks like other than your own.

    COH/V truly is a game where the individual can shine outside of the group and even when teamed, each individual plays a part that is visible. Bases run counterintiutitve to that.
  3. [ QUOTE ]
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    I'm in a friggin bubble and can't ask other people what they want. Hell I can't even see tells. ...And even if could, there's no way to SHOW anyone else all the options that are available.

    [/ QUOTE ]

    If it's enabled in your Keymap, hit "C" to bring up your chat window while in the base editor.

    [/ QUOTE ]

    Interesting. But is this documented anywhere where most players can find it? If not, how did you discover this cool feature?
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    I think the idea would be more along the lines of the proposed "Global" SG list Posi has hinted at, where a person can put all of their toons into one SG if they choose, but only actually occupy one "slot" as far as the game is concerned, seeing as how only one of those characters can be on at a time. You could still belong to multiple SGs if you wanted, but you could also have all of your characters contributing to the same sg at the same time as well. This would benefit pretty much everyone - the small sgs would be able to maintain all their characters in one place, and larger sgs would be able to allow all their members in the same sg without having to branch out in 8 directions and do more clerical work to keep things focused than a lot of RL jobs. It's true that smaller sgs shouldn't be punished for preferring a tightly knit, small group, but larger sgs shouldn't be punished for having a large, active playerbase either.

    -M

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    Ah ok! If this is what was referred to then I'm for it. But then there is another problem I just thought with this. What if that "account" that has 12 characters as part of the SG decides to leave? What happens to presitge that those 12 characters earned? What if those 12 chracters on that "account SG slot" had earned 100K each? Or what if that account turns out to be an [censored] who no one in the sg likes and they demand that you boot em. (or even if a majority demands that you boot em?) Do you keep them to keep the prestige while annoying your sg, or do you let them go and loose out on 12 * 100K prestige?

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    Er... when you kick someone you do not lose the prestige that they have earned.

    - J

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    Oh!!! I was under the impression you did. I stand corrected.

    Shows you I've never kicked anyone before.
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    acknowledge that an 80 CHARACTER SG may be less than a dozen PLAYERS, and scale bases accordingly.

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    I disagree with your conclusion.
    Instead of adapting bases to the current state of SGs, I think SGs should be reexamined so they can become the collections of 75 *players* that they were originally envisioned to be.

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    The problem is that in reality more average sized sgs are a dozen or so people with multiple characters. If it really were reorganized in a way in which you could only put one character per account, I think SGs would be worse off. This is a game of alts. It's not really realistic to expect a person to only have one sg and not allow them to bring the other alts they play into it. Most people at least play two other alternate characters a week.

    You're never going to get 75 dedicated players who don't play alts. And if you're playing an alt that's not allowed to be in your main's sg, your main's sg is losing that prestige to the other sgs you play in with your alts.

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    There's plenty of talk around about expanding rosters to hold 75 Globals.

    I wouldn't want a 1-char-per-account limit on a roster. No way. Never said anything like that. Never said to limit alts.

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    Yeah someone else explained it better. I understand what you were tyring to say now.
  6. [ QUOTE ]
    I think the idea would be more along the lines of the proposed "Global" SG list Posi has hinted at, where a person can put all of their toons into one SG if they choose, but only actually occupy one "slot" as far as the game is concerned, seeing as how only one of those characters can be on at a time. You could still belong to multiple SGs if you wanted, but you could also have all of your characters contributing to the same sg at the same time as well. This would benefit pretty much everyone - the small sgs would be able to maintain all their characters in one place, and larger sgs would be able to allow all their members in the same sg without having to branch out in 8 directions and do more clerical work to keep things focused than a lot of RL jobs. It's true that smaller sgs shouldn't be punished for preferring a tightly knit, small group, but larger sgs shouldn't be punished for having a large, active playerbase either.

    -M

    [/ QUOTE ]

    Ah ok! If this is what was referred to then I'm for it. But then there is another problem I just thought with this. What if that "account" that has 12 characters as part of the SG decides to leave? What happens to presitge that those 12 characters earned? What if those 12 chracters on that "account SG slot" had earned 100K each? Or what if that account turns out to be an [censored] who no one in the sg likes and they demand that you boot em. (or even if a majority demands that you boot em?) Do you keep them to keep the prestige while annoying your sg, or do you let them go and loose out on 12 * 100K prestige?
  7. [ QUOTE ]
    Actually, the PvP aspect of bases won't be around until at least I9 , probably later. Apparently problems with the IoP trial have pushed it off for yet another issue.

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    Fixed.
  8. [ QUOTE ]
    [ QUOTE ]
    acknowledge that an 80 CHARACTER SG may be less than a dozen PLAYERS, and scale bases accordingly.

    [/ QUOTE ]

    I disagree with your conclusion.
    Instead of adapting bases to the current state of SGs, I think SGs should be reexamined so they can become the collections of 75 *players* that they were originally envisioned to be.

    [/ QUOTE ]

    The problem is that in reality more average sized sgs are a dozen or so people with multiple characters. If it really were reorganized in a way in which you could only put one character per account, I think SGs would be worse off. This is a game of alts. It's not really realistic to expect a person to only have one sg and not allow them to bring the other alts they play into it. Most people at least play two other alternate characters a week.

    You're never going to get 75 dedicated players who don't play alts. And if you're playing an alt that's not allowed to be in your main's sg, your main's sg is losing that prestige to the other sgs you play in with your alts.
  9. /agreed.

    One of the best QoL additions to the game in a looong time.
  10. Interesting. I always waited a few secs before attacking after a placate. That's the only time it seems to work.
  11. Yeah placate has always been a only use after AS on my toon.

    Almost every time I try to use it by itself if barely works. I've long given up using it on its own. I just AS, then placate the next mob next to the one I just killed, or placate the same enemy and then finish him off with a critical strike-guaranteed attack.
  12. Have you tested this yet???

    I'm pretty sure I read some where there some mobs do have resistance to -FLY. I will have to do some forum-fu searching to find it and hopefully get back to you in a timely manner.
  13. http://uk.cityofheroes.com/images/up...mpjetlarge.jpg

    I don't know about that. From this picture it seems to be OUTSIDE the cape. Though it is really short.

    I still like it though. I can think of plenty of RP reasons for this being part of one's costuem.
  14. I'm guessing this will only be usable outdoors and not in missions. But I might be wrong.
  15. /agreed.

    Just bring team members who aren't gimped and mooch off them.
  16. Heh. Except we've barely heard ANYTHING. I for one have a feeling that we've barely tipped the iceberg on the vet rewards. We're not even sure what positron said in that interview holds anymore.
  17. Yeah the cat is pretty much outta the bag on free respecs now. Agree or disagree, like or dislike, appreaciate or not appreciate, I think they are pretty much the norm now.
  18. Oh free costume tokens are just about guaranteed. They've been giving those out like candy lately.
  19. At this point I would say if there is something in the Vet rewards that changes how toons perform, more then likely there will be a free respec.
  20. I was just about to say this.
  21. THANK YOU SIR!!!

    Edit: If it pushes back I8 . . . so be it. Better to do it right then get the AGGRO you all got from people saying "bring out I7 now" and then "how comes I7 has so many bugs and slows down my computer".

    Get it right I say. October, November . . . Wings, Trenchcoats, a 5th costume slot, newspaper-type missions for COH, a potentially new COH zone . . . yeah, its worth the wait.
  22. Brilliant Guide! I wish more people would read it.
  23. Heh, in the things like the LRSF, it might as well be one point of health.

    But that's off topic, as the LRSF is the exception to MANY of the games rules.
  24. Right, but Kinetics mostly works the best when everyone is working together as a team. The tank grabbing agro, while anothe controller holding the stragglers in place, allows Kin to take full advantage of fulcrum shift. If everyone is not working together and the mobs and teammates are all scattered about, then fulcrum shift loses a lot of its effectiveness. Though this ALSO applies to empathy. In fact even more so.

    Buffing and "healing" needs the team to be working well. IMHO, it doesn't matter if you have all the buffing/debuffing/healing in the world. Bad team tactics, people not paying attention, people thinking they are superman, etc., can still easily cause a team wipe, or one or two deaths.
  25. I personally think Frost Fire should never have been made in the first place. The Hollows teaches some VERY bad behavior. If it were up to me A LOT of things would change about the Hollows.

    COV doesn't have Empaths, Tanks, or the Hollows, yet people level just fine there. In fact I would dare say that starting villians learned and now understand more about buffs, debuffs, mitgating damage, the importance of immobs, holds, than the heros did when they frist started.

    I'd like to see the knowledge about game design that the Devs used in building COVs early areas applied to COH.