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Quote:Errrr not exactly.Except "that other game" also fails to offer any sort of teaming incentive, whereas ours offers a pretty fat experience and influence buff to those on a team. Granted, it's less than what you get solo, but a LOT more than 1/8 of what you get solo, which is how things tend to be divided elsewhere.
No-one teams because there's no incentive, not because there's no need. There's a difference.
In that other game you can literally get to lvl 28 without EVER having to team with anyone. The content is that easy, and the builds you can make are that strong.
There really is NO NEED to team until you get to LAIRS. Think of the them as a supped up instance with bosses and AVs. The first one is around lvl 28. Prior to that I've leveled toons over there without EVER seeing a team and in often times not hearing that many LFG requests in their equivalent of b-cast.
Now all that info above is COMBINED with the fact that, yes, you are correct that there really is NO INCENTIVE to team. the critter xp is sooo low it's pointless. Also there was NO GROUP MISSION BONUS if the mission wasn't your own. They were planning to rectify this at some point.
I quit the game back in early December for good and haven't looked at their website since. So I couldn't care less if they have rectified it at this poins, as I and many others TOLD them so during alpha, and closed beta.
Since this is "your thread" I won't bore you on how the complete idiocy of their teaming UI and LFG interfaces combine with the issues we both just stated, to make teaming a chore. Also things they were warned about during pre-live.
Before some silly rah rah cheerleader storms in here and says I'm talking out of my ***, here is a thread for folks to read in their spare time coming from the horse's mouth: AKA their own freaking players.
http://forums.champions-online.com/s...ad.php?t=96514
/rant off. -
Quote:This!Not much of a constructive answer, but I have a hearty "Ell Oh Ell" for all those people who have crapped on my posts re: a legitimate black market emerging for items that exceed the inf. cap.
I said it would happen. So did most Marketeers. Now, that TP protection IO is selling for 3.8B off the Market. A cap isn't going to magically reduce demand.
For the OP, yes, apparently this is WAI for now.
We should frame this and force feed it back to certain "posters" (I'm being nice today.) who keep stating idiotically that caps will magically solve everything like a leprechan's pot of gold.
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I've had every single one of the major MA channels in the chat tabs for ALL my actively played characters and 50s.
In the last 2-3 months I've seen maybe 5-10 folks say anything in any of them. Ever.
However, b-cast in some zones folks advertise for AE farms AND suprisingly more and more, mission teams.
I see more MA mission teams forming in VirtueLFG than I do in the MA specific channels. -
[QUOTE=Chad Gulzow-Man;2518341]
Not that I'm saying this to you Rabid, but just in general... I'm really sick of people complaining about the state of the Mission Architect and saying it's the developers' faults when players so willfully abused what they were given at the start.
QUOTE]
This is the only part I take issue with. It WAS INDEED the developer's fault for the whole way the AE situation went about. However, more likely they ran out of time to do the things that SHOULD HAVE BEEN DONE IN CLOSED Beta to make sure exploitation wasn't even possible in the first place.
Had the system come out CORRECTLY there would have been nothing to abuse. Players using systems in ways not intended is something they should have anticipated . . . and actually there was nothing to aniticpate.
Their CLOSED BETA TESTERS told them so!
/end rant. -
GRATZ!
It's a great arc! -
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Quote:THIS!One other thing that CoH has is that each of those different paths is a valid choice.
Having played games like WoW, Ragnarok Online, and Guild Wars, I know that there are certain classes that people just don't want at all. Past that, even if you're the right class, you have to be the right BUILD too. In all those games, if you want to team regularly, there's only so many ways you can build your character. You don't have the freedom to explore and try out powers and see what you like, because for people to take you seriously you have to be built in a certain way, and have certain powers.
In CoH, if I'm looking for a damage dealer I can take a wide variety of ATs. Blaster, Scrapper, Brute, Dominator, Stalker, VEAT, even Corruptors, Masterminds, and Khelds. What's more, if I do want a Blaster, it doesn't matter if the Blaster is Fire, Ice, Sonic, or Radiation. Each one contributes in its own way. A team can thrive with a Thermal on the team, or not have one at all. A team can have a powerful Tanker in the lead, or not even have a Tanker on the team. Pretty much every character and every build is a valid choice.
Add in our excellent IO system with procs, purples, and specialty IOs like the LOTG Recharge IO and Numina's rec/regen; and there is even more exploration of possible.
As you said, pretty much every character and every build is a valid choice. -
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Quote:And I would argue that last paragraph is why many folks PREFER the COH ATs to the Classes of a game like WoW.
Finally, standardization will likely make characters play a lot more alike, and whether that is a good thing is a subject of debate. I, personally, happen to believe that the massive differences between Blaster types are best left as differences between the different ATs, rather than between powerset combos within the same AT. That doesn't mean they should play the SAME, but they ought to play similarly enough to where you can all hold them to the same rules. This is currently not even remotely the case.
I LIKE that different types of blasters play differently. That's actually the one thing I WOULDN'T change. At all.
EDIT: To clarify, I like that if I pick fire blast as my primary, it's going to be a different experience and require a slightly different playstyle than if I picked Sonic blast or Ice blast.
That to ME (and I would bet MANY others) is a STRENGTH of COH. -
Quote:Also had to pull this quote out, as it's something some pvpers in this game don't seem to get.I think you may be on to something here, that a lot of competitive players don't realize. Not everyone learns the same way. Just because YOU learned to be a better player by getting pwnd repeatedly, doesn't mean that's the best way for someone else to learn.
Getting beat repeatedly does indeed teach. However, for some getting beat repeatedly is a TURN OFF.
One of the things this game DOESN'T do well (and didn't pre-i13) is teach folks about pvp.
I've always been of the mind there should have been some sort of tutorial for pvp in game somewhere. -
Quote:That last line made me LOL in real life.
Take into the account the fact that a lot of people are simply inarticulate, and spewing tired catchphrases like "survival of the fittest" is a lot easier than actually saying what you mean, it looks like everyone is just a jerk. Eventually it becomes a self-perpetuating cycle of jerkitude.
To the OP: Fighting Games and RPGs are two completely different atmospheres. There is a reason many folks like one and hate the other. -
Quote:That last part is actually not a bad idea either.It would be nice to be able to search for a "short" arc and actually get a short arc, instead of a farm. Usually a bad or obsolete farm.
We have one. It's called the "Edit" button. That is easy though, possibly too easy for people who make an arc just because they can, leave it up because they made it, and don't actually care enough to actually keep it up to date. I'm leaning toward requiring the arc to actually be played to remain in the search window, with author plays counting. I feel people should be subjected to the punishment they wish to inflict on others. -
Quote:/Agreed. This combined with the random display of arcs would help.I just wanted to chime in that it's not the rating system that's broken, it's the MA search window. Aside from 5 stars being higher on the list than 4 stars and so on, I can't make any damn sense of how that thing sorts out arcs. Add to that the fact that invalid arcs aren't automatically removed from the search, and you've got the 4 star section (where pretty much any arc with any kind of decent amount of plays almost always ends up) filled with old farming missions.
Frankly, that's probably the biggest problem with the system as it works right now. It functions like a giant heap of things that you have to dig through to find what you want, instead of a store where you browse through products that are on display. Every arc that hasn't been taken down is up there forever, regardless of whether anyone has played it in months, or if it can even BE played. Implementing a system where arcs become "inactive" and no longer show up on the search window after say, a month without anyone playing, editing, or perhaps the author hitting a "refresh my arcs" button in the published stories tab would clear up the system immensely.
If no one is playing the arc, and the author doesn't care enough to hit a button every month to update their active status, then as far as I'm concerned no one will really miss the arc, and it should be cleared out of the search window so arcs that people are playing and arcs with authors with an interest in getting plays can be showcased properly. -
Quote:I don't agree that it's the same as downrating an arc cause it contains Freakshow or Hydra because they give reduced rewards. Because using regular mobs doesn't. It IS possible to tell a story using regular mobs that already exist in the game. It is also possible to create custom mobs who's xp don't suck ***. So yeah when faced with a custom mob that gives ridiculously low levels of xp, I DO take that into account when rating as do many others.Except we weren't talking about Venture, who rates arcs based on criteria within the author's control. We're talking about downrating arcs that contain custom critters because they give reduced rewards. That's like downrating an arc that contains Freakshow or Hydra because they give reduced rewards.
I am talking about people who seem to feel the entirety of the playerbase should cater to THEIR likes and dislikes. People who post stuff like "I immediately 1-star anything with a defeat-all in it." Even though in many cases arc descriptions allow them to easily weed out arcs that don't cater to them. If rewards matter that much to you, avoid custom groups. Simple. If an arc includes them it will say so in the description.
Edit: And since people are still reporting instances of what is 99 percent of the time ratings griefing for no purpose other than to make you not have a 5-star rating, I'm guessing the GMs are a bit slow with the ban stick.
However, the ideal system would be to NOT link custom mobs and rewards.
All the needed to do was make sure that each custom mob had a minion, lt, and boss in them. For those that just need a boss or eb, or AV, a different class setting should be allowed. They also need to provide more space for authors.
The issue is the way the devs have built their reward system in relation to custom mobs. Dispari explained it better above.
Conceded on the point about griefing. However, again the key issue is the star system and how it works: which is NOT well at all.
I'll state again here: Arcs should be randomly displayed on the front page regardless of rating, when you first open the architect interface. Also HOF and Dev's Choice should be on another tab.
If someone wants to only display 4 or 5 star arcs there are already settings for that. -
Quote:This point is rather significant. As has been stated authors NEED to lower their overall expectations on how many folks will actually FIND their arc, let alone play it.
So that basically, to me, means that it actually doesn't much matter what the rating average of the arc is. The system itself is broken. There are presumably more than 340,000 missions now. The chances of any arc emerging from that large a pool, no matter how good or how bad, is diminishingly small.
The star rating system is garbage. HOWEVER, even if they fixed it to be 100% perfect and non griefable, simply making an arc and sticking it up there doesn't not guarantee it will be played.
With the number of arcs out there now, authors NEED to advertise.
EDIT: I also agree that arcs should be RANDOMLY displayed each time you open the AE interface, regardless of rating. HOF and Dev's Choice should be moved to their own tab. -
Quote:LOL, if I were author's I wouldn't be relying on in-game feedback.Currently it's also likely that you will make a story that someone doesn't like because it has a better rating than theirs. When it doesn't have a good rating, all those people suddenly dislike it so much they won't even click "Play."
I'm fine with that. You shouldn't be giving 5-stars to arcs you didn't finish anyway. How do you know the ending doesn't suck? Besides, if an arc is good enough to merit 5 stars I'll leave it open and finish it later.
You get their global. 1-stars are anonymous.
Uh, we have those.
That is a legitimate reason for disliking an arc. Not too helpful to the author, as far as feedback goes, but most in-game feedback isn't anyway.
Authors have to realize not everyone will like their arc.
That's life. -
Agreed. And Venture's system IS NOT WRONG. I couldn't care less what anyone thinks of anyone's individual personal rating system. If it were "stupid and/or unreasonable and/or flat-out griefing", the GMs would have taken care of it via banning.
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IF there is anything going to test today, then we MIGHT see something today. I wouldn't bet on it though.
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Have Fun. Remember it's a game, not a race.
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Quote:Yup you made my point.Creating custom critters that give NO rewards is different from creating custom critters that give REDUCED rewards.
Critters that give no rewards are due to either a conscious choice on the author's part, or the author's ignorance and apathy. If your custom critter's oh so precious concept requires removal of a Standard power (and often the addition of other powers that make the critter more difficult than a Standard critter but still give no rewards) then you need to rethink your concept to match the available tools. We've been doing it with player characters for five years. And if you can't be bothered to run through your arc after publication to make sure everything is rewarding as it should, then you shouldn't have published it.
Critters that give reduced rewards on the other hand, are usually due to a lack of balance in the risk/reward ratio with custom critters. If you create customs with full rewards, they will all hit Build Up, people will die, and complain that your critters are too hard. And rightly so. Given the choice between reduced rewards and instant ragequit, which would most people prefer?
It's the devs problematic system. -
Quote:I agree.I usually give like 3-4 stars - but a few get 5s
I think there should be more filters in the search - like one that lets you view only 1, 2, 3, 4 and 5 star arcs for example - so you could filter, say, "Heroic" morality, then filter what star level you wanted, then sort them after publishing date, as well as the number of times they'd been played.
Also FYI, I have played few arcs that I thought truly deserved 5 stars. -
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Quote:I don't actually rate arcs that have custom critters that give no rewards. I simply check my log to see if it is one of those and simply exit. Never to look at the arc ever again.How I rate arcs is meaningless, the amount of arcs I do play are pretty insignificant, and they fact I take off stars for poor rewards is also meaningless. Unless you also believe other players do the same thing. Reward is a meaningful motivator for many players.
But lets forget about that for the moment.
Yes the ratings system is just one other thing thats broken. The search is broken. THe reward system both punnishes writers and lavishes rewards on farmers.
Im not saying AE is bad, it just needs work, and the devs seem to be showing no interest in it.
However, I think it's perfectly fine to knock a star off for using custom critters that give 0 rewards, if you care about rewards. Using them is a choice the author makes.
I don't consider that griefing AT ALL.
It's the dev's idiotic system that's broken, not the players or authors.