Aura_Familia

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  1. Quote:
    Originally Posted by Noght View Post
    Actually the nicest thing about the AE system is this (at least for me) is that I can take a lowbie/new toon into an AE building and run content until I get my travel power.

    See this way I don't have to run all over King's Row with sprint on running scanner missions hither and yon for a flight pack.

    I can run an arc, die and rez downstairs, load up on inspirations, and get enough tickets to buy DO's all in one tiny little building. No running around the place.

    Now if someone would make arcs that are soloable for lowbie/new characters that were possible to find with my poor Search abilities that would be awesome.

    It would be more awesome if people who made those arcs were 5 starred as a reward from the community, just my thought.

    BTW: EXPLOIT Farming hurts everyone, Regular farming not so much.
    There are such arcs. And some of them are very good.

    Unfortunately they are buried under all the dreck, and impossible to find with the useless search feature.
  2. To be fair:

    I appreciate that Dr. Aeon, WarWitch, etc and the rest are going over this and explained the situation. Saying something is better than them being silent.

    In the future I request that ALL patches be properly tested, including exploit fixes. If you don't want the exploit getting out, put the server in a quickie (a day or so) "closed" mode.

    This patch really should NOT have made it live without any testing since you already have a trusthworthy audience on test who could have tested this patch properly for you. Also in this case the exploit was widely known already, so would have been no harm in letting the players test this patch properly before it hit live. Worse case you could have PM'd 5 to 10 of your most prolific authors to TEST the patch for you. Would not have taken long, as most of them were the ones who found the not working as intended parts, as soon as the patch was out.

    Just a lesson for the future.
  3. Quote:
    Originally Posted by Doc_Wormwood View Post
    Aura:
    Well, I was only interested in doing AE content, period. So no XP would mean I... never leveled. Ever.

    So that wouldn't have worked for me.
    I understand this perspective. And it doesn't surprise me at all.

    I have a funny feeling if PS polled the regular in-game population about whether folks would do AE content without XP, PS would get a majority response similar to yours.

    No matter how many times I hear "its about story!!!!elventy111!!!!" the reality is this is STILL an MMO.
  4. Quote:
    Originally Posted by Aliana Blue View Post
    I very much doubt the devs will remove all rewards from AE any time soon. It seems like some people want the rewards removed so that they can say "ah, I told you so!" when nobody uses it, as if it validated their reasoning that AE is used only for powerleveling farms.

    Fact is, given a game with two systems, one of which offers rewards and one of which doesn't, the players will choose the one that does. "The way it was meant to be used" and all that is a load of horseshit, the system is there to create story arcs in the game, and the game includes rewards. There's nothing wrong with wanting rewards when playing, no matter what those who for whatever reason want the AE dead say.
    Actually without xp there would STILL be rewards in the AE. Tickets and inf.

    Tickets which offer a better rate of return on items people want on the market than merits do.

    Just remove the xp and up the ticket cap and number of tickets each mission gives.

    Problem solved.

    The reality is if they removed all rewards from the AE, barely anyone would use it. They know it. You know it. And I know it.

    Not when there are other, faster ways to level up.

    EDIT: My issue isn't the exploit fix. THAT is/was/will ALWAYS be needed. My issue is (as MANY others have already stated) 1) the constant whackmole that the devs have been having to do with the AE to fix exploit after exploit. We'll never know what that time they spent on it could have been used for AND my bigger issue:

    2) The fact that such an obviously flawed patch (someone mentioned that within an hour the PLAYERS found every single flaw with the patch) made it LIVE. I have to wonder if there was anything else that the patch would have broken (mission xp in regular missions) would it ever have been caught? And no, the fact that Issue 17 is in CLOSED BETA IS NOT A F&*^ING excuse. SORRY! The fact the players (primarily you AE Authors) found the problems with this patch makes PS Q&A looking like a freaking joke.
  5. Yep, keep it for the story tellers. Just get rid of all the rewards in it.
  6. Quote:
    Originally Posted by Necrotech_Master View Post
    if all the rewards were removed from the system then i would never use it.

    i dont mind the story arcs and stuff, but it would feel like im running every story on test mode, essentially wasting my time, because i feel the story is only half the arc, the other half is how fun the mishs are and no rewards would kill the fun of the AE for me at least.

    i understand that removing rewards would be the easy fix, but then 3/4 of the pop that uses AE currently would just never play stuff there unless they were extremely bored

    if they just removed xp and left in inf/prestige/tickets, i would prolly be fine with that
    Sure, until the NEXT time an exploit is fine that increases the number of tickets you can get via some stupendous exploit, then the devs rush a patch out that kills not only it but ONCE again causes problems for others, then the exploiters ind another one, and so on.

    I'd prefer they just stop wasting time and keep it for what many of the "the ae is for storytelling purposes only" folks have been saying.
  7. Quote:
    Originally Posted by Steele_Magnolia View Post
    Not true. My SG uses AE as an alternative to old content that has become repetitive after almost 6 years.

    Killing xp in AE would kill AE. This change already does enough harm. Removing xp entirely would be the death knell. I don't know anyone who would use it again.

    Tickets alone is not enough. In story (non-farm) arcs tickets really aren't that great. They certainly aren't as good as running boring radio missions. The 1500 map limit is a joke. I haven't found a single non-farm arc that even comes close. My entire 5 mission arc solo'd runs around 500 tickets if you defeat all on every map.

    If xp were removed tickets would have to be increased (while leaving the map limit in place) otherwise there is no reasonable reward for the risk.
    Then they'd spend months releasing patch after patch to fix exploits found related to farming tickets.

    I say remove ALL rewards and let them get back to something that's more productive . . . like I don't know . . . improving the outdated crappy tfs and storylines and zones we've all done to death for 4+ years now.
  8. Quote:
    Originally Posted by Eva Destruction View Post
    I get the message they are trying to send. The CoX world is a horrible cruel place and everyone is trying to kill you. To try to pretend otherwise is "not using the MA as intended."
    LOL, most accurate description of the situation so far.
  9. Quote:
    Originally Posted by Nethergoat View Post


    I don't bother listing junky recipes, but I do list all my salvage at 1. anything that doesn't sell by the next time I hit the market gets deleted.
    Unfortunately I don't have that much time to waste.

    I'll just keep deleting anything that's trash.
  10. Quote:
    Originally Posted by Predatoric View Post
    remove exp fully from AE = problems solved :P
    No remove ALL rewards from the AE=problem solved.
  11. Quote:
    Originally Posted by Canadian_Stars View Post
    I always thought that MA should not have any exp(or Inf) since it is a holographic program. I also think that tickets should be increased as a offsetting point to the no exp(or Inf).
    I have even thought of the break down of tickets given foor each as they are defeated:
    2 tickets for minions
    4 tickets for Lts.
    6 tickets for Bosses
    8 tickets for Elite Bosses
    10 tickets for AVs/Heroes
    Pets, Henchmen as in regular missions get you nothing.

    You get the tickets upto the map limit of 1500, which I think is a fair amount.
    No, we'd then see farms created that GAME that and the devs would spend idiotic amounts of time trying to fix those exploits.

    I say remove ALL rewards from the MA and keep it as purely an rpers/story-lovers tool.
  12. Quote:
    Originally Posted by Metatron_NA View Post
    /signed. Go ahead and kill the XP - and if that kills AE I am fine with that. If the only way the Devs want AE is if there's ABSOLUTELY no way to level in it decently, then they won't be happy until it is useless - so kill all AE xp - and that will prove my point - that people go there to level, and all the people creating missions will suddenly realize that NO ONE is playing them.

    Fine by me. Maybe finally at that time people will realize what this is all about, and that you CAN'T force people to act the way *you* want them to, when all they are intersted in is what is fun for THEM - as it should be.
    This.

    Kill the xp and be done with it.

    I'm constantly hearing that the AE was meant for rpers and anyone who cares about story, should care if their story (or any) gives xp equivalent to a regular mission.

    Let's put our money where our mouths are.

    Take out the xp.

    You know what, how about we take out inf AND tickets also.

    I mean the MA is only supposed to be about STORY.

    /signed. Take out ALL rewards from the MA.
  13. Quote:
    Originally Posted by Nethergoat View Post
    folks already delete junk drops.

    eliminating storage might raise the 'junk' threshold, but anything people actually want would rapidly appreciate in value, which would inspire listings. Just like when some badger or bored marketeer buys up the supply of some 'worthless' salvage and it becomes temporarily worth listing.
    If the item doesn't sell (looks at redside) for days, weeks cause no wants them, I shouldn't be penalized because of a higher listing fee.

    The correct fix would be to create desirable recipes that USE that salvage that no one wants.

    But I would not be against an INSTA sell to market feature of the stores. It would work like a deletion for me, but help the market. As long as it doesn't take up a market slot or cost me a fee. I also shouldn't get the inf for it, if it sells. I'm okay with that.

    I don't care if it gets to the market and sits in the database for weeks, as long as it's not penalizing me, due to the general population thinking the item is useless.
  14. Quote:
    Originally Posted by Tangler View Post
    Well, I've read the patch notes, spent a few hours experimenting with the new changes, been keeping up with the forums, and have now slept on it.

    To say that I am still less than impressed with this patch is a hilarious understatement.

    I feel others have already stated the reasons against this patch far more eloquently than I ever could, but I'll add my voice against this "fix":

    • This patch does absolutely nothing to serious farmers. They can farm without allies just fine, heck they can farm non-AE content just fine. All this hurts are the otherwise legitimate authors and MA players and small time farmers. I don't know what to think, as it seems like all this nerf does is to temporarily get rid of the rabble from the AE buildings in order to stop other players complaining about them. You've made the streets look clean, but it's still business as usual for the crime bosses as it were.

    • This patch grossly hurts legitimate authors and players more than it does farmers--I really can't stress this enough. Allies in its many, many forms play a huge part in adding colour and immersion to an arc. I honestly doubt if I could have won a Dev's Choice if I now have to cut out all those allies from that arc. In-game exposition from a NPC? That's a xp nerf. Adding civilians going about their day to make the world seem more alive? That's a xp nerf. Rescuing people? You guessed it, xp nerf.

    • This patch is effecting more things than just allies. It comes down even for captives, defends objects, escorts, battles with allies, etc... This patch was either rushed out with little testing or they're just busting legitimate authors and players to spite the farmers. To all those saying "GJ devs" please think of the harm they are doing. They've introduced a snake to curb farmer population, only for it to prey on the original, legitimate users it was supposed to protect.
    For anyone not getting why this was a stupid, rushed, improperly tested (if at all) needs to read this.

    Luckily "allies" are visible when you read the text description of an arc, so if this patch intends to stay, then folks will know what to avoid.

    The exploit NEEDED to be fixed. But not with a patch that lowers xp just because you have mobs of fighting PPD and Archanos.

    Hell, with the rules with how this fix (LMAO at calling it that) works, if such a similar fix were ported into tfs, MOST of the major tfs in the game would have missions giving zero xp.

    For those saying "GJ devs" read that last line again and ponder on it.

    Oh and in case you didn't figure it out, I agree with the points made by the poster I quoted above. That's all I'm saying on this issue.

    EDIT: Also for those saying they are in GR mode and didn't have time to test this properly, or are justified because of GR for such a quick fix: BULL*(&T!

    What if there is another patch next week that is so buggy that it erases characters, or inf on toons, or such other weird things, cause it didn't get tested that well? Are the apologist going to go on and say "well they are busy with GR!!!!" (yes I know not everyone made that argument, but the few that did need to realize how dumb that sounds). This isn't the first time that a fix made authors have to redo all their work was pushed live.

    Since THERE IS NO AE without the authors, top priority MUST be given to making sure exploit fixes (and especially ones as bad as the one pushed to LIVE) don't . . . wait for it . . . DRIVE AWAY YOUR AUTHORS, the ones basically who make AE useful. Without them all you have is big zone-inappropriate eyesore, empty buildings.
  15. Quote:
    Originally Posted by __Divine__ View Post


    Might want to try this if it's getting raw....you know....if you knew what you were doing there should be no "rawness".
    lol
  16. Aura_Familia

    Live Patch

    Quote:
    Originally Posted by Gruumch View Post
    I don't know if it is an exploit, but the current farm seems to be the "jelly bean" farm where you gather up a bunch of pet npc's to debuff a giant monster. There is absolutely no risk and the xp is pretty high.
    I believe THAT is what today's patch fixed.
  17. Aura_Familia

    Live Patch

    Quote:
    Originally Posted by Tally View Post
    I know it is just me.... but I am really tired of the AE exploits fix patches.

    People are smart and will always find a new exploit with the current system of AE rewards. Thousands of cats are out of the bag and Paragon Studios runs around trying to herd them now….good luck with THAT.

    How about the rewards for an AE mission are capped…..so no matter what goofy intentional farming/PL exploit is discovered…..you still can’t get more then the cap rewards for a mission.
    Which would make AE even more useless for regular leveling.

    There is already no mission completion bonus.

    Also there already is a cap on tickets for any one mission.

    Even with these caps folks would still exploit.

    I for one am glad the devs do hot fixes to patch stuff as needed instead of breaking things wholesale like they did with the dumb (and VERY inconsistent) changes to custom mob xp that they are just getting around to fixing now, with issue 17.
  18. Quote:
    Originally Posted by Nethergoat View Post
    one way to increase liquidity and generate lower price pressure would be to eliminate storage completely.

    i mean it'll never happen, but if you couldn't stash stuff away and had to list it, there'd be a big incentive to price it for insta-sale.
    Or simply delete it.
  19. Quote:
    Originally Posted by dave_p View Post
    Not that this would ever happen, but...

    I would get rid of vendor options for recipes & salvage. Force those to sell at the market to increase supply of less than desirable items.
    Sure. I'll just continuously delete useless crap. I do anyway.
  20. Quote:
    Originally Posted by Warkupo View Post
    While we're at the subject, would it be possible to give me super-dancerific gun-fu on my mastermind as well? As alternate animations of course.

    After all the time diligently sticking with my pistols I feel a little less endowed with all these yahoo corrs showing off what was MY set to begin with. Posers.

    *mumbles* I could be a pretty dancer too if I wasn't busy commanding an entire army...
    Yep, alternate animation. I'd hate to see some of those silly long dance steps on my thugs mm.
  21. Quote:
    Originally Posted by milehigh77 View Post
    Here's a thought: is the flashback system in this game unique to this game? Do other games offer their player base the ability to retrieve any content they had missed along the way either through Orobobo(for the anal-retentive amongst us it's Ouroboros) or ex/mal?

    I'd imagine at the very least 50% of the player base would cease power leveling if the ability to return to lower level content was removed. This is obviously a bad idea to implement now, since flashbacking, in whichever manner, has been a staple of what makes this game great since it's inception.

    So where's the compromise? Should there be a compromise? Are the majority of the player base, as well as the devs, of the mindset that "it's my way or the highway" with respect to those of us who have played content from lvl 1 to 50 and back again for months if not years?

    So how do we fix the PL problem in this game?
    LOL wut? Flashbacking has NOTHING to do with why pling is so rampant.

    There was pling BEFORE flashback existed in game.
  22. That would be a terrible idea. I would be EXTREMELY leery of putting ANYTHING on the market. Especially items that I know take a while to sell.

    I should NOT pay a higher fee cause something is worthless in game based on the way the devs coded which salvage is used in which recipe.

    EDIT: I also DO NOT agree that they should be doing things to force people to put stuff up less inf when its the BUYERS who pay the outrageous prices.
  23. This has to be the greatest example of an OBTUSE OP I have EVER read on these forums.

    OP must also team regularly with COMPLETE IDIOTS.

    I used to think NO ONE could be this wrong.

    I was wrong.


    Also OP please tell my spines/regen scrapper, and bs/regen scrapper that melee DPS is being squeezed out of this game. They'll look out from the screen and laugh in your face.

    Also, a complete lack of understanding of how to deal with GW does not mean the entire STF is too hard.

    More foolish assumptions upon more foolish assumptions.

    This thread delivers.
  24. Quote:
    Originally Posted by SwellGuy View Post
    To steal a tagline from the current U.S. President's campaign "Now that is change I can believe in!"

    I'd love that price cap in place. I'd get in line with my 200M bids and then find out where people were gathering to sell things off market for more.
    lol, well said.