Ars Valde

Renowned
  • Posts

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  1. [ QUOTE ]
    just curious... how come you dedicate so much time to showing a video game forum how well you do with the game set on one of the easiest modes? I'm not talking about the difficulty slider, I mean the AT's and powersets you choose to do this with. You took the easiest route possible. In all honesty, all you're really accomplishing is doing what others have been doing for years and sensationalizing it. At the end of the day, grabbing a FotM toon and doing something that's not very challenging for it isn't very impressive or even noteworthy. I view it somewhat akin to pulling open the cheat console on a single player FPS and typing /godmode and then loudly brandishing your win.

    I think your biggest accomplishment so far hasn't been solo-ing AV's. It's been marketing yourself. In that regard, I'll offer you credit and say good job.

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    I dunno, Soloing AVs on an EM/Ele Brute is Impressive to me, and I Solo Most AVs I come across on all my Characters, I doubt any Brute combination would have an Easy time of it
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    Scrappers cannot do it due to their DPS. The best Scrapper builds top off at around 160 DPS also due to animation limitations. This also factors in criticals. This is another reason why people say sets like SS/SM/EM are overpowered because it allows tankers to meet the standards of Scrappers.

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    I cannot find the many threads, but I believe Catwhoorg would beg to differ. He has soloed most of the game's AVs and the weakened Hami from the LGTF.

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    Like I said, I know completely min/max and IO'd out a lot of the Scrapper builds were:

    Claws: 120 DPS
    Broadsword and Katana: around 110 DPS
    Spines: 100 DPS
    MA: 130 DPS I think
    Dual Blades: Unknown (Done before it)

    Dark Melee (Which is the highest) was around 160 I believe. Now if he's doing it then probably 160 DPS is enough to overcome their regeneration. However, I know in a thread comparing to max Tanker DPS versus Scrapper Tankers could get equal or better to the best IO'd out Scrapper build for DPS.

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    Catwhoorg Uses Inspirs
  3. [ QUOTE ]
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    I don't see how you can 'fix' this power [AoE immobs] to work better for dominators, though.

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    This raises the other aspect of the issues list, that it's not just for the devs, it also serves the community. Putting something like this saves repeated discussion on the topic, and let's people who are unfamiliar with the powers what the problems are.

    If the game were in beta, would you consider it an issue that needed to be addressed?

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    That's survival of the fittest. It's something you learn not to do very quickly or you move on to a different build.

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    In a game where you can't take back power selections without the effort of a respec trial, and a full respec, that's not good.

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    Thus the point about being Informed. There are plenty of channels to ask about powers and question game mechanics, because the power does not cater to the inexperienced doesnt mean there is a flaw with the power to begin with.
  4. [ QUOTE ]
    Why is this...

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    AoE immobilizes are problematic. Since they appear in most of the Dominator primaries, and usually before pool powers are available, the AoE immobilizes should be a staple of the control sets. However, they are a common cause of frustration for new Dominators, and typically skipped or rarely used by more experienced Dominators. The specific problems with these powers are:
    - They generate a significant amount of aggro for the caster. In CoV, especially at low levels, there is very little effective aggro management, so the AoE immobilize is very likely to cause a large return attack.
    - They make affected mobs less controllable. The granted Knock* protection, damage over time, and immobilization mean that many control effects will no longer affect them, namely knock*, fear, sleep, and "run away" effects.
    - While they can be used to force enemies to use ranged attacks, the Dominator's low hit points mean those attacks are still very dangerous.
    The reason this problem is more pronounced for Dominators than Controllers is that Controllers:
    - can take advantage of immobilization to keep foes within area debuffs.
    - can team with Tankers who can manage aggro.
    - do extra damage against immobilized foes with Containment.

    [/ QUOTE ]

    ...on the issue list?

    There is no 'solution' as the power works as it's supposed to. It immobilizes large numbers of targets. That's not broken. And comparing it to controller usage is irrelevant as doms are not controllers.

    It seems the complaint is AoE immobs should come with a warning label. Well that's what the forums are for:

    "Don't take your aoe immobilize if you're new to the AT."

    Now if the complaint is that the endurance cost is way too high for what you get out of it (now here's where comparing to trollers would be appropriate as immob leads to containment), then I'd be all for that.

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    I found that odd as well. Mass Immobs are a control, they are great for Teams, not for solo play. Thems the breaks I suppose.
  5. Ars Valde

    Blaster Damage

    Well damn, lets make one of the best ATs better. Im not gonna Argue, Please buff blasters more.
  6. Ars Valde

    Blaster Damage

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    i'm not saying secondaries are ranged-only, or melee-only or even support-only but secondaries are designed to improve blaster survivability not by enhancing their damage.

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    And where do you get that Idea? Honestly my Blasters survive just fine using a Multitude of secondaries and move just as fast as scrappers solo. Give them a team and they can do even more than that.

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    you said it "give them a team and they can do even more than that" exactly my point

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    Well yea, thats how this game works. Solo you can do fine, Teaming you can do things you never could Solo. I dont get Spawns of 16 solo, but Im not Supposed to challenge them anyways Solo. Teaming really brings out the potential of Blasters just like it brings out the Potential of anything else. If youre too blind to understand that then you already are a lost cause.

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    if you want to try inferno or blizzard, i'm okay that's really great but not like it was before ED or back when we could kill 50 foes in one nuke. I mean, i still use inferno sometimes cause it's fun and everything but it's definitly reducing my DPS if you consider the end crash. AR Tier 9 is different ^^

    [/ QUOTE ]

    If you want to compare Pre-ED to post ED then Blasters were pointless back then too since you could have a Fire Tank Burn Everything to death. Making that kind of comparison now is a skewed viewpoint and not one conducive to actually making a real improvement.

    Wah wah, Im weak cause of ED. Get over it.


    [/ QUOTE ]

    fire tankers are not supposed to do that, they deserved a nerf. the nerf was too big really but that's devs choice ^^
    I'm not saying, ED was a bad thing, it just broke blasters because it reduced damage by half ^^
    Defiance was the response to that theorically

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    No, Defiance among other Inherents, was the Devs incoming answer to Villain Inherents. I believe it was actually a Dev who said they felt blasters and defenders were the most balanced that they got inherents that werent the core of their sets.

    And it Didnt Break Blasters, Damage wasnt Reduced by Half. Any idiot who 6 slotted damage wasnt doing nearly as much as someone who 4 slotted damage and 2 slotted Accuracy. PLUS now we have IOs, and Blasters are doing more damage faster more accurately and with less endurance costs than they ever were. NOT TO MENTION! Theyve been Buffed Twice since then as well.

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    Also the fact that Blaster Nukes can Entirely Eliminate a Group of Enemies before there is even a reaction fire is very nice, Who needs DPS when you one shot almost everything with a Single Power?

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    and then you're out of the fight for the next group

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    After I just decimated a Group in a few seconds that may have taken a minute or two. And youre not outta the fight for the next group, Chew a blue or wait what is it, 15 seconds? And your endurance recovery kicks back in. Most blaster secondaries also have an early answer to endurance issues so even if you do blow your bar you can recover or work off of that small amount you have anyways.


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    i just want to give blasters a damage boost because some scrappers and controllers are outdamaging us and that's just wrong
    blasters are supposed to be THE king of ranged massive damage ... that's the only thing they are designed to do ^^



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    They are the King of Ranged Damage. No Scrapper, No Controller can match what a Blaster can do at a range or in burst damage in General. Certain Sets are underperforming, certain sets in other ATs are overpowered, but to make that as your basis for arguing that blasters need a buff is a weak place to start.

    1, just ONE Controller Set can match blaster damage, and it takes 39 levels to get close to what a blaster can do from 12 to 50.

    And scrappers are the king of DPS but Blasters can outrange their damage, and add in their melee attacks their Burst can overwhelm anything a scrapper can do. DPS doesnt matter when everything dies in the first 3 attacks, which quite a few blasters can manage.

    Blasters main role on a team is large AoE and Single Target Burst to quickly remove threats, most of the Blaster sets can accomplish this.

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    that's right, i'm talking "in general" maybe ice and fire are just fine like that. but spines need a nerf, some controllers too and/or blaster primaries need a boost (except fire and ice)

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    Spines Needs a Nerf? Hah. Some controllers too? Which Ones? About the *only* one that can come close is a Fire/Kin and it takes nearly 42 levels to achieve that power. Yes, Blaster Primaries need to be Tweaked, Specifically Energy, AR, Electric, with a Minor Damage Boost to Archery. Other than that Blasters are fine.
  7. Ars Valde

    Blaster Damage

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    i'm not saying secondaries are ranged-only, or melee-only or even support-only but secondaries are designed to improve blaster survivability not by enhancing their damage.

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    And where do you get that Idea? Honestly my Blasters survive just fine using a Multitude of secondaries and move just as fast as scrappers solo. Give them a team and they can do even more than that.

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    if you want to try inferno or blizzard, i'm okay that's really great but not like it was before ED or back when we could kill 50 foes in one nuke. I mean, i still use inferno sometimes cause it's fun and everything but it's definitly reducing my DPS if you consider the end crash. AR Tier 9 is different ^^

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    If you want to compare Pre-ED to post ED then Blasters were pointless back then too since you could have a Fire Tank Burn Everything to death. Making that kind of comparison now is a skewed viewpoint and not one conducive to actually making a real improvement.

    Wah wah, Im weak cause of ED. Get over it.

    Also the fact that Blaster Nukes can Entirely Eliminate a Group of Enemies before there is even a reaction fire is very nice, Who needs DPS when you one shot almost everything with a Single Power?

    [ QUOTE ]
    i just want to give blasters a damage boost because some scrappers and controllers are outdamaging us and that's just wrong
    blasters are supposed to be THE king of ranged massive damage ... that's the only thing they are designed to do ^^



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    They are the King of Ranged Damage. No Scrapper, No Controller can match what a Blaster can do at a range or in burst damage in General. Certain Sets are underperforming, certain sets in other ATs are overpowered, but to make that as your basis for arguing that blasters need a buff is a weak place to start.

    1, just ONE Controller Set can match blaster damage, and it takes 39 levels to get close to what a blaster can do from 12 to 50.

    And scrappers are the king of DPS but Blasters can outrange their damage, and add in their melee attacks their Burst can overwhelm anything a scrapper can do. DPS doesnt matter when everything dies in the first 3 attacks, which quite a few blasters can manage.

    Blasters main role on a team is large AoE and Single Target Burst to quickly remove threats, most of the Blaster sets can accomplish this.
  8. Ars Valde

    Blaster Damage

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    You're reading outdated material, first off. There was a thread on here last week basically debunking the theory that blasters were Ranged/Support. It is pretty much the consensus that Blasters due to various unintended effects of game updates or nerfs ended up with some shortcomings.

    First the whole "Range as an advantage" issue. This would be true if 9/10 of enemy attacks could somehow be nerfed by us being out of range, but everything in the game deals decent ranged damage now. EVERYTHING.

    secondly, the whole "Support" as a secondary, Have you looked at /Fire ? The whole danged set is PBAOE( =melee range) and MELEE!!! The only things in there that are remotely supportive are buildup (FOR MOAR DAMG) and Consume which is pretty much and end buff slapped on a MELEE ATTACK. Ok you can count the root, but does that mean the primaries are support too since they come with aim and a hold? Devices and Energy are the only two secondaries which I would remotely consider as support sets. and they both deal some decent MELEE damage.

    Third, When ED hit blasters took a major damage hit. We look like we do alot, but in reality, my thunderous blast can't even take down a group of 4 whites. And it's slotted Dmg,Dmg,Dmg,Rec,Rec,Acc (not to mention target drone going)
    I suppose I could swap out the Acc for another damage and nerf my percentages for a small dmg boost, or the Devs could Fix blasters so that we deal damage. If I'm going to be OOE for 5-10 sec then i should at least be able to kill 4 whites.

    Buffs Are Relative To Archetype. Does it seem like we could have as many DEF and RES buffs as we want on and still not be able to do survive without a controller or tank. I mean I took the medicine line just to try to compensate. How many other archetypes can solo their missions on invince? Sure it's working as intended, but when nearly every other class can solo, what is the point in grouping with a blaster......oh that's right...Damage?

    The point is, that the AT description sure, says Ranged/Support, bu it also says "Massive Damage At Range", and I'm not feeling the range or the damage.

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    i totally agree with your suggestion : blasters need a lot more damage when we are dealing with primaries. that i'm sure everyone agree with
    I know range is not some kind of defense anymore since everyone can kill blasters from range ^^ and that's why we need more damage with primaries and not with secondaries since this kind of set would be useless considering blasters resistance

    but i still consider /fire as a supportive set : powers do damage ok but i'm not considering minor damage as an ATTACK ^^ and as i said it before, melee can be considered as support if you're not playing a blapper

    i also know that nukes are not valuable anymore because of the AoE limitation on targets, poor damage, end crash blaster need a fix

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    Okay, what [censored] blaster do you play? Because everything youve said is contradictory to every blaster out there except AR
  9. Ars Valde

    Blaster Damage

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    I think some of the confusion of listing the secondary as "support" is based on different people's interpretation of "support". What I mean is, a defender supports the team by mitigating damage, buffing damage, healing..... They are essentially a team support hero. They support the other heroes by making thhem live longer, deal more damage....

    But the term "support" on a blaster secondary means something different. It's essentially a blaster's own defender powers to support that individual hero. The secondary boosts damage, KB's so the blaster isn't in melee, stuns so the blaster doesn't get hit by a mob in melee, drains endurance so the mob attacks less.... That is what it's listed as support. It's got mini defender properties built in for damage boosts and mitigation.

    It also has tons of damage in melee. Although you can play a blapper if you want with the damage in the secondary (and I do) it's another form of damage mitigation. If a mob rushes you after you've fired off a few blasts, the melee attacks are strong enough to eliminate that melee threat as it closes.

    So while it becomes damage/damage it's also ranged/support. It's like arguing that an orange is a fruit while the other person is arguing it's orange.

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    i'm ok with that blasters are damage/damage but not ranged/melee

    it's orange ^^

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    So how many of the Secondary Powers are ranged then?
  10. Ars Valde

    Blaster Damage

    Bring all the Blaster Primaries inline with both Fire and Ice and its all good. And make all the secondaries as powerful as Ele and EM and Voila, all blasters rokk.
  11. [ QUOTE ]
    I dislike PVP so strongly that I deleted a character that accidentally entered a PVP zone. That toon was made unclean.

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    You have issues far beyond PvP.
  12. [ QUOTE ]
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    All I read here was 'You addressed and responded to the post idea with positive encouragement and a logical answer but Im still going to complain because this game is DOOOOOOOM'd and youre a sell out cause youre making MUO and DOOOOOOOOOOM!'


    That sums it up, right?

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    Wrong.

    What I did was respond to Positron's post. I mentioned that I don't think it'd be as manpower intensive as Positron states. And I suggested a possible time frame for work to begin on this project. How exactly is this dOOOOm?

    I realize of course that my statements are just my opinion, and Positron is certainly in a better position to know just how manpower intensive a project would be than I am. That combined with my low post count and my lack of a level 50 character will certainly lead a number of people to discount my posts no matter how sensible they are. This isn't going to stop me from stating my opinion.

    It is my belief that the forum is here for all of us to state our opinions, not for all of us to simply agree with yours.

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    Oh because I actually stated my opinion? One way or another I care less I just want new content.

    I wasnt the one who made assumptions without any Idea how things work internally and said 'Oh itll be easier than anything you do now' nor did I throw a Jab that resources are being siphoned off and they are losing support because they are focusing on MUO instead, even though you have nothing but assumptions to back that and they have said otherwise before on these boards.


    But Im being mean and demanding you to agree with my opinion. Right?
  13. [ QUOTE ]
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    The problem with OK'ing submissions is partially an issue because of manpower. Depending on the number of submissions, you'd need people entirely devoted to reviewing, approving and ultimately putting that stuff into the game. That's not trivial, to be honest, when dealing with 100,000+ subscribers.

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    This can't be anymore of a problem than creating the content yourself. In fact if anything it'd be much less manpower intensive. It's going to work because the game tools provided ensure that it must. The only thing you'd have to do it skim the text to make sure it doesn't contain improper language, and then play the mission once to see what you think of it. Once you pick one you like add it to test. If there's any problems the players will certainly find them.

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    We've always talked about ways to get player material into the game...imagine using the base creator tools to make your own missions! Or a your own training room? Maybe some day we can figure a way to put this stuff into the game. The imagination just on these forums alone is so amazing; I can only hope we find a way an outlet for it.

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    Well, perhaps once you guys are done working on the Marvel MMO then you'll have the time and resources to work on this idea.

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    All I read here was 'You adressed and responded to the post idea with positive encouragement and a logical answer but Im still going to complain because this game is DOOOOOOOM'd and youre a sell out cause youre making MUO and DOOOOOOOOOOM!'


    That sums it up, right?
  14. Ars Valde

    3 Years.

    Happy 3 years CoH, its been a blast!
  15. QR


    After reading this thread I can say I whole heartedly agree with Arcanas proposal. I really see no downside whatsoever, too bad it wont happen
  16. Arcanaville you are my Savior. Ive been having issues for a while now with Recharge problems, I might have to bookmark this to help when Im stumped.
  17. Ars Valde

    Drops II

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    Pools C & D: TFs and Trials. Im lumping them together because they are similar. Some people hate this idea because the investment of time, claiming some TFs take upwards of 8 hours. The real truth is that Heroes and Villains have Access to some fairly quick TFs and Trials. The LRSF with a proper team can run it in under an Hour.

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    Well of course trials aren't the issue. LRSF...I've never heard of that being run in under 2-3 hours by anyone except the powerest of powergamers. Of course most TFs can be run in 3-5 hours maybe quicker if you spend 1-2 hours getting the "right" group and then none of them leave and no brakes are taken. I would like to know what the Shadow Shard TFs give none of those is faster than what? 7-8 hours? The longest averaging 9+ hours in length.

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    Fair enough, Ive never run the LRSF merely heard of SG teams completeing it relatively quickly. And if youre running Shard TFs for Salvage you might be in the wrong area.

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    And it's not just speed its quality. I can run the villain SFs over and over. They're well designed, interesting and usually doable with a team of 4-6 people within 3-4 hours or less...

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    For first playthrough? Sure. For collecting Salvage? For the Badge? For Anything other than XP? Im not worried about quality. They all become a grind and I just try to finish them as fast as possible.

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    The Eden Trial hero Side has been completed in 10 Minutes with an Optimal Team (No, Im not kidding my Server had a Race and they burned the entire TF in 10 Minutes). Villain respec can also be completed in relatively short time.

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    I don't think I'm a casual gamer by any means nor are my teammates but we aren't powergamers either. The times your listing are powergamer times if I HAVE to go through these I want them to be fun and not just grinding for a reward...fact being most hero TFs are grinds...at least after the first time. Some villain SFs I've run 3+ times and still find fun.

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    I did say an optimal team. And youre right, TFs are a grind Hero Side, although Ive honestly ran the Eden Trial about 40 Times and the Katie Hannon TF about 50 or More. On Various Characters of course but my point is these are the fastest Trials/TFs in the game to accumulate the salvage. If I want Quality? I might do another TF. If I want my Salvage? Im gonna Zerg the Eden trial in 20 Minutes. Power gamers or not a decent team can perform the trial relatively quickly.

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    You make a good point. And Story arcs don't award costume piece recipes right? Because if they do that totally voids your argument but if they don't your argument is valid and I am proven wrong.

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    No, I believe a red name stated that all costume pieces and such are awarded by defeating enemies and not specfically Story Arcs
  18. Ars Valde

    Drops II

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    The Eden Trial hero Side has been completed in 10 Minutes with an Optimal Team (No, Im not kidding my Server had a Race and they burned the entire TF in 10 Minutes).

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    LOL. The only way I can even imagine that would be possible is if everyone on the team already had Ambrosia inspirations in their trays.

    Getting enough Ambrosia drops, if no one has them, takes more than 10 minutes, heh.

    A few rads debuffing the walls, monsters and Titan and, yeah, if you already have the inspirations, I can see it in 10 minutes.

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    Yea they had leftover Ambrosia. We have a Bin full of them in one of my SGs, doesnt take too much to get some

    My Team which didnt bother to bring prior ambrosia cleared 2 bridges, got enough to defeat the titan in 30 seconds, took us 20 minutes total.
  19. Ars Valde

    Drops II

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    Pool A: Defeats. Any enemy rewards from this. AVs, GMs, Minions and EBs. There is no distinction, all reward the salvage and recipes, a Vast majority of things will come from here. Anyone can go fight anything over and over, no worry about anyone being restricted from collecting.



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    Giant Monsters and AV's don't drop recipes. This is stated to discourage farming of them. They do drop salvage though.

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    Sorry, was just going from the top of my head
  20. Ars Valde

    Drops II

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    Now I hear you guys... you all seem to dislike the Story Arc aspect of this system.

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    Actually I totally hate the idea of Pools B, C, and D.

    Honestly, making a level 50 have to go find people with story arcs from level 10-15 etc or redo the horrible 8 hour Positron TF or one of those multi day SS TFs is pretty crappy.

    This really comes off as more of creating a time-sink for lvl 50 characters rather than real, interesting, high-end content.

    And for those of us with 30+ souvenirs in our bag from Story arcs we've previously done, can't the system auto reward a component to us? What about those with the TF/Trial badges? Obviouusly the system knows we've completed those at least once (since it checks at least the basic TFs for Task Force Commander) can't we be auto-awarded those?

    We'll be spending plenty of time fighting mobs as it is, there's no reason to make us trudge through a long, annoying TF again. At least not to get our first pieces...If we wanna go do it again then cool but those of us that can only bare to do the Hero-side TFs once (or however many times til we got badges) we shouldn't HAVE to do them again to get a piece for doing them...

    My god especially not Shadow Shard TFs which on more than one occasion you guys have even noted they were a bit extreme in length...

    The Hero-side TFs just aren't as fun as villain SFs and are usually twice as long. That doesn't help this any, maybe if we were told hero TFs were getting updated in I9 this wouldn't be an issue...

    That still leaves story arcs, something we no longer have access to in many cases since we've out-leveled them...How about opening all the story arcs to us? Make it so we can't out level them and can fight grays if we so choose. I'm cleaning out a couple story arcs now that I never knew I had and they're gray clockwork to my lvl 50...and I'm loving it. I actually feel super now...

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    Pool A: Defeats. Any enemy rewards from this. AVs, GMs, Minions and EBs. There is no distinction, all reward the salvage and recipes, a Vast majority of things will come from here. Anyone can go fight anything over and over, no worry about anyone being restricted from collecting.

    Pool B: The most contested. Recipes awarded from Story Arcs. Non-Repeatable, hard to find sometimes, easily out-leveled, never encouraged to be experienced all at once. I understand the Devs idea behind this in theory, but in Practice, at least for the first 6 months or more we're going to see an underwhelming amount of this Kind of Salvage. Hero side running my contacts I can honestly say Ive completed the most Arcs about level 35+. Thats because everything I can outlevel relatively quickly. Villain side is better with nearly everyone having an Arc, or a Mini-Arc (Which hasnt been said to reward Salvage) but why create a disparity like that between both sides?

    Pools C & D: TFs and Trials. Im lumping them together because they are similar. Some people hate this idea because the investment of time, claiming some TFs take upwards of 8 hours. The real truth is that Heroes and Villains have Access to some fairly quick TFs and Trials. The LRSF with a proper team can run it in under an Hour. The Katie Hannon Task Force is easily completed under an Hour. The Eden Trial hero Side has been completed in 10 Minutes with an Optimal Team (No, Im not kidding my Server had a Race and they burned the entire TF in 10 Minutes). Villain respec can also be completed in relatively short time. Sure some people wont have this ability to sit for TFs or organize them so often for Salvage or Recipes, but they are an infinitly repeatable content that anyone can do one in or beyond level range.

    The Biggest offender here is the Story Arcs. While this is supposedly the rarest pool it has the very bad drawback that no one can repeat it. Flashback doesnt help people who did most of their Arcs and honestly I dont see it as the solution. There should be some other Minor way of accumulating these Recipes that doesnt overly impact the Story Arc method so you can reap massive amounts of pieces, but still can be repeated so eventually you can always get what you need for your level 50.
  21. Ars Valde

    Drops II

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    I know you want Arcs to be special, but the big xp bonus at the end is already pretty special. Maybe Pool B should be "Mission Completion" rather than "Arc Completion," with drop rates adjusted accordingly as a result of greater eligibility?

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    That's an excellent idea. I second it.

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    If they did this I would hope they would exclude Newspaper/Police Scanner missions. That way it would be a reward for doing actual contact missions (which are in abundant supply forever as long as you team with others) but not reward people for ninja-completing the cherry picked missions from the papers/scanners.

    Or, if they really want them more limited than that, instead of all regular contact missions...<pausing to put on personal force field>....perhaps make them have a chance of dropping for doing a mission in a PvP zone. Those PvP zone missions already drop rare salvage. Just give them a chance to drop either salvage or a recipe.

    This wouldn't force anyone into PvP, it would just give them a little bit of risk getting to the mission and back (if they can't do it in 30 seconds) for the greater reward it would provide.

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    Itd make them more popular again since after they effectively yanked the Bonus for them, and implemented Scanners/Newspapers, theres no reason to fight Arachnos/Longbow in the PvP zone.

    Fight 2 Very strong NPC groups for almost no bonus, or go clear scanners for the same effort and less risk?

    I like this idea. Its not tied to PvP except to get to a mission, which many *can* do within the 30 seconds.
  22. Ars Valde

    Drops II

    [ QUOTE ]
    [ QUOTE ]
    Katie Hannon x2 - 0:56hr; 0:41hr (0:48hr avg)

    [/ QUOTE ]

    I see this being an extremely popular Task Force once inventions go live.

    [/ QUOTE ]

    That and Zerging the Eden Trial
  23. [ QUOTE ]
    Why not freeze Shivan's level at whatever level Warburg is when you go in...25 is it? I haven't been there in decades.

    [/ QUOTE ]

    They did that to nerf them, then undid it because it made them just about useless
  24. Ars Valde

    Drops II

    What about a Randomly Rotating Pool as you level? Or Fight Certain Mobs? Make everything even chance to be rotated into fighting so you can get everything by clearing, but not always?