Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Leo_G View Post
    Venture and Butane don't make that list? I'd probably add on FloatingFatman too...and Leo_G can be annoying at times...And Arcana is condescendingly obnoxious more than often...and Samuel_Tow is novel-long-post obnoxious...could probably throw GuyPerfect in there too...I may need to coordinate a list here.
    You'd probably get less flaming in a thread about the worst posters, than the worst powersets. The forums are kind of strange that way.
  2. Quote:
    Originally Posted by Coyote_Seven View Post
    I think this whole "Pay to Win" debacle is a non-issue. The real issue is with the people who've built it up into such a big thing in their heads that they don't want anyone else to play with it or, gods forbid, actually have fun with it.
    The real issue is has always been that other people exist, and they don't think what they're told to.
  3. Quote:
    Originally Posted by Another_Fan View Post
    Anyone in 2006 who said the game was on a downward path, wasn't making itself appealing except to people that had it as an ingrained habit would now have compelling numbers to say "I told you so" with.
    Any of the people who said the game was doomed back in 2006 are welcome to step forward, so I can tell *them* I told them so.
  4. Quote:
    Originally Posted by Vel_Overload View Post
    I'll give you that Arcana... but some people where were acting as if the game would be around fooooooooorrrrrreeeevvvveeeerrrr. Which it won't.
    Neither will I.
  5. Quote:
    Originally Posted by Scythus View Post
    Oh yes, because the Nazis were clearly the only fascist regime in history. Ever.
  6. Quote:
    Originally Posted by Nethergoat View Post
    And while it isn't a pet AI issue per se, the way ambushes COMPLETELY IGNORE your pets to focus 100% of their attention on you, the mastermind, drives me crazy.
    Wouldn't you?
  7. Quote:
    Originally Posted by Scythus View Post
    Anyone notice what law these two invoked?
    In a thread EXPLICITLY talking about a fictional work that purports to satirize fascism?

  8. Quote:
    Originally Posted by Madadh View Post
    So, how else? I'm curious to hear your alternatives.



    Note: As I glanced back at this, I re-read it and it sounded sarcastic to me. It's definitely not intended that way. I am really quite interested to hear some examples of alternatives you seem to have in mind, and suspect I'd not be alone in that.
    Lets take very simple examples just to prove the point. We have missions where we have to kill stuff. We don't really have missions where the primary reward-generating goal is to clear an area of critters, which would open the door to knocking them away, repelling them away, teleporting them away, or killing them. That's focusing on combat without directly focusing on kills. Hero respec partially illustrates the point by making the goal protecting a target, but that's still ultimately a temporary measure to buy time to defeat everything. To a certain extent you can also do this in Keyes, to a point, but that's also very limited.

    We get XP, influence, and drops for kills. Every other aspect of combat is a means to an end to generate kills. It can be helpful to debuff, hold, knock, immobilize, or terrorize critters, but rarely are you actually rewarded for it. It would be pretty wild if there was a villain side mission where the goal was to terrorize everyone out of a building. Players with actual terrorize powers would have an advantage, just like players with cold powers have an advantage putting out fires. But in the absence of those powers you could simply start smashing the crap out of the building and its contents to frighten people (I am presuming that for the purposes of this mission terrorize powers would act as desired, and not as they ordinarily do, against civilian targets).

    There's lots of potential opportunities, but many of them are hampered by the fact that the current powers system strongly devalues anything other than killing and surviving damage specifically because there are no rewards for doing anything else. A previous thread talked about the SSOCS or the skills system. Why must non-kill focused mechanics be "out of combat?" Why can't endurance drain help players in one way, while fire does so in a different way, to satisfy mission objectives? We can't completely redo how powers work and who has what effects globally, but we can take what players have and try to leverage that beyond killing targets. Maybe endurance drain could knock out a security system in a mission, making it easier. Maybe fire could set the building ablaze, and force all the critters in the building to make for the exit - which you could be standing next to, or you could be stealthing to the objective in the meantime. "Combat" would still be the main mechanism for doing things in the game, but that combat would not always be necessarily focused on kills.
  9. Quote:
    Originally Posted by Mazey View Post
    How on earth can there be such an argument over if it's gambling or not?

    The word "gambling" is either (depending on if you say it or write it) an arbitrary string of noises or an arbitrary string of letters that we have assigned a set of definitions to.
    Specifically:


    Now, I think it is pretty clear the super-packs are a game of chance and we get various items or "stakes" at the end, therefore they are "gambling".
    Nothing is better than eternal happiness

    A ham sandwich is better than nothing

    Ergo, a ham sandwich is better than eternal happiness
  10. Quote:
    Originally Posted by StratoNexus View Post
    To be clear, your premise is that if something can be both earned and bought, it lessens the value of earning it. Correct?

    It doesn't matter if you never buy it yourself, the simple fact that the option exists, lessens the value of earning it. If NO ONE ever buys it and everyone only ever earns it, earning it is still cheapened by the mere possibility of buying it.

    It seems a rational, if weird, position. I don't feel that way in general, but it doesn't seem crazy or anything.
    Having thought about this statement fairly and carefully, I'm forced to conclude that whether I think its logical or not, my feelings align with it generally.

    Perhaps "lessens" is not the right word in all cases. "Alters" is the correct word. Its a question of the specific way the game presents a situation to me. If there's only one way to get a reward, and its to kill a million monkeys, then if I choose to get that reward, my only choice is to kill a million monkeys. If I do, there's a certain sense of accomplishment associated with hurdling a challenge placed before me.

    However, if I'm given the choice: kill a million monkeys or buy it from the store, the challenge placed before me is subtly different. Now, its not the challenge of killing a million monkeys. Its the challenge of abstaining from buying it from the store while I kill a million monkeys. Its like the difference between surviving in the wilderness with very little food and going on a diet. One involves dealing with a restriction, and the other involves having the willpower to impose that restriction upon yourself.

    The equation of the challenge in my mind changes, and with it my perception of the reward that follows.
  11. Quote:
    Originally Posted by Vel_Overload View Post
    This game is slowly dying and anyone who disagrees is in denial and the best way to keep it around for even just alittle while longer is to some how halt powercreep.
    People have been saying this since 2006. Since that was six years ago, it would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.
  12. Huh. So I finally got around to watching the video.

    Incomparables. Anyone who's been around long enough to have heard my shpiel on game design for eight years will know I have dents in my forehead from all the nodding. The only place I disagree slightly is that its always been my contention that if you treat powers design as an engineering problem, which it properly is, the "crazy web of numbers" that is daunting to the average game designer would be just par for the course for a good systems engineer.

    The big question is, can you create a numerical framework for so-called incomparables that is also easy to balance. And I believe it is. I believe, and have believed since '04, that the way to do that is to exploit the techniques behind zero-knowledge proofs. We make a framework that is very easy to compare a whole bunch of different things quantitatively, and then we translate it into a framework for which that is provably intractable. The system still has to make lots of qualitative judgments about how to compare non-scalar and non-ordinal things, so there's still design wizardry involved, but those qualitative to quantitative translations are both hidden from the players, and hidden in a way that only prize-winning mathematicians can hope to uncover.

    Even in an apples to apples comparison, you can make life difficult for the min/maxers and eliminate easy ways to compare things in any way but qualitatively. What's better: an SR passive-like scaling resistance that goes from 0-60%, or 16.5% resistance flat? Anyone that wants to attempt a *proof* of which is better, can PM it to me for review, but if your proof is anything less than six pages long, I can already tell you its wrong.

    The biggest problem with CoH is that while its focused on combat, that's not properly capturing the problem. Its that its focused on kills which is not the same thing. So long as that is true, the many dimensions of incomparables possible winnow down to just a few. You can still do good things with the few that are left, but you've also voluntarily placed yourself into a phone booth. It doesn't have to be that way.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't know... For I forget how many years, people have been trying very hard to convince me that the game isn't designed for me, I'm an outlier, what I want isn't good for the game and that the game will never be fair towards me. Hell, the Evil Geko himself once commented that he specifically wanted the game to NOT be designed to appeal to me because of my bad attitude or some such. There's a reason we don't speak to each other.

    Somewhere along the line I gave up on arguing with this notion, because it's a rotating cast of ever newer people always giving me the same argument. And besides, the game is always going to be unfair to me if I don't shoot for "the best" but instead only aim for "good enough." It only really bothers me when it gets worse, and niches I thought I had are rendered invalid. You liked Galaxy City and the old missions? Tough, the Atlas Park makeover wasn't aimed at you. It doesn't have to be fair, it has to make money.

    That's kind of why I've supported selling power if it's being SOLD as opposed to RENTED out. If we're going to make the game unfair, then at least let's make it consistent in its unfairness and avoid the constant "rental" feel of it.
    You're talking about the logic of unfairness, but that's not the same thing as the visceral notion that something is fundamentally unfair to you personally. In fact, your last paragraph specifically highlights this fact by asserting that viscerally, you believe there's such a thing as a fair way to be unfair.
  14. Quote:
    Originally Posted by Darth_Khasei View Post
    Full stop... I disagree and on that note we can just agree to disagree on this subject.
    I'm not entirely certain upon what you're disagreeing with. You can make up any definitions for the terms you want, as I mentioned, but I'm just stating the objective fact that those are the definitions I generally use when conversing with the devs, because those are the definitions they are generally using when they use the terms themselves. If you disagree that's what the words mean, you can argue the definition with the devs, or you can adopt the definition in order to actually communicate with them. I just don't know what the first option buys you.

    The more general point is that regardless of the terminology, which is a semantic issue, there are three classes of powers: class X exceeds design limits that cannot be exceeded in some critical way, often but not always tied to either game system limits or reward earning power: these the devs are compelled to change. Class Y exceeds the target range of strength the devs intend: these the devs would reduce in beta, would likely rebalance if they were new, but are less likely to change the older the power is. Its a judgment call whether they change these, but they aren't compelled to do so. Class Z are higher than the target the devs generally aim for, but not necessarily outside the range of acceptable strength. They are, however, generally exceptionally far from the target. The devs generally change these in beta, but generally not after they go live.

    Its an academic exercise to debate what the proper terms are for these three classes of powers. But if you make up your own, your ability to communicate with the devs or understand their public statements will be strictly hampered. I'm not certain why anyone would do that voluntarily.

    Arbiter Hawk essentially believes Drain Psyche is a Class Y power.
  15. Quote:
    Originally Posted by StratoNexus View Post
    Is 1.25 range mod for blasters enough? Perhaps it should be 1.3 or 1.4 even?
    Given your suggestions for the corruptor and defender mods? At least. I'm moderately ok with the current gap between blaster and corruptor and defender ranged mods. I would not be ok with that gap materially shrinking.

    That would be true with or without the sniper changes.
  16. Quote:
    Originally Posted by seebs View Post
    "Matters" for what purpose?

    Consider, if you will, a picture of a political rally from 40 years ago. I might use it today as an illustration of the point "the issue you are freaking out about will seem ridiculous to your children". I am quite sure the people with their very sincerely intended signs did not mean to communicate the message "I am angry about something that will seem ridiculous in 40 years", but nonetheless, it's hard for a modern reader not to get that sense from it.

    Or take the lovely picture of a protestor with a sign reading "Get a brain, MORANS". Does the fact that he certainly didn't intend his words to mean "I'm an idiot" drown out the right of readers to understand it that way?
    You're conflating the question of what a speaker is trying to communicate, and what the listener should conclude from that communication. If someone tells me 2+2=5, he's trying to convey a very specific mathematical fact. I have an obligation to interpret that statement accordingly. But if I conclude he's an idiot, that is irrespective of whether the speaker wants be to think that. He has no right to demand I think about him in any particular way. He communicated an idea. It was false. It was stupidly false. Ergo, he's a MORAN.

    Conversely, if the speaker is someone with a reputation for being intelligent, for understanding math, for having command of arithmetic, then its my responsibility to conclude that the odds are very high that's a typo, and he didn't mean to assert a mathematical fallacy. That's what being a responsible listener is.


    Quote:
    There was a recent example where someone drew some cute pictures, which were intended to promote a particular view about human relationships. The thing is, many people, on seeing these pictures, drew pretty much the opposite conclusion from them. Now, here's the thing. What the artist meant certainly matters in some ways... But if I happen to want people to draw the opposite conclusion, and I show people these pictures and point out my interpretation of the fact claims they represent, does it matter for my purposes? I'm not claiming the artist intended this; I'm claiming that these are interesting pictures which happen to illustrate my point. This doesn't change the fact that they'd also illustrate hers, if considered in a different way...
    A speaker only has a reasonable expectation that I will discern the specific assertions you're trying to communicate. They have no reasonable expectation to dictate how I feel about them, or what I do with that information once its been communicated.

    Also, in the example above, and pertinent to the thread in general, while listeners have a responsibility to attempt to discover the communicative intent of the speaker, that doesn't forbid them from commenting on whether the speaker is particularly good at communicating those ideas. They could still suck at it.
  17. Quote:
    Originally Posted by Scythus View Post
    Then you'll have to admit that the argument that Federal Service is strictly military has a lot of merit.
    Because of the inverted nature of the Federation in Starship Troopers, namely that the military has a certain element of hierarchical superiority over the civilian government, you could argue that statement doesn't even have the same meaning in Starship Troopers it does in most conventional governments.

    Nazi Germany wasn't strictly speaking a military dictatorship, but separating the civilian government from the military would be a non-trivial exercise.

    To put it another way, if the US decided to make the Secretary of Defense responsible for the post office, technically the postal service could be construed as a part of the military. But I don't think that's what most people mean when they say that Federal Service in Starship Troopers was exclusively military service.
  18. Quote:
    Originally Posted by EvilGeko View Post
    May I ask a question. I will not argue with anyone's response and I hope you'll answer with a yes or no. Obviously I can't force you to and I don't mean to presume I can. Please note, I will not quarrel with any of you because of your answer nor will I hold any hard feelings. I'm honestly curious. I feel that the two sides are talking over each other.
    Do you believe that I am not telling the truth (either willfully or not) when I say that I don't care about what other people do and that some real money items affect how I feel about the game independent of other players' actions?
    I believe the first half of that statement is impossible for non-socipathic human beings.

    The fundamental principle at work here is the expectation of fairness doctrine in games design. One of its cornerstone principles is that people must perceive a game to be fair in its dealings with its players, or that will be a source of friction between the game and its players. Its impossible to avoid this completely because everyone is different, but within the scope of MMOs all human beings have a psychological need to believe that by at least some definition they are comfortable with the game treats all players fairly. And fairly does not mean "equally" either.

    We can say "I don't care what those players do or are allowed to do" and we might even believe it, but studies have shown that when you're not actively trying to adhere to that principle your brain will not follow the rule.

    How the game presents choices to the player, and how it presents choices to all players in general, directly influence how the players perceive the game to be fair or unfair in the psychological sense of the word. That it will affect us is certain. How it affects each of us is the part that is much more difficult to know.
  19. Quote:
    Originally Posted by Snow Globe View Post
    As I told someone else that was in the costume line: It is an often repeated phrase that seems to have been repeated so much that is becomes a part of group thinking. For example, "Use the Force". It may not be everywhere, but chances are that you've heard it somewhere. A meme is the internet version of this phenomenon.

    In other words, a silly little in-joke that most people know.
    Historically, the term was invented to connect the notion that ideas can replicate and evolve to genetics: a meme is the gene-analog of an idea.

    On the internet, an internet meme is essentially a highly successful meme: its an idea that spreads on the internet via some mechanism, be it text quotation or forwarded image or video, until it reaches a critical mass where it becomes part of the cultural lexicon on the internet.

  20. Quote:
    Originally Posted by Venture View Post
    The author cannot be wrong in matters of bare fact by definition. "Death of the Author" can kiss my grits in this case. I glanced at the paper long enough to see that it's made the same arguments I've heard over and over in the forty years since I read the book. I simply don't care. The book focuses on military federal service because the book focuses on the military. The book is a small slice of what life is like in the world it is set in. If the author says it does not present the whole picture then that is it. It is his world and in statements of fact regarding it, such as "95% of federal service is non-military", he cannot be contradicted. The complainants are not just playing blind man and the elephant, they're insisting the only guy who can actually see the whole thing is more blind than they are.
    I don't believe authors are allowed to change their minds about their intent after the fact. That is tantamount to lying. However, I do believe that story-telling is a form of communication. Like all communication, its the responsibility of the speaker to attempt to be as clear as possible about the ideas being communicated, and its the responsibility of the listener to make reasonable effort to understand the speaker's intent.

    The moment the listener says the intent of the speaker no longer matters, and his or her interpretation of the words is the only thing that matters and not the speaker's intent, as far as I'm concerned they've lost the right to act like a reasonable listener. They've opted out of the right to have their own words mean anything. I choose to interpret the words of Death of the Author advocates as claiming that they are insecure sociopaths that like eating ice cream in darkened rooms while giggling nervously to themselves. And because my interpretation of their words is the only thing that matters, they have no say in the matter.

    They could of course argue that it not fair to grossly alter the meaning of the words they use in that way and some objective standard exists to translate words to meaning, but I interpret that to mean they are sleepy and want a nap.

    Or to put it another way, Death of the Author can pucker up for me as well. My *only* exemption is if an author says his intent was X in writing something, and then years later claims his intent was something completely different, I believe the author that wrote it carries more weight than the author that is now reflecting on it.
  21. Quote:
    Originally Posted by Scythus View Post
    So tell me, why does Juan's father assume military? Why does the recruiter, a decorated military officer, describe service being military or military support in nature?
    Why does a military recruiter, in a military recruitment office, discuss the federal service in military terms? Why does Juan's father assume that when Juan announces he's going to serve in the military that it will be military service? Gee, no idea.


    Quote:
    Why are there civilian clerks on a remote Federal Service installation?
    Now you've really stumped me. As I have no idea why you'd be bringing this up. But in this case, I would prefer to quote the actual analysis author:

    Quote:
    Well into his active term of service, Juan gets an R&R break on the planet Sanctuary. He makes the following comments about why it is a better place for R&R than Earth itself:
    Quote:
    [W]hile it has an awful lot of civilians, more than a million, as civilians go they aren’t bad. They know there is a war on. Fully half of them are employed either at the Base or in war industry[.]
    […] Besides the civilian wonderful 50 per cent [females], about 40 per cent of the Federal Service people on Sanctuary are female. [Ch. XI, p.125]
    This is one of the few passages in the novel that provides any support for a non-military aspect of Federal Service—but again there is ambiguity. The female Federal Service members could be clerks and technicians… or Logistics, Intelligence and Quartermaster files.
    Not even he had the problem you apparently have.
  22. Quote:
    Originally Posted by Eldagore View Post
    You mean like adding a range boost to follow up attacks when a snipe is used?
    May-be.
  23. Quote:
    Originally Posted by Scythus View Post
    The problem with that analysis is that it fails to account for the blurring of the military and the federal government. The book explicitly states that the federal government is required to find something to do for anyone that volunteers, even if that person is completely incapable of performing any reasonable function in the armed forces. There have to be non-combat places for people to serve. The reason for most of the emphasis on combat-capable armed forces is that the whole intent of federal service is to find those willing and able to make large sacrifices for the state: its intended to be difficult, and its intended to weed out those that cannot make that sacrifice. The most logical reason why military service is highlighted in the novel is that it follows an able-bodied person capable of serving in that capacity. The society in ST could not function if it allowed such people the loophole of serving in capacities well under their ability to serve and for whom no sense of sacrifice would be evident.

    Its supposed to be hard, dangerous, and sacrificial. Starship Mailman would have to follow someone who was only genetically capable of delivering the mail for some bizarre reason. Such a person would then be made a mail carrier. Federal law would require it.

    The error, again, is the blurring of the military and federal service. The book actually mentions (I don't have it in front of me now so I cannot quote the passage) that some people become medical lab rats if that's the only thing they can do. Its unlikely that means all medical experimental volunteers are performing federal service. It does mean when the federal government places you there you are. So *any* job *could* be federal service if the federal government decides that will be the thing you do to serve your term.

    Otherwise, the interpretations the author makes that he believes are the most reasonable also end up contradicting the facts we know about how the system works.
  24. Quote:
    Originally Posted by Zwillinger View Post
    You know...there are *other* examples of Space Pirates...or Cosmic Corsairs out there...

    And I don't even READ comic books!
    I didn't realize this look was that highly requested though:

  25. Quote:
    Originally Posted by Snow Globe View Post
    They already planned to release more than the first pack.
    Of course, had they not been successful they would have either canceled or radically altered the second round of them.

    The devs plan to have an Omega incarnate slot, but they have no idea what it will do. Production has to plan major development months and years ahead for various resource management and marketing reasons. That doesn't mean those plans don't get shuffled around based on continuing developments. That the second set of Super Packs seems to be following the same structure as the first one suggests the first one met or exceeded their expectations for them, whatever those were.