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There are some players that appear to be "slaves to numbers" but in my experience most of the good min/maxers that know what they are talking about are not snobs about it: I've seen few people actually good at number crunching tell people you *have* to in order to be good at the game. In fact, I consider that a warning sign the person you're talking to *isn't* good at min/maxing in this game because a good min/maxer would know just how little effort it takes to become competent at most or all of the content.
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Quote:Its designed so you can, but not so you must. You can step off that treadmill at any time.By this measure, it is clear to me that the IO system is intended to consume a lot of gameplay time, almost for its own sake (rather than the sake of experiencing content and/or doing stuff that feels superheroic in genre terms). Either in the form of recipe/ingredient chasing, in the accumulation of influence, or both. At least back when SOs were the norm (don't even get me started on HOs), you could accumulate the necessary influence to become fully slotted just through normal, non-grind gameplay. Especially once you had your first level 50 and could transfer funds to alts to make the ascent a little smoother.
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Quote:Thank you subset of devs?Also not everyone is working today so saying oh thank you devs for doing this is a funny joke at best. The programmers and engineers may be there but everyone who works on new stuff, community relations, translating, and q&a among other things are enjoying a day off.
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Quote:The correct question to ask is "what are the advantages and disadvantages of Brutes and Scrappers while leveling?" And the answer basically is that Brutes have a distinct advantage during leveling because of Fury which improves both your DPS and your DPE in the early levels when you are not fully slotted for damage (damage slotting "dilutes" the advantage of Fury somewhat).So I discovered!
I feel a little silly for not anticipating that, I guess. Here I was hoping to get some insight into why I might choose to try a Brute after all my years loving Scrappers, only to find that none of the discussion pertained to me and my level 1 toon (or even the first 40 levels of his career). So much for getting a feel for which AT might fit my playing style better. Even when playing style was thrown into the mix in those threads, it seemed to be "playing style" only within the context of max-level-you-have-top-tier-IOs-slotted-of-course characters.
Once you get to the end game the two start to become close analogs for each other although the Brute still has some small numerical advantages in most cases. But now you get to a point of religion and pride, which makes the discussion of which one is better at level 50 hazardous.
If you like Scrappers, I would suggest trying a Brute. You will likely find that when it comes to leveling, Brutes are very much like Scrappers with free damage buffs once they get going (it takes a little time to build up fury from a standing start). -
Quote:My favorite episode was the Slaver Weapon one. If you watch it now as a jaded adult, its kind of simplistic. But if you're watching it as a not-so-jaded seven year old (I think that's how old I was when I first saw it) Spock's speech at the end makes you go "oh...OHHH!"Several episodes of the animated series had Uhura saving the day, she even had command of the ship at one point. It took several seasons of TNG before a woman was put in charge of the Enterprise. The show was goofy but it pushed boundaries just like original Trek.
UHURA: We can't let them have that weapon.
SPOCK: They are not about to get it, Lieutenant.
UHURA: Why not?
SPOCK: Assume you are a Slaver war computer. You've been turned off. You do not know for how long. But when you were turned off, there was a war on. Now you are awakened by aliens you never saw before. They do not know any of the military passwords. They ask you so many questions it is obvious they know little about you. Your owner is nowhere about. What would you think?
UHURA: I'd think I'd been captured by the enemy. Or an enemy, at least.
SULU: And when they ask you how to find your most powerful weapon setting, what would you give them?
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Quote:The Scrapper forums are ground zero for discussions of the most esoteric and maximal situations. So discussions often gravitate to those areas even when that wasn't the original issue. That is not typical of the attitudes of most players in-game. Its not even the typical attitude of most participants of the Scrapper forum. It just looks that way sometimes, because historically speaking that's where such discussions tend to occur.Really? It seems like a lot more than just theory being bandied about. In just a single thread in the Scrapper forum on "Brutes vs. Scrappers, which is better?" there were five pages of debate involving power/enhancement/buff interactions that were based on empirical data and what seemed like a pretty deep understanding of the numbers. It took a while before I realized that none of it was relevant to a player not slotting purples and "frankenslotting" in exactly the most optimal ways. And it took a while because it was assumed as the default approach without explicit mention, to the point where it was necessary for one or two posters to mention these assumptions explicitly only when the points they were trying to raise seemed to be falling on deaf ears.
In any case, if you jump into a "what's better, X or Y?" thread, expect the discussion to devolve to min/maxing sometimes to absurd extremes. That's just the nature of the beast. -
Quote:I did it just because I could, and its fun. Only three of my alts are really "purpled out." I had one goal each for those three alts. My Ill/Rad I wanted perma-PA, period. I wanted my MA/SR to be as indestructible as possible.It's far from necessary. The people you see are doing it anyway because they're either achiever personalities (want to have everything), or they're killer personalities (want to win in PvP, which requires having better stuff than the other guy), or because they're swept us in the frenzy of the other two.
My main: an energy/energy blaster, I spend billions of inf to crank as much recharge as humanly possible without breaking something badly. Was that to maximize damage? Not really: energy blast has pretty flat DPA so recharge doesn't actually help damage all that much. Was it to give me better survivability? Not really: I don't even have aid self: recharge doesn't help with many things that make me more survivable. So why did I spend all those billions for all-out recharge?
'Cause its fun. I did the Freem mission in I19 and got hooked on blasting at the recharge cap. That's really it: I could have made a ranged soft-capped blaster, I could have spent the money on a blaster that would have done massive damage with that recharge, I could have done lots of things that would have made me extremely powerful on paper.
But no: I just wanted to attack at Freem speed on my main, or as close as I could get. Its fun, and I had or could get the cash, so I did it. I even slot the Force Feedback proc in every single energy blast attack I have to increase the probability of getting that +100% recharge kick. I *feel* like a blaster: my character can shoot almost as fast as I can push buttons.
If you're not having fun, what's the point? -
Quote:Sure. You can do the trials with SOs if you want: things like BAF won't penalize a player that is slotted with SOs much. Lambda will to an extent if you are on a team of lots of very powerful characters because they tend to split up a lot and its hard to go it alone, but if you pack reasonable inspirations even that can be done with SOs. In many ways Keyes might be less harsh on suboptimal builds than Lambda, but it pays to have a heal or pack greens.It seems like the only discussions on AT builds and play strategies to be found on these forums are relevant to power gamers who are intimately familiar with "the numbers" and have seemingly unlimited access to every IO in the game, no matter how rare or expensive. Am I the only casual player who also isn't a complete newbie?
How do you guys afford to fill up an entire L50 (+1) character with the rarest IOs in the game? How does one do this without farming or spending three years playing the same toon every day? I mean, farming is a metagame practice that I find somewhat puzzling. Farming itself isn't really fun, is it? It is something you do, not for its own sake, but because it is the only way to accumulate the insane amounts of influence necessary to create these ridiculous builds with all those IOs. And yet this has become so common, or so it seems from the working assumptions of threads on builds on the forums, that things like IOs and set bonuses can't be regarded as just "influence sinks" intended to bring equillibrium to the in-game economy. They are now part of the unwritten Standards for End Game Play.
So how are casual gamers expected to participate at what has become the new Standards for End Game Play without farming? When I join teams with my old L50s, which pre-date the Incarnate system, I am self-conscious about the fact that I might get booted for being less than half as effective as everyone else who seems to have full sets of "purple" IOs (or whatever), top-tier Incarnate powers, and so on. I found WoW to be a dreadful experience because keeping up with the requirements of "end game play" was like a second full time job. Prior to the Invention System, COH had always felt like an MMO that had escaped that trap. I'm not so sure it is like that anymore.
Is there still room in this game for casual players who want to experience the max-level content, but who don't want to turn farming into another life's career just to obtain the necessary IOs to be useful on a team nowadays?
You will, of course, tend to be performing under the level of players with incarnate powers and slotted inventions, but the next step from SOs isn't "purpled out." You can get a lot of benefit out of the invention system without paying a ton of influence. Many invention sets are relatively inexpensive and you can slot them over time. Crushing Impacts, for example, have swung around wildly in price over time but currently they are not very expensive. A full set gives very good slotted benefits to melee attacks and it has decent bonuses, including +5% global recharge. Decimation is also a decent ranged set that isn't too expensive and again, you can slot a piece here and a piece there over time.
My Invuln scrapper actually slots Pounding Slugfests and Pulverizing Fisticuffs into Gambler's Cut and Sting of the Wasp. Those are sets that cap out a level 25 and level 30, and yet they are actually not bad. I slot everything except the stun proc for Pounding Slugfest and all three Pulverizing IOs, and I end up with a power that is slotted 71.58% accuracy, 97.29% damage, 35.75% end reduce, and 51.75% recharge. That is for enhancements I could have slotted at level 27. And I end up with +8% regen and +2.5% defense to energy/negative. Honestly, I think the salvage to craft them cost more than the recipes when I bought those way back when.
A lot of people resort to frankenslotting, of which that is a simplified version. But there are decent builds you can put together for ten million, twenty million, fifty million inf. They don't have to be all billion-inf builds to get pretty good results: certainly good enough to solo, to run level 50 content, and to play in the end game without being a liability to your league.
The important thing is to realize you do not have to have the absolute best performance just to be good. And no matter what you do you won't have the absolute best performance anyway. What you have to have is a build you can be happy playing. I have some really extreme builds that cost a ton, and I also have builds that are barely slotted with common IOs. I don't feel pressured to purple out everything. Of course, forum discussion is going to revolve around top performance and maximal builds: a lot of it is purely paper discussions anyway. But if you really want to make a decent build within a budget, if you ask I'm sure the same people that can make an insanely strong build for ten billion inf can make a good one for thirty million inf. And tens of millions of inf is something any level 50 can generate in a relatively short while, even if you are not farming.
Bottom line is this, though. You unslot my incarnate powers, and you replace all my enhancements with common IOs, and you throw my main - a blaster - into an incarnate trial, and I will make it work. I won't be a detriment to the league, and I won't be kicked for not having enough purples.
The last BAF my blaster was on, I pulled both Nightstar *and* Siege when the tank died both times (nothing wrong with the tank, it just seemed to be an unlucky day for him). Was that because of my billion dollar build, my purples, my PvPIOs, my 170% recharge? No, it was because I popped a bunch of lucks and used boost range to tag both AVs, and I moved quickly enough to prevent the towers from sniping me. I could have done that with SOs.
Insps and brains beat purples and procs every time. And that's why I don't worry about getting kicked from leagues no matter what character I play. Inspirations and brains don't cost much influence. -
Quote:Pretty sure it is.i laughed so hard i cried. i'd forgotten how insanely goofy the animated Star Trek was.
This is an unaltered shot from the actual show, right?
It wasn't perfect, but I have fond memories of watching it as a kid.
Okay, it was a little goofy.
Okay, it was a lot goofy.
Alright already, it was insanely goofy. -
The devs know what my position is on that one. But I won't derail a general discussion of the topic by repeating it.
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Quote:Before you start laughing, tell me at what point they would lose money, or do you think that because it doesn't cost them anything to increment a point counter, no amount of points given away would cost them money.Now if you're going to argue that the game will operate at a loss if it gives away even 800 pp/month to VIP subscribers, after it's already been in operation for 7+ years with just a $14.99/mo subscription rate and no f2p/paragon market, don't be surprised if I walk away from this conversation laughing at your foolishness.
Its the difference between unrealistic, and ignorant, but that's a material difference. -
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Quote:If people feel they have grounds to petition, I'm not going to say not to. However, I personally do not feel I have appropriate grounds to petition this particular activity. If I felt the people using my global or main name were using either in unethical ways I would, but I have no direct evidence they aren't either playing the characters or camping the names, both of which fall within their rights as players as I believe them to be.If a dozen people all file petitions against someone for having names they want, the only person potentially being harassed is the person with the names.
Everyone else has to decide that one for themselves, though. -
Quote:Not him specifically, but I've found myself hunting for spawns like that in Graves' arcs. Sometimes it took me three laps to find the guy. I chalked it up to being tired, but maybe there is something about those spawns that sometimes delays them or makes them otherwise hard to find at times.Random question...
I turned EI into a villain this morning to work on the lowbie villain arcs for the badges there (through Ouroboros of course).
I was doing the 2nd arc of Dr. Graves and the one mission named, "Endure OmniPro's Scheme (forgot the tech guy's name)"
Basically you fight 1 "robotic" lieutenant at a time throughout the map. Anyways...I'm doing the mission just fine and I defeat a robotic Legacy Chain LT. and it says to defeat a robotic Council mob....except that mob never spawns....I went back throughout the whole map and nothing
I /bug'ed it but...curious if anyone else had that issue. -
Quote:In this case they had a theoretical way to test it under real world conditions without testing it intensely in closed beta: they could have fed MARTy live server logs and checked to see what it flagged.Based on the last seven years of experience with this game*, internal testing without broader player testing has often been ill-fated. There are simply more inventive players than similarly inventive devs who can think of test cases the devs have not, let alone more players to execute test cases than the QA department has testers.
As such, I forgive people referring to "not explicitly tested by players in beta" as "not tested", even though it's unlikely the feature was not tested at all.
* I say that while acknowledging that the dev team has not had consistent membership across those seven years, and has (IMO) improved their quality of pre-player-testing content. (I'm sure their investment in longer lead-in using volunteer player testers outside their QA team has had something to do with that.)
That's at least in theory. If I was writing MARTy, I would have explicitly included the ability to test it in that manner. I don't know if it is designed that way.
I would have also designed MARTy to be adjustable without a complete code publish, because otherwise that would somewhat defeat the intended purpose of MARTy. It might take a server patch to adjust MARTy, but I would hope it could be done without recompiling the entire game. -
Quote:It occurred to them to log when you spend points. It just didn't seem to occur to them to have a way to show what you spent the points on. Which to be honest seems more retarded than completely forgetting to log it.It's not a purchase history. A purchase history would show times and amounts of points spent. Having seen ncsoft running a store in the past, I am assuming that this is because it never occurred to them to log such things.
Honestly, I have to be frank here. The last time I saw something like the Paragon Store's implementation someone outsourced development to a sweatshop in India. I bet I could write something better in PHP in a weekend. I don't even know why its written in an Ajax toolkit when the store pages seem almost completely static. Coding a store in Ajax and having back buttons not work right is like chartering a 747 to take just two people from San Francisco to Los Angeles and then driving it down the interstate to get there. -
Quote:The problem is that this game's attacks are directly balanced around recharge, and implicitly balanced around cast time. But if every attack was an AoE (or had an AoE analog you could take) recharge balancing becomes ineffective: it doesn't matter if AoEs have long recharge if you have a lot of them.I was kind of hoping to just give everyone both single-target damage AND AoE and instead rely on the game's varying situations to provide strategic decisions, but this works too, I suppose. It's less... "Indulgent" than I'd like, though.
That then places all the burden of balancing onto cast times, which would force AoEs to have potentially very high and very un-entertaining cast times.
What we want are for players to be able to quickly and easily make full single target attack chains but make it very difficult to have full or nearly full AoE attack chains. We do not want to replicate the Gigabolt** problem here.
That Other Game uses a momentum-like mechanic to balance stronger powers, rather like domination: attacking increases the meter, and when the meter is high enough you can use your higher tier powers. Using higher tier powers burns this momentum bar forcing you to earn more of it by using lighter attacks. So what do you think happens when you make a powerful AoE attack which requires momentum but *which adds to your momentum bar* when it hits a target? -
Quote:Yes it is.Archive is one of the names of a character in the Dresden novels.
Also, one name I thought to try for but was taken was OFFLINE. Long ago, I made a character called OFFLINE all caps on a server I normally didn't play on. In the days before global hide I would sometimes want to chat with a few people but not show up on global lists. So I decided to make a character called OFFLINE so that in all global lists while I was logged into that character I would show up as OFFLINE.
I thought it was clever at the time. -
I should take a step back and mention that in large part, quibbles of this nature are semantic in nature, just as the poison vs venom vs toxin one is largely semantic. Which is to say, calling something by the incorrect term doesn't change the thing and is unlikely to change any aspect of how people treat the thing. The terms provide more contextual information for people familiar with them and use them properly, but most such people also know the average person doesn't have that same command of the technical terms and wouldn't be confused by a lay person calling something the wrong thing. That's why we have poison hotlines and poison control centers, not poison, venom, and toxin hotlines.
However, sometimes use of the wrong term doesn't just blur distinctions, it hints at exposing actual misunderstandings and thats when its important to correct the issue because the problem goes beyond the semantics. For example, the definition of "network" as "data-link broadcast domain" potentially exposes a misunderstanding that can cause problems, which is why I don't let that one slide. Many layer 2 network topologies don't *have* the notion of a broadcast domain which makes that definition non-operative. That's why network *hasn't* been defined that way by professionals.
If you only work with ethernet, you can get away with that definition because the true definition of layer 2 network for ethernet is basically the same. But when you cross over into other topologies, like say ATM, if you actually *believe* your definition of network, you'll be lost: ATM doesn't have the notion of "broadcast" and thus has no "broadcast domains." ATM is a point to point layer 2 topology. Because ATM doesn't have implicit support for broadcast or multicast, there are RFCs that describe how to *simulate* those services in ATM: see RFC 2226 for example.
That's why this is not just a semantic argument. Anyone working in networking that believes a network is "a collection of stuff in a broadcast domain" might just be quirky, or they might be one of those people who believes all networks work like ethernet. The former is not a problem but the latter is. And that's what makes the incorrect definition potentially dangerous.
The same thing is true for whether something is or is not a "router." There are grey areas, but *how* we troubleshoot networks requires we understand where the layer 2 boundaries are, where the layer 3 systems are and which troubleshooting steps work at different layers with different topologies. I don't care what people call things for discussion purposes too much, but in a professional setting that changes: I *demand* people call things the correct things or I presume they don't know what they are doing. If they claim the distinction is semantic in nature only, I warn them that if they make a mistake traceable to a misunderstanding which the incorrect terminology exposes, I will act accordingly.
What we call things really only matters if it breeds confusion, or it hints at a misunderstanding that will come back to haunt us. In this case, for any actual professional I was working in conjunction with, I would consider both to be potentially true until the matter was resolved. -
Quote:I wouldn't say its meaningless. For example, it shows how many character slots I've purchased total, and how many were used. I could compare that to how many the game thinks I have left to verify I have the correct number of slots. I could also verify the number it thinks I used corresponds to the number of extra slots I've deployed on other servers. If I wanted to know if I purchased something and I wasn't sure, I could text search that data to see if it showed up anywhere. Its not the best organized data, but I could see some use for it for people checking up on Freedom.Or, if you're me:
C:/Users/games/appdata/roaming/ncsoft/City of Heroes/logs/game
Side notes:
1. The AppData directory is hidden. You just have to know it's there.
2. Yes, the game really does display this with forward slashes when showing that path (say, after /wdwsave).
3. If you check Properties of the game in the launcher, and then click "Browse...", you see this directory, but not the files, because it has spawned an Explorer window which shows files only if they are named CityOfHeroes.exe.
... But yes, you can extract it from there and look at the utterly meaningless data. I like that there is more than one thing I'm listed as having purchased which has EXACTLY the same name. (I have two things labeled something like "Wedding Pack - Bridal Tights". They have different product codes, though.)
If you have the inclination, you could write a script to reparse that data as CSV and stick it into Excel. I might do that this weekend if I have some time. You could then do things like sort it looking for similar or duplicate items. -
Quote:The OSI definition of "network layer" doesn't definitively define "network" to being exclusively the domains between layer 3. Its important to note that OSI was created as a government standard to standardize networking terminology at a time when such language standards didn't exist, and it is necessarily fudged in many ways. Nobody uses it except in academic settings very much.I'm using the OSI definition, which funnily enough happens to say something to the effect of "the Network layer of the network model is about how networks communicate." You may not encounter many people who identify that each interface on a router connects to a network or subnetwork, but then again, does anyone really know what that machine is called that Zamboni makes? (It's an "ice resurfacer," should anyone feel like being clever)
Quote:In any case, "network" used to describe chunks of a system separated by routing is quite common among those who design and maintain those systems, and the students I was observing were being fed quite a contradictory definition. To me, it's equivalent to saying food comes in tin cans, when they're in fact usually steel. It makes a significant difference should someone need to decide what to make a can out of at some point.
You can point to the OSI chart and a book definition somewhere and say "a network is all the systems within a broadcast domain" and I'll pull out my type 3 stuff from the box and say "what's a broadcast domain?"
The definition you are using above "networks are things separated by routing" uses the word "network" in a very specific context: the things requiring layer 3 identifiers. More specifically, they are layer 2 networks. However, layer 2 networks are not the only networks that exist. There are layer 3 networks which cross layer 2 boundaries. And I've never heard of anyone, anywhere, in any professional capacity, not use the term "layer 2 network" in some form as disambiguation, to distinguish from layer 3 networks, rather than assuming all networks were layer 2. You're actually the first in 25 years.
Quote:It's generally a bridge that acts as a NAT switch with a LAN switch on the other end. But it's definitely not a router; you'll never find a routing table inside one of those unless it actually has multiple WAN interfaces. That's the point I was trying to make.
There's no such thing as a "NAT switch." NAT implies routing in essentially all cases. That is *definitely* vendor-specific jargon, and far enough outside the norm that I would authoritatively correct anyone using it.
Quote:If your office complex funnels all of its traffic through a drop run by a local telco to get to the internet, you're not an autonomous system (which is registered with the same people who do IP addresses). The people you're paying for internet access are the people whose autonomous system you're plugging into, even if they don't manage any of your equipment. -
Quote:You're never going to balance a conventional powerset power around +4 anything. Ever ever ever ever. Ever ever? Ever.Once in a while? those things are up more often than the real nukes. Meaning you can take out more mobs alot faster with those powers. Again the +4 thing is the only way I can currently justify the crash when you compare it to say those other powers. Why use it if the others can do the same thing better with no problems and more often. Its gotta be +4. And in terms of the survivabilty comment you made, you know how teams play these days with players with wierd builds that do not support others and blasters hit the dirt more so than anyone else I think its only fair they do more damage.
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[QUOTE=Aura_Familia;3879292]Interesting idea. With Dual Pistol's toggle changing damage type, that might be a way something like that could be implemented./QUOTE]
They would be a possible mechanic for the user interface side, but this game currently has no way to convert a single target attack into an AoE in the general case. I can turn a single target attack into a targeted AoE using radius gimmicks (gauntlet does that), but I know of no way to turn a ranged single target attack into a cone, say.