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Quote:Certainly, it saying nothing about the entire NCSoft corporation, or even its entire North American operations, or certainly about Paragon Studios who appears to have less than nothing to do with it. It certainly is no reflection on Zwill who can only pass on the bad news to us.Hyperbole is saying how the ongoing forum problem shows they don't care about their customers.
But that doesn't change my professional opinion on the situation. -
Quote:If the discount is on the store prices and not on points purchased, then a 20% discount in the store essentially lets you buy 500 points of stuff. The break even point is at 440 points discounted = 550 points.I still dont see your math.
My way:
I get 400 points per month and a 20% discount on in-store purchases. I buy Titan Weapons today for 800 points less my 20% discount (800*.8=640 points). I have to purchase an additional 240 points.
I get my 400 points per month and a 20% discount on in-store purchases. I spend 1200 points today on Titan Weapons and a costume bundle (1200*.8= 960 points). I have to spend an additional 560 points.
Current way:
I get 550 points per month. I buy Titan Weapons today for 800 points and I have to spend an additional 250 points.
I get 550 points per month. I buy Titan Weapons and a costume bundle for 1200points. I have to spend an additional 650 points.
Not seeing your math at all guys, sorry. I am not trying to be difficult I just dont get what you are coming from.
Not only is it still not universally better, but at some point the question becomes is it even possible to get it. We can ask for 50% off, or 90% off, but this is all fungible: you can't just give away whatever you want.
Points are frontloaded. Every tier 9 VIP gets the same benefit: the same 150 points. We can spend them, we can bank them. We do not need to spend any cash to use them. A discount cash spending to leverage the discount. For any reasonable set of numbers, we will have to spend money to get the benefit. That's the fundamental difference. Do we tell our long term tier 9 VIPs that we value them enough to give all of them the same something extra, or do we tell our long term tier 9 VIPs that we value them enough to let them have a discount if they are willing to spend even more money. -
Quote:Coincidentally, the same thing happened to me.I had a nice reply typed out earlier and the forum going down ate it... Grr, okay, let's try this again.
Quote:That's how they're designed, or more acurately, that's what may be intended. In practice, however, that's not how things work out. The AoE effect of Gauntlet is extremely weak. Let me explain:
Threat = ThreatMultiplier * Damage * (TauntRemaining * 1000) * ((Debuffs and AI Preferences here))
Let's drop debuffs and AI Preferences, since they're the same for both ATs. So the variables we're left with are:
Threat = ThreatMultiplier * Damage * (TauntRemaining * 1000) * (...)
Where am I going with this? Taunt effects, in and of themselves, are 1 damage attacks. So, if I have 40s of taunt on a target, a gauntlet effect would be worth 160,000 threat. Suppose a Tanker attacks every 1s for 10s. That'd be a total of 1,600,000 threat from Gauntlet. (Technically, it would be less, since every second would reduce the TauntRemaining, but I'm being really simple here.) With equivalent TauntRemaining, it would take just 10 damage to equal Gauntlet's AoE threat.
As you say, a Brute only has Gauntlet-lite... but I sure as hell bet their AoEs deal more than an additional 10 dmg over a Tanker every 10s. -
Its been so long my memory is getting hazy, but correct me if I'm wrong the idea was that originally that was going to be the first experimental change and it would eventually be propagated out to all the tanker secondaries, but the fact there was strong opposition to having basically continuous screen shake caused the devs to abandon the idea.
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Quote:Actually, there have been dozens, if not hundreds of discussion threads over the years discussing the fact that the game mechanics and the overall design of the archetypes is remarkably well suited to the superhero genre, if only purely by accident. I don't think most players have your problem.I can see why. The rules and mechanics don't suit the superhero genre very well. Most people playing are resigned to that fact or don't care about comics or superheroes anyways, they just want a casual MMO with a flexible costume editor.
In particular, City of Heroes Tankers have levels of defense *and offense* so much higher than anything before and most things since called "tankers" were and are allowed to have. The fact that you can complain about constantly running afoul of the damage cap would be a ludicrous complaint in almost any other MMO. And even now, even without massive influsions of inventions, City of Heroes Tankers still vastly outperform what passes for tankers in the other two superhero-based MMOs out there. Both defensively *and* offensively.
You simply don't get the levels of AoE, of buff, of debuff, of enhancement anywhere else in the way we get them. All of that allows *most* players to achieve huge levels of power they just can't get in most other MMOs, and entirely in keeping with the genre. -
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Quote:That quote doesn't prove the lead developer wanted tankers to be the heaviest hitter. It proves only that he wanted them to appear to be a heavy hitter.You said, and I quote:
"Tankers were never, once designed with the intent of being heavy hitters in this game."
The old quote you refer to proves your assertion wrong. No matter if it's no longer applicable to the present design or if it didn't get past the design phase; it was the intent of the lead developer at that point in time and it was designed. And you said 'never'. You're wrong.
Jack *always* had issues with conflating performance and appearance, and he had essentially no intuitive grasp of what the consequences of the game's numerical decisions were. He didn't even know how Blaster Defiance was implemented before writing a guide on how to use it, so his guide was completely wrong. He was responsible for a serious structural issue with the numbers in the I6 Prima Guide (he didn't appreciate power pool numbers were different for different archetypes). And in discussions with him, he alternated between discussing appearance and performance without distinction. At one point he thought one way for tankers to be the "heavy hitter" was to increase screen shake**. That was Jack's perspective on being a heavy hitter.
I can't prove it, but I believe the reason Jack was opposed to releasing numbers is because Jack believed that City of Heroes was supposed to evoke a different picture from what the MMO design rules enforced. In other words, Jack believed the game was supposed to essentially deliver the gameplay illusion that tankers dealt a lot of damage, while under the hood Scrappers were actually dealing more damage because that's what was required for balance. He just couldn't admit it for obvious reasons.
** I don't have a quote handy, but I have to believe there are other long-term tankers out there who remember that discussion on the forums, along with the almost universal oh-hell-no. -
Quote:Actually, just throw the boards away entirely, and create a City of Heroes subforum under the Lineage II boards. Those boards appear to run the same version of vBB we do, and while they seem to have had their own issues with vBB at times, my preliminary testing suggests their boards seem to work just fine. So apparently there's a bug in vBB that makes it specifically incompatible with City of Heroes. How astronomically unlucky for us.Zwillinger, please suggest to the people in charge to enact a scorched-earth policy where the forums are separated from the game accounts (entirely) and put back up with no add-ins.
Put the character copy tool in the account management (in or out of game).
Require a separate login to the forums, not the same as the game account.
The obvious solution is therefore, since L2 is now f2p, all City of Heroes players should just make Lineage II accounts, make Lineage II forum accounts, and NCSoft should just let us use a subset of those boards.
No, I'm deadly serious. -
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Quote:I know that's what you meant.Sorry didnt mean suspend my 400 pts but just the extra 150. If they kept the 400 points and gave me a 15% discount on in store items as a VIP I would be ok with that deal.
400 points + 15% discount vs 400 points + 150 VIP bonus
@ 550 points of purchase: you pay 127.5 points, I pay zero
@ 750 points of purchase: you pay 297.5 points, I pay 200
@1000 points of purchase: you pay 510 points, I pay 450
@1400 points of purchase: you pay 850 points, I pay 850
Below 1400 points of purchase per month, I pay less with 150 VIP bonus than you pay with 15% discount. At 10% discount the break even is higher. -
Quote:Something like that.*sighs*
Next time.
Is this one of those situations where someone wrote custom code to link the forum software to the account verification system and then moved on leaving the code largely uncommented and undocumented, and now the people dealing with it have to figure what the original coder did? -
Quote:I would not be fine with Paragon Studios switching my extra 150 points into a 10% - 15% discount, given that the breakeven point is 1000 - 1500 points of purchases per month *above* the 400 stipend, or 1400 - 1900 points per month total.I understand your argument here SG but i spend or would spend way more money than that 150 or even my current stipend. Heck, I would be fine if they suspended my monthly stipend and gave me a blanket discount of 10-15% off every item in store as a VIP. That way I feel like I am actually worth something in their eyes.
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Quote:The other difference is that Tanker inherent taunt is AoE on single target attacks: its not on Brute attacks. Tankers were designed to affect more targets with inherent taunting.Brutes generate more threat than Tankers do. Tankers can hold aggro over them if they Taunt and the Brute does not. If neither Taunts, the Brute wins. If both Taunt, the Brute wins.
Threat = ThreatMultiplier * Damage * (TauntRemaining * 1000) * ((Debuffs and AI Preferences here))
Brutes and Tankers have the same ThreatMultiplier (4) and taunt durations (for both Gauntlet/Gauntlet-lite and Taunt) which leaves damage as the only difference, of which Brutes are superior. -
Quote:I guess my problem is that I'm not frustrated as a player, thinking they are entitled to something grand for my fifteen bucks. I'm frustrated as an IT professional who cannot understand how this problem could persist for years. And I *know* what the web team is feeding Zwill is ********, and I know my knowing that means nothing.I do not disagree. I run an IT shop. Our customer portal would take a back seat to any other system being in need. IMO, it's not worth the effort to allocate much in the way of resources to these boards.
What I am fed up with is the level of vitriol and arrogance by a number of posters. I should probably just un-bookmark theses forums and walk away, but I like keeping up with the news that does get posted.
I do not view these boards as being important. IMO, they are little more than a place Paragon can make certain members of the playerbase feel special, for very little investment.
You know what *really* kills me? Guess what Lineage II's boards run on? vBB 3.8.6, same as us. I wonder if they have our problem. I'm going to find out. -
Quote:Many of the people describing the costumes are saying or implying *they* are offended in some way by them. If its the intent, I don't think anyone is getting the vibe that some people are upset that there's nothing but honorable prostitute options being generated. Its being used as an insult, primarily of the costume itself and secondarily of the developers who thought it was acceptable. But its very difficult not to extend that to the people who use the costumes and think they are perfectly acceptable. Obviously, those people must just like looking like whores.Well, I hope it is clear that I never extend any such judgment, if/when I say that something conjures a prostitute to mind, onto anyone.
I honestly am reminded of the legendary brothel ladies with this costume. I can't see how anyone (other than a legitimate saloon hall girl) should take any offense to that.
Maybe it is something to do with how people think about prostitutes? I don't know.
Why is it such an offense, really?
I love Inara from Firefly!
That character is a prostitute.
I don't find that offensive. I have actually spoken with someone who does though... So, maybe that is a factor.
Most people seem to accept her as a prostitute because it is a matter of culture and all that. Fact is, there are legal prostitutes in current cultures in our own world... Within America, even.
I just don't see people connecting that costume with old-time brothel houses as offensive.
Inara isn't *portrayed* as something to be ashamed of or embarrassed by. But try this: "why does television have so many whores on it, like Inara? Television executives should respect their female audience more than to be portraying women as willing prostitutes." Very different feel.
Its highly unlikely anyone is hearing "there's too much whorish female options" and hearing something no different than saying "there's too much firefighter female options." Not when the complaint rises to the point of saying its symptomatic of a lack of respect for female game players. You don't say that about an option you think is noble and respectable but there's just a few too many of. No one would say "this blatant lack of respect for women which is typified by costume set after costume set of armored suits for women cannot be tolerated."
If people said "there should be more options that aren't the sexy frilly type" no one would think that was an insult to the people who like those options. But saying "its insulting there's nothing but tramps" is insulting, and you can't just hand-wave that away by saying there's no intent to insult. Its insulting to hear that someone else thinks the things Paragon Studios is giving you and you are happily using is a sign the developers have poor judgment.
The difference is the difference between asking Paragon for different options, and telling Paragon they should be ashamed of the ones they are making. If they should be ashamed of making them, I should be ashamed for wearing them. I know that's not the intent, at least for most people, or else I'd be ripping people's heads off for making that sort of insult. But its the reasonable conclusion, and even if you are trying to give people the benefit of the doubt, hearing it over and over and over again isn't easy.
My heroines are not prostitutes. They are just working their way through college. -
Quote:But you have to see it before you can complain about it. The question (as I interpreted it) was why anime draws more criticism. The answer is, among other things, because it can. When I ask for more horror, you have no target for your criticism.Doesn't that infer that any visual style, irrespective of what it actually is, constitutes a controversy?
Quote:there's nothing inherent in the anime style that's dependent on specific visuals. I know you're aware, but anime is not defined by giant eyes, spiky hair or bad dubs. In fact, with its cross into 3D, the anime style is currently one of the most realistic-looking out there, despite its bizarre themes, and the latest Final Fantasy games are nothing if not evidence to this.
When people ask to borrow from anime, they're not asking to hacksaw piece off and staple them to this game. We are typically asking for broader conceptual constructs. "Big swords" is, more often than not, a concept associated with anime for no reason other than that's just where it appears most often, but it's not something that's alien to comic books just because it's appeared in Japan. Anime is not a "disease" and concepts that have appeared in anime are not "tainted," yet that's precisely how people treat them. It's to the point where I have to pick my words carefully, because if I avoid any mention of anime when describing a proposed concept, I meet with general acceptance, whereas if I own up and quote my inspiration, I meet with scorn and mockery in large part.
I was specifically responding to gec72 who suggested that this was an ethnocentric thing: anime is associated with "asian" and so its discriminated against. I don't think that is true. It think its associated with a specific artistic style, and that's why its discriminated against. Just like when you say "comic book" most people think "Superman" not "Maus."
Lots of other metaphors are associated with asian media and don't generate nearly as strong a reaction. The dual-wielding pistol fighter is most recently an asian thing, ala John Woo, but it doesn't generate a strong anti-asian sentiment.
I think the Marvel Anime stuff borrows from anime in the way you describe: from a broader artistic base than most people associate with anime, in a way that translates American content into that style. But its still stylized, and because its stylized, it will tend to draw more criticism than something that doesn't have a stylized form. -
Quote:ICUs generally have a different service level requirement than public forums, but I will say as an IT professional whose judgment on this matter is something people listen to, in my opinion we have a professional responsibility to deliver the same quality, service, and effort whether we're supporting an ICU or a public forum. Anyone who thinks differently shouldn't support either.It's an online forum for a game, not a service that takes care of an ICU or something.
People have to balance resources all the time, and in my professional opinion when faced with the decision to allocate resources to the proper operation of one of my games, or allocate those resources to doing a dev push on another game's forums, that's an easy decision. The game shards come first, period.
However, by the same token anyone who thinks they could tell me for a year that they couldn't fix my boards and still be employed, well that's highly unlikely. -
They also didn't have superpowers. There's a certain amount of escapism in the game, including the costumes. I wouldn't actually advise picking a fight in a sleveless top and miniskirt either, but that's how my MA/SR is currently dressed. My DB scrapper is ten times the ***** the gunslinger female costume is. If the standard is the gunslinger costume is basically degrading compared to the male one, then by those standards I'm two feet in the gutter. The fact that I actually want a gunfighter female costume doesn't mean I think the actual one is flawed to the point of being degrading. If arguing against it implies that, I would rather accept the costume and the mismatch it encapsulates.
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Quote:Separate from the bugs, there's the simple fact that the NPC literally just runs away from you while you are punching them in the back of the head, without even acknowledging you're there. It would be like fighting a really strong AV with no health bar: there's absolutely no feedback at all you're doing anything: its kill him or let him escape. If you have some sort of mez that can affect the guy its a little different, but not everyone does.Whoever decided to make an AV with Quickness one of those fleeing villains should never be allowed to write a mission again. I'm not sure if it's the mechanic itself that gets all the hate or the fact that in most cases it was used badly.
And when you see someone literally ignore you like you're not there, it tends to be a bit belittling. And that's when you notice you have to root to shoot, but he doesn't have to do anything but skedaddle at a constant speed like someone is towing him on rollerskates.
Oh yeah, and if you have stuns, that's when the hate really flows. -
Quote:There are powers that affect mez strength: Benumb and Weaken in particular. However that only affects mez protection powers, not base mez protection baked into the archetype. So you could debuff a troll running integration, but you cannot reduce the intrinsic mag 3 protection that bosses have with that kind of debuff.What'd be interesting would be letting -resistance effect Mez resistance as well.
Allowing actual -resistance powers to also debuff mez protection doesn't sound like a good idea to me. -Res is already a highly valued debuff, and it already helps offense a lot. Having it also reduce mez protection seems like functional overloading. -
Quote:Its not just that: its that manga is as much more of a visual style than a thematic one. Horror doesn't dictate a precise style of appearance. Its not like people specifically ask for an entire storyline with nothing but Cthulu minions. Horror, Superhero, Post-apocalyptic, are all thematic genres that aren't locked into a specific visual style.Ethnocentrism/xenophobia (at least for NA players). It's not an "American" genre, but an Asian one.
It would be like asking for more Todd McFarlane superheroes. Or to pick a one with comparable controversy, it would be like asking for more Rob Liefeld superheroes. -
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Quote:Last I checked Power Boost still boosted tohit buffs, so it should buff tohit debuffs as well, since its all just Tohit Strength.Dark Blast has become my most favorite blaster set! Dark Blast has like everything you need. Hold, knock back, tohit debuff, heal and decent damage and decent range.
I am leveling a Dark/Mental (Vampire theme from True Blood) but Dark/Energy sounds like another excellent combo because of power boost.
I am pretty sure power boost affects Tohit Debuff right? -
Actually, you're right the devs removed that. Ah well, that's not really a major issue for Dark Blast either way. Honestly, I thought one of the reasons blasters didn't get heals in the old days was because they could have power boost. I have a sneaking suspicion the devs might have forgotten that.