Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    All of this just means that City of Heroes is a game I can eventually figure out, and a game where I can get the things I want without having to do unfun things. And all of THAT just means the game lets me spend much more time flipping out and killing stuff and much less time staring at an Excel spreadsheet and crunching numbers.
    A recently released MMO actually put a mathematical puzzle into their game. Not a 2+2 puzzle, a puzzle puzzle. Although you could google search a solution if you couldn't solve it, I was surprised an MMO development company had the guts to do that.

    On the one hand, it was interesting for me. On the other hand, I wonder what percentage of players *didn't* need to google search a solution? If most of your players are googling a solution, I'm not sure what the point is.
  2. Quote:
    Originally Posted by Nihilii View Post
    I guess you could say your point means a properly functioning multiplayer game is a game with players, but if so that's banging open doors and saying essentially nothing.
    Or I could say what I actually said, which is that the intent of what I said in context was that no developer believes that its a good idea for them to hit the J key on their keyboard expecting to see a J appear, and have Ls appear instead. Everything they do when they add things to their game is supposed to generate a specific result in-game; no one thinks being surprised when their implementation does something completely different is a good thing.

    What you're talking about is something completely different; something irrelevant to the question of whether developers naturally believe they should fix code or data that does something different than what they intended it to do, which is relevant to the multi-aspect enhancement fix.

    None of this has anything to do with whether the game is good or bad. It has to do with implementation. When our developers make a power that does 1.2 damage, if it ends up doing 1.25 damage they don't say "close enough" they try to figure out how it can possibly be that 1.2 in the spreadsheet ended up 1.25 in the game engine. Is 1.25 perhaps a better value for the damage than 1.2 in the first place? Who cares: that's irrelevant.

    You keep talking about game balance or "the point to the game" which I've said several times now is irrelevant to the question of whether developers believe they should fix bugs or not. I'm not so much arguing with you as continuing to state you aren't talking about what I'm talking about. I don't disagree with what you're saying in general, except to say that its irrelevant to what I'm saying. You keep conflating "intent of the implementation" to mean some higher design purpose, when it means "when I put a three there, three of something should happen." I tell the game to do X, and it does X. Whether X is a good idea or not is itself besides the point. If I tell the game to do X and it does X, it functions as intended. If it does Y and Y is much better for the game, it does not function as intended by definition, even if I have some higher intent to be a good developer and Y makes me look like a better developer. That's way, way outside the limits of what I'm talking about.
  3. Quote:
    Originally Posted by TheXor View Post
    The only sound advice there was to clean up the registry (which I doubt will help beyond anything marginal in this case) and bump the video settings down - or upgrade the GPU.
    I have found random registry cleaning to rarely improve system performance except by side effect: doing so can eliminate background processes or non-useful handlers you could also just remove directly.

    Under Windows 7, the other thing I've noticed that can improve CoH performance if you believe your graphics card is underpowered is to disable Aero if its enabled. You disable Aero by changing desktop theme to a non-Aero theme (there's no "switch" to disable Aero per se).
  4. Quote:
    Originally Posted by Shadow_Kitty View Post
    At least there will be some balance.
    I don't as a rule, recommend to the developers to address an error by asking them to increase the range of victims of that error, because I'm afraid they might do it.
  5. Quote:
    Originally Posted by Zombie Man View Post
    For all the people that argue, "Well, if I had a hot body and invulnerability, *of course* I'd want to show off as much skin as possible, even being naked!" I wonder how many of them are women.

    Oh, sure, there probably are women who say that... but in what percentage to the general population of women?
    There are people, men and women, who ask the same question about a lot of women's fashion. It isn't just super heroines dressing in miniskirts and boots unironically. Fashion has its own Rule 34: whatever you can dream up, someone out there will wear it no matter how unusual, provocative, or impractical.

    Women do have a particular advantage, or disadvantage in this area though. Men's fashion tends to be more conservative, and most men are not exposed involuntarily to the segment of mens fashion that is more unconventional. Women's fashion, on the other hand, is twelve kinds of crazy and girls are exposed to it almost from birth. This I think numbs a lot of women to the point of having little to no notion of what "conventional" is, and that makes most women less inclined to dismiss any fashion option as being totally ludicrous from the start.

    I know women that practically dress their husbands when they go out because they simply don't trust them not to wear something wrong, then turn to these same people they think are walking fashion lobotomies and say "does this top look good with this skirt?" That's how crazy women's fashion makes women, they'll ask the brain dead for second opinions.

    Some women do this just because they like hearing they look good of course, but others genuinely aren't sure.
  6. Its difficult to add anything new to *this* conversation, but I'll point out that the last part of the article is the part that I've always found the most interesting about the subject: specifically the point of view that some people have that objectifying women is objectionable to women, but objectifying men is not objectionable to men so the situation is simply axiomatically unfair.

    That's a very interesting point of view to have, where in this case "interesting" is a synonym for "pathologically strange to the point of warranting further study."
  7. Quote:
    Originally Posted by Shadow_Kitty View Post
    There's another thing as well. What the heroes say is one thing; the difference is what the villains say. If the villains say, "we're saving the world too, cause otherwise we'll die too", you're doing it wrong. If the villains say "I want Countess Crey's head on a platter! NOBODY POACHES MY TERRITORY!" you're doing it... well, perhaps not right, but a lot better.
    Better for villains perhaps, but you've only pushed the problem to the opposite side: there are at least as many players reticent to allow their heroes to cooperate with that as there are players chafing to allow their villains to cooperate with heroes to save the world or some subset thereof.
  8. Quote:
    Originally Posted by Eldagore View Post
    Search for your own name again did we?
    Someone congratulated me on that, which was bizarre.


    Quote:
    your item 2 supports my theory to a point.
    Insofar that I think the endurance drain mechanic can be improved, that doesn't mean I believe electric blast significantly underperforms energy blast.

    Quote:
    Electrical blast needs more then a new form of endo drain. A lot of players dont give a hoot about endo drain. Electrical blast of itself has been the background of many comic book heroes or villains. many players want to use the set for the graphical FX, for the role playing aspect of "shoots thunderbolts from his hands" as my nephew puts it. the set needs to be able to function as a viable blast set on its own, without endo drain. Right now it does not do this at an acceptable level in the opinions of a lot more people then just me.
    I'm sure lots of people think it does, but there are also people who think Willpower underperforms.

    Energy Blast advantages over Electric Blast:

    Higher target count soft control
    Two ranged AoEs

    Electric Blast advantages over Energy Blast:

    Effectively higher DPE through endurance return
    Better DPA at ranges higher than 40 feet
    Better effective single target DPA with Voltaic Sentinel
    Stackable hold
    Ranged tier 9 that does not crash to zero


    Endurance drain has always been a little wonky in City of Heroes, but if you're being outperformed consistently by energy blast, you're doing it wrong. In very broad strokes they are roughly tied, with the edge going to energy blast against numbers and the edge going to electric blast on hard targets. But overall, I would be surprised if energy blast outperforms electric blast by any margin in actual play across the playerbase.
  9. Quote:
    Originally Posted by DoctorWhat View Post
    So long story made into a short story if you have Melee, Ranged and AoE defense up high you are covered for every type of attack the game can throw at you.
    Almost true. The two big exceptions are untyped attacks (which only special critters like Hamidon usually possess) and certain kinds of Mind Control attacks which are typed Psionic only. No melee, ranged, or AoE typing so positional defenses don't work on them.


    Quote:
    If you have Smashing, Lethal, Energy, Negitive Energy, Fire, Cold and Psionic defenses up high... you are STILL covered for everything the game will throw at you.
    Almost true. Besides untyped attacks there are some attacks that have a positional type but no damage-typed attack type. Many do no damage and are only mezzes and debuffs (i.e. hand clap, web grenade) but there are a few exceptions here as well (for example, Venom Grenade, which does only toxic damage).

    So basically, mind control psionic attacks tend to be the biggest class of attacks that often have no positional type, and attacks that do only toxic damage tend to be the biggest class of attacks that often have no damage-type attack type.


    Other than those two exceptions, having high melee, ranged, and AoE defense offers protection against almost everything, and alternatively having high smash, lethal, fire, cold, energy, negative, and psionic defense also offers protection against almost everything.

    One more caveat: its generally easier to get high defense to all three positionals than all three non-positionals, because its not often you see very high psionic defense and very high everything else defense in the same set.


    As far as I know, besides toxic attacks (which are often typed positional only) and mind control (often typed psionic only with no position) the next biggest exception I can think of are terrorize powers (i.e. fear). They are sometimes typed negative energy only with no positional type. Shields has terrorize protection but SR does not, making SR vulnerable to critters with Fearsome Stare.
  10. Quote:
    Originally Posted by Fireheart View Post
    Better still, team up with Another Energy Blaster and just ignore the whole 'KB is Bad' issue completely!
    Once long ago (it was probably before I1) I was on a team with six energy/energy blasters, one energy/electric blaster and one empathy/energy defender.

    That level of KB unleashed in indoor maps is practically a war crime.
  11. Arcanaville

    Mids vs Game %

    Quote:
    Originally Posted by Gobbledygook View Post
    Arcanaville, why aren't you a Dev, or at least a consultant of some sort for this game by now?
    I'm a consultant of some sort. An unpaid consultant with no authority or check-in privileges that doesn't get invited to design meetings and often finds out about game changes through the rumor mill. That kind of consultant.

    It does have one perk. I can't be fired for anything I say on the forums. I guarantee you virtually every dev from Positron on down wishes they had that perk at least once.
  12. Let me back up a bit.

    There are basically ten defense types: Melee, Ranged, AoE, Smashing, Lethal, Fire, Cold, Energy, Negative, Psionic. They correspond to the ten attack types of the same name. Basically, if an attack is typed "Melee" then melee defense works against it. If the attack isn't typed "Melee" then melee defense doesn't work against it. Simple enough.

    Attacks themselves have anywhere from zero to three types generally. Some attacks have no type: no (typed) defense works against them. Lets ignore those for now (Hamidon has attacks like this). Most attacks have one of the "positional" types: Melee, Ranged, or AoE. That makes sense. No attack has more than one of those. Some attacks have none of those: Mind Control attacks typically have none of those. Most attacks also have one or two of the other types, almost always based on the kind of damage the attack does.

    So Power Bolt is typed Ranged, Smashing, Energy. That means Ranged, Smashing, and Energy defense all work against it.

    The rule for defense is: you always get to use the highest of your defenses against each attack that are applicable.

    So in the above case, you get to use the highest of your Ranged, Smashing, or Energy defense. Different attacks have different typing, and will engage different defense types.

    Now why the "positional" and "typed" distinction? Mainly, its because players recognize that most attacks have one positional type, and one or more of the other so-called damage-typed attack types. That means for most attacks, you'll always be using the higher of your positional defense or damage-typed defenses. So players tend to build for positional or typed to concentrate their efforts. Its better to have all three positional types high and all the rest low than to have all of them be average - remember you only get to use the single best defense type you have against each attack.

    Some powersets tend to focus on one set of defenses or the other. Super Reflexes, Shields, and Ninjitsu focus on the three positionals. Stone, Ice, and Energy focus on the other types. Because the highest is what counts, its usually considered better to stack like on like: stack more damage-typed defenses on Stone, and more positional defenses on Shield.

    That's the basic rules. There are exceptions: for example the previously mentioned mind control attacks that tend to be typed Psionic only. No position, so no positional defense works, so they tend to slice right through positional sets. Although: most (not all) damage-typed defenses *also* omit Psionic defenses, so that's a problem for a lot of defense sets in general. But in general, most players build for high positional defense or high typed defense, remembering that what matters is the higher of the two for most attacks, because most attacks will have at least one positional type and one damage-type. So having high positional or high typed will give you high defense against most attacks.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    Exclusivity is not a reason unless it accomplishes something, and unless said accomplishment is to get people to run the ITF (which it won't, but is at least an argument worth having), then it accomplishes nothing and is there because someone didn't want people to have too much fun all at once.
    Most of the things you like about the game accomplish nothing except to provide them for the players that want them. There is no higher purpose goal beyond that. Exclusive rewards are no different in their goal.
  14. For the record, this:

    Quote:
    Originally Posted by Ghost Falcon View Post
    Main reason: They were intentionally left out to maintain some exclusivity to the Imperious Task Force (ITF).
    is not synonymous with this:

    Quote:
    Originally Posted by Samuel_Tow View Post
    So, you were worried that people wouldn't run the ITF if not for the swords?
  15. Quote:
    Originally Posted by graystar_blaster View Post
    I bought over 100 sleep recipies(purp) for about 1 mill each.

    I bought abought 150 pvp ios. I plan on converting them all to procs for all my toons(40ish)

    I will never market again and I wont need to. Every toon i have is done now and any toon i want to make I can pimp immediatly!(about 5 toons after what i already have done)


    I also got rid of all my pvp proc in bins and made over cap about 10 times.

    I think prices will plummet. Cause since i have 100s ov pvp ios from my buying and what i had from before. And 10s of thousands of merits. I will sell them all for about what ever market will bear. Whcih means I am gonna crash the market. And I knwo I am not alone since sleeps went from 1 million to 100 million in about 2 weeks since news really got out.;
    A hundred sleep recipes for one million each in the last month? That's ... interesting.

    Edit: hmm, that now seems improbable. When precisely did you buy all those purple sleeps?
  16. Quote:
    Originally Posted by FourSpeed View Post
    @Arcanaville: My issue with the devs number beyond the obvious 1000X error
    in reporting is twofold.

    Given that first misreport, how do I know they didn't mean 560T?

    That's only 10X more than 56T and would be right in the 400-2Q range I listed
    (especially, considering that was nearly a year ago now at this point).

    Secondly, *what* was counted? Was that just loose inf on toons? Did it include
    WW bids (Several of us have billions stored that way)?
    Good question, and I'm not sure. I'll see if I can clarify that.

    But as to the question of why I believe the most likely number was 56 trillion, I don't think someone datamined the value and wrote it down as a number, if so that number would have just been copied into the graphic. In fact, to make it more impressive looking they might have actually reported the actual datamined number: 56,054,898,325,201 tends to look more impressive with the useless precision. My guess, and its an educated guess, is someone told the graphics artist "its about 56 trillion" and the artist then translated that number incorrectly into digits. That would make it more likely to be off by a whole group of zeros. In other words, I think the error went 56 trillion -> 56 billion -> 56,000,000,000. I think its a lot less likely that it went 560,054,898,325,201 -> 560,000,000,000,000 -> 56,000,000,000. But that's of course a guess.


    Quote:
    I would love to see a definitive number from them that A> Makes sense in the
    first place, and B> Gives us an idea of what was actually considered.
    So would I. Its a long shot, but I'll see what I can do.
  17. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I was nabbing the Kinetic Combat KD recipe for 100-500k in bulk and AE tickets can be used for the rare salvage to craft them, so the profit margin is actually significantly higher than your projection- Assuming the selling rate for the other pieces in the set stay the same. % profit is more the name of the game for me- The Kin Combats are essentially "turning water into wine" and it requires almost no up front investment whatsoever.
    Assuming you could get the recipes for literally zero, my guess is the profit margin from this type of activity is about 25 million inf per converter. That's far lower than other strategies can potentially generate.

    However, as with all market strategies, the key is to do what no one else is doing. And 25 million per converter is 250 million per hero merit, which is better than you can normally convert a hero merit into otherwise so its not a total disaster. The real problem as I see it is I've always seen the market for Kinetic Combats to be fragile. Some players really want them for their builds and will bid them up. But the number of players and builds that use them is not high, and a slight oversupply can significantly drop the bids on them: I've seen those fluctuate wildly over time from being ultra expensive to worthless and back again. You may have difficulty finding enough people to buy hundreds of them, assuming no one else attempts this strategy at all.

    The big issue with converters is that you need to find not a bunch of stuff that is expensive, but a *concentration* of stuff that is expensive that increases the odds you can land on them with a converter. And such concentrations exist in only a very few places.

    But as I said, the important thing is to not just do good things, but do good things no one else is doing. That's not easy. I've been thinking about this for quite some time, and I did manage to locate what I believe to be the two optimal strategies for using these. Given that Topdoc is using both, and also responsibility for actually kicking me out of one of them with his marketeering muscle, that suggests that its very likely what I think was optimal is probably very optimal, and that optimal strategy generates a lot more than 100 million per converter.

    The optimal strategy also involved starting before everyone started talking about it.
  18. One point of reference in attempting to guestimate how much actual influence is in circulation in the game is that Paragon reported the amount of influence held by player characters on or around the seventh anniversary of April 2011 as about 56 trillion. At least, I'm assuming that's what they intended to report; they actually reported it as 56 billion which is of course obviously too low.

    If we accept 56 trillion as the correct April 2011 value, that suggests the current amount of influence in the game is likely to be far lower than some of the projections being tossed around: its more likely to be closer to 100 trillion.

    I believe part of the discrepancy between the estimates being generated and this value is that marketeering, which is one of the most common means to amass large fortunes, inherently destroys influence, it doesn't create it. Every 100 billion inf person out there likely destroyed at least approximately 10 billion inf to get there. Of course, they might have also created influence from other activities, but its very hard for a strong marketeer to create more influence through gaming than they destroy through marketeering.

    Every rich player represents a lot of influence, but also very likely represents a significant influence sink unless they are also doing very heavy PvE farming.
  19. Quote:
    Originally Posted by Nihilii View Post
    I think everyone, and I do mean everyone without exception, playing that game would find this quote very amusing.

    For that matter, even the head developer herself (who is... an university student. Yeah.) doesn't like the current situation and considers it broken. She's stuck with the current publisher, which is some flight sim company interested in milking licenses and won't sell the rights.
    Whether the developer is forced to do it by publishing mandate or not wouldn't be relevant to my point. The point is the decision makers seem to be making decisions to do what is being done and the developers are doing it; its not happening randomly because the developers have no idea what happens when they type on their keyboards.

    If the head developer is bemoaning the fact that no matter what they attempt to do, strange and wild things get introduced into the game, that would be an admission of a high degree of incompetence. But the original point was that no dev team believes that having a game that functions contrary to the intent of the implementation is a good idea.

    In the very next paragraph after the one you quote, I specifically explain the difference between a game that is numerically balanced, and one that functions explicitly as the implementation intended.
  20. Quote:
    Originally Posted by Lulipop View Post
    So I ran your specs through one of my black boxes and found a couple of sources you need to fix.

    For optimized performance (PC not game)
    * Patch all Registry Files
    * Hardwire, or upgrade Wireless Card to best on Market (Best Router will help also)
    * Put in Windows CD and recover
    * Ditch computer altogether, or gut it and start from scratch building your own super computer.

    For optimized performance (game wise)
    * Best Video Card on Market
    * Best Motherboard on Market
    * Best Monitor on Market

    And build from there, hopefully your box can handle it.

    Can't get the best of at least those three? Or a little less quality wise but still high ranged? Then don't play COH at the highest settings, hun. Least until you strike it rich with the lottery, get a job in a high-tech lab and sneak out their equipment, or manage to convince your Government that playing COH is crucial in completing your thesis that will be presented to the Global Science Community and without their funding for a Bill Gates special - there is no way world peace can be achieved.

    Good luck.
    That's a bit overkill, even for City of Heroes. My system was a pretty powerful system when I bought it a while ago, but an I7-860 and 5850 are pretty average today, and it plays CoH at the highest settings fine.

    Above a certain critical threshold of CPU and video performance, the single thing I've found that impairs CoH performance in general is lack of RAM. CoH sucks up a lot of RAM, and its difficult to get consistently good performance on a system that isn't either 64 bit with 4 gigs of RAM or more, or a system specifically tuned to run CoH that isn't running anything else on a system with 2 or less. 3 gig 32-bit systems are iffy; sometimes they sacrifice other resources to manage ram above 2 gigs, and its hit or miss if they end up with better performance.

    Honestly, the jump from my Athlon 4200 to the i7-860 was a quantum leap improvement in performance overall, but since then, I haven't seen a similar jump in performance arrive or see one on the horizon. It may be another CPU generation before we see another such jump, and its unclear if we're likely to see CPU speeds significantly above 3 ghz in standard parts any time soon, so if future generations of CPUs continue to scale cores moreso than deliver speedier cores overall, there's going to be far less need to be on the cutting edge of CPU or motherboard performance for gaming. Its down to the latest hotrod video card, and only for the latest graphically intensive games.
  21. Quote:
    Originally Posted by Shadow_Kitty View Post
    The "common enemy" gimmick is extremely broad. The "save the world together" gimmick is a subset of the "common enemy" gimmick, and hence is a much more narrow gimmick.

    And therein lies the problem: Lady Grey, Imperious, Tin Mage and Apex are all "save the world together" task forces. Although more proactive and a bit easier to shoe-horn into the "if I look at it this way and ignore the story it might be villainous" box, the Incarnate Trials also fall into this category as they are written (caveat: I couldn't be bothered about any Incarnate Trial after Underground, so I can't speak of those). The narrower gimmick is simply overused.

    But you don't have to use the "save the world together" gimmick. If you have the villains and heroes infiltrate Crey Corporation to bring it down from the inside, it would still be a common enemy, it would certainly feel more villainous (at least kinda grey), and there wouldn't be another instance of "save the world together".
    That's reasonable, but I was specifically responding to:

    Quote:
    All of the redside co-op content is written with heroic intent, and that's what I have a problem with.

    Some of our villains don't want the heroes to succeed. At anything.

    Why?

    BECAUSE THEY'RE FREAKING VILLAINS.
    when I said the co-op content is, essentially, going to have to allow the heroes to ultimately succeed, because they have to be designed in such a way for both sides to succeed by some measure.


    Except, given that the heroes are supposed to be law and order types for the most part, why would they proactively engage and try to bring down Crey through extralegal means unless it was, in effect, to save the world from them. From the heroic side, won't such missions always be portrayed by the heroes as saving the world from the enemy? If so, won't that automatically conflict with the notion of not overusing the metaphor on the villain side, even if the villain side has an alternative possible narrative.

    Isn't the distinction between "bring down BAF" and "bring down Crey" too fine for the point you're trying to make?
  22. Arcanaville

    Mids vs Game %

    Quote:
    Originally Posted by Dark Energon View Post
    the thing that bothers me the most about my toon getting nerfed to crap in PvP...
    It's a 26 Billion inf Crab Spider build working perfectly fine in PvE.

    I had a GM in game for about an hour, just making notes about my build and writing down Mids, added and final numbers. He made a joke saying how he wished his bills would work the same way as my 3+3+4=3.5KB Protection.
    He also stated that even with DR, i shouldn't be THIS nerfed.
    DR was not done right. In fact, some DR curves aren't even really DR as most people understand DR: defense for squishies isn't a diminishing returns curve, its an asymptotic one. Meaning: a Scrapper character can keep getting buffed and defense keeps going up. Slower, but it keeps going up. Want 45% defense? There's a way. Want 75% defense? There's a way. A Blaster? Capped to 21.22% defense. 21.22% exactly (given the round off in the game). Stack two hundred lucks and eighty FF shields, and you get 21.22% defense.

    There's no way to implement DR after the fact that players won't complain about, and the people who think PvP should have no DR at all are just wrong, but its not implemented correctly in any case. Its too severe in many cases, it tries too hard to erase rather than temper build and archetype advantages, and it sometimes applies to things that it shouldn't apply to at all.

    I'm not really in much of a position to do much about that, though.
  23. Quote:
    Originally Posted by Gobbledygook View Post
    I agree. It's like this game has turned into City of Defense. If you want to play something, the recommendation is to build for Def. well that's all fine well and good, but what about the def sets that already hit the soft cap? They get crap for I/O usage really.
    The developers keep adding ways to buff defense, which devalues defense sets. Realizing that they needed to counter the fact that everyone has high defense and the defense meta game is too strong, they started adding ways to neutralize defense such as tohit buffs which also devalues defense sets.

    The thing is: this basic arms race of defense buffs and critter counters has actually been problem #1 for defense sets since literally the beginning. Its one of the first things I mentioned in my very first Acc vs Def threads and discussions going all the way back to 2004. Before iTrials, before inventions, this problem was the root issue behind critters getting tohit buffs swapped for accuracy bonuses back in I7. It was the cause of PvE archvillains originally having base 90% tohit, and turrets originally having base 105% tohit. Super Reflexes launched with the ability to get to about 30ish defense. 105 tohit, 30 def. Now its 64% tohit vs 45% defense. Progress.
  24. Quote:
    Originally Posted by Eldagore View Post
    Electrical Blast. No other set in the game is overshadowed by it's stablemates like Electric blast.
    Tesla Cage is way out of whack compared to the other holds available to blasters, by duration vs endo cost vs recharge time vs animation time vs dmg(pick two of any and compare to freeze ray, bitter freeze ray, or abyssal gaze)
    VS stinks. Needs a new avatar. needs more powers available to it, like the current form of tesla cage, lightning field, maybe short circuit or shocking grasp.
    Electric blast supposedly gets the endo drain meta game as a substitute for a tier 3 blast. but it cant drain on it's own. And Short circuits never ending animation required in melee is just asking to get your face pounded in if you have to use it twice to drain a mob.

    Unfortunatly Arcanaville has Positron talked into changing energy blast first. Oh well at least energy melee was also on the list.
    1. When did I manage that trick?

    2. Electric Blast is overshadowed by Energy Blast?

    3. The technical redress for endurance drain effects has been on the table for quite some time since I first suggested it: add -EndDiscount to endurance drain powers. This will cause the critter's own attacks to drain out their endurance faster, *and* eliminate the ability to use higher endurance (and presumably more powerful) attacks while the critter is drained and can only use a single tick of recovered endurance at a time.