Arcanaville

Arcanaville
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  1. Arcanaville

    Grapple Swing

    Quote:
    Originally Posted by Socorro View Post
    I'm not really sure why a swinging power must have 'anchor points' and literally interact with the environment to look right.

    I agree that swinging as high as you wish from 'nothing' would look odd, but it seems that could be fixed by setting a limit on swinging height to be no higher than nearby structures. Your swing line would indeed disappear some distance above you, not really attached to anything, but as long as you were never swinging higher than a nearby object, it seems to me the illusion that you were attached to something could be more palatable. There wouldn't be a limit to which direction you could go, provided you went no higher than a nearby object.

    And if you were on completely flat ground, the power just wouldn't work (or maybe an athletic ninja-run type power took over instead)

    I have no idea how difficult (SCR applies) it would be to constantly measure the height of nearby structures, nor how close you should have to be to them, but it does seem like it be less work than making tons of interactive anchor points. Maybe not...
    You'd be talking about a potentially very computationally intensive process, which means that one power could suck up a significant amount of the server cycles serving maps with swinging characters.
  2. Arcanaville

    Grapple Swing

    Quote:
    Originally Posted by Serva_Obscura View Post
    The instance ID associated with the "Rejoin Trial" action is cleared and recycled (or just corrupted due to a half-write) on the instance server but not on the players/league who suffered through the zone/instance crash, that's my guess? You could try and find out if all the missions that crashed trials ended up in were started after the trial crash (hence recycling of the instance ID's) or if they were started before you'd probably need more internal information about where and how the instance IDs were created. Certainly not easy to do as a black box.
    Another possibility is the player mission list is either a stack or a linked list, and something is improperly popping when the trial crashes, dropping everyone into a different mission than the original one when the bug occurs.

    Another possibility is that there is some partial fail safe code on the instance server itself that is trying to recover from a trial problem, but that code cannot recover the trial and so it does the only thing it can and dumps everyone into a different instance instead.

    Another possibility is someone did a bad thing and wrote their own hash algorithm to generate instance tags, and we're seeing the result of collisions under certain specific situations (it would not be the first time a programmer improperly tried to roll their own something, and that something turned out to be horribly bad).

    Most likely, my experience tells me its none of the above.
  3. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Aren't the textbooks usually written and edited by Ph. D's in the field, though?
    Not always. Sometimes they are written by groups of people and edited by a panel. However, even when they are written by individual specialists, it often happens that a) their knowledge is actually flawed, but this only shows up when they are forced to attempt to write a textbook covering the entirety of their field rather than just the specific part they tend to work in, and b) sometimes their understanding is correct, but in the process of simplifying it for textbooks they start saying the wrong things.

    The rocket one above is probably an example of B. The text book correctly laid out the formulas for rocket-propelled motion, and anyone sticking strictly to the formulas would always get the right answer. Then right there at the end the textbook writer's brain probably said "we need to say one more thing" and at that point a serious malfunction occurred.

    The canonical example of A are textbooks on statistics. I don't know what they look like now, having no desire to audit statistics textbooks for all eternity, but back in my day they were prone to making the occasional serious error, not in calculation but in when it was reasonable to apply certain statistical formulas or methods. Which often happened when a statistical something was intended for some large problem for which the statistical method made sense, and the textbook writer reduced the scope of the problem to a simpler one that made the calculations simpler, but then invalidated the method.

    Then a whole bunch of people graduate college thinking those methods actually work for real in those exact situations, and start doing improper things.
  4. Quote:
    Originally Posted by Snow Globe View Post
    1 pack = 80 Points/Pack = $1.00 USD/Pack
    12 pack = 70 Points/Pack = $0.88 USD/Pack or $10.50 USD for the bundle.
    24 pack = 60 Points/Pack = $0.75 USD/Pack or $18.00 USD for the bundle.

    Really... Don't strain yourselves.
    If you are literally spending cash, then it depends on how you buy points. The best case scenario is buying points $100 at a time and buying the superpacks 24 at a time, for a net $0.625 per pack, or 160 packs per $100.

    Of course most people won't do that. $30 buys you 2640 points, which buys you 40 packs (a pack of 24, a pack of 12, and 4 singles) with 40 points left over, which would be about the effective price of the 24 pack if you bought the points a buck at a time.

    This doesn't count the reward tokens you'd get for spending that money.
  5. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Quote:
    Originally Posted by Scythus View Post
    Well then, stop being such a sausage factory and roll some female alts.
    Why? I don't roll characters willy-nilly.
    That's rather more descriptive than I think most people required.
  6. Quote:
    Originally Posted by Bullet Barrage View Post
    If you translate it you get
    You missed the
  7. Quote:
    Originally Posted by Paladin View Post
    This might not have been the place for expressing such sentiment, but it didn't deserve ridicule or a frivolous dismissal.
    It could have been worse. I could have gotten here before Zwillinger.

    But saying any more would be revealing a magician's trick. Z's no idiot, though, and sometimes what he does makes more sense if you assume he isn't.
  8. Quote:
    Originally Posted by Windenergy21 View Post
    To make them better. No reason, as a resistance value that it shouldn't be increased for a tanker. It's part of the set, as a resistance value. I see no reason why it shouldn't be AT modified just like a stable resistance like HPT would be. So it works differently, but still is a resistance within the set.
    Except its not. Even if you assert it should be scaled the same as any other resistance, it doesn't function as one. I did fairly conclusive analysis of the passives that determined that averaged across a wide range of situations:

    1. The *average* value of the passives under combat conditions will likely be around 11%.

    2. The damage mitigation strength of the passives will be only 3%.

    3. The protective value of the passives will be equivalent to static resistances of about 26%.

    Increasing the equations for the passives by 33% for tankers would actually change each of those numbers differently. Given their mechanics, its unclear *what* the equivalent scaling factor actually is supposed to be.

    The other thing is that it is an exotic mechanic designed to simulate a special environment. It could be refactored into a different mechanic that was not resistance: scaling health for example. Doing so would only make the math uglier, but it would transform the feature from a mechanic that typically scales (resistance) into one that typically does not (+health).

    Are you saying that as far as you're concerned, because its mechanically a resistance it should scale? Because that would mean that changing it to a health manipulation would eliminate your objection: you would then be compelled to state it should not scale at all, because those are the rules.



    While we are at it, would you like to have all ranged attacks obey the ranged damage modifier, which is the explicit rule that is often violated for melee archetypes?
  9. Quote:
    Originally Posted by Blood Red Arachnid View Post
    The "clock" being the obvious correct answer wasn't true for the board. There was competing theories in tracking the motion of the moon in the sky. Regardless of initial funding, the board wrongfully denied Harrison the full prize that he should've won and the reward for solving the longitude problem. When the predictive power of any device is attributed to luck over and over again, then this is a blatant disregard of that device. There is clearly a difference between caution and agenda, and the board crossed it.
    This was also a matter of technology and politics, but not Science. Its more correct that this was a battle of competing approaches and not competing theories, combined with the fact that astronomers have traditionally been highly parochial in the past.


    Quote:
    There was a lot of evidence to conclude continental drift. In fact, it takes an experimenter very little effort to see that India is moving six centimeters per year. Some of the evidence later that helped to solidify continental drift in geological circles were the paleomagnetic ribbons on the ocean floor. Regardless, the information I had listed prior was dismissed because matching fossils is pseudoscience somehow, and because there wasn't an adequate explanation as to why the continents were moving. Denying observed phenomena because the phenomena doesn't have an adequate explanation is a glorious flaw in reasoning. It would be like denying the double-slit interference pattern of light because I don't like the idea of wave-function collapse.
    A lot of controversy could have been excused up to about the 1940s. But after that point, its pretty clear to me that this was another example of Plankian advance: the old geologists had to die first. Incredibly, when I was in high school an older text book on geology claimed continental drift was a controversial and unproven scientific conjecture - in 1983 (the text dated from 1979). At that point, its clear some scientists were acting like they had a bet against continental drift.

    Incidentally, I used to collect old text books with odds statements in them. I have one from 1967 - just two years before the Apollo moon landing and years after the first manned space flight - that claimed rockets moved forward because their exhaust pushed them forward, and when the rocket reached the same speed as the exhaust moving backward the rocket would no longer accelerate forward because the exhaust would leave the back of the rocket standing still.

    But that's more of an indictment of textbook writers often being idiots.
  10. Quote:
    Originally Posted by TrueGentleman View Post
    That's going to spur sales
  11. Quote:
    Originally Posted by Yorukira View Post
    I love this game:
    So I was in PocketD getting my Valetine badges when I start the new valentine arc, after finishing it. Something came to mind...

    Why the hell they put Mis.Liberty as contacs!! His Grandfather die like 1 month ago! I don't intend her to be depress for 1 year like the chick from a very bad vampire movie . But if you gona make a arc for her PLEASE!! Don't give her the ONE where you can revive somebody that was Long dead!! Even less if her have lost both his MOTHER!! and GRANDFATHER!! in one month! THAT MONTH WAS HOLYDAY/XMAS!!! She should be depress painting his nail black and watching grace anatomy while eating ice cream.

    AND THE KICKER IS THAT SHE DECIDE YOU REVIVE, FREAKING RED WIDOW, BEST ASSASSIN IN ARACHNOS.


    WHY!!?!?!?!
    I don't get it! ether she is drunk or on some kind of illegal substance. Maybe she hated then. Is she is gona turn villain or vigilante and take revenge,so they most stay dead so it have a meaning? Plz don't tell me this is who will die #6.

    in a nut shell:
    http://qkme.me/363eq2
    Well, see, what's happening is... uh... hmm.

    Now that you mention it, that is really f-ed up there.
  12. Quote:
    Originally Posted by Golden Girl View Post
    I think that there could be a new accolade for completing all the Praetorian Trials.
    Yes, and activating it causes you to automatically push the green button.
  13. Quote:
    Originally Posted by CatAstrophy View Post
    Why they can't be twins? Not even separated.
    Because the animation rig doesn't support conjoined people.
  14. Quote:
    Originally Posted by graystar_blaster View Post
    http://boards.cityofheroes.com/showthread.php?t=249085

    the reason i posted this because I knew this was coming it had to based upon other posts i made and saw the writing on the wall.


    Do you think the posts in this thread are any indication about what happend in this article vs. what happend to our game.
    All I know is the Paragon Store is clearly making enough money to supply blasters with fireballs again.
  15. Quote:
    Originally Posted by EvilGeko View Post
    They need to stop buffing altogether. No AT in this game really needs help anymore.
    As an archetype, Blasters do.
  16. Quote:
    Originally Posted by RadDidIt View Post
    Or, all those people who DO believe there is a message or purpose of Pi, can be suffering from one of the most useful and hated human analogy systems:

    Apophenia.

    We all have it, in fact, we wouldn't be here if we didn't; well, at least, not as a civilization.




    If you think there is a message in Pi, you have apophenia. Or, more extremely, pareidolia. You can quote all this mathematics, and it's fine, it really is (needed, EVEN!), but, at the end of the day, many people fail to compensate for the most important thing:


    ....you're just a primate staring at the stars, and you have an incredibly overactive analogy-logic system.
    Why would you attempt to convince anyone of this fact by transmitting a random set of bits which have no intrinsic meaning?
  17. Quote:
    Originally Posted by Durakken View Post
    But as far as what you're talking about...that is incredibly laughable with Ellie. A message written in a different base that appears only after trillions of digits and only when the person arranges it in a certain way... That sounds more like a weird pattern that can occur naturally that someone is applying their own meaning to it. You do know that there are patterns that exist in Pi right? They're there but they don't repeated endlessly. That's what that base 11 message sounds like to me.
    The specific message was a long series of ones and zeros expressed in base eleven which contained a total number of digits equal to the product of two large roughly equal primes. Rendering that message in a grid generated a circle encoded in the digits. The odds of such a message given reasonable estimates for how large those primes are implied to be would be astronomical.

    It echoes the original story where Ellie encounters a radio signal which at first appears to contain just a small signal, and then hidden in the signal was a digital signal which contained a video of a television broadcast from Earth echoed back, and then within the phase of the signal was another signal which contained a set of bits that contained a number of bits equal to the product of two primes, which when arranged in a plane generated the machine blueprint.

    The whole point was devising something that a scientist would consider something beyond the ability for science to explain, something that even when you factor in Clarke's law, still seems beyond science and technology. Encoding a message in PI qualifies. Its definitely beyond anything we can remotely extrapolate from our understanding of science and mathematics, but that's the point. Whether its actually impossible for an intelligence far beyond ours is an unanswerable question by definition for us.
  18. Quote:
    Originally Posted by Durakken View Post
    I don't know since I haven't read Contact. Only seen the movie. The idea of there being a "message" in Pi is nonsensical and can mean only one of 2 things. Either there is no message and it's just that we coincidentally see it OR there is a message and we live in an irrational universe where there is but one element of the universe that is irrational... I choose the former despite believing the universe is ultimately illogical.
    Possibility number three is that you just aren't smart enough to understand how its possible to change the laws of mathematics.

    Its really a test of faith. If you don't believe the alien, there's no point in looking. If you do, you'll have to look far: the aliens themselves have the sort of computing power to allow them to look so much farther in the digits of pi that you'd be spending generations looking, possibly without finding anything.

    Incidentally, at the end of the story Ellie's search in pi turns up an oddity: trillions of digits into pi when expressed in base eleven there's a string of nothing but ones and zeros. Written out in a square grid, the 1s form the picture of a perfect circle. Essentially the signature of the artist: the understanding is that it confirms the idea that there are messages encoded in pi, and the search isn't for nothing.


    Quote:
    Pi is Pi because everywhere Pi is Pi. Even nowhere Pi is Pi. Kinda like a Square will always be 4 equilateral lines connected at 90 degree angles. The only way that isn't the case is if we live in an illogical universe and if that is the case then everything is true and there is just as much chance that if a message was to be found in pi that it came from nowhere and every where at once and you've lost all coherency then.
    We assume the axioms of mathematics are the only logical ones that can exist, but Godel proved that there are an infinite number of possible sets of base axioms for mathematics, and not all of them are guaranteed to generate the same conclusions. We assume most of the rest are nonsensical because they conflict with our common sense, but our common sense is informed by only a tiny subset of the functioning of the current universe.

    You assume its impossible to encode a message in pi in the same way someone can assume its impossible for parallel lines to meet. It defies the definition of "parallel" but then we live in a universe where the notion of parallel behaves a certain way within the limits of our senses. Suppose we lived in a hyperbolic universe where its impossible to construct parallel lines, even on small scales, that obey our current understanding of parallel. Then we'd probably invent one of the non-Euclidean geometries in which parallel lines do meet, and we'd consider it nonsensical to consider geometries in which that is not true.

    If nothing else, a hypothetical creator of the universe could have worked in reverse: they could have created a universe that happens to be specifically Euclidean, and one in which the value of PI has specific meaning, because the constant PI in Euclidean geometry just happened to encode the message they desired. If it didn't, but some other value did, they could have redesigned the universe to promote the invention of a different kind of mathematical system which happened to include that specific value as an important constant.

    For any given message, there is a transcendental value that encodes it somewhere. A sufficiently intelligent being could find it and then ensure it becomes an important constant in the mathematical system that intelligent beings are bound to construct, within a universe that promotes that specific system. That is certainly not impossible.
  19. Quote:
    Originally Posted by Tahquitz View Post
    That this is a game for introverts? I'm beginning to think it is false too.
    Its not a game for extroverts either.

    Its always been a game mostly for people without extreme demands or requirements; specifically for people willing to accept the devs will strive to compromise between different player types that want different experiences, including experiences that exclude your preferences specifically, and in a way impossible to work around.

    To put it more simply and more bluntly, this game has always been for people who want X and are willing to wait, its explicitly not for people who absolutely cannot stand Y and refuse to play any game with Y. If you are the type of person who draws lines in the sand, the devs will eventually walk right over it, its only a matter of time. In doing so, they will be adding something someone else really wanted, and given a choice between giving some players what they want or avoiding adding things others can't stand, the former almost always win over the latter.

    I cannot think of very many instances where the reverse was true, from launch to now.
  20. Quote:
    Originally Posted by rsclark View Post
    Which part? The easily observable fact that games are moving in the direction of less large group content or the easily surmised idea that a game never known for large group content might have fewer people who enjoy it than other games that have always provided that form of content?
    Both.

    The fact that MMOs are directing more resources towards improving their solo player and small-team player experiences is not tantamount to saying they are moving away from actually *having* large-scale content. Because as I said, they already have it. When they start eliminating it completely, then your point would be supported by the facts exclusive of the more simpler and logical conclusion, which is that most MMOs are softening their teaming requirements. To focus on one thing is not to specifically repudiate the other things.

    This false dichotomy also plagues the playerbase in other ways. Making content for level 30-39 is obvious evidence the devs are abandoning the higher levels. And the lower levels. Incarnate trials are obvious evidence the devs are abandoning the standard game (even though the evidence is overwhelmingly the opposite). The Praetorian storyline is obvious evidence that the devs are abandoning everything except Praetorians. The store items are obvious evidence that the devs are abandoning the base subscription game.

    The threshold of evidence a lot of people is lower than rational functionality mandates as a minimum, actually.

    Also, a game that traditionally had no large-team content may have less people that enjoy it, but that would be irrelevant to the question of whether that means there's an appropriate amount of it. It is also equally logical to state that its obviously true any game with very little such content would be underserving the players that enjoy it.

    In both cases, your point is that your conclusions are obvious given the facts, but they fail to distinguish themselves from equally likely and much simpler and direct conclusions. They require inventing motivation that cannot be discerned from the evidence.
  21. Have we once again descended into debating the strength of wikipedia verses Cracked again? Sometimes I think I should just toss forty years of education and use Far Side panels as my scientific sources.


    I will say, however, that scientists get things wrong all the time. Science is often wrong in the short term, because humans are fallible and Science is currently practiced predominantly by humans (on Earth). However, Science has a much better long-term track record, because over long periods of time personalities disappear, and what's left is the observational record.

    Newton wasn't wrong: Newton works great most of the time. We still use Newton to calculate things like trajectories on Earth, and Newton will kill you just as dead as Einstein in that circumstance. Einstein refines Newton by explaining things Newton cannot, in situations beyond most observer's experience that formulated Newton.

    There are lots of good reasons why Science might resist an idea even if its correct. Relativity itself was resisted until the evidence began to stack up in its favor - which is as it should be. New ideas can't just be pretty good, they have to be superior to the old ones, and they have to prove it, and that takes time. Even when Science unfortunately resists good ideas for bad reasons, that is part of the price to pay for having a Scientific method that relies on overwhelming evidence to overturn previously successful ideas. Newton was successful for centuries, and still does really well with normal things moving in normal gravitational fields most of the time. Einstein does even better, so any idea with intentions of displacing Einstein has to prove itself better. Until it does, its just a supposition, even if it ultimately turns out to be right.

    Also, there's the observation by Max Plank, who said:

    Eine neue wissenschaftliche Wahrheit pflegt sich nicht in der Weise durchzusetzen, daß ihre Gegner überzeugt werden und sich als belehrt erklären, sondern vielmehr dadurch, daß ihre Gegner allmählich aussterben und daß die heranwachsende Generation von vornherein mit der Wahrheit vertraut gemacht ist.

    "A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather its opponents eventually die, and a new generation grows up that is familiar with it."

    Scientific dogmas exist, but they tend to be unsustainable over even a couple generations of scientists.
  22. Quote:
    Originally Posted by Durakken View Post
    First if I was in Ellie's position at the moment I'd call BS. Mathematics is not something that can be changed like that.
    Yes, I'm sure you would. The story itself specifically makes the point that there will be people who would say exactly that, even in the face of evidence to the contrary. That's sort of the point of the story.
  23. Quote:
    Originally Posted by Zombie Man View Post
    And that message? Ironically, "Bring more pie."
    Strangely enough, the initial message could be interpreted that way.
  24. Quote:
    Originally Posted by Cyber_naut View Post
    Very true, which is why SR needs some buffs.
    Hold that thought.


    Quote:
    This game has evolved over the years. It's a much better game because it's become more complex/involved/detailed. IO's were a great addition to the game because they allowed players to make their characters more detailed, allowed for more flexibility in builds, and provided improved layered defenses so their super heroes could actually feel 'super'.

    SR suffers because of what you pointed out - the game has evolved to the point where defense sets need layered defenses, both from the set itself, as well as IO's, and now incarnate powers, to be competitive. And while IO's did improve defense ability of all sets, this did devalue the strength of SR, because again, that's pretty much all SR offers. Yes, I know it has scaling resistance as you get low on health, but from my experience it's not very valuable relative to what pretty much any other set has. And not only was SR's strength devalued by IO's, it was further eroded as the devs have introduced many defense busting mechanics in recent releases, especially in the incarnate content.
    I don't think on average SR needs to be *buffed* in the sense of having its overall performance improved. I think its weak in some areas - too many, probably - but also very strong in others. When we're talking about leveling and SO performance, you can get away with that: it tends to average out and the lows aren't too low when you're dealing with what people normally deal with in SO builds. But when we get to the higher level builds and the end game, what SR lacks more than anything else I believe are *options*. I mentioned this when ED went in, and when the invention system went in. Being (almost) all defense doesn't just make SR's defenses one-dimensional. It eliminated options for reslotting under ED. It limits options for slotting invention sets. It keep winnowing down options until the only thing you can do is soft-cap, take tough, and get as much regen as you can. Its no coincidence that all high end SR builds seem to be soft-capped with tough and a lot of regen: there's nothing else you can do: the only option seems to be whether to take aid self or not.

    And SR tends to burn a lot of slots besides, which means even if you were to add slotting options, most SRs would have only limited ability to take advantage of them.

    You can make SR stronger: add +health or regen somewhere, for example. But I think the real problem, one that would require a set redesign that is not going to be forthcoming, is that it lacks options. More than any other defensive secondary, its build choices are extremely constrained if you are building for performance of any kind.


    You could say that other sets have the same problem: the best option tends to be a singular one: soft cap the set. But that belies the fact that soft-capping non-defensive sets is huge: they essentially get to wrap Elude around their already strong defenses. But when a defense set soft-caps, they are only increasing their already strong defenses by a much smaller amount. Soft cap Willpower and you reduce incoming damage by a factor of ten *and* you also have Willpower itself. Soft cap SR and you reduce incoming damage by something like a factor of 3 to 4, and that's basically all you have. Everything else has other options, and they also get to have the best option defensive sets especially SR have.


    But as I said, I don't think this is fixable without the kind of radical changes the devs frown upon when they don't think they are necessary.
  25. Quote:
    Originally Posted by UberGuy View Post
    If you think terror keeps mobs who are debuffed or on fire from running, I question how much you ever use any terrorizing power.
    Actually, because stalkers tend to lack AoEs which can temporarily break terrorize, the terrorize in demoralize is much more effective at preventing running on a stalker than it might be on a scrapper.

    The lack of AoEs might also reduce the inducement to run, so while Stalkers may not have more tools to deal with it, they might cause it to happen less often. One component of the fleeing behavior seems to be tied to how many of a critter's friends are defeated in a span of time. AoEs tend to kill more things at once, while single target attacks tend to reduce the kill per second rate.

    Personally, I think its less that Stalkers can stop runners and more that they tend by mechanical design to generate less runners. They also tend to fight less numbers of targets specifically because there is little advantage to fighting large numbers when you have no AoE or taunt auras to aggregate them.