Another_Fan

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  1. Quote:
    Originally Posted by Arcanaville View Post
    Not exactly sure what you mean by that, but I should point out there was no soft cap in the same sense there is now in the pre-ED days.
    Just comparing the effort needed to reach a given level not the effectiveness of that level

    Quote:
    Higher levels of power have been much more democratized now than in the past: its easier to get what used to be very difficult to get before. But the absolute all-out maximum performance hasn't gone up all that much from the I2 or the pre-ED days in most cases. No amount of inventions and incarnate powers is going to return my Ill/Rad to her glory days pre I5. Nothing is going to really replace the old school perma-Elude (and stronger Aid self) of my I2 MA/SR. I'm not even likely to see my centriole-packing blaster build hitting everything from sniper range with 300% attacks ever again in a live build.

    My MA/SR is offensively stronger now against the aggro cap of +2s than my perma-elude build was. So its not all bad. But we haven't completely transcended the old days just yet.
    Don't know how you are using democratized, but we have recently taken a large step back from that. The high end incarnate powers as a practical matter are only available to people willing to do trials. Seeing as incarnate items are all account bound this limits access to the current peak of power.

    Many of the changes you are talking about really aren't about changes in the way enhancements and inventions work but are about overall nerfs to the way particular powers work. While your ill/rad isn't as powerful perma doms are much more powerful. The doms can take max advantage of invention system.
  2. If this does get done, they need to give full auto a second pass as well.

    It has four major problems, narrow cone, 10 target cap, long animation, and lowest damage of all the nukes (low base damage and lack of aim in the the set). A 45 degree cone and a 16 target cap hardly seems unreasonable or overpowering.
  3. Been saying this was going to be a problem since prior to I18 going live. To be honest I was slow on the pickup for that because it really started to creep in when typed and positional set bonuses got changed.

    Anyway here is a way to understand the progression. Most people still playing today would say E.D. was something that was needed but was implemented poorly, and that characters were overpowered pre E.D.

    If you agree with the above take a look how a power can be enhanced now versus e.d

    Pre-ed

    You could put 6 SOs or 6 Hami Os in a power for either 200 percent enhancement total or 400 percent enhancement


    Current with just IOs

    Now you can achieve 130 percent global recharge enhancement without using hasten 200% with hasten without too much trouble, without hasten that is like poping 4 recharge SOs in every power

    You soft cap your defense equivalent to putting about 4 hamis, in all the def powers.

    add a 15% global damage bonus to all your attack powers

    Add 15% to your hp

    add +60% acc to all your attack powers

    add 6% global +to hit

    To get those kinds of bonuses on a pre ed build would require you to have something like an extra 100 slots for your powers.

    Just look at the easy ones, attack powers with sets will get roughly 100% damage enhancement, 50% recharge, 50% end discount, 60% acc or, 260% enhancement from the set toss in the global bonuses, that goes to 115% damage, 180% rech, 50% end discount, 120% acc, 6% + to hit, or for a total enhancement of 465% not including the +to hit.

    With a current IO slotted build 465% vs the pre ED 6 hami/ power 420% enhancement

    This isn't even considering the boost from inherent fitness as free power picks, or that pre ed you had to pick and choose which powers were going to get maximum levels of enhancement
  4. Quote:
    Originally Posted by Arcanaville View Post
    I can't prove you're ugly.
    You can't prove lots of things, including the other two, haven't seen it slow you down yet.

    So play the odds

    I argue with a lonely woman on the internet who gets her kicks off a belittling people and doing free spin control for a video game company. What are the chances I am still in my prime of attractiveness ?
  5. Quote:
    Originally Posted by Airhammer View Post
    I still think this guy just doesnt know how to play a blaster.
    Just what qualifies as knowing how to play a blaster ?

    Soloing taskforces without dieing ? Been there done that.

    Having all the Mo Badges heroside pre I18 ? Been there done that.

    Been the only one to survive various failed Mo attempts ? That too.
  6. Quote:
    Originally Posted by Arcanaville View Post
    Usually, I'm happy with people intelligently debating, and either accepting or rejecting my analyses. I'm even more happy when people accept them, but forget they came from me: forgetting they came from me eliminates a source of controversy. The best case scenario for the game is when no one has any idea I was involved with any aspect of the thing, because then there's no personality conflict associated with the thing.

    Its happened many times before. DPA, for example, was only ever remotely controversial when I was associated with it, given that I invented the term and the usage (at least on the English forums: its possible someone beat me to the concept on the Euro forums). Nobody knows or cares anymore, and also no one considers the idea remotely controversial.
    For someone, who regularly asserts they have the aces so the conversation has to shut down, the above is a remarkable bit of chutzpah.
  7. Quote:
    Originally Posted by Arcanaville View Post
    I have no idea what you mean by coming up with things you weren't talking about. You consistently claim that my analyses are either flawed, irrelevant, or highly questionable. In the case of the archetype analysis, most of my conclusions were confirmed in discussions about them. So my flawed, irrelevant, questionable analyses landed on the correct results, which it tends to do just about all the time. Either I'm smarter than you, or God hates you and put me on Earth to get extremely lucky in an annoying way.

    The smart money is on both, though, given the fact you aren't that smart or likeable.

    I'll keep this in mind, though, for the next time something more contemporaneous comes along. The last time I was this tempted I came really close to getting a player to bet forum access that I was totally wrong, when I had absolute proof I was right. Might be worth it in this case.

    Should have gone for ugly as well that way you would have had a trifecta on the insults.

    Are you hoping to taunt me into taking a lose/lose bet, to be decided by a court of people that like you and people that don't even know me in game ? I mean if I lose, I lose one of my most inexpensive sources of amusement, and If I win I lose one of my most inexpensive sources of amusement ? Where is my upside ? Are you so in awe of yourself that you think you have done anything but make me laugh ? If anything I should send you a thank note.

    Despite your claims to the contrary, on this topic I am the only person holding an ace, because its really obvious you have no idea what I was talking about, when I said you were casting entrails.

    While I may envy your psychic ability, I really have to question your judgment on this one.
  8. Quote:
    Originally Posted by Arcanaville View Post
    You should know I send virtually all of my analyses to the devs, and usually discuss their conclusions with them. I am always holding Aces. I just usually have no desire to beat other people to death with them.

    Usually.
    Go for it

    I can't wait to see you come up with things I wasn't talking about. It should be nearly as much fun as when you tried to correct a ballpark estimate
  9. Quote:
    That's pure B.S. You can't know that and as it is Arcana makes claims that border on reading entrails to support her position
    Quote:
    Originally Posted by Arcanaville View Post
    You shouldn't tempt me like that.
    Entrails might be too generous, If this thread manages to get another inconsistent set of statistics wedged in it will have to become an argument on climate change.
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    So, if blasters were adjusted so they were no longer the "worst" choice for a particular task, it logically follows that something else would take their place as the "worst" choice.
    Double us of a false dichotomy.

    First they don't have to be adjusted to the point of being best or even better than the worst, simply improving them so the gap is not so significant would do a world of good.

    Second you can adjust them up so they are equally good but in different ways.

    Quote:

    Would you rather play AT leapfrog, where in any given issue a particular AT is the "worst"? Makes more sense to me to leave it as it is and let people play what they enjoy playing.
    Good use of the slippery slope argument.


    Quote:
    And at any rate, EVERY AT is superfluous. You don't NEED any given AT or power set to succeed in the game. This month it's blasters getting the hate, next month it will be defenders, or tanks, or scrappers, or controllers, etc.
    By that logic we should never get balance nerfs at all. After all if the game is so easy you don't need to adjust weak ATs up why adjust things down ? Its all so easy that balance doesn't matter ?
  11. Quote:
    Originally Posted by Zem View Post
    Arcana's AT Popularity Analysis uses data released by Back Alley Brawler. It's admittedly a few years old by now, but it shows Blasters being created close to 30% of all new heroes and 16% of all ATs, period. The highest number at the time. The "Active since..." data shows around 24% of all heroes were Blasters. Again, the highest number, but less than the 28-29% creation rate for heroes.
    I love people who use numbers without understanding them, or let alone thinking through the implications of their statements.


    If blasters are 30% of all heroes created and 16% of all ATs created this implies that villains were and are being created in nearly equal numbers to heroes.

    If you believe that I have a bridge in Brooklyn to sell you. Matter of fact that article you cite below puts the lie to it as well. There is only 1 villain AT that even makes the top 5 of all and that is the mastermind.

    Quote:
    I suppose you could claim it's out of date and recent changes have knocked Blasters entirely out of the running except...

    http://www.eurogamer.net/articles/20...ersaries-today



    That's where we got the most recent info about level 1-49 numbers. Blasters drop to third at level 50, which while it supports the idea that endgame Blasters drop in popularity that "drop" is only to third place. Third out of 14 ATs? That's what you call a problem? Can my favorite AT have that "problem"? Pretty please?

    Here are a couple questions for you, How many level 50 characters have you deleted ? Does a level 50 have other uses, besides participating in combat related content ?

    If you answer not many, and or yes, you should be able to understand why that can be deceptive. Once you get a character to the point they are maxxed out in terms of storage and transaction slots they have other uses than strictly fighting.
  12. Quote:
    Originally Posted by Zem View Post

    Oh sure. People even play Stalkers. But look at how many, man. Doms are a lot better than they once were. Stalkers even got some love. But neither is up to the level of popularity as Blasters. Not even close. Doms and Stalkers used to compete for the title of "least played non-epic AT". Sympathy for the poor Blaster? Don't make me laugh.
    You know that's funny because I actually like stalkers. They have a very nice effort/reward ratio. While their overall performance is a little short of brutes and scrappers you can build very nice stalkers with considerably less effort than the equivalent brute or scrapper. They also can do a few things that other ATs really have a great deal of trouble accomplishing.

    The whining on Doms is much more understandable. They start and stay very slow untill you start IOing them out, then they become incredible.

    The problem with blasters is their curve is nice initial start, then "WTF why am I playing this ?". After you hit that inflection point they just become a money pit where you throw inf into them to mortar and plaster over their inherent shortcomings.
  13. Quote:
    Originally Posted by Zem View Post


    The degree to which people are abandoning Blasters was overblown due to a misunderstanding that was cleared up earlier in this thread. They are still being abandoned somewhat more often than others but not by much. And you might expect that from the fact they are created more than anyone else. Is it a problem that people think Blasters suck or is it that they just weren't as super-amazing as they thought they might be but are still good enough to play more than a lot of other ATs? What matters is how many people stick with them in the end and that number is absolutely very healthy from the available stats we've seen.
    That's pure B.S. You can't know that and as it is Arcana makes claims that border on reading entrails to support her position
  14. Quote:
    Originally Posted by Zem View Post
    Or when the goalpost has gone into hypothetical land? We were talking about content that doesn't even exist anymore. You'll notice Shubbie said, "IF". IF they decide to make truly challenging content again. Problem is... there isn't. Like it or don't, this game isn't being geared towards the min/max end of the power spectrum and so a lot of this theorycrafting about Blaster performance going on in this thread is quite likely irrelevant.



    Who DOES go to that trouble? Think about it. If you were even a little bit right then Blasters would have trouble finding teams AND they'd have trouble soloing. All that has been claimed in this thread. So why are people playing Blasters if there's no part of the game they don't have trouble playing? Because they ARE playing Blasters. PvP? Go on... make me laugh.

    How about this: People are playing Blasters because they are fun to play and they are good ENOUGH to play in any content this game offers. Because, yes, most teams out there DO just grab anyone available. I ought to know. I play a Stalker and I get on teams quite easily. So it can't be that hard.

    Maybe if this day comes that the devs decide to take this game in a min/max direction and only develop content like the original LRSF, people WILL be dropping their Blasters in droves and then you'll actually have a point. But today the inconvenient truth is that no matter what performance stats you can throw up here, people are simply quite happy playing AND teaming with Blasters. You are standing in the middle of a field on a bright sunny day shouting "The sky is falling!" Why should the devs listen?
    I am sorry but what people are happy playing blasters how many and why, and how does that relate to the overall population ?

    If you can't answer that your statement isn't a "inconvenient truth", its just distraction and propaganda.

    I will say this, while its not a valid statistical sample, I have been on an enormous amount of trials to get incarnates done, and what I haven't seen are blasters participating in the amounts you would expect for the most popular, third most popular, or most created AT.
  15. Enhancemnet trays: never purchased a respec in game or via store, 0 interest.

    Salvage: some use, on the characters that need it I already have 80 slots so maybe 1 additional purchase, but at 10 bucks checking my self respect at the door would be a problem

    Vault space: Worthless

    Auction house: Very nice, allows me to use fewer characters to do the same amount of marketing. That said I already have a horde of dedicated marketeers and can't spend the inf I have fast enough

    Edit: Now extra inf storage, that would be something
  16. Quote:
    Originally Posted by PleaseRecycle View Post
    Yeah, and by your own argument you only need one amazing speedy player to handle most TFs. That's true! Therefore all ATs are superfluous, because that player can play whatever she wants and bring seven "helpers" and get the job done just as well. Yep, even blasters can lead speed TFs and be the first one smashing each spawn and the one who starts soloing the AV while the team meanders over. I realize you don't think that counts because it isn't "average players" but if the fact that no AT is essential to a speed TF is among your criteria for the uselessness of blasters, everything else sucks equally.

    Look I don't know how you put together a STF/LRSF/Khan/ITF etc team but let me take you through how people I know do it.

    1. Somebody decides they want to do X
    2. They check their global friends list to see who is on they like playing with
    3. They look at what they have and decide what they need to change to succeed.
    4. They open it up to global channels to fill if needed.

    What goes in that core group is what is not superfluous the rest is just fill.

    Edit: Amplifying on that Blasters used to have some specialty jobs

    People liked not to have too much melee for STFs because if they weren't defense soft capped or if the team didn't have a buffer that could manage softcapping, they got to be a liability with ghost widow. There was also their use in snipe pulling the patrons.

    Both of those are gone.
  17. Quote:
    Originally Posted by Shubbie View Post
    Yes and no, technically Cor's and defenders are more squishy.

    Dom's and Soa's are quite a bit less squishy.

    But cor's and def's apply a bonus to everyone, including sometimes themselves, this makes everyone better, the more you stack it the better it gets.

    I said some time ago, if the devs EVER want to make challenging content they are going to have to implement AT diversification. No more than 2 of any one AT, otherwise we will get the LRSF syndrome of TF's made up of 6 cor/def and 2 brute/tank/scrap and everyone else will be left out.
    Quote:
    Originally Posted by Arcanaville View Post
    Hmm, my blaster's been on lots of LRSFs (weirdly, more than STF) and I even have the MoLRSF badge. I was just picked up on that run because I was available at the time. Also possibly because I'm just that awesome, but mostly just because I was available at the time. No one questioned my bringing a blaster at the time.

    Maybe one of the interesting advantages of playing on a lower population server is that you can't be picky, so you learn over time that any group of anything can do anything, so you eventually get the attitude that any group of anything *should* be able to do anything.
    Quote:
    Originally Posted by Arcanaville View Post
    Also because players always overestimate the difficulty of trials
    Quote:
    How does your statement apply to the typical person playing a blaster ?
    Quote:
    Originally Posted by Arcanaville View Post
    It has nothing to do with the average player playing blasters in typical content. It was a reply to someone else that was talking about something completely different. Try to keep up.

    I'd love to but not only is your goalpost moving I think you motorized it.

    Nobody was talking about typical content, everyone was talking about content where a little trouble is needed to put together a decent team.

    I'd like to keep up but its hard when the goalpost approaches lightstpeed

    Quote:
    Originally Posted by Arcanaville View Post
    My post was in response to this:

    Lots of people find the LRSF challenging even today, and even those that find it not so challenging find a MoLRSF to be at least a little challenging. Challenging doesn't require forcing people into situations where they have to overload with force multipliers, which is the point I was trying to make.
    Yes if you have a bunch of people that aren't taking the trouble to put together an optimum or even a slightly optimized team I'd imagine you could find all kinds of content challenging.

    But if you are talking about blasters being picked for teams, citing teams that are formed without thought or care to success is hardly a measure.
  18. Quote:
    Originally Posted by PleaseRecycle View Post
    Okay, so in addition to being straight up mental, this is a great example of one of the things I was talking about earlier. Because Arcanaville offered a concrete example of a case where the hardest content in the game was not only offered to a blaster but then successfully completed by said blaster, this reinforces your stance that blasters must be terrible and it's some kind of miracle that the SF even got off the ground much less was completed, what with all the blaster drool all over it.

    You have a problem, A_F. This isn't really about blasters, is it? Tell me about your childhood.

    Don't be completely daft. It wasn't Arcanaville's blaster that was being offered the team, it was Arcanaville.

    I know this is going to bounce off you like the idea of not spending money bounces off a congressman, but the LRSF could be completed by a duo even before incarnates. If you have a team that includes you when they can win with or without what does that say about your contribution ? Can you say superfluous ? I knew you could. (Actually not entirely true, you need 8 to start the SF, and I expect that making sure everyone gets an at bat is one of the reasons that won't go away)
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    /this.

    Freedoom is about the only place I've ever seen someone charge for a farm - much less have it commonplace. And, frankly, I think the people who are paying are suckers - the farmer's already going to get a fair chunk of INF coming in from recipes, INF drops and tickets. The farm will run the same whether you're there or not. *shrug* But I don't use them, I just laugh at them and shake my head the few times I bother going to that server.
    No it won't.

    If you are AE farming the more you have on the team the worse the ticket rewards are and by a considerable amount.

    If you are farming oldstyle PI missions you are giving away drop chances which are usually worth more than the price farmers charge.

    Usually its the farmers that are suckers, they simply don't charge enough for their services.
  20. Quote:
    Originally Posted by Giant2005 View Post
    Blasters still have the highest damage modifiers and easily do more damage than every other AT.
    The problem is, they aren't very survivable. This never used to be an issue before everyone became obscenely powerful with IOs and now Incarnates. Their survivability was given to them by buffs, debuffs, controls and heals. The problem is that with IOs and Incarnates, everyone but the Blaster is already a Tank - the traditional team format has gone out the window and even when you get a buffer in the team they rarely bother applying them.

    It isn't a Blaster issue, it is a playstyle issue - no-one's playstyle meshes with the Blaster AT anymore.
    You are definitely correct about the way the game is played by most people passing them by but on the blasters doing the most damage its situational. They are certainly up there with brutes and scrappers but not enough that they really outshine them in damage. Brutes and scrappers do unequivocally outshine blasters in survivability.

    Quote:
    Originally Posted by Shubbie View Post
    Yes and no, technically Cor's and defenders are more squishy.

    Dom's and Soa's are quite a bit less squishy.

    But cor's and def's apply a bonus to everyone, including sometimes themselves, this makes everyone better, the more you stack it the better it gets.

    I said some time ago, if the devs EVER want to make challenging content they are going to have to implement AT diversification. No more than 2 of any one AT, otherwise we will get the LRSF syndrome of TF's made up of 6 cor/def and 2 brute/tank/scrap and everyone else will be left out.
    Not looking at the whole picture. If you want to build a survivable corruptor controller or defender its very easy. You have good self heals available, high values for armor, status protection available, excellent self buff numbers, while still having the HP same caps blasters have for hitpoints, and yes you can build defenders and corruptors to get near those caps.

    So even in the worst type of case the "squishier than a blaster x" has a 1/3 less hp but more passive mitigation that exceeds the difference and then has further tools that take it beyond.
  21. Quote:
    Originally Posted by Arcanaville View Post
    Hmm, my blaster's been on lots of LRSFs (weirdly, more than STF) and I even have the MoLRSF badge. I was just picked up on that run because I was available at the time. Also possibly because I'm just that awesome, but mostly just because I was available at the time. No one questioned my bringing a blaster at the time.

    Maybe one of the interesting advantages of playing on a lower population server is that you can't be picky, so you learn over time that any group of anything can do anything, so you eventually get the attitude that any group of anything *should* be able to do anything.
    Have I complemented you on these lately ?

    I mean this reminds me of something from Phol and Kornbluth's "The space merchants". The statement conveys an impression, that is unimpeachable and while technically true and seemingly of devastating power is nothing of the sort.

    I have no doubt if you asked people for a spot you could get a dead haddock MoLrsf and no one would question it. Seeing as there are many people in the game that make an artform out of badging runs, and I have seen instances of them getting unenhanced characters that have just stepped out the AE Mo badges. Matter of fact I used to know a guy that did this for Khan and he would pretty much solo master the TF with a team of 7 in tow. I have no doubt if you were displaying brainwave activity during the task force and paying minimal attention to what was going on you would have gotten the badge.

    How does your statement apply to the typical person playing a blaster ? Beats me, but you certainly didn't try to say something relevant, but instead came up with a very nice piece of distraction instead
  22. Quote:
    Originally Posted by MajorPrankster View Post
    You do the same and I will consider your opinions.

    The 'facts' you have presented have been contradicted on many occasions about this topic and others.

    You simply choose to ignore what you don't like.

    You do not wish to have anything remotely resembling a discussion that comes to a conclusion, your only intent from my point of view is to keep arguing and ignoring anything you do not agree with in an effort to make yourself seem wise and influential.

    No one here is under any onus to prove or justify their views of the reality of the game, any more than you are, but you are the one that continues to nit-pick and argue semantics and wild scenarios.

    I find it to be sad, really. I hope you find things in the real world that bring you joy.

    Well apparently your friends, that you actually talk to fail to bring you joy. (Can't imagine why) So I can only hope the game brings you incredible joy, with any luck f2p will provide you with plenty of dog fights to amuse you.
  23. Quote:
    Originally Posted by PleaseRecycle View Post
    The last time you asked me to put up numbers to justify something, you'd just come off of a whirlwind tour of ignoring my and everyone else's numbers for, well, since approximately October 2008. I wisely avoided wasting any additional time appeasing you. What I did do was accurately point out that no amount of proof from any source will ever make you happy.

    It seems that you hate blasters with a burning passion. This is ironic as blasters are among the top purveyors of fire damage. Have you considered starting a thread on how badly SS/FA brutes suck? They're just about as flaming.

    Let me see

    1. You say something thats pure b.s.

    2. You are asked to back it up

    3. You weasel around why you can't

    4. I AM SHOCKED




    Yes in the Claude Rains Casablanca kind of way
  24. This may work for you

    I don't know how important surveilance is vs getting to your cap but dropping it, and taking superjump lets you hit your ranged cap. If you don't want your character jumping around just remove it from the tray and never use it.


    BTW you have your choice of incarnates with this. You have enough recovery and end reduction slotted that you should be good for most fights.

    You will have to watch your toggles

    Hero Plan by Mids' Hero Designer
    1.942

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eco Enforcer: Level 50 Natural Blaster
    Primary Power Set: Archery
    Secondary Power Set: Devices
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Snap Shot
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (3) Thunderstrike - Damage/Endurance: Level 40
    • (5) Thunderstrike - Damage/Recharge: Level 40
    • (9) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (23) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
    Level 2: Aimed Shot
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (3) Thunderstrike - Damage/Endurance: Level 40
    • (5) Thunderstrike - Damage/Recharge: Level 40
    • (23) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (25) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (37) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 4: Caltrops
    • (A) Slow IO: Level 50
    Level 6: Blazing Arrow
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (7) Thunderstrike - Damage/Endurance: Level 50
    • (7) Thunderstrike - Damage/Recharge: Level 50
    • (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (29) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (37) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (21) Luck of the Gambler - Defense/Recharge: Level 50
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    Level 10: Targeting Drone
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    Level 12: Explosive Arrow
    • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (13) Positron's Blast - Damage/Range: Level 50
    • (13) Positron's Blast - Damage/Recharge: Level 50
    • (31) Positron's Blast - Damage/Endurance: Level 50
    • (50) Positron's Blast - Accuracy/Damage: Level 50
    Level 14: Fistful of Arrows
    • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (15) Positron's Blast - Damage/Range: Level 50
    • (15) Positron's Blast - Accuracy/Damage: Level 50
    • (31) Positron's Blast - Damage/Endurance: Level 50
    • (19) Positron's Blast - Damage/Recharge: Level 50
    Level 16: Smoke Grenade
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (17) Dark Watcher's Despair - To Hit Debuff: Level 50
    Level 18: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 20: Cloaking Device
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (21) Luck of the Gambler - Defense/Endurance: Level 50
    Level 22: Kick
    • (A) Explosive Strike - Damage/Knockback: Level 20
    • (45) Explosive Strike - Accuracy/Knockback: Level 20
    • (45) Explosive Strike - Chance for Smashing Damage: Level 20
    Level 24: Aim
    • (A) Recharge Reduction IO: Level 50
    Level 26: Stunning Shot
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (27) Thunderstrike - Damage/Endurance: Level 40
    • (27) Thunderstrike - Damage/Recharge: Level 40
    • (34) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (39) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 28: Trip Mine
    • (A) Recharge Reduction IO: Level 50
    Level 30: Taser
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (36) Stupefy - Endurance/Stun: Level 50
    • (36) Stupefy - Accuracy/Endurance: Level 50
    • (36) Stupefy - Stun/Range: Level 50
    • (40) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (43) Stupefy - Chance of Knockback: Level 32
    Level 32: Rain of Arrows
    • (A) Positron's Blast - Chance of Damage(Energy): Level 50
    • (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (33) Positron's Blast - Damage/Range: Level 50
    • (33) Positron's Blast - Damage/Recharge: Level 50
    • (34) Positron's Blast - Accuracy/Damage: Level 50
    Level 35: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (40) Reactive Armor - Endurance: Level 40
    • (43) Reactive Armor - Resistance/Endurance: Level 40
    • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 38: Maneuvers
    • (A) Luck of the Gambler - Defense: Level 50
    • (39) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    • (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 41: Body Armor
    • (A) Reactive Armor - Resistance: Level 40
    • (42) Reactive Armor - Resistance/Endurance: Level 40
    • (42) Reactive Armor - Endurance: Level 40
    • (42) Steadfast Protection - Knockback Protection: Level 30
    Level 44: Ranged Shot
    • (A) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
    • (46) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
    • (45) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Jumping IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Healing IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (46) Endurance Modification IO: Level 50
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 26.4% Defense(Energy)
    • 26.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 31.1% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 73% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 62.5% Enhancement(RechargeTime)
    • 21% FlySpeed
    • 103.9 HP (8.62%) HitPoints
    • 21% JumpHeight
    • 21% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 2.2%
    • 20.5% (0.34 End/sec) Recovery
    • 52% (2.61 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 21% RunSpeed
  25. Quote:
    Originally Posted by Aura_Familia View Post


    Blasters are less desirable on teams . . . riiiiggghhhhtt.

    Yeah you and I definetly are playing a different COH than one another.

    As I said before it would help you to stop playing with terrible people.
    I tell you what, the day you actually offer up anything to back up your opinions, is the day I'll actually consider them.


    Quote:
    Originally Posted by PleaseRecycle View Post
    Well, playing with terrible people and playing terribly. A couple posts ago he was arguing that blasters strictly require four lucks per minute of survival. The assumption here is apparently that ios don't exist and that doing anything other than standing in one place while enemies attack is cheating. Also pool powers don't exist and the only way to get inspirations is to buy them from a vendor, you certainly don't get loads of them for free by killing things.

    The part that confuses me is arcana apparently maintaining that blasters are in fact deficient because a dev at one point said so even though her own experience contradicts that. This currently seems to be the sticking point that continues to prop up A_F's bizarre argument.

    Has anyone considered that perhaps the deficiency here is in assuming that "the average player" is always the best balance metric?
    The last time you made a ridiculous claim on blaster survivability, I asked you to put up numbers to justify it. (still waiting on that maybe it will happen someday)

    This should be easier for you, put up the quote to where you think I said that ?