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Quote:Just how much this is going to help blasters is a giant question. 3 power picks is a hardship for most builds, 3 power picks and a pool is going to be a very hard choiceA tier 5 non-permable mez protection would disproportionately help blasters versus non-ranged ATs, it's true.
But before you get too excited, make sure there's not some other power in the set that counteracts this effect by, for example, giving brutes something really nice that's nearly useless to a blaster. (Those of you who've seen the set probably know which power I'm talking about.) -
Quote:We really have no idea what the overall intent is. While it is really nice that Synapse was wiling to address our concerns and soften the impact of the changes, thinking that we know the overall intent or this wasn't part of other changes coming down the pike is nothing but wishful thinking.Because Pay to win isn't the intent, no matter how much people scream it.
They wanted a type of proc that was effective, regardless of the cycle time of the power it's put into. There it was intended for the procs (PPM and flat %) to be roughly equal in performance, but when it was obvious that wasn't going to happen, they had to drop one of them.
Because the PPM mechanic was specifically intended to be comprable in performance to the flat %, they couldn't both exist if that wasn't the case. PPM is more fair to more powers and appears to have fewer balance idiosyncrasies, so the flat % procs get the boot. -
Quote:That number seems very low and at a guess would have to involve not fully accounting for all the places where inf can be squirreled away. Especially since scrappers are the most popular archetype and a popular farmer as well.Some new information appears: http://na.cityofheroes.com/en/news/n..._continues.php
Quote:12 trillion Influence held by Scrappers alone -
Quote:Well it's as I feared... the community has been wrangled into accepting a change to the system instead of simply asking for crafted procs to be made to work identically to store bought procs.
It's really interesting to see the community get railroaded as Synapse cherry picks things to reply to and continues throwing out little adjustments till he strikes the right chord to get enough voices to jump on board. I thought this sort maneuvering and trickery only happened in politics.
The store bought procs were fine as they were. Crafted IO procs could have simply been made to work the same. If there was a need for anything it would have been a floor so quick recharging powers weren't screwed.
Instead people who paid for store bought enhancements because they worked a certain way are having their purchased products "remotely firmwared" into something they would never have paid for with no mention at all of any sort of recourse for return/reimbursement.
At least I'll have the satisfaction of knowing, without a doubt, that sales for SBE's will go down because of the change.
You are very likely correct about sales for SBEs going down. They have lost several of their selling points, and are now in many real ways inferior to in game earned enhancements. You have to either store them in your email or on characters, you can't trade them or sell them on the paragon market, and you can't boost them with boosters. So of their three advantages, attuned, safe from nerfs, superior procs, two are gone. It would be a minor miracle if sales didn't take a hit. I am sure that developers were aware of this and considered it before making a change, so from their perspective it must be important enough to mandate it.
On the other hand if you compare how Synapse handled this to how Castle handled the BotZ nerf, Synapse stands head and shoulders above. Castle pretty much went with "Heres a crap sandwich and no you can't have mustard". What's more Castle was willing to launch that as a pearl harbor on everyone that wasn't in closed beta and their close friends that found out about the change. The only reason he talked to players about it at all was people leaked it and posted to the boards. When he did announce and respond to questions he had two answers No and Meaningless BS that was meant to let the gullible read what the wanted to into it. I remember very well his blowing off questions about the fact that people in closed beta had been able to liquidate their holdings in advance, and that with the way the set was used people would likely need several respecs to correct their builds.
This time around the change is far superior and while I don't doubt there are people that will be hit for performance with it, also there will be others that are going to have improvement and a larger number that won't have a noticeable change. From the way things look now, its going to hit just the fastest cycling powers, even that should be in the tolerable range.
That said, it would be nice if the new procs only considered the part of recharge from alphas that is subject to E.D. not the part that ignores E.D. . The recharge from alphas already gets lots of penalties. -
Quote:We have plenty of high damage, high survivability options that aren't blasters. If you insist on having tank mage = Ranged High Damage + High survivability, all kinds of corruptors come to mind and any reasonably well built mastermind.To be a tankmage in City of Heroes, you have to be a Blaster with high defense. As the other archetypes either lack high defense or lack being a blaster, there are no other tankmages in City of Heroes.
Edit: Missed post above. -
Quote:Thank you very muchACK! You're right. Sorry about that. Foot Stomp's area factor is 3.25 not 2.5. These are the actual values for Foot Stomp with Force Feedback slotted.
CURRENT PPMs
Foot Stomp
Base Recharge: 20 seconds
Cast Time: 2.1 seconds
Area Factor: 3.25
Force Feedback Proc
IO Chance: 10%
PPM: 1.5
Proc Chance: 15.8%
PROPOSED PPMs
Foot Stomp
Base Recharge: 20 seconds
Cast Time: 2.1 seconds
Area Factor: 2.5
Force Feedback Proc
PPM: 1.875
0% Power Recharge
Proc Chance: 24%
33% Power Recharge
Proc Chance: 18.6%
66% Power Recharge
Proc Chance: 15.4
100% Power Recharge
Proc Chance: 13.2%
PPM: The above values are assuming we apply a 25% bonus to existing PPMs. -
This looks really good. It means that I won't be nagged to death to redo builds so double thumbs up from me, but I have one question.
Can we get the area factor formula ?
There is one floating around the boards that states
Area Factor = 1+(0.15*Radius)-(0.011*Radius*(360-Arc)/30)
From your examples
Dark regen radius 20 full arc
Example Area Factor = 4
From Formula Area Factor = 4
But
Footstomp Radius 15 full arc
From Example Area Factor = 2.5
From Formula Area Factor = 3.25
Is the formula we have incorrect ? If so can you share the correct one ? -
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Quote:So if your landlord, decided that electricity was bad for the environment and cut it off to the rental you are leasing, you would be fine with it ? After you had paid him to install a larger air conditioner ?That example doesn't come close to what is going on here. Physical items you actually own can't compare to digital objects owned by a game company that... basically... you are renting.
The concept is the same. You purchase something that is changed to the point where it is no longer what you bought after purchase. I can't imagine how anyone can argue this a legitimate right of the seller.
Quote:Wait, wait WAIT! You are saying that because your Procs might Proc a little less often that the character in question becomes unplayable? This idea does not make a lick of sense to me. Not even a bit.
An apocalypse proc currently in neutrino bolt has a 33% chance to go off
A 6 PPM proc current system will have a 15 % chance
A 6 PPM proc new system on a 200% recharge build will have a 5% chance
Damage for neutrino bolt goes from 77 points to 47.
Someone speed boosts me, hits me with a fortune and drops an ageless my proc rate drops to 3 3/4 %
Quote:I guess I might look at Procs differently than folks in this thread. To me, they are a bonus: cool when they go off, whatever when they don't... the power its in still does what it's supposed to. The Proc isn't part of the power... it's a gift to me. The power is the important thing. -
Making me respec dozens of characters for no discernable reason.
http://boards.cityofheroes.com/showthread.php?t=288581 -
1st it means these
Quote:Yea, definitely not going to be buying IOs either...never thought it was a wise idea to begin with though either.Quote:I'm too lazy to even begin to study law in detail, so my stance is "Never buying IO's off the Paragon Market EVER again".
Speaking with my money.
In the case of a car radio I would likely sue, represent myself pro se and take it out of the company in their costs. In this case I'll just not buy IOs anymore.
The new changes while by no means a a crime are much worse, they are blunders.
Let me illustrate why. I have alts. Alts all over the place. I am not alone in this. When I go to play my Emp/Rad defender with procs in his attacks and all of a sudden those attacks aren't doing much of anything because the procs aren't firing that is going to be a problem. I won't be able to play that toon. When I go to play my Crab Spider that has the Achiles chance of proc slotted three times and my attacks are no longer working in a way I recognize, its going to be a problem for me.
So what the changes mean for me are lots and lots of respecs, lots of redoing builds, lots of time not playing the game, many many broken toys.
I have to wonder what was the compelling reason to annoy your players ? -
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Quote:1000 points = $12.501000 points about 10$ per set.
SHAME SHAME on you NC soft. SHAME on you I will never ever buy a set. And i have spent hundreds already on the market. Many thing i love and play with often
Look me up i spent a ton
but 10 bucks for 6 ios is shamefull.
boo hisss...... hissss.....
shame on you....
2000 points = $25.00 -
If you are going to give damage auras to blasters they really should have mez protection to go with them.
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Lrm Rocket is redundant with rain of arrows in the build.
All your attacks should have 3 dmage SOs. You are already suffering from lack of build up. No reason to gimp yourself further. Range increases in attacks that are already long range is unneeded.
Combat jumping and cloaking device are over slotted for defense, you are getting 5.5 % out of the both of them. better off dropping at least 1 def IO out of each and putting them into attacks. Doing so only takes you down to 4.9%
Aim should at least be 3 slotted with recharge.
Maybe think about dropping ranged shot, for stunning shot or hasten ? -
Quote:"So tasty you can't ignore its awesomeness"I don't see why either one of those things would be necessary.
It would also demand changes in devices and AR as well. As both of those sets would see further relative performance loss. Anything you couldn't combine the snipe with aim and buildup would be way behind the curve. -
Quote:Hopefully you don't get your way. 4 out of 12 primaries don't have snipes. While there is nothing wrong with snipes getting better to the point where they are worth taking as a choice, I really wouldn't want to feel forced into having every one of my blasters be a sniper or have them be seriously gimped.Hopefully they make the Snipes down right tasty so one cannot ignore it's awesomeness. Yes, I know I'm silly.
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Quote:Except for blast sets that don't have snipes. It also begs the question just how many people who play blasters want to embrace being a sniper ? Assassin's strike was the signature power every stalker took. Snipes are a power few blasters take.We definitely do need a balancing of Blasters. Making Snipe Powers and Nuke Powers more efficient (and overall more worthwhile to take) is the first step. The second is to learn how to play a Blaster.
Snipe and Nuke changes will more than make up for any failings the Blaster has as their damage modifier makes these powers significantly better for them than other ATs. -
Quote:Base recharge = 120Perma Drain Psyche isn't hard to achieve. Even if it's a couple seconds off of perma, it's usually fine. Your health/end won't instantly vanish during a 1-3 second period of drain psyche being down, or whatever your gap may be.
Duration = 30
120/30 = 4 = 1+ recharge
Recharge = 300% that is quite a bit of recharge
Quote:When you're softcapped to S/L/E/N/R the only mezzes that are going to be bypassing your defenses will be Mind Control type mezzes, nearly everything else will be checked by the aforementioned damage types, break frees can be used when the RNG gets lucky.
Doable but i'll bet there are some real and painful compromises in that build. There is still the problem of defense failure which rapidly takes the build from survivable to non survivable.
You do have world of confusion and psychic shockwave if they were able to be wedged into the build. But you don't have have the kind of mitigation that usually comes along with a melee primary
I really can't say more one way or the other without seeing the build -
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Quote:Sorry you have to put mental in a situation where everything is just right for it and everything is very bad for the melee AT to get that kind of comparison.It's exactly the point and exactly what I said, and I would say it's the part of the main point considering this is a thread about the "ultimate blaster".
A Blaster can have as much ST dps as a scrapper/brute/stalker/mm/troller (specifically EM, Elec, and potentially DM) and a blaster (specifically mental) can be as survivable as ATs with armor sets and certain buff sets. I provided a very real example for both of those, if you read the rest of my post.
Mental needs many targets for drain psyche to shine, you also need to be fighting targets that are doing damage you are strong against, most likely smash lethal, and last don't have Mezzes that bypass your defenses.
One good mez and you will go from having 9/10 attacks miss you to 6/10 missing you. You also have Zero defense debuff resists so once that stun/hold/sleep lands you can expect that 6/10 to change to 9/10 hitting you in short order.
Edit: You also need a ridiculous amount of recharge to make drain psyche work for you -
Fire is unarguably the best single target primary for blasters. The problem is its still poor compared to what the ATs that are actually good at single target damage can do. Its like making a school bus for off road racing.
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Quote:Classic Castle, do what is easy instead of what is right. I swear that guy always seemed to make changes as if he got bonus points for aggravating players.One thing you guys keep saying over and over that simply is not true about blasters. You think my first three powers are attacks that I can use while mezzed to save myself. This is untrue. I have one attack, its the best of the first three powers, but that is all I have. Having two did me no good at all when mezzed and considerably harmed un-mezzed play by taking all my slots for such a weak power instead of a stronger one.
I never understood that, why can't I use my first 3 powers!?!?!? why only 1? Why is that, why not let me use the first three powers in my build, that would be much better for me. Of the powers available I will not take those sucky one's that make me weak. That would be foolish. They don't help with being mezzed, that is words said by someone that doesn't play a blaster, I die when mezzed unless I can un-mezz myself. 2 attacks will not save me, so I make a stronger blaster by getting better powers, but die stunned constantly. I need to incarnate, get a t4? Is that the answer? 15$$ USD?
I just won't play this blaster, like all the 'don't buff that blaster' people, I will play my Brute. The devs already know blaster performance is so bad because we constantly die while mezzed. I wish wish wish I never picked a blaster to play first. Scrapper they said.. silly me.
Look at the tank "improvement" its tied to using what is usually the worst attack tanks have. The /psi doms needed more than just the overpowered psychic shockwave altered. When that was changed the low tier attacks with their incredibly resisted damage needed changes as well.
Just goes to show you can completely violate the spirit of the cottage rule, by changing what a set is good at, without violating it on any individual power.