_Lani_

Citizen
  • Posts

    5
  • Joined

  1. [ QUOTE ]
    Psi is fun, but the first attack is abysmal

    [/ QUOTE ]

    I must be rubbish, I'm still actually using it... Mental Blast? Yeah, I actually still use it alot... Don't seem to have many problems with it either, but, Lani's more of a support character, so I haven't really thought much in terms of damage powers.
  2. I'm a Force Field and Psiconics(Forgot the proper name...) Defender, and I spend most of my time in groups, as I realise my character isn't best suited for Solo work, don't get me wrong, I can solo, and do it good, I have a quite high damage output(at least I think it is...) and I always have the Personal Force Field to use in case things get a bit tough and I need to retreat.

    But, well, all in all, I think Force Field is a great power set to choose, I recently got that Point Blank Area of Effect that does Knockback, and it's unbelievably useful in missions and such, it's kept many of my team alive when we get swarmed.

    I've only been playing a couple of weeks and only reached Security level 22, so maybe my opinion doesn't account, but all in all, Force Field is a great powerset and I'm glad I picked it.
  3. Hello there.

    Personally for me, I enjoy having serious character flaws. Both it being a personality flaw, or a physical/magical weakness of some kind.

    I guess we're talking more of the physical/magic, weaknesses/strengths in this thread, so...

    As I see it, a Hero can't be all powerful, otherwise they wouldn't have a place in the world, and this would all be done with before it really started. I don't really like other people playing 'all powerful', because very little of what they actually do would make sense. Everyone has flaws, everyone.

    My character for example, Lani, she's weak as a kitten physically, so her mutant skills enhance her defensive abilities. Without them she wouldn't stand a chance. The shields can be turned on and off(with prolonged use draining her ability to 'cast' them for a while), so if she was caught off guard, the weakness would be exploitable. Same for her attack. Sure, she can punch an apple and it'll bruise, but her real power is in a mental state, not a physical one, again, if she was caught off guard, drunk, or otherwise, she'd be light work to dispose of.

    I try to think of my characters by first thinking what personality, and then what weakness, lastly is the strength. Weaknesses are more important than strengths, in my opinion. Goes for any sort of character I want to roleplay, not just restricted to City of Heroes.

    Having a character with a weakness shows you are thinking of your character on more than one level.

    Of course, this is just my opinion...
  4. I try not to concern myself with a players gender, to me it's not important. The only thing that's important when roleplaying is the character, as I see it.
  5. Her wrist looks broken, perhaps don't have the palm so open and have the hand going South East instead? Not sure if you know what I mean there...

    It's a brilliant piece of work, regardless.